I went to the Winter's Harvest tournament at Valhallas Game Store in Denver, Co over the weekend. It was a 3 round event with about 36 players showing up.
I'll apologize up front for some of the blurry pictures, but I figure a blurry picture is better than no picture. I was unable to finish painting my nurgle themed daemons so I took my tzeentch, slaanesh combo instead.
My Daemon Army
HQ 1 Herald of Tzeentch, chariot, we are legion, master of sorcery, bolt of tzeentch
1 Herald of Tzeentch, chariot, we are legion, master of sorcery, bolt of tzeentch
1 Herald of Tzeentch, chariot, we are legion, master of sorcery, bolt of tzeentch
1 The Masque
Elite
6 Fiends, unholy might
6 Fiends, unholy might
3 Flamers
Troops
5 Horrors, bolt of tzeentch
5 Horrors, bolt of tzeentch
5 Horrors, bolt of tzeentch
5 Horrors, bolt of tzeentch, changeling
7 plague bearers, icon
Heavy Support
Soul Grinder, phlegm, tongue
Soul Grinder, phlegm, tongue
Soul Grinder, phlegm, tongue
Game #1:
Mission: Victory Points, +2 battle points for each objective you hold.
Objective placement: 3 across the center of the table, 1 in each players deployment zone
Deployment Type: Dawn of War
The Eldar Army
HQ Eldrad (with banshee's)
Autarch, mandiblaster, fusion gun (with banshee's)
Elite
8 Banshee's, exarch w/ executioner, wave serpent (shuriken cannon)
6 fire dragons, wave serpent (
eml)
6 fire dragons, wave serpent (
eml)
Troops
6 Dire Avengers, wave serpent (bright lance)
10 Guardians, warlock, scatter laser
4 jet bikes, warlock
Heavy Support
Fire Prism, spirit stones, holofield
Fire Prism, spirit stones, holofield
3 War Walkers, 2x scatter laser's
I win the roll off and let the Eldar player go first. He set's up his guardians in terrain and his jet bikes on the 24 inch line. Everything else will come on turn 1.
Eldar Turn #1: His force's come on and he castles in the center with his prism's on the edges and the war walkers in the middile, his bikes boost over to the right hand side of the table.
Daemons Turn #1: I get my preferred wave of 3 heralds, 2 fiends, 2 horrors, and the plague bearers. Plague bearers drop towards the center, horror's on the center and right, the fiends drop on the right and in the center. The heralds spread out between the center and the right. Shooting gets me the banshee's wave serpent destroyed.
Eldar Turn #2: He shuffles his wave serpents around, the dire avengers head off to the left. One unit of fire dragons moves up and drop to get shots on the plague bearers. He doesn't take my bait (a herald that scattered too close on the drop) and moves back his banshees. His shooting see's a couple of the plague bearers downed, he kills 3 of the fiends from the right hand side and the war walkers kill off the herald that scattered too close.

The only reason the fiends survived was because of target priority. He decided to shoot the chariot instead of finishing off the fiends.
Daemons Turn #2: I get in 2 soul grinder's, the masque, and a squad of horrors. One grinder drops on the far left objective, one uses the icon to drop in the center, as does the masque and the other unit of horrors. The masque pulls the guardians out of cover and pushes the banshees to the table edge. Shooting see's me destroy the fire dragons that dismounted ride, and immobilize the other fire dragon's wave serpent. I also shake the left side fire prism. I gun down the bikes with heralds and horrors. The center fiend squad kills the guardians, the right side fiend squad kills 2 of the war walkers.
You can see here where the jetbikes have been eliminated and the war walkers reduced.
Eldar Turn #3: The banshees move up to assault the fiends but roll a 1 for their fleet and then a double 1 for their assault leaving them stuck in the open. Eldrad assaults the fiends attacking the war walker. My fiends hit and run out of the combat with the walker.

The 3 ones were just painful.
Daemons Turn #3: I get in the 3rd soul grinder, the flamers, and my last unit of horrors. The horrors drop in the center and the 3rd grinder drops in the center as well (both using the plague bearer icon). The flamers mishap and disappear into the warp, I shoot up most of the banshees and then assault them with the large fiend unit and the masque (the banshee exarch survives and we remain locked in combat), the small fiend unit goes after a prism and immobilizes it. I shake the other prism. I charge a chariot into a war walker just to tie it up.
Eldar Turn #4: Eldrad charges the chariot locked with the war walker. The dire avenger wave serpent moves to the back table edge trying to avoid my advancing soul grinder. I finish off the banshe's but have lost about half of the squad in the process.
Daemons Turn #4: I advance onto all of the objectives. The grinder manages to immobilize the dire avenger wave serpent. The masque charges in on eldrad.
Eldar Turn #5: The fire dragons get out and fire on a fiend unit and then charge the lone survivor taking it out (but losing 2 fire dragons in the process). The dire avengers also get out and unload into the fiend unit beating on the fire prism (by now it's immobilized and has no weapons, but it's not dead yet) killing them off as well. He flat outs his remaining prism onto one of the objectives.
Daemons Turn #5: I kill off the dire avengers with a flame template from a soul grinder, and shooting see's the fire dragons killed. I take 2 strength 10 shots and 10 strength attacks from 2 soul grinders at the prism and fail to scratch the paint.

I just can't manage to get that last prism.
I've lost 2 fiend units. He's left with Eldrad, 1 mobile fire prism, 1 war walker (out of 3). One immobilized fire prism, and 2 immobilized wave serpents. The tournament organize says I get no points for immobilized vehicles only destroyed ones so I end up with a major victory, and +8 points for holding 4 objectives. This gives me 22 points for the round, the max available was 27.