nosferatu1001 wrote:"technically" the best save is alwyas the one with the best chance of passing , as a save is defined as a chance of saving a wound from occurring.
Not everyone plays it that way, as having to multiply two numbers together can be considered "hard"
Normal roll 6/36, 12/36, 18/36, 24/36, 30/36 (6, 5+, 4+, 3+, 2+)
reroll failed11/36, 20/36, 27/36, 32/36, 35/36(6, 5+, 4+, 3+, 2+)
Reroll success 1/36, 4/36, 9/36, 16/36, 25/36(6, 5+, 4+, 3+, 2+)
... Some things wrong if you can't remember that Rerolling a fail is better and Rerolling a success is worse, then a single roll by two (doesn't sound right but more general then "A 4+ will be better then a 3+ RS and worse then a 5+
RF")