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Made in se
Ferocious Black Templar Castellan






Sweden

Before I start, I want to point out that I'd like to keep the artillery section of the list. Suggesting that I replace one artillery piece for another is fine, but I really want the "oomph" feel of artillery, even if it's not as great as a leafblower list.

HQ:

CCS, Power Fist, 4x Melta, Krak Grenades - 110

Elites:

Stormtroopers, 2x Melta - 105

Troops:

PCS, Plasma Pistol, 4x Plasma Gun - 100
Chimera, Extra Armour, Hull Heavy Flamer - 70

2x Infantry Squad, Meltagun, Autocannon - 70
Chimera - 55

2x Heavy Weapon Squad, 3x Autocannons - 150

Veteran Squad, 3x Plasma Gun - 110
Chimera, Hull Heavy Flamer, Extra Armour - 70

Veteran Squad, 3x Meltagun, Shotguns - 100
Chimera, Hull Heavy Flamer, Extra Armour - 70

Fast Attack:

Vendetta Gunship - 130 points

Heavy Support:

2x1 Basilisk - 250

Leman Russ Executioner, Plasma Sponsons - 230 points

The idea is to rush the CCS (in the Vendetta), PCS and veteran squads forward ASAP to pop enemy armour and MCs, while the HW teams and artillery focus on popping transports and their insides. The forward elements can obviously assist in transport popping if no suitable heavy armour or MC targets are present. The Stormtroopers will deep strike, using Airborne Assault to (hopefully) land next to enemy armour and melt it. The Infantry in the Chimeras will simply stay behind and protect the artillery.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in nl
Storm Trooper with Maglight






oke, remove the power and the krak grenades from the ccs, do you think 4 meltaguns aren't enough for some tanks?? remove all extra armours from youre chimera, it is worthless... that will give you 85 points left
remove 1 basalisk and take a manticore, you need some anti-horde... you haven't enough for longe range
then, give youre platoon command a medic and give youre veterans with plasma guns the grenadier option (the 4+ save if i am right)

don't think, you have to know it if you want to be a commander
2010-> IG losses:5, draws: 1, wins: a really lot of wins
2011 IG losses: 2, draws: 1 wins: 32
2012 losses: 8, draws: 0 wins: 15 
   
Made in se
Ferocious Black Templar Castellan






Sweden

Not saying you're wrong, but wouldn't 2 Basilisk, an Executioner, 8 autocannons and 4 chimeras do horrible damage to any hordes? Also, why would extra armour be worthless? You get to keep moving even if you get shot, which can most certainly save your hide, especially against assault armies.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in us
Longtime Dakkanaut





Pasadena

imperial commander wrote:oke, remove the power and the krak grenades from the ccs, do you think 4 meltaguns aren't enough for some tanks?? remove all extra armours from youre chimera, it is worthless... that will give you 85 points left
remove 1 basalisk and take a manticore, you need some anti-horde... you haven't enough for longe range
then, give youre platoon command a medic and give youre veterans with plasma guns the grenadier option (the 4+ save if i am right)


I agree with most of this. The Manticore will also provide you with some more anti tank if you're desperate. I think the EA armor on the Chimeras are definitely a personal choice. If you feel you perform better when you have it, take it. Try a few games with out and if you see you would have won a game had you had the EA then put it back on.

Las Vegas Open Head Judge
I'm sorry if it hurts your feelings or pride, but your credentials matter. Even on the internet.
"If you do not have the knowledge, you do not have the right to the opinion." -Plato

 
   
 
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