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![[Post New]](/s/i/i.gif) 2010/11/30 17:41:41
Subject: Quick land raider variant question
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Chaplain with Hate to Spare
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Hi everyone, and before anyone says it...I did search the site first but couldn't find the thread i was after  my question is.... I am currently planning the build of a landraider to specifically be used to transport my armies captain and command squad around in, but which variant would best be suited to being his chariot? and why?
thanks in advance.
Nerdfest09
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Flesh Eaters 4,500 points
" I will constantly have those in my head telling me how lazy and ugly and whorish I am. You sir, are a true friend " - KingCracker
"Nah, I'm just way too lazy to stand up so I keep sitting and paint" - Sigur
"I think the NMM technique with metals is just MNMM. Same sound I make while eating a good pizza" - Whalemusic360 |
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![[Post New]](/s/i/i.gif) 2010/11/30 17:49:53
Subject: Quick land raider variant question
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Nasty Nob on Warbike with Klaw
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either the standard or the crusader imo, the lascannons always come out helping me, but I feel like the crusaders close range firepower would be amazing, and I'd add in the MM more than likely
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![[Post New]](/s/i/i.gif) 2010/11/30 17:52:56
Subject: Quick land raider variant question
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Chaplain with Hate to Spare
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I was personally thinking the crusader but wanted opinions incase I decided to use it as 'just a tank' in a game and then the standard pattern would be better, how good are the crusaders?
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Flesh Eaters 4,500 points
" I will constantly have those in my head telling me how lazy and ugly and whorish I am. You sir, are a true friend " - KingCracker
"Nah, I'm just way too lazy to stand up so I keep sitting and paint" - Sigur
"I think the NMM technique with metals is just MNMM. Same sound I make while eating a good pizza" - Whalemusic360 |
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![[Post New]](/s/i/i.gif) 2010/11/30 17:55:46
Subject: Quick land raider variant question
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Servoarm Flailing Magos
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Against infintry a Redeemer would be better says I.
But the crusader has most of the power of a tac squad plus TL ACs in an Av14 all round package.
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"Praise Be To The Omissiah!"
"Three things make the Empire great: Faith, Steel and Gunpowder!"
Azarath Metrion Zinthos
Expect my posts to have a bazillion edits. I miss out letters, words, sometimes even entire sentences in my points and posts.
Come at me Heretic. |
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![[Post New]](/s/i/i.gif) 2010/11/30 17:59:39
Subject: Quick land raider variant question
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Nasty Nob on Warbike with Klaw
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Also if you go this route, redeemer/crusader is 1 package so you can magnetize the sponson if you wanna get creative, and therefore could also pick up a set of lascannon sponsons, and the HB for the reg variant off ebay for pretty cheap
crusader is best at med-close range imo
redeemer is the meq killer in close range
Regular is ok but nothing great, normal use is move 12 MS to shoot with the reg you're losing out as there are no defensive weapons
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![[Post New]](/s/i/i.gif) 2010/11/30 18:00:56
Subject: Quick land raider variant question
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Chaplain with Hate to Spare
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Looks like i'll run the crusader then, sounds very intimidating for a captains ride charging down the battlefield spitting tonnes of death!
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Flesh Eaters 4,500 points
" I will constantly have those in my head telling me how lazy and ugly and whorish I am. You sir, are a true friend " - KingCracker
"Nah, I'm just way too lazy to stand up so I keep sitting and paint" - Sigur
"I think the NMM technique with metals is just MNMM. Same sound I make while eating a good pizza" - Whalemusic360 |
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![[Post New]](/s/i/i.gif) 2010/11/30 19:28:48
Subject: Quick land raider variant question
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Androgynous Daemon Prince of Slaanesh
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Figured I'd give you a "pros" and "cons" of each
Normal Land Raider:
Pros: great long range guns that are twin linked and give a high strength shot, better than average transport capacity (12)
Cons: moving 12" means no guns fire, other than the PotMS gun; guns each have a single, twin linked shot that can only hit a single target each; no assault grenades for assaulting troops (unless the troops have them)
Land Raider Redeemer:
Pros: Flamestorm Cannon eats mech models in close range at S6, AP3; has assault grenade launchers for assaulting units; better than average transport options (12 again, I believe); cheapest Land Raider cost (by 10 pts)
Cons: Mostly short range guns (flame template and multimelta) with only one having decent range-the assault cannon
Land Raider Crusader:
Pros: HUGE transport capacity-16 models; largest number of shots among Land Raiders; Assault Grenade Launchers
Cons: sponson guns are only multiple twin linked boltguns-nothing fancy
Hopefully this helps influence your decision, and if anyone has anything to add, just throw it on to help. Personally, I prefer crusaders-especially for my Blood Angels (I need at least 14 open spaces in my LRs for how I run units) but it really depends on what your needs are. Give each one a try and see what you like.
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Reality is a nice place to visit, but I'd hate to live there.
Manchu wrote:I'm a Catholic. We eat our God.
Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind. |
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![[Post New]](/s/i/i.gif) 2010/11/30 19:35:35
Subject: Quick land raider variant question
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Nigel Stillman
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It depends on how you command squad is equiped and how you intend to use them.
If they are set up as ranged fire power, normal land raider
If they are set up as a CC unit, then LRR for a tac marine command squad, or a LRC for a termie command squad.
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![[Post New]](/s/i/i.gif) 2010/11/30 19:57:41
Subject: Quick land raider variant question
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Chaplain with Hate to Spare
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Thanks guys, i'll be running Tac command squad at this stage of planning, so again i think judging from what you've told me pro and con wise it'll be the crusader :-)
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Flesh Eaters 4,500 points
" I will constantly have those in my head telling me how lazy and ugly and whorish I am. You sir, are a true friend " - KingCracker
"Nah, I'm just way too lazy to stand up so I keep sitting and paint" - Sigur
"I think the NMM technique with metals is just MNMM. Same sound I make while eating a good pizza" - Whalemusic360 |
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![[Post New]](/s/i/i.gif) 2010/12/01 19:57:19
Subject: Re:Quick land raider variant question
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Chalice-Wielding Sanguinary High Priest
Arlington TX, but want to be back in Seattle WA
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I would go Crusader. I think it will provide great protection against infantry resistance and of the 3 primary variants it has the most prestigious appearance. Good luck with your decision
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4250 points of Blood Angels goodness, sweet and silky W12-L6-D4
1000 points of Teil-Shan (my own scheme) Eldar Craftworld in progress
800 points of unassembled Urban themed Imperial Guard
650 points of my do-it-yourself Tempest Guard
675 points of Commoraghs finest!
The Dude - "Jackie Treehorn treats objects like women, man."
Lord Helmet - "I bet she gives great helmet."
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![[Post New]](/s/i/i.gif) 2010/12/01 21:13:22
Subject: Quick land raider variant question
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Chosen Baal Sec Youngblood
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Check out Forgeworld and have a look at some of the varients there, I'm not sure what it's called but there is one with a whirlwind missile launcher that looks pretty awesome.
Need someone to paint it
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![[Post New]](/s/i/i.gif) 2010/12/01 21:49:03
Subject: Quick land raider variant question
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Insect-Infested Nurgle Chaos Lord
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Crusader's main perks is that it holds more infantry than any other imperial vehicle bar apocalypse. It's weapons, however, are the worst out of the three variants due to it having bolters instead of heavy weapons. Redeemers are assault vehicles. You charge in, flame anything in sight, then unload the squad inside to mop up. It's devastating at what it does, but running up that close means you're gonna get ping'd by a melta gun somewhere very fast. The Normal variant is designed to carry the troops into combat and then turn into a fire platform, with the PotMS allowing it to fire it's heavy weapons at two different targets. While the other Raider variants have PotMS, only the vanilla kind makes the most of it, since you can fire the two lascannons at two vehicles, whereas you tend to need both hurricane bolters to kill something, while you will also likely only use one Flamestorm cannon unless you're surrounded.
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Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do. |
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![[Post New]](/s/i/i.gif) 2010/12/01 22:39:05
Subject: Quick land raider variant question
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Rampaging Furioso Blood Angel Dreadnought
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I used to run a Prometheus Command Tank in my Marine builds. It's a Forgeworld kit that is a Land Raider chassis with all the standard rules, but it has 2 TL heavy bolters in each sponson. It's not Codex, but a lot of gamers are pretty willing to play against something different. That thing would hit 11-12 times every time I fired it. It was great.
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![[Post New]](/s/i/i.gif) 2010/12/01 22:49:38
Subject: Quick land raider variant question
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Dakka Veteran
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The main pro for the Crusader is the hurricane bolters are only strength 4 which means they can be used as defensive weapons. So you can move 6 inches and still fire almost everything.
Anything with a good armor save will laugh at it, but if you can get everything into rapid fire range, you can drag most targets under by sheer armor rolls.
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![[Post New]](/s/i/i.gif) 2010/12/04 02:03:20
Subject: Quick land raider variant question
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Rampaging Furioso Blood Angel Dreadnought
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Hurricaine Bloters can always be fired, regardless of movement.
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![[Post New]](/s/i/i.gif) 2010/12/04 03:41:26
Subject: Quick land raider variant question
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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grizgrin wrote:Hurricaine Bloters can always be fired, regardless of movement.
Only GK crusaders can do that.
if the Vanilla Crusader moves 12" it can still only fire one gun.
under 6" it can fire everything.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2010/12/04 03:44:39
Subject: Quick land raider variant question
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Dakka Veteran
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Yes, that defensive weapon trick doesn't work after 6 inches unless your fast, and even BA don't have fast LR's.
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![[Post New]](/s/i/i.gif) 2010/12/04 21:38:04
Subject: Quick land raider variant question
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Rampaging Furioso Blood Angel Dreadnought
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Huh. Well feth.
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