Switch Theme:

Space marine chapter with most importance in devastators?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Guard Heavy Weapon Crewman





I'm wondering what space marine chapter puts the most importance in devastators, fluff, combat, etc.
   
Made in ca
Insect-Infested Nurgle Chaos Lord






If you mean extensively use Devastators, then Imperial Fists. They are the loyalist master of siege warfare and I would guess they would have a good number of Devastators and Vindicators.

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in us
Guard Heavy Weapon Crewman





thanks, Ive been wondering what army (space marines chapter) Ill start with and fell in love with the idea of devastators.
   
Made in se
Lesser Daemon of Chaos






IIRC Salamanders have a company consiting of 4 tactical squads and 8 devastator squads

Melissia wrote:How many Space Marines does it take to screw in a lightbulb.


6, 1 techpriest and 5 tacticals that stand around trying to pose like badasses.
agroszkiewicz wrote: Rawr, chaosy magic and tentacle porn!
 
   
Made in us
Bounding Assault Marine





It is probably easier to designate which chapters dont extensively use Devs.

The two listed are note worthy for their use of devs but it is an arsenal in all Sm's arsenal.

800 brethren and 2,000 other personnel were expected to reach Crows World within no more than 12 hours. They never arrived.

Let the Bell toll for those that encounter us, not for what we have encountered!
 
   
Made in gb
Purposeful Hammerhead Pilot





Don't the Dark Angels use Devs a lot?

   
Made in us
Awesome Autarch






Las Vegas, NV

Almost every Chapter has devastator companies in reserves. So, you could just use a company of reserves with maxed out devs.

If you want the best devs with the most heavy weapons, go Space Wolves and emphasize long fang and wolf guard who are also older veterans in most cases.

   
Made in us
Guard Heavy Weapon Crewman





so far space wolves, imperial fists, and dark angels are all looking pretty awesome. Anyone ever see results of maxed out Devs with 2 plasma cannons and lascannons like 3 squads?
   
Made in gb
Terrifying Wraith





Training sheep, Stocking Urchins.

imnotbruce wrote:so far space wolves, imperial fists, and dark angels are all looking pretty awesome. Anyone ever see results of maxed out Devs with 2 plasma cannons and lascannons like 3 squads?

Don't space wolves technically have long fangs not devastators-A subtle difference.













 
   
Made in us
Charing Cold One Knight




Lafayette, IN

imnotbruce wrote:so far space wolves, imperial fists, and dark angels are all looking pretty awesome. Anyone ever see results of maxed out Devs with 2 plasma cannons and lascannons like 3 squads?


I've seen the results of spending that many points on large dev squads on the rest of the list (as it not being there...)

One of the rules of thumb I've found with devs, is don't take split weapons in squads, and don't bother taking max sized squads of them. The entire purpose of taking them is to get a large number of heavy weapons without having to buy huge quantities of bolter marines. Buying more bodies for them erodes their points advantage. Take for instance 3 min sized squads of devs with ML in a vanilla list: 450 points for 12 Krak or frag shots a round, fired at 3 different targets. Then compare it to 3 max sized units: 690 points for 12 krak fired at 3 - 6 (combat squading) targets. Considering the effectiveness of long range fire these days (cover) it is usually better to just put all the shots in one squad and save a bunch of points. (in this case enough for a Land raider redeemer)

If you go with C:SM (fists, and your own chapters), keep in mind that the devs in that book pay a bit too much for their heaviest weapons like lascannons and plasma cannons. Most people have settled on ML in that book for them since it is well rounded (good at clearing infantry, and good at mid to low armor vehicles) and cheap. The MM is too short range, and the HB is too specialized (and ineffective at its specialty).

This is of course talking from a table top perspective. If you just want a fluffy force with heavy weapon squads, go ahead. Keep in mind though that space marines are likely to choose the best weapons, and not deploy them strangely (example, lascannon, HB squads) There is a reason why the ML is regarded so well by the various chapters.

 
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

imnotbruce wrote:so far space wolves, imperial fists, and dark angels are all looking pretty awesome. Anyone ever see results of maxed out Devs with 2 plasma cannons and lascannons like 3 squads?


As others have pointed out:
1. These are expensive squads.
2. These are confused squads. Plasma cannons are good for killing marines, chaos, and other tough troops. Lascannons are for popping vehicles. If you combat squad them into 2 units of 5 men, keeping the PC's together and LC's together, then it looks a little better.

No, I haven't tried that. Black Templars don't get Devastator squads. When I do play as vanilla Codex: Space Marines, I stick with a single unit of 4x missile launchers in an 8-10 man squad. Good range, relatively cheap, versitile, plenty of ablative wounds.

This message was edited 1 time. Last update was at 2010/12/01 17:23:09


DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in gb
Renegade Inquisitor de Marche






Elephant Graveyard

Lokirfellheart wrote:
imnotbruce wrote:so far space wolves, imperial fists, and dark angels are all looking pretty awesome. Anyone ever see results of maxed out Devs with 2 plasma cannons and lascannons like 3 squads?

Don't space wolves technically have long fangs not devastators-A subtle difference.

There is a difference in fluff and a difference in rules but they are practically an identical unit.

Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. 
   
Made in us
Dark Angels Librarian with Book of Secrets






either way, to the OP, no there is really not any chapter that prioritizes the devastators. they would be effectively useless if they were troops.

   
Made in us
Guard Heavy Weapon Crewman





So if I use devs with plasma cannons and lascannons keep it into seperate squads? one suited to tank hunting and the other for infantry, and maybe another squad with just ML and keep the squads small 3 marines? right?


Automatically Appended Next Post:
I figured they wouldnt use them like troops just use them as the main heavy option

This message was edited 1 time. Last update was at 2010/12/01 18:29:18


 
   
Made in us
Chalice-Wielding Sanguinary High Priest





Arlington TX, but want to be back in Seattle WA

off the top of my head i think the Salamanders and Imperial Fists utilize them the most. I think its real good for the Salamanders if they are also fielding Vulkan He'stan

4250 points of Blood Angels goodness, sweet and silky W12-L6-D4
1000 points of Teil-Shan (my own scheme) Eldar Craftworld in progress
800 points of unassembled Urban themed Imperial Guard
650 points of my do-it-yourself Tempest Guard
675 points of Commoraghs finest!

The Dude - "Jackie Treehorn treats objects like women, man."

Lord Helmet - "I bet she gives great helmet."

 
   
Made in gb
Renegade Inquisitor de Marche






Elephant Graveyard

Element206 wrote:off the top of my head i think the Salamanders and Imperial Fists utilize them the most. I think its real good for the Salamanders if they are also fielding Vulkan He'stan

Only if they are using multi-meltas (devestators)

Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. 
   
Made in us
Long-Range Land Speeder Pilot





Colorado Springs CO USA

The Imperial Fists are big on the Multimelta the Missle Launcher and the Lascannon in there Devestator Squads. They provide a good versatile force with them and can do some serious armor busting with it.

As for the Heavy Bolter, those are found in just a few of their 10 man tactical squads as it is more of an anti-infantry weapon. It works against bikes and lightly armored stuff too, but again is more specializied at anti-infantry.

This message was edited 1 time. Last update was at 2010/12/04 20:03:32


If not for the mediocre who would be great, and thank goodness for those who are just terrible they make even those who are mediocre look great

May the Sons of Dorn forever be vigilant  
   
Made in gb
Veteran Knight Baron in a Crusader






UK

I've taken two Dev squads in my fists force and a thunderfire cannon. My dev squads are split into anti-tank and anti-infantry. Contrary to previous posts you can mix these weapons for effect if you intend to split them into combat squads so make up any combination you feel is versatile.

I would back the Imperial Fists choice but its like the guys say... Marines will use whatever is suitable and the chapters all use Devs to max effect!

Good luck with your decision!

   
Made in us
Speed Drybrushing






Chicago, Illinois

One thing that I've always wondered about when looking at Dev squads is whether it's more valuable to take a full squad (letting you combat squad them) or take a min-squad (5 or 6 men) and a Razorback.

A 10-man squad effectively gets you two units potentially with different roles, while the 5+Razorback gets you 4 guns in one unit plus a mobile weapon with less mass firepower (but could also carry an assault cannon or other options).

Rokugnar Eldar (6500) - Wolves of Excess (2000) - Marines Diagnostica (2200)
tumblr - I paint on Twitch! - Also a Level 2 Magic Judge  
   
Made in ca
Insect-Infested Nurgle Chaos Lord






This is why Longfangs are considered better than their Dev Squad counterparts, since they can have the best of both worlds due to their rules and still taking a razorback, effectively getting enough heavy weapons to fire at three different targets for one choice.

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant





Lawrenceville, New Jersey, USA

Another huge user of Devastator marines would have to be the Iron Hands. I seem to recall in the one single book they had published having a large amount of heavy weapons. After that, I'd say really any Codex chapter is going to have a high proportion of devastators just due to the sheer fact that an entire company is going to be made of up of them.

The black rage is within us all. Lies offer no shield against the inevitable. You speak of donning the black of duty for the red of brotherhood; but it is the black of rage you shall wear when the darkness comes for you. 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

MechaEmperor7000 wrote:If you mean extensively use Devastators, then Imperial Fists. They are the loyalist master of siege warfare and I would guess they would have a good number of Devastators and Vindicators.

They're actually not masters of "siege warfare" persay. They're not like the Iron Warriors, who were renowned for wrecking fortresses and being able to bring down anything.

The Imperial Fists were masters of being the besieged. They're fantastic at setting up fortifications and weathering out assaults.
   
Made in ca
Insect-Infested Nurgle Chaos Lord






From what I gathered from the fluff, it was both their legions love of Siege warfare that caused the animosity between them, even before the Heresy. On top of that they were also the ones besieging the Iron Warriors during the Iron Cage incident. Iron Warriors are undisputedly the masters of siege, but they're not loyalist. Imperial Fists are their current post-heresy counterpart.

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in gb
Fixture of Dakka






Ol' Blighty

IF IMO. they seem to be the army that springs to mind. Except they are incredibly annoying to paint.
Devs are useful. I have a "tag-team" of two for killing heavy infrantry mech- ML squad kills the vehicle, PC kills the chaps inside.
The PC dev's finest hour(s) was against 60 chaos with no transports. 4 PC + open chaos = a heck of a lot of kill points. The 200pt-squad killed 30 chaos.


DS:90-S++G+++M++B++I+Plotr06#+D+++A++++/eWD251R+++T(Ot)DM+
JB: I like the concept of a free Shrike roaming through the treetops of the jungle. I'm not sure that I like the idea of a real Shrike sitting on my couch eating my Skittles.
corpsesarefun: Thank god I missed be nice to shrike day.
greenskin lynn: because of all the skittles and soda, you basically live off sugar water, like some sort of freakish human-hummingbird hybrid. 
   
Made in us
Drew_Riggio




Don't Mentors use alot of Devs?
   
Made in us
Smokin' Skorcha Driver





Rules wise Space Wolves are the best. Cheaper and they can Split fire. Fluff wise I'd say Imperial Fists. But any chapter would work.

 
   
 
Forum Index » 40K General Discussion
Go to: