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Made in us
Sure Space Wolves Land Raider Pilot






Around

HQ:
Reclusiarch - 160 pts
-Terminator Armor
-Combi-Melta

Elites:
5 Assault Terminators - 460 pts
-4 Thunder Hammer/Storm Shield
-Land Raider Redeemer

Troops:
5 Assault Marines - 315 pts
-Land Raider God Hammer

5 Assault Marines - 315 pts
-Land Raider God Hammer

5 Assault Marines - 384 pts
-3 Additional Assault Marines
-Power Fist
-Land Raider Redeemer

5 Assault Marines - 366 pts
-2 Additional Assault Marines
-Power Fist
-Land Raider Redeemer

Total: 2000

So i dunno if this list is very competitive or not so i'm going to leave that part up to you guys. Heres my plan, in objective games, drive the land raider redeemer's over to the objective and sit there. If it gets wrecked itll sit there covering the objective (good luck getting it now), and then use the flamer to burn anything that gets near it, since it has Power of the Machine Spirit it can fire at more than 1 target, while the land raider god hammer shoot its las at any really heavy armor (monoliths, other land raiders, Imperial guard butts)

In kill point games, the redeemer's drive around flamering anything that comes near it, mainly the land raider with the terminators will be running around, if it dies terminators get out and do what they do best.

The list is more about the fact that theres 5 land raiders in it than anything else, lemme know what you guys think. Even with negative reviews this list is already well on its way to being built.

I did have 1 question, ive run both the librarian and reclusiarch they both do have their perks and what not, but in your opinion what do you think i should run?

40k:
Pre-Heresy Space Wolves - 8000+
Deathwing - 1500 pts (Sold)
Mech Blood Angels - 1500 pts(Sold)

Warmahordes:
Khador - ~100 pts
Cryx - 35 pts 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Rather than spending points on the extra assault marine bodies you're better off with just getting melta into the squads. 1 meltagun and 1 infernus pistol in each squad would make you more competitive. If you've not got a Sanguinary Priest around you really should go all TH/SS on the Terminators.

That would still leave you 35 points. Drop the Reclusiarch to a Libby with unleash rage and shield and you've enough for a Sanguinary Priest. So now those Terminators have FnP which is frankly sickening with a 2+/3++ save. That leaves 45 points to buy all but 1 LR a multimelta and then chuck a meltabomb on someone.

Largely the same list, but your Deathstar is that bit tougher both when charging and when being charged (remember to cast unleash rage when tucked up in the LR free from any anti-psyker stuff). Whilst you have the melta to deal with other tanks.

Same issue as with all 5 LR lists that you are a 1 trick pony that almost auto-losing to many competitive builds but with shield around you should last twice as long .

This message was edited 1 time. Last update was at 2010/12/02 00:55:18


Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Sure Space Wolves Land Raider Pilot






Around

HQ:
Librarian 100 pts
-Unleash Rage
-Shield of Sanguinus

Elites:
5 Assault Terminators 520 pts
-Sanguinary Priest
-4 Thunder Hammer/Storm Shield
-Land Raider Redeemer
-Multimelta

Troops:
5 Assault Marines 325 pts
-Land Raider God Hammer
-Multimelta

5 Assault Marines 325 pts
-Land Raider God Hammer
-Multimelta

5 Assault Marines 365 pts
-Power Fist
-Infernus Pistol
-Meltagun
-Land Raider Redeemer
-Multimelta

5 Assault Marines 365 pts
-Power Fist
-Infernus Pistol
-Meltagun
-Land Raider Redeemer
-Multimelta

Total: 2000

If i can find 100 points i can throw a chaplain into the terminator squad to make them fearless and give them ligurties of blood >:]

This message was edited 2 times. Last update was at 2010/12/02 01:33:53


40k:
Pre-Heresy Space Wolves - 8000+
Deathwing - 1500 pts (Sold)
Mech Blood Angels - 1500 pts(Sold)

Warmahordes:
Khador - ~100 pts
Cryx - 35 pts 
   
Made in us
Longtime Dakkanaut






Dallas Texas

Go for it.

5000+ pts. Eldar 2500pts
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Made in us
Boom! Leman Russ Commander





United States

I don't know how well this list would work, ive wanted to try it for some time, so if you get a battle reps please let me know.

my main issue is that you present a few large targets so it doesn't force the enemy player to have to choose a target or divide his fire. I would have some more targets somehow, maybe link the LRs with a razorback spam army list, i would take out two landraiders, from the assault squads and give them las, maybe take out one god hammer, and one redeemer LR. then use any spare points to get another razor squad if you can. I would also add meltas to the assault squads.

maybe also take out the termies, and try to add a different squad, termies are good, but again you present a few targets, i would keep their landraider and create a new squad to use it:
I would try a honorguard combat focused with the chaplain HQ or the reg Chaplain and either a libbie or a captain, i think libbie has much more options to work off of and so i would go against the captain.
If you don't use honor guard i would have either assault squad, or if you have points a DC squad, but ifyou use an assault squad have a sang priest with them.

This would give you 3 landraiders, and hopefully a bunch of razorbacks. I would think you could use the division of units to force the enemy to have to pick who he focuses on. you could use this to your advantage. I would try to have as many targets as possible, each being a threat in there own way, so in my example, if opponent focuses on LR, you razorbacks can send troops to objectives, and wreck havoc with their lascannons, if the razorbacks are targetted you have LR roaming about unchecked with dangerous packages! if fire is divided then most of your stuff should come out alive! you'll also have more troops.

I like the termies, you shoudl try them out, but i think those points could be best used making more targets.




Automatically Appended Next Post:
i somehow couldnt read everyone else's post so posted as if i was the first haha that was odd.

i see you added melta, i think thats a great idea, i still think you should drop at least one LR to add in some razorbacks.

This message was edited 1 time. Last update was at 2010/12/02 04:21:59


"Reality is, when you stop believing in it, doesn't go away"
-Philip K. Dick

Constant Lurker, Slowly getting back into modelling! Someday a P&M Blog link will lurk here! 
   
Made in us
Inspiring Icon Bearer






wow, this would be my best friend against my 9 broadside list. However you won't see many Tau competitively, so you should be ok.

3000
4000 Deamons - Mainly a fantasy army now.
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behind you!

or marines with melta guns. also rare. thank god. you should be fine.

   
Made in gb
Tower of Power






Cannock

No Priests?

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
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Hamburg

Well, in a fully mech list, Priests are not a must-have.

Former moderator 40kOnline

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Cannock

Well, yeah they are because you're going to end up on foot one time or another, that's a fact it's not like Razors are solid and Raiders fall to melta and with small numbers he needs them to stay alive a.s.a.p.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Sure Space Wolves Land Raider Pilot






Around

I was thinking about dropping 1 land raider and razor spam, that would actually work very well, especially against armies that field alot of anti armor.

Heres my updated List Featuring 2 Razorbacks

HQ:
Librarian 100 pts
-Unleash Rage
-Shield of Sanguinus

Elites:
5 Assault Terminators 520 pts
-Sanguinary Priest
-4 Thunder Hammer/Storm Shield
-Land Raider Redeemer
-Multimelta

Troops:
Assault Marines 155 pts
-Razorback
-Twin-Linked Lascannon

Assault Marines 155 pts
-Razorback
-Twin-Linked Lascannon

5 Assault Marines 325 pts
-Land Raider God Hammer
-Multimelta

5 Assault Marines 365 pts
-Power Fist
-Infernus Pistol
-Meltagun
-Land Raider Redeemer
-Multimelta

5 Assault Marines 365 pts
-Power Fist
-Infernus Pistol
-Meltagun
-Land Raider Redeemer
-Multimelta

Total: 1985

I have 15 points to mess around with so lemme know what you guys think

This message was edited 1 time. Last update was at 2010/12/03 00:53:48


40k:
Pre-Heresy Space Wolves - 8000+
Deathwing - 1500 pts (Sold)
Mech Blood Angels - 1500 pts(Sold)

Warmahordes:
Khador - ~100 pts
Cryx - 35 pts 
   
Made in us
Boom! Leman Russ Commander





United States

i like that list better, i may even try to fit in a few more targets.

i would try to also fit in another priest or two within the assault squads just to give out fnp when things die

"Reality is, when you stop believing in it, doesn't go away"
-Philip K. Dick

Constant Lurker, Slowly getting back into modelling! Someday a P&M Blog link will lurk here! 
   
Made in us
Sure Space Wolves Land Raider Pilot






Around

I could try, if i push the list to 2500 i could fit 2 more sang priests and a chaplain, and mayb another Razorback

40k:
Pre-Heresy Space Wolves - 8000+
Deathwing - 1500 pts (Sold)
Mech Blood Angels - 1500 pts(Sold)

Warmahordes:
Khador - ~100 pts
Cryx - 35 pts 
   
Made in us
Boom! Leman Russ Commander





United States

you could fit more then that prob, two sang priests around 100 since no special gear for them, maybe combi-meltas, but everything else isn't really useful. A chaplain is 100ish, so you get around 300 points to spend haaha, thats almost enough for another land raider with assault marines haha.

"Reality is, when you stop believing in it, doesn't go away"
-Philip K. Dick

Constant Lurker, Slowly getting back into modelling! Someday a P&M Blog link will lurk here! 
   
Made in gb
Tower of Power






Cannock

las/plas is better on Razors for the same points.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Sure Space Wolves Land Raider Pilot






Around

If i take the combi weapons i could easily fit another land raider 2 Sang Priests 100 pts, 1 Chaplain, 100 pts, Leaving 300 points to screw around with

I was going to take Las/Plas but the Razorbacks are mainly going to be used or anti-tank support, taking out anything that can really hurt the land raiders so there isnt a need for a plasma, i'd rather have that las be TL in case the first shot misses i do have another one

This message was edited 1 time. Last update was at 2010/12/03 13:06:40


40k:
Pre-Heresy Space Wolves - 8000+
Deathwing - 1500 pts (Sold)
Mech Blood Angels - 1500 pts(Sold)

Warmahordes:
Khador - ~100 pts
Cryx - 35 pts 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





i'd rather have that las be TL in case the first shot misses i do have another one


But twinlinked assault cannon will has a better chance of popping armour than the TL-LC so why would you ever choose that option?

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in gb
Tower of Power






Cannock

Dashyl wrote:If i take the combi weapons i could easily fit another land raider 2 Sang Priests 100 pts, 1 Chaplain, 100 pts, Leaving 300 points to screw around with

I was going to take Las/Plas but the Razorbacks are mainly going to be used or anti-tank support, taking out anything that can really hurt the land raiders so there isnt a need for a plasma, i'd rather have that las be TL in case the first shot misses i do have another one


las/plas is far better than twin-linked las. Firstly why you firing lascannons at Raiders? You need a 6+ to penetrate! Las/plas works excellent for vehicles, monstrous creatures and infantry. For Raiders you want melta.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Boom! Leman Russ Commander





United States

mercer is right about the melta, you want melta for raiders, and as many high strength weapons for anythingt else! and hopefully they can kill other things too... a las/plas razor does that!

"Reality is, when you stop believing in it, doesn't go away"
-Philip K. Dick

Constant Lurker, Slowly getting back into modelling! Someday a P&M Blog link will lurk here! 
   
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Biggest problem with 5 raiders is its hard to deploy to your maximum effect especially if you get a bad terrain set up, so be prepared to either drive on or deep strike on some tables.
   
Made in us
Sure Space Wolves Land Raider Pilot






Around

alright ill take las/plas, i didnt know it was a 6 plus to pen, im fine with Deepstriking the land raider, i've done it before, its always surprising seeing someone deep striking a land raider

40k:
Pre-Heresy Space Wolves - 8000+
Deathwing - 1500 pts (Sold)
Mech Blood Angels - 1500 pts(Sold)

Warmahordes:
Khador - ~100 pts
Cryx - 35 pts 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





I think you need Priests if you're running such a small body count and you have models that plan on leaving their vehicles to do work themselves. Your small Assault Squads in the LRs seem like they're obviously going to leave their tanks to use their Meltas and Powerfists. They become much more survivable when they get FNP, and the extra body fro mthe Priest is also nice.

I think it is a mistake to run so many LRs and not give any of them Extra Armor. You really want to be able to move as much as possible since the stuff inside the LR is also threatening. When your opponent has a 1/3 chance of stopping the vehicle from moving, he's feeling pretty good about himself, even against AV14. EX takes that chance to 1/6, which is a big bonus for you. Drop those Infernus Pistols for EA on the Termie LR and one of the Assault Squad ones.

For the Razorback weapons, there is enough Melta in the list at this point that the Assault Cannons aren't really necessary for killing heavy armor. I think Las/Plas suits this more because aside from the Termies it doesn't have a olid answer for MCs and high toughness targets. The Plasma Guns get in there really well against things like that, and you're a fast vehicle so you can close into 12" range fairly easily.
   
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You definatly need at least 1 librarian with sanguinary sheild, that helps out the vehicles alot with the save.
   
Made in gb
Ultramarine Chaplain with Hate to Spare





When your opponent has a 1/3 chance of stopping the vehicle from moving, he's feeling pretty good about himself, even against AV14. EX takes that chance to 1/6


This is somewhat misleading. A penetrating hit from non AP1 has a 2/3 chance of stopping you from moving as you're certainly not going anywhere if you're wrecked or destroyed, EA drops that down to 1/2, still not great. With AP1 (which most things shooting at an LR will be) that is a drop from 5/6 to 2/3 which really starts you thinking it is worth 75 points across the 5 LRs?

It effects 1 in 6 damage results and seems a lot of points for that particularly as you are not relying on them to be transports.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Resourceful Gutterscum



Phoenix, AZ

I'm not impressed with 5-man Assault Squads being delivered in Land Raiders. It isn't like they are a real threat in Assault or getting anywhere they couldn't with Jump Packs. Land Raiders should be delivering Terminators or 10-strong Assault Squads w/ a Librarian and a Priest - something that leaves a real mark when they disembark into Assault.

For 1990 points you can run 3 Land Raiders filled with death and destruction and two Fast Razorbacks used to screen them and deliver harassment 5-man Assault Squads into the enemy.

100 - Librarian w/ Unleash Rage, Shield of Sanguinius

100 - Librarian w/ Unleash Rage, Shield of Sanguinius

220 - 5 Assault Terminators w/ 4 TH/SS Combos

240 - Land Redeemer

150 - 3 Sanguinary Priests

235 - Assault Squad w/ 10 Men, 2 Melta Guns, 1 Power Fist Sgt.

215 - Land Raider Redeemer, Multi Melta

235 - Assault Squad w/ 10 Men, 2 Melta Guns, 1 Power Fist Sgt.

215 - Land Raider Redeemer, Multi Melta

125 - Assault Squad w/ 5 Men, 1 Melta Gun, 1 Infernus Pistol Sgt.

20 - Razorback w/ Twin-Linked Heavy Bolter

125 - Assault Squad w/ 5 Men, 1 Melta Gun, 1 Infernus Pistol Sgt.

20 - Razorback w/ Twin-Linked Heavy Bolter

2000 points, if my math holds up.

At 2,000 points I don't think raw volume of Land Raiders is going to help you enough unless you can give them good cover saves and fill them each with something worth spending 250 points to deliver into Assault. A Land Raider without an Assault Death Star in its belly isn't worth the points. I don't think the match will rest on how many Land Raiders you can put on the board, but rather how many pseudo-Death Stars you can threaten the enemy with and how hard it is for the enemy to keep them from arriving. Land Raiders with wimps in the hold don't do anything well. They are over-priced screens, over-price HW platforms, and it isn't a shell game where you opponent has to guess which Land Raider has the goodies in it.

Feel No Pain / Furious Charge squads and 5+ cover saves for your vehicles is nifty perk of being Blood Angels. It can really help buff making an Armored Assault Wedge and crashing it into enemy lines. Just being able to give your cheap screening vehicles that 5+ from the Librarians Shield power even when you don't get the first turn (and thus can't pop smoke before enemy shooting) can be mission critical. The Librarians can also help the Land Raiders survive after they've delivered their payload and no longer have the benefit of screening to give them saves.

Pity Blood Angels Land Raiders don't get Descent of Angels when you Deep Strike them, though. That would be epic.

- Marty Lund




- Marty Lund 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





FlingitNow wrote:
When your opponent has a 1/3 chance of stopping the vehicle from moving, he's feeling pretty good about himself, even against AV14. EX takes that chance to 1/6


This is somewhat misleading. A penetrating hit from non AP1 has a 2/3 chance of stopping you from moving as you're certainly not going anywhere if you're wrecked or destroyed, EA drops that down to 1/2, still not great. With AP1 (which most things shooting at an LR will be) that is a drop from 5/6 to 2/3 which really starts you thinking it is worth 75 points across the 5 LRs?

It effects 1 in 6 damage results and seems a lot of points for that particularly as you are not relying on them to be transports.


right, sorry I thought it was implied as 1/3 of damage results (glancing and penetrating, AP1 or not, 2 results out of 6 can cause it to stop moving). It matters a lot when the guns are relatively short ranged, and with things like Terminators on board, it is absolutely a crucial transport to have moving. If I'm paying 240+ for a tank I want it to do as much as possible every turn of the game. 15 points to eliminate 1/6 of damage results is pretty nifty, especially when you're carrying around things with Meltas (short ranged, need to be delivered) and TH/SS Termies (slow moving, need to be delivered).
   
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Around

@mlund, i like your list, but it doesnt give me alot of anti armor IMO. but atm i can run that list so i will try it before i move to a 5 Land Raider List

40k:
Pre-Heresy Space Wolves - 8000+
Deathwing - 1500 pts (Sold)
Mech Blood Angels - 1500 pts(Sold)

Warmahordes:
Khador - ~100 pts
Cryx - 35 pts 
   
Made in us
Resourceful Gutterscum



Phoenix, AZ

Dashyl wrote:@mlund, i like your list, but it doesnt give me alot of anti armor IMO. but atm i can run that list so i will try it before i move to a 5 Land Raider List


Cram 5 Land Raiders into a list and it won't give you room for a lot of anything, my friend.

To the list I posted, though, I'd amend it to drop the 3rd priest. He's not going to help the Terminators at all. The ones that matter swing last anyway, and Feel No Pain doesn't help enough against anything that could cut through Terminator Armor. The Land Raider is supposed to protect you from mass volleys of Bolter or Lasgun fire in the first place. In melee the Priest is a 1W independent character, so he's going to die at the highest initiative the enemy can produce, and then blob-spam or whatnot will pile back on top of your Terminators. Plus you can benefit from the Priests in other squads in they make a large scrum together in the middle anyway. Just stick one with each Assault Squad. Then you can buy another Multi Melta for your last Redeemer and have 40 points left over for kit. You could las/plas one of the Razorbacks if you really wanted to and / or throw some Melta Bombs around to help hedge against heavy armor.

Really though, if you're going to hit the enemy lines to charge on Turn 2 or lose, do you need a ton of ranged anti-armor? The Land Raider and Monolith are the only vehicles with rear armor over 12 that I recall seeing. Everything else that isn't a mobile AV13 walker can just eat Krak Grenade spam and die.

- Marty Lund

This message was edited 1 time. Last update was at 2010/12/06 06:44:47


 
   
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right, sorry I thought it was implied as 1/3 of damage results (glancing and penetrating, AP1 or not, 2 results out of 6 can cause it to stop moving). It matters a lot when the guns are relatively short ranged, and with things like Terminators on board, it is absolutely a crucial transport to have moving. If I'm paying 240+ for a tank I want it to do as much as possible every turn of the game. 15 points to eliminate 1/6 of damage results is pretty nifty, especially when you're carrying around things with Meltas (short ranged, need to be delivered) and TH/SS Termies (slow moving, need to be delivered).


As I pointed out it is not 1 in 3 but 2 in 3. Look at the damage table again and count the ones that stop you from moving.

This list doesn't rely on the LRs to deliver stuff, it relies on the LRs killing power. Yes the Crusaders are relatively short ranged, but due to most armies relying on melta to deal with AV14, I doubt he'll have too much of a concern for getting close. Whilst the Godhammer excell at range. Could the TH/SS Terminators ride use EA? Sure it could but on the others it is totally wasted.


To the list I posted, though, I'd amend it to drop the 3rd priest. He's not going to help the Terminators at all. The ones that matter swing last anyway, and Feel No Pain doesn't help enough against anything that could cut through Terminator Armor.


I have to disagree with this entirely. FnP is frankly ludicrously good on TH/SS Terminators. The 3++ save means that few enemies will have enough high AP or power weapon attacks to seriously worry them and the things that do normally are the things the TH/S terminators do best against (MCs for instance). What their weakness is, is lots of dice. Things like Ork boyz, Lootas, Gaunt swarms, FRFSRF IG etc, anything that can get them taking plenty of save throws. FnP negates this weakness, making them practically peerless on the battlefield and capable of walking through and entire army single handedly.

The Land Raider is supposed to protect you from mass volleys of Bolter or Lasgun fire in the first place. In melee the Priest is a 1W independent character, so he's going to die at the highest initiative the enemy can produce, and then blob-spam or whatnot will pile back on top of your Terminators. Plus you can benefit from the Priests in other squads in they make a large scrum together in the middle anyway.


You could just leave the Priest in the LR. He only needs to be within 6" to give the effect. Obviously if you could get coverage from a Preist in another squad that would work too. He's not certain to die if you look after him in combat. Limit his engagement as much as possible.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Resourceful Gutterscum



Phoenix, AZ

FlingitNow wrote:This list doesn't rely on the LRs to deliver stuff, it relies on the LRs killing power. Yes the Crusaders are relatively short ranged, but due to most armies relying on melta to deal with AV14, I doubt he'll have too much of a concern for getting close. Whilst the Godhammer excell at range. Could the TH/SS Terminators ride use EA? Sure it could but on the others it is totally wasted.


The problem is that Land Raiders don't make a solid killing platform for the points. If you aren't delivering a Deathstar into the thick of a fight they are a waste of points.

You could just leave the Priest in the LR. He only needs to be within 6" to give the effect. Obviously if you could get coverage from a Preist in another squad that would work too. He's not certain to die if you look after him in combat. Limit his engagement as much as possible.


In a 6-man squad jumping out of a bus you won't be protecting the priest like you might be able to do with a 10-man Assault Squad. Leaving the Priest in the Land Raider, on the other hand, sounds quite solid for the first round of combat. I didn't remember that you could opt not to disembark the priest with the squad. That ramps up survivability significantly for the priest. He'll be able to prevent that extra 1-in-12 save from a random Close Combat Weapon from picking off a Terminator. With 5 wounds in a squad, though, I'd be more worried about Power Weapons, Plasma, and whatnot myself though.

- Marty Lund

- Marty Lund 
   
 
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