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![[Post New]](/s/i/i.gif) 2010/12/03 04:10:19
Subject: 1750 Mech IG Tourney List.
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Mighty Gouge-Horn
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CCS-4xPG, Carapace, OotF, Astropath, Chimera
CCS-4xMG (ride in non-outflanking Vendetta)
PSB-8x Sanctioned Psykers, 1x Overseer, Chimera
Infantry Platoon
PCS- Bare
2x Inf Squad Blob- Commissar, 3x PW's
SWS-3xFL (ride in outflanking Vendetta)
HWT-3xML
Vet-Squad- 3xMG, Chimera
Vendetta (outflanking)
Vendetta
Leman Russ Executioner
Leman Russ Punisher
Collossus
16 KP's
Things I don't like or am unsure about:
Astropath- The only thing I will really be outflanking is the SWS in one Vendetta. Is it worth the 30 points for the +1 and re-roll on side?
PCS- I would like some special weapons in here, but don't really know where to take them from. If I scrap the Astropath, I might upgrade the SWS to 3 MG and then get 3 Flamers here?
PSB- Is 8x Sanctioned Psykers overkill? Could I get away with 6? If I use them for just Weaken Resolve I think 4 is enough since that will force the majority of units to take LD tests on LD 6. But for the one or two turns is Str 6 Large Blast good enough?
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![[Post New]](/s/i/i.gif) 2010/12/03 05:43:44
Subject: 1750 Mech IG Tourney List.
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Pyromaniac Hellhound Pilot
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I dont think the astropath is worth the points on your list. you need more reserves for him to be worth it. as he is, he is just a 30 pt bodyguard. If i would do your HQ, at 225 points ( i think i did the math right) here is how i would outfit it.
HQ: 50pts
20 pts: lascannon
10 pts: sniper rifle x2
30 pts: MOO
20 pts: cammo cloaks
130 pts:
put them in cover to start. the cloaks keep them around a bit longer, and it makes it a more difficult kill point, due to the cover save and your opponent has to assault into cover.
95 still to play with. I would then outifit your PCS with a commissar, power fist, and then 3 flamers. I just dont like a PCS bare.
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This message was edited 1 time. Last update was at 2010/12/03 05:44:59
javascript:emoticon(' '); 3,000 pointsjavascript:emoticon(' ');
2,000 points
265 point detachment
Imperial Knight detachment: 375
Iron Hands: 1,850
where ever you go, there you are |
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![[Post New]](/s/i/i.gif) 2010/12/03 06:43:46
Subject: 1750 Mech IG Tourney List.
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Mighty Gouge-Horn
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martin74 wrote:I dont think the astropath is worth the points on your list. you need more reserves for him to be worth it. as he is, he is just a 30 pt bodyguard. If i would do your HQ, at 225 points ( i think i did the math right) here is how i would outfit it.
HQ: 50pts
20 pts: lascannon
10 pts: sniper rifle x2
30 pts: MOO
20 pts: cammo cloaks
130 pts:
put them in cover to start. the cloaks keep them around a bit longer, and it makes it a more difficult kill point, due to the cover save and your opponent has to assault into cover.
95 still to play with. I would then outifit your PCS with a commissar, power fist, and then 3 flamers. I just dont like a PCS bare.
Yeah Astropath is going to be scrapped, ill modify the list in a bit. However, the CCS you suggested just does not jive with my list too well.
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![[Post New]](/s/i/i.gif) 2010/12/03 11:21:23
Subject: Re:1750 Mech IG Tourney List.
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Tunneling Trygon
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CCS I would drop both OOTF and astropath. Keep both CCS kitted out as planned and chuck 2 gl in the infantry squads and 3/4 flamers in the PCS.
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"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson |
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![[Post New]](/s/i/i.gif) 2010/12/03 15:02:19
Subject: 1750 Mech IG Tourney List.
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Tower of Power
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A lascannon and sniper rifle and perhaps the worse load out ever. Lascannon is for tanks and monstrous creatures, snipers infantry and monstrous creatures but no where near as affective - you won't get rending all the time.
My mate uses a list sort of like this and it does ok. The CCS I'd take with 4 x plasma guns and nothing else. The other in the Vendetta is fine as it can turbo boost and the squad can issue melta death twin-linking those melta and you're not suiciding a troop unit.
PCS would be better with flamers and inside a Chimera.
I would drop the SWS and HWT and they're not that good. You want SWS I would take Veterans, sure they cost more but at least they hit. A HWT really needs a Lord Commissar to baby sit for them for re-roll morales etc and stubborn bubble. What you really need though is more troop models as you've got 33 T3 models by my count, don't expect them to last.
Punisher costs too much for what it does and has a short range.
Colossus is cool, but I think Manticore is better as it's more flexible - can smash vehicles and infantry and can fire up to 3 large blasts per turn
At this points level I'd drop the PBS and the Punisher, get more troops, probably Veterans to give more Chimera target saturation.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2010/12/03 17:16:36
Subject: 1750 Mech IG Tourney List.
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Pyromaniac Hellhound Pilot
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i understand that a ccs with lascannon and snipers is not the most preferrred, but, i do keep the ccs stationary the whole game in cover. thus, the cloaks. it does do well enough with the local army builds where i am. usualy why i will add the MOO if i have the points to spare.
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javascript:emoticon(' '); 3,000 pointsjavascript:emoticon(' ');
2,000 points
265 point detachment
Imperial Knight detachment: 375
Iron Hands: 1,850
where ever you go, there you are |
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![[Post New]](/s/i/i.gif) 2010/12/03 17:53:54
Subject: 1750 Mech IG Tourney List.
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Regular Dakkanaut
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Your stationary CCS run an autocannon and 2 plasmaguns then.
Much more potent against anything you shoot at. Tanks, MC, or infantry.
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![[Post New]](/s/i/i.gif) 2010/12/04 03:18:19
Subject: 1750 Mech IG Tourney List.
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Stalwart Veteran Guard Sergeant
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At this point level why take the secon ccs with melta. Take a 3x melta vet squad instead, and you have another scoring unit for 10points more that's almost as effective, and has more wounds.
I'd max out flamers on pcs, or its 30 points to issue one order a turn.
I'd personally rethink all of your heavy choices. Punisher way over priced, and under powered. Executioner is over priced, but with expensive sponsons can be useful. Why take collossus, when you can take manticore.
Standard LRBT's on average are more versatile and useful than the current choices. Demolishers are also great for running a frontline assault, and drawing fire.
Never add the MOO...30 points better spent. Elsewhere.
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Frogstar 101st Mechanized Guard |
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![[Post New]](/s/i/i.gif) 2010/12/04 16:14:03
Subject: 1750 Mech IG Tourney List.
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Tower of Power
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martin74 wrote:i understand that a ccs with lascannon and snipers is not the most preferrred, but, i do keep the ccs stationary the whole game in cover. thus, the cloaks. it does do well enough with the local army builds where i am. usualy why i will add the MOO if i have the points to spare.
My point is sniper rifles and lascannons do not go together, plasma and autocannon is better. MOO is a total waste.
Leprousy wrote:At this point level why take the secon ccs with melta. Take a 3x melta vet squad instead, and you have another scoring unit for 10points more that's almost as effective, and has more wounds.
He's using the melta CCS as a suicide squad which can issue orders to itself. Using another troops choice for that would be moot as it wouldn't be scoring as a suicide unit so no advantage.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2010/12/04 17:12:08
Subject: 1750 Mech IG Tourney List.
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Stalwart Veteran Guard Sergeant
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I guess a 90 point suicide unit in a 130 point fire platform that can't move more than 6" without wasting its fire potential seems silly to me. Vendettas are great transports for late game objective scoring/contesting if they survive. Using them as a delivery system makes them an immediate target first turn when they do a scout move towards enemy lines. Whenever I've tried this the 'detta is shot down 75% of the time before its in range to deliver payload, since it can't really use cover very often. If you do immediate fast move for cover save you're forced to do dangerous air deployment with unit. If you get first turn and can scout move and 12" move into usefull range then you're often playing someone who doesn't know how to deploy well, becaue an experienced player doesn't leave themselves open to that first turn suicide strike.
Use deep striking stormies whn you want to suicide up close and personal to a LR. Pair 'em with marbo when you want to take out the termies inside also.
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Frogstar 101st Mechanized Guard |
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![[Post New]](/s/i/i.gif) 2010/12/05 00:08:37
Subject: 1750 Mech IG Tourney List.
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Mighty Gouge-Horn
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Modified list:
CCC-4xPG, PP, OotF, Chimera HHF
CCC-4xMG (ride in Vendetts 1)
PCS-4xFlamer
Inf Squad- Commissar, 2xPW
Inf Squad- PW
SWS-3xMG[url] (ride in vendetta 2)
SWS-3xFlamer (ride in Vendetta 3, Outflanking)
HWT-3xML
Veteran Squad-3xPG, Chimera, HHF
Vendetta (CCS)
Vendetta (SWS 1)
Vendetta (SWS 2, outflanking)
Collossus
Leman Russ Battle Tank
Leman Russ Demolisher
I'm typing this from memory and on my phone. Points should be right on the money. The outflanking Vendetta and extra SWS gives me a scoring Vendetta that the oponent has to worry about.
Thoughts?
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![[Post New]](/s/i/i.gif) 2010/12/05 01:40:45
Subject: 1750 Mech IG Tourney List.
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Stalwart Veteran Guard Sergeant
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I'd be very interested to see this list play. I think it's definitely stronger than the first, because you've made the you its more versatile. Similar to a list I am working towards, except I haven't built my second vendetta, much less purchased the kit for a 3rd.
Outside of my previous comments the only things i'd consider revising are: PP on commander. It can be useful, but hopefully the baddies don't get that close, and those points may be better spent on frontline troops in the form of flamers on the blob (or evn gl's I suppose depending on who you talk to.) I only suggest this because they're the guys dealing with the enemy first while CCS is providing covering fire.
I still say why collossus instead of manticore, but point difference (and even models owned) could easily account for that.
Let us know how the list runs!
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This message was edited 1 time. Last update was at 2010/12/05 01:41:34
Frogstar 101st Mechanized Guard |
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![[Post New]](/s/i/i.gif) 2010/12/05 07:06:10
Subject: 1750 Mech IG Tourney List.
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Mighty Gouge-Horn
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Collossus is for the fact that I can drop a plate on tac squad in cover and see them go away. Manticore just does not provide that. They get their save. And yes it is str10 which can punch through arnor but I have so much that can do that do that already.
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