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Made in be
Prospector with Steamdrill







Hi all, I was just wondering what kind of Runic build you think would be best on a Dwarf Lord.

Personally, I prefer a dwarf lord carried by shieldbearers, for the simple fact that the shieldbearers can attack and give a +2AS.
Furthermore, i equip my lord with a GW, MRoKragg, RoFury and the other rune for a +1 WS (forgot the name ) Concerning Armour Runes, I tend to go with a RoStone, MRoSpite and that rune giving immunity to KB,HKB and poison. (I really shouldv brought my armybook with me )
Any Pros or Contras are welcome, as well as other builds.

Thx

Sambazorcopter

Dwarfs are immensely strong and resilient, broad of shoulder, wide in the girth, with big hands and broad feet. As well as being physically robust they are also mentally tough. And then there are slayers...

 
   
Made in us
Dakka Veteran




Los Angeles, CA

I prefer the runes that allow him to swing a runed great weapon, +1 to hit and +1 attack. Backed up by +1 to his AS and reroll armor saves. Sometimes i hand him the rune of challenge to deal with enemy dragons.

A lot of people like the rerollable 1+ as with the 4+ ward save and the rune that reduces enemy str to 5 max. Sorry, dont know many of the names

Mine is very killy, just under 4 dead every turn. The other is dam near impossible to kill by anything that doesn't ignore armor saves and is hard for those.

Call me The Master of Strategy

Warhammer
Army Strategy
Unit Strategy 
   
Made in us
Master of the Hunt





L: dwarf lord - gw, shield bearers, spite, resistance, stone, kragg, snorri, fire = 301

He has a 4+ ward save, 1+ rerollable armor save, and 4 str. 6 attacks that are +1 to hit and flaming. I haven't decided if +1 to hit is better than an extra attack or not. The rune of preservation is nice too (immune to poison and kb) but I am maxed on points for him.

dwarfs, wood elves, dark elves, bretonnians, WOC,
space wolves, orks, eldar 
   
Made in us
Dakka Veteran




Los Angeles, CA

+1 to hit is better than +1 at if you have 4 attacks. worse if you only have 3. The second one isnt so good though (+2 to hit is wasted on scrubs.

This message was edited 1 time. Last update was at 2010/12/03 19:05:20


Call me The Master of Strategy

Warhammer
Army Strategy
Unit Strategy 
   
Made in us
Dakka Veteran




I tool my dwarf lords for unkillability. One build I've been looking at is

Armor:
MRo Steel
Ro Resistance
Ro Preservation

Weapon: Ro Might (doubles strength against t5 or higher)
Ro Fire

Shield
Shieldbearers

This guy is designed to fight three things: Hydras, hellpits, and life-toadstars. I'd put him in a torpedo of about 6-8 hammerers with no command, so he'd be stubborn, immune to fear and terror, and to all intents and purposes unkillable (he could never have worse than a 4+ rerollable armor save, and even that would require a s5 armor piercing hit... mostly it would be a 3+ rerollable). The Flaming would kill regeneration and he'd be hitting them at s8 so he'd wound on 2's vs anything under t7. He would also be faster than the rest of the army, so any damage he does to a regenerating target would kill its regen for anybody else who might wound the same target.

He's somewhat specialized, and he's vulnerable mainly to one thing: anybody whose weapon ignores armor saves. Other than that, he should be golden.

Thoughts?



Manchu wrote:It's a lie, K_K, pure Imperial propaganda. Where's the Talon of Horus, huh? Plus everyone knows the Imperium planned and carried out the invasion of Cadia itself. Bin Abaddon was just a convenient scapegoat.
 
   
Made in us
Master of the Hunt





He seems a little too specialized for my tastes and too vulnerable imho. I have flirted with the idea of a thane with steel and might to be the thorn in the side of some big bad monster, or more preferably an axe in the skull.

dwarfs, wood elves, dark elves, bretonnians, WOC,
space wolves, orks, eldar 
   
Made in be
Prospector with Steamdrill







I have thought about the use of a rune of might, it seems pretty awesome The only issue i can see there is that he just won't be able to get rid of normal units (<T5) because of his common str4 hit, means a 4+ against T4 units. Ofc you can solve it by giving him a rune of cleaving, which means S5 atks against normal units and a S10atks against T5 or higher units (since you get to choose in which sequence the runes apply) But ofcourse you lose 25 points that are used elsewhere... But it's worth a shot i think

This message was edited 1 time. Last update was at 2010/12/03 22:08:37


Dwarfs are immensely strong and resilient, broad of shoulder, wide in the girth, with big hands and broad feet. As well as being physically robust they are also mentally tough. And then there are slayers...

 
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

I've always gone the survivable route. Currently:

Shieldbearers, rune of stone, rune of preservation, rune of resistance, MR of Spite, MR of Kragg, rune of fire

for a 1+ re-rollable, 4+ ward, immune to killing blow/poison, flaming great weapon. I feel like preservation has to be part of any "durable" build in the current tournament environment, with cauldrons, bloodletters, and graveguard being so popular.

I have a creeping suspicion that I'm paying for more than I'm getting and I'm prepared to start experimenting with a different build. Just got to figure out what.

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in be
Prospector with Steamdrill







Well if it might help you figuring out a new build my lord has never died yet (not that i play THAT many games) but i feel like most things they fire at me or hit me with are OR easily saved by 1+AS, and if not they can mostly be saved by the 4+WS , so I don't really feel the need to toughen my hero up. So that is why i spend some points increasing his attacking power. besides, being able to make a unit of hammerers with a lord in it charge an enemy unit in the flank (anvil <3) messes quite a lot with the enemy's tactics

Dwarfs are immensely strong and resilient, broad of shoulder, wide in the girth, with big hands and broad feet. As well as being physically robust they are also mentally tough. And then there are slayers...

 
   
Made in gb
Fresh-Faced New User





witney, oxfordshire

How about this

shield
great weapon
master rune of kragg the grim
2x rune of cleaving

Master rune of adamant
2x rune of stone

give him s8 attacks and t6 with a 1+ armour save if I'm right, I'm new to fantasy and don't have the rules yet just the dwarf book so let me know if I'm being crazy

1500pts space wolves army 
   
Made in us
Evasive Eshin Assassin





Well, shield and great weapon don't mix, so he's got a 2+.

Really, I think the big problem with Dwarf Lords is that they seem like they could be invincible--125pts on great defensive Runes--but they're not.
Chaos Lords, Greater Daemons, and a lot of Elven Lord builds will still kill these guys. A lot of Brettonian builds will be tough, too.
So generally, I say build him efficient and as cheap as you can stomach, and accept it when he dies.

There are really three reasons for taking a Dwarf Lord:
- the potential to deal with monsters and the like in CC.
- Ld10
- A tough general.

He's too expensive to be an all-around killing machine (his points' worth of Dwarf Warriors will do better).

As for Snorri versus Fury, assuming a Thane:

against WS5 and under: hitting 249 times out of 300 (Snorri) or 264 times out of 400 (Fury)

against WS6 and up: 198 (Snorri) 200 (Fury)

That said, even on a Lord, Fury gives the potential for another attack, which has it's value. Though I do think a Dwarf should favor the steady and reliable over hoping for a lucky break.

Finally, my suggestion for a Dwarf Lord- shieldbearers, great weapon, Rune of Resistance, Rune of Preservation, Rune of Stone, Rune of the Furnace.
224 points for a 1+ re-rollable, immune to KB, and a 2+ versus Flaming attacks in case they're packing Metal. He's got 4 S6 attacks. Nothing to scoff at, considering his point-cost.

This frees up the Master Rune of Spite and Gromil for your BSB, who's more important to the army.

Really, though, I think you're paying an awful lot for the Lord. A Runelord seems more worthwhile.

 
   
 
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