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![[Post New]](/s/i/i.gif) 2010/12/03 19:56:34
Subject: Tyranid Tank Busting?
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Fighter Pilot
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What do tyranids have that can reliably bust tanks that isn't a MC?
I have been flipping throught the codex and their just doesn't seem like much.
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"Lets get Dangerous."
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![[Post New]](/s/i/i.gif) 2010/12/03 20:04:53
Subject: Tyranid Tank Busting?
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Shadowy Grot Kommittee Memba
The Great State of New Jersey
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How about Zoanthropes and Hive Guard?
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![[Post New]](/s/i/i.gif) 2010/12/03 20:08:59
Subject: Re:Tyranid Tank Busting?
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Fighter Pilot
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Zoats are nice and all, but I hate all the rolling it takes to hit. Psychic Test and then Shooting.
and I hadn't thought about Hive Guard thanks
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"Lets get Dangerous."
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![[Post New]](/s/i/i.gif) 2010/12/03 20:23:39
Subject: Tyranid Tank Busting?
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Insect-Infested Nurgle Chaos Lord
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For intermediate tanks, the Tyrannofex can do a pretty good job. 2 S10 shots isnt bad, and he can walk while shooting (unlike the Hive guard, who needs to hide to make the most of his abilities). Trygons are also good, since they just tend to pop up and mess up whatever's in range.
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Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do. |
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![[Post New]](/s/i/i.gif) 2010/12/03 20:32:39
Subject: Re:Tyranid Tank Busting?
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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Toeko wrote:Zoats are nice and all, but I hate all the rolling it takes to hit. Psychic Test and then Shooting.
and I hadn't thought about Hive Guard thanks
You're playing the wrong game if you don't like rolling dice.
40K is by a long way one of the most rolling intense games in the world.
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![[Post New]](/s/i/i.gif) 2010/12/03 21:17:27
Subject: Re:Tyranid Tank Busting?
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Mekboy Hammerin' Somethin'
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Toeko wrote:Zoats are nice and all, but I hate all the rolling it takes to hit. Psychic Test and then Shooting.
and I hadn't thought about Hive Guard thanks
Zoeys. Psychic test... Passes a LARGE majority of the time with a rather small chance of failing.
Then you pass a to hit roll of 3+, so one of your squad of three fails. Then, even on a land raider, it is 2 to glance, 3+ to pen.
Then 4+ to destroy... All in all, they are very reliable, especially in squads of three.
If you face vehicles with 10 armor, then they are a gods sent... if they are open topped, then you can all but guarantee that at least one is going down
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Thunderfrog wrote:
+1 Str for like 5 points? To autocannons or assault cannons? Hell yea. Then the Reinforced Aegis upgrade for free AND the ability to ignore stunned shaken.. pretty much for free..
Other Dreadnaughts should just go somewhere and be a toaster.
Mattieu~~~~ It's not that eldar are bad, it's that they require a lot of intergration between units. Also, that doesnt prove anything other than GW has a huge hard-on for marines, and, given the option between making a xeno the best psykers or making a marine the best psyker, they will 9 times out of 10 choose the marine.
Automatically Appended Next Post:
Tzeentchling9 wrote:Mephy can't be swept. He is still a marine so he has the, "And They Shall Never Get Removed From The Table After Losing Combat Like Everyone Else Because They Are The Poster Boys" special rule.
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![[Post New]](/s/i/i.gif) 2010/12/03 21:49:22
Subject: Re:Tyranid Tank Busting?
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Huge Bone Giant
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Footsloggin wrote:Zoeys. Psychic test... Passes a LARGE majority of the time with a rather small chance of failing.
Unless facing psychic hoods. Or Eldar. Or runic weapons. Or. . .err, sorry. I will stop.
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"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."
DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2010/12/03 21:53:52
Subject: Re:Tyranid Tank Busting?
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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Footsloggin wrote:Toeko wrote:Zoats are nice and all, but I hate all the rolling it takes to hit. Psychic Test and then Shooting.
and I hadn't thought about Hive Guard thanks
Zoeys. Psychic test... Passes a LARGE majority of the time with a rather small chance of failing.
Then you pass a to hit roll of 3+, so one of your squad of three fails. Then, even on a land raider, it is 2 to glance, 3+ to pen.
Then 4+ to destroy... All in all, they are very reliable, especially in squads of three.
If you face vehicles with 10 armor, then they are a gods sent... if they are open topped, then you can all but guarantee that at least one is going down 
Don't Zoes have BS3?
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![[Post New]](/s/i/i.gif) 2010/12/03 21:58:24
Subject: Re:Tyranid Tank Busting?
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Mekboy Hammerin' Somethin'
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kirsanth wrote:Footsloggin wrote:Zoeys. Psychic test... Passes a LARGE majority of the time with a rather small chance of failing.
Unless facing psychic hoods. Or Eldar. Or runic weapons. Or. . .err, sorry. I will stop.
True, but where I play I see little eldar, except for a single veteran... I own the codex, but don't play it. YES, there are a lot of psychic nulifying powers/wargear. However, I try to kill the libbys through fire-power too. Often manifesting within some form of DS unit.
So, I field 1-2 squads of Zoeys WITH the 1-2 Hive Guard units, using the zoanthropes often to pop the LRs/big stuff if they appear, and hive guard for transports... The two make a highly effective tank busting combination, and I just wish they didn't occupy the same FOC spot... If all else fails, monstrous creatures are a decent choice, 2d6 is good, and can provide for some good Light AT. If you somehow manage to get your Carnies into CC with a tank (I rarely can), then they can provide VERY favorable results...
To the above, no Zoeys have BS4 now...
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This message was edited 1 time. Last update was at 2010/12/03 21:58:56
Thunderfrog wrote:
+1 Str for like 5 points? To autocannons or assault cannons? Hell yea. Then the Reinforced Aegis upgrade for free AND the ability to ignore stunned shaken.. pretty much for free..
Other Dreadnaughts should just go somewhere and be a toaster.
Mattieu~~~~ It's not that eldar are bad, it's that they require a lot of intergration between units. Also, that doesnt prove anything other than GW has a huge hard-on for marines, and, given the option between making a xeno the best psykers or making a marine the best psyker, they will 9 times out of 10 choose the marine.
Automatically Appended Next Post:
Tzeentchling9 wrote:Mephy can't be swept. He is still a marine so he has the, "And They Shall Never Get Removed From The Table After Losing Combat Like Everyone Else Because They Are The Poster Boys" special rule.
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![[Post New]](/s/i/i.gif) 2010/12/03 22:56:03
Subject: Re:Tyranid Tank Busting?
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Fully-charged Electropriest
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Kilkrazy wrote:Footsloggin wrote:Toeko wrote:Zoats are nice and all, but I hate all the rolling it takes to hit. Psychic Test and then Shooting.
and I hadn't thought about Hive Guard thanks
Zoeys. Psychic test... Passes a LARGE majority of the time with a rather small chance of failing.
Then you pass a to hit roll of 3+, so one of your squad of three fails. Then, even on a land raider, it is 2 to glance, 3+ to pen.
Then 4+ to destroy... All in all, they are very reliable, especially in squads of three.
If you face vehicles with 10 armor, then they are a gods sent... if they are open topped, then you can all but guarantee that at least one is going down 
Don't Zoes have BS3?
Nope.
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“Do not ask me to approach the battle meekly, to creep through the shadows, or to quietly slip on my foes in the dark. I am Rogal Dorn, Imperial Fist, Space Marine, Emperor’s Champion. Let my enemies cower at my advance and tremble at the sight of me.”
-Rogal Dorn
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![[Post New]](/s/i/i.gif) 2010/12/03 23:07:36
Subject: Re:Tyranid Tank Busting?
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Guard Heavy Weapon Crewman
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Another vote for Zoanthropes.
Those guys dropping down in a mycetic spore can ruin your day. They've definitely ruined mine before.
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![[Post New]](/s/i/i.gif) 2010/12/04 01:03:41
Subject: Re:Tyranid Tank Busting?
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Fixture of Dakka
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Another Negative for Zoanthropes from me, you need to factor in their relative short-range and fragility also. They are good, but I wouldn't rely on just Zoanthropes.
There are actually a fair few options for 'nids when it comes to popping tanks, most aren't amazing but they're there:
- Hive Guard - Widely Seen as the best for the job
- Zoanthropes - Very deadly but limited reliability/use.
- Tyrannofex - Str10 blast, but BS2...
- Carnifex's - Ranged weapons or CC. If you reach the tank you can almost guarantee its death, it's just reaching it that's the problem.
- Trygons - Fast MC's. Very effective for it.
- Venom Cannons
- Rending - Genestealers, Ymgarl, Raveners...
- Some ranged weaponry (eg. Gargoyles IIRC)
and some more...
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"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman
"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
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![[Post New]](/s/i/i.gif) 2010/12/04 02:29:54
Subject: Tyranid Tank Busting?
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Insect-Infested Nurgle Chaos Lord
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Zoanthropes are akin to using Melta Guns, you need to close the distance fast (although you have an effective range of 24, due to movement and range, while Meltas have to really close in the distance to make a difference). Hive Guards are kind of the midground between Autocannons and Lascannons, respectable strength with a decent number of shots.
Any sort of template weapon absolutely sucks against a vehicle purely because of how the "to hit" rule works for Blasts now. The Rupture Cannon, however, isnt a Blast weapon, and the Tyrannofex has BS3, meaning that at least one shot will hit, and with S10 it'll definately be a serious blow.
A Carnifex in a Mycetic Spore can probably destroy a well-planned artillery line. However a Trygon can do the same (S9 +2d6 is kind of overkill for blowing artilleries, and land raiders wont stand still long enough for a fex to catch it before being gunned down by the lascannons). and then mess up whoever was defending the artilleries.
Stealers are AWESOME against any sort of light AV10 vehicle. with the sheer number of attacks, and any 6's meaning an auto-pen, they will tear apart anything short of a leman russ in CC.
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Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do. |
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![[Post New]](/s/i/i.gif) 2010/12/04 02:33:54
Subject: Re:Tyranid Tank Busting?
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Pestilent Plague Marine with Blight Grenade
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Just Dave wrote:- Tyrannofex - Str10 blast, but BS2...
It's not a blast, they're not BS 2.
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Triggerbaby wrote:In summary, here's your lunch and ask Miss Creaver if she has aloe lotion because I have taken you to school and you have been burned.
Abadabadoobaddon wrote:I too can prove pretty much any assertion I please if I don't count all the evidence that contradicts it. |
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![[Post New]](/s/i/i.gif) 2010/12/04 02:46:52
Subject: Tyranid Tank Busting?
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Norn Queen
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The Tyrannofexes Rupture Cannon is, along with Hive Guards Impaler Cannons and the Zoanthropes Warp Lance, the only anti tank shooting attacks Tyranids have that aren't blast. Which is irritating to say the least.
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This message was edited 1 time. Last update was at 2010/12/04 02:47:18
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![[Post New]](/s/i/i.gif) 2010/12/04 03:49:34
Subject: Tyranid Tank Busting?
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Dakka Veteran
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The Heavy Venom Cannon is far from good AT, but at strength 9 it will usually trounce open topped transports. With orks and DE, its worth remembering about.
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![[Post New]](/s/i/i.gif) 2010/12/04 04:00:25
Subject: Tyranid Tank Busting?
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Norn Queen
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With DE, I actually want to try a Harpy. It would be harder for them to kill with their range limited AT weapons, and its speed and twin linked HVCs would make it decent for taking out Raiders. You'd need to play it carefully though.
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![[Post New]](/s/i/i.gif) 2010/12/04 04:28:30
Subject: Tyranid Tank Busting?
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Insect-Infested Nurgle Chaos Lord
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Come to think of it Harpies are pretty good aganst MechDeldar. Their lowered Toughness wont be much of a hamper anymore due to the poisoned weapons and TL HVC are devastating to Open topped vehicles.
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Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do. |
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![[Post New]](/s/i/i.gif) 2010/12/04 20:24:59
Subject: Tyranid Tank Busting?
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Regular Dakkanaut
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Well taking out monstrous creature when you're talking about anti-armor is pretty analogous to asking 'how can I make this car move without wheels?'. Sure you can drag it on a chain, put it on another vehicle or build a giant trebuchet and fling it around. It'd be a whole heck of a lot easier to get wheels or monstrous creatures though.
That being said it's 90% Hive Guard under the conditions you put forth. Zoanthropes will get crippled, miss and then die so frustratingly often they're not worth it so don't go that route. Waste of an elite slot.
Genestealers are actually really good at this when you look at average vehicles. As long as they have rear armor 10 any rolls of 6 automatically penetrate with rending and since they're not monstrous creatures limited to a single base and hosed by stupid rules they can multi-assault different vehicles, spread the loving around and cripple or destroy an entire parking lot in one turn. Your friendly neighborhood Imperial Guard players will hate you for this. Guaranteed.
Never forget your humble Gaunt/Gant. Hormies and Termies with adrenal glands can actually glance that same rear armor and with simple weight of numbers on the charge can do a respectable job. People are going to feel it when you throw five or six glancing hits their way.
All said and done though it's the Monstrous Creatures you need. No way to get around it.
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