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Made in us
Stabbin' Skarboy





WHEREVA DA FIGHTIN IZ BEST

Ws Bs S T W I A Ld Sv
3 3 3 3 2 3 2 7 5+

An extra weapon for a heavy weapons team to take for 10 pts per base

range str. ap type
36" 3 - heavy 3 d6

no cover saves may be taken

when the gatling laser fires roll 3 d6 take the highest 2 d6. If triples are rolled the heavy weapons team either does not shoot or takes a wound due to the gun overheating.


This message was edited 4 times. Last update was at 2010/12/07 11:44:45


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Made in gb
Lord of the Fleet






London

Good idea, but HW teams already have a lot of better weapons competing for the slot. Granted, it's 2D6 shots, but with S3 Ap-, it's not going to do anything impressive anytime soon.
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Sounds like the old eldar scatter laser.

I don't know when I'd ever actually want to take one of these, though. At most, 4.5 lasgun hits? At fewest 2? You'll have to pardon me if I don't exactly jump for joy here, especially with lascannonesque price cost.

What does this do that the heavy bolter or mortar doesn't?

I mean, maybe if it always wounded on a 5+, or something, or were in some other way seriously different from the rest of the infantry heavy weapons, I'd consider it.

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Made in us
Stabbin' Skarboy





WHEREVA DA FIGHTIN IZ BEST

So, in otherwords not enough bang for your buck

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Made in us
Nigel Stillman





Austin, TX

zman111 wrote:So, in otherwords not enough bang for your buck


If it didn't cost as much, and had AP5 and pinning then it would be pretty sweet.

Or just give it 3d6 shots and have the weapon be destroyed if you roll 3 1's. And make the weapon Ap6.

Alternatively you could have it ignore cover because of the hail of shots.
   
Made in us
Stabbin' Skarboy





WHEREVA DA FIGHTIN IZ BEST

I like the idea of pinning and the denial of cover
i'll include those

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Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

Errr...denying cover but lacking any AP value doesn't do much. The only thing in the game that relies on cover but doesn't have a save are Kroot. It would have to be at least AP6, or AP5 would make it somewhat viable.

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Stone Bonkers Fabricator General






A garden grove on Citadel Station

Gatling laser? That by definition is pretty much a multilaser. Give HWT multilasers, done.

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Made in gb
Lone Wolf Sentinel Pilot






Inside that little light in your refridgerator

How about:

Range - 36"
Strength - 3
Armour piercing - 6
Heavy 3d6

Rending (due to hail of gunfire slamming home)

10 points

S_P

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Made in us
Nigel Stillman





Austin, TX

Space_Potato wrote:How about:

Range - 36"
Strength - 3
Armour piercing - 6
Heavy 3d6

Rending (due to hail of gunfire slamming home)

10 points

S_P

Rending seems a bit much though, otherwise I like it.

Statistically you're going to get 10.5 shots, 5.25 of those are going to hit. You have then about a 5 in 6 chance of getting a rending shot off.

Quick note: The reason why I suggested that it ignores cover: This forces models with armor saves of 5 or 6 to use their normal armor saving throw instead of a cover saving throw.

For example, say it's heavy 3d6 with Strength 3 Ap --.

You fire it at Orks in a building. 10.5 shots, 5.25 hits, 1.73 wounds. Now normally, you would only deal .866 wounds because the Orks have a 4+ saving throw due to cover. However, because the weapon ignores cover, the Orks only get their normal 6+ saving throw, so you deal 1.4553 wounds instead. : )

   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

Herp derp, clearly wasn't thinking there. I completely forgot that denying cover would still make Orks and Guardsmen and the like take their 5+ or 6+. Drop rending and you've got something. Is it 10pts per base in a HWT, or is it +10pts from the mortar?

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Austin, TX

Blacksails wrote:Herp derp, clearly wasn't thinking there. I completely forgot that denying cover would still make Orks and Guardsmen and the like take their 5+ or 6+. Drop rending and you've got something. Is it 10pts per base in a HWT, or is it +10pts from the mortar?


I feel that the best course of action would be to allow the player to replace the mortar with the gatling laser for 5 points. Something fairly small because the gatling laser really isn't all that much more effective but it's effective enough.
   
Made in us
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A garden grove on Citadel Station

Why would you think that an on average 8 shot multilaser should cost less than a multilaser?


Heavy bolters cost 5 points more than mortars.
Multilasers cost the same as heavy bolters (see chimera)
Your weapon is akin to 3 multilasers, PLUS it has special abilities.

A heavy weapon team of three of these "gattling lasers" should cost a minimum of 60 points base, plus 30 points per gun. 150 points for three. Given the special rules, i'd bump up the cost by 5 points minimum, putting them at 165 points for three.

Your weapon suffers from two problems:
1. This already exists in fluff. It's called a multilaser.
2. You have undercosted your weapon by half, a typical "man this is gonna be such a cool new thing i am making custom" mistake.

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Made in us
Nigel Stillman





Austin, TX

ph34r wrote:Why would you think that an on average 8 shot multilaser should cost less than a multilaser?


Heavy bolters cost 5 points more than mortars.
Multilasers cost the same as heavy bolters (see chimera)
Your weapon is akin to 3 multilasers, PLUS it has special abilities.

A heavy weapon team of three of these "gattling lasers" should cost a minimum of 60 points base, plus 30 points per gun. 150 points for three. Given the special rules, i'd bump up the cost by 5 points minimum, putting them at 165 points for three.

Your weapon suffers from two problems:
1. This already exists in fluff. It's called a multilaser.
2. You have undercosted your weapon by half, a typical "man this is gonna be such a cool new thing i am making custom" mistake.


Dude, calm down.

Multilasers are Str6 Heavy 3, this is Strength 3 Heavy 3D6.

3 multilasers is 9 strength 6 shots.

The weapon is costed fine. Yeah it'll need playtesting but costing the same as a Heavy Bolter is fine for me as of current.
   
Made in us
Stone Bonkers Fabricator General






A garden grove on Citadel Station

Vladsimpaler wrote:Multilasers are Str6 Heavy 3, this is Strength 3 Heavy 3D6.

3 multilasers is 9 strength 6 shots.

The weapon is costed fine. Yeah it'll need playtesting but costing the same as a Heavy Bolter is fine for me as of current.
Strength 3? I could have sworn this weapon was originally listed as strength 6.

In any case at strength 3 this weapon is totally reasonable.

This message was edited 1 time. Last update was at 2010/12/06 21:51:51


ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.
 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

I like rending, but I'd then curb the number of shots down.

With rending, the guard would have a heavy weapon which actually stands a chance against terminators and monstrous creatures (or even regular space marines for that matter), which is currently a gaping hole in the guard heavy weapon arsenal.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Fixture of Dakka





Chicago

I like it, but you should simplify a bit. People hated the old "jam" rules, and you see a lot of hate for anything with "gets hot". So, drop the penalty for triples.

Also, simplify it by it always having pinning.

I like the cover save idea, but I'm not sold on it. Try it out and see how it feels.

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Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

Ailaros wrote:
With rending, the guard would have a heavy weapon which actually stands a chance against terminators and monstrous creatures (or even regular space marines for that matter), which is currently a gaping hole in the guard heavy weapon arsenal.


Speaking of which, I've always wondered why heavy weapons teams can't have plasma cannons. That would help with 2+ models. Make them +20pts per base from the mortar.

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in us
Stabbin' Skarboy





WHEREVA DA FIGHTIN IZ BEST

Ws Bs S T W I A Ld Sv
3 3 3 3 2 3 2 7 5+

An extra weapon for a heavy weapons team to take for 10 pts per base

range str. ap type
36" 3 - heavy 3 d6

no cover saves may be taken

pinning

when the gatling laser fires roll 3 d6 take the highest 2 d6.



thats the new revised version

http://higgaraspot.blogspot.com/

follow me on my blog!
or he will find you and eat you in your sleep! 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






The Claw

This could work...

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