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Made in us
Adolescent Youth with Potential



ann arbor, MI

I am seriously new at this and really began for the modeling enjoyment, however I would like to put together a more balanced list, as I just started puchasing the models I wanted to paint. I usually play against orks, tau, IG. I apologize for any noob posting mistakes! Any and all help is much appreciated!

Capain-115
powersword
bolter

TAC -170
(9marine; 1serg.)
7xbolter/pistol
1xflamer
1xML
1xpistol/chainsword

Scouts-102
(4scout; 1serg.)
4xcamo
4xrifles
1xML

Terminator-200
(4term.; 1term.serg)
4xpower fist
5xstormbolter
1xpower sword

Dreadnought-105
DreadCCW, MM, stormbolter

ThunderfireC-100 (I gather this was not a good choice)

Techmarine-75
ServoHarness

Assault Squad-130
4xboltpistol
4xchainsword
1xcombat shield
1xpowerfist

Land Speeder Typhoon-110
MM

Any additions to strengthen this list or make it more cohesive? Thanks
   
Made in us
Hooded Inquisitorial Interrogator





Los Angeles

Just a couple of ideas.

1. you've already paid for your captain, but he's got no add ons? what's the point? might as well give him terminator armor and have him roll with the terms adding more attacks + better ws etc. Also, powersword? Looks like you're playing against enemies with armor saves of 5+ or worse... I think it could be better spent. Orrrr he can roll with your assault squad with a jetpack.

2. Take the flamer instead of stormbolter on the dreadnought, far more handy, especially against ig and ork.

3. It might be better to roll the assault squad with all thunderhammers / stormshields, I find 5 assault guys cant really put the hurt on, and then it would give them the ability to attack tanks hard. ( which is something you're lacking)

4. What's your intention on the scouts? To pin? I've found heavy bolters on scouts to be pretty worth it, but I can see the missle being alright too.

5. Drop the techmarine / thunderfire and add a rhino for your 10 man tactical and use the rest of those points for more assault guys or that terminator armor for your captain.

This message was edited 2 times. Last update was at 2010/12/04 23:56:39


 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine






NJ, USA

I would drop the terminators if possible, too many points at this point level. Also I would pick up another tactical squad to give you another solid troop choice. I would keep the Thunderfire if you are going to use it against IG or ork players. It is very useful against hordes. With any left over points I would pick up a Libby /w JP for more flexibility and beef up the assault squad.

An open mind is like a fortress with its gates unbarred and unguarded

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