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Made in us
Been Around the Block






20 Gretchen with 2 runtherds
15 Lootas
30 Slugga Boyz (With PK Nob)
5 Kommandos (Including Snikrot)
Warphead
Looted Wagon (Leman Russ)
Big Mek with SAG
Ghazghkull Thraka
3 Mega Nobz

Im getting another 30 Shoota Boyz soon, as well as a Trukk or 2, and thinking about expanding my Kommandos squad a bit. any other suggestions would be AWESOME! ty in advance guys

2000Pts
2000Pts 
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant





Lost in the Warp....

Ok let me see is this a list or just what you have? If its a list your orks need some boss poles. All of them do! And drop the looted wagon there garbage! Also with the warphead! And I also wanna know what will you be doing with those mega nobs, they wil never get into combat being Slow and Purposeful

Same list, different army

6th Edition W 32 L 7 D:3 
   
Made in us
Been Around the Block






yeah its just what ive got, ive got boss poles, why does the warphead suck? i ustgt him recently haventbee able to table him yet. and im uing the mega nobs for Ghazghkull Entorage. im in Iraq ATM and we play on a decent sized table, i dont think ill have the problem of lac of combat with them. and i agree about the wagon, more often than not it gets taken out before it kills anything

This message was edited 1 time. Last update was at 2010/12/05 04:36:54


2000Pts
2000Pts 
   
Made in au
Waaagh! Warbiker




Boyz before Toyz, drop the lootas down to 2 squads of 5, 5 commando's and snikrot isnt the best way to run them, either beef them up or drop them. And i just realised you already did this and i wish i reasd the entire thing >.<


Anyway, maybe change SAG to KFF? its overused, but is relatively kick ass

"Da Mek'z tinker nd do their job
The boys 'll smash yah, so will da Nob
The Bos 'll stompa till your dead
Snikrot 'll kill ya wiff is hands behind is 'ead!"

^^^^ Ode to Snikrot, the Sneakiest, Stabbiest, Morkiest, Kommando to ever walk the face of whoever looked at him funny! Tourne W/D/L 6/0/0 Public W/D/l 24/2/8 All with my orksof course

squidhills wrote:It is for the same reason that Chaplains wear black: so that they will be inherantly more awesome than the guy in blue, and thus the purity of the Chapter is assured.

 
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant





Lost in the Warp....

Agreed with the Commandos make them a squad of 15 put in ghaz and go kill them from behind. Now the thing with the warphead is he is an opinion unit,I have found while some may love him others hate him

Same list, different army

6th Edition W 32 L 7 D:3 
   
Made in us
Steady Space Marine Vet Sergeant




Hanging out on the Great Plains

With the lack of vehicles, I would say drop the looted wagon, meganobz, and then up the boyz.


Eastern Frontier Exploratores
224th Astra Legion (main army)
628th Praetorian Guard Cohort (wife's army)
827th Auxilia Cohort (ad mech fun)
825th Foderati Cohort (in the beginning army)
1212th Foederati Cohort - Jokaero (cause I like apes with guns) 
   
Made in us
Hollerin' Herda with Squighound Pack




Corvallis, Or

Also there is no real reason to take 20 gretchin and 2 Runtherds. Drop one gretchin and then you'll only need to field one runtherd. It's a small detail, but you might be able to use those few points on something else.
   
Made in us
Flashy Flashgitz






This army fields three HQ units.

Edit - Ah, this is everything you have. Lessee.

HQ - Ghazghkull Thraka
HQ - Warphead
HQ - Big Mek, SAG

Elite - 15 Lootas
Elite - 5 Kommandos, Snikrot
Elite - 3 Mega Nobz

Troops - 30 Slugga Boyz, PK Nob
Troops - 20 Gretchen, 2 Runtherds

Heavy Support - Looted Wagon

Without making any conversions, your worst HQ unit is your Big Mek with the SAG. I've never found him to work very well, and I think that you might be better off with the Warphead.

I'd field the Mega Nobz as a Troops Unit, maybe sticking them in the Wagon if you're not taking a Boomgun.

Field Ghazzy with Snikrot and Ambush! him onto the table. Note that you'll roll 3d6 and pick the highest to move that way.

The Warphead should stand with the 30 Sluggas, to benefit from Mob Rule to use a 10 leadership for Psychic tests.

Split up your Grots into two units of 10 w/one Runtherd for increased mobility and holding objectives (Go to ground early and often!).

Split your lootas into a unit of 10 and a unit of 5 to split fire among targets.

If you can make some conversions, I'd suggest turning those Sluggas into Shootas, maybe turning the SAG into a KFF. If you have access to more stuff, I'd suggest maybe finding some Burna Boyz for the Kommandos. Anyway, your list looks more like this:

HQ - Ghazzy - 225
HQ - Warphead - 90

Elite - Lootas x10 - 150
Elite - Lootas x5 - 75
Elite - Kommandos x4 + Snikrot - 120

Troops - MANz x3 - 120
Troops - 30 Slugga Boyz, Nob w/PK + BP - 220
Troops - 10 Grots, Runtherd - 40
Troops - 10 Grots, Runtherd - 40

Heavy Support - Looted Wagon - However much that is, I don't remember

960 before the Wagon points..

This message was edited 2 times. Last update was at 2010/12/06 00:29:44


- Frosty Hardtop - - 4000 points - - 1000 points and rising.
"Live a good life. If there are gods, and they are just, they will judge you based not on how devout you are, but by the virtues you've lived by. If they are unjust, then you should not worship them. If there are no gods, you will have lived a noble life that your loved ones will remember." 
   
 
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