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Made in fi
Implacable Black Templar Initiate





Finland

Black Templars 1,5k


HQ:

Emperor's Champion @ 140pts
-Accept any challenge, no matter the odds

Marshal @ 120pts
-Thunder Hammer
-Storm Shield

Elites:

5x Sword Brethren Assault Terminators @ 215pts
-Furious Charge

+ Land Raider Crusader @ 265pts

Troops:

Crusader Squad #1 @ 167pts
-7 Initiates
-3 Neophytes
-Power Fist
-Meltagun

+ Rhino 50pts

Crusader Squad #2 @ 167pts
-7 Initiates
-3 Neophytes
-Power Fist
-Meltagun

+ Rhino 50pts

Crusader Squad #3 @ 101pts
-5 Initiates
-Plasma Gun
-Lascannon

Fast Attack:

Land Speeder #1 @ 75pts
-Multimeltar & Heavy Flamer

Land Speeder #2 @ 75pts
-Multimelta & Heavy Flamer

Land Speeder #3 @ 75pts
-Multimelta & Heavy Flamer

Total: 1500

edit. dropped dreadnought and sword brethren + added marshal and crusader squad

This message was edited 2 times. Last update was at 2010/12/07 10:03:21


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Made in ca
Implacable Black Templar Initiate





Montreal

Alright, their are a quite a few changes I would make here, but the structure of the list itself is not bad at all. I have been playing BT's for about 5 years now so this is my two cents on your list.


Kylis wrote:HQ:

Emperor's Champion @ 125pts
-Suffer Not the Unclean to Live


First thing I would change is the Vow you gave your emperors champ. "Accept any challenge no matter what the odds" is by far the very best vow their is. It doesn't specifically say what it does in the codex but the "Preferred Enemy" rule allows you to re-roll failed rolls to hit in close combat. Making all your units (except Neophytes) very superior in close combat compared to regular marines.



Kylis wrote:Elites:

5x Sword Brethren Assault Terminators @ 215pts
-Furious Charge Veteran Skill

+ Land Raider @ 255pts
-Extra Armor


Nice choice, Assault Termies in a land raider are always a good decision. The only problem is it is not a Land Raider Crusader. Its soo much superior for the messily 15 points especially if your going to give it extra armor anyway. Also I believe that the only option they can take as a dedicated transport is specifically the LRC.

Not to mention if you took the Vow I suggested, Lightning claws would be re-rolling failed rolls to hit, and re-rolling failed rolls to wound. Probably the best combo BT's have to offer.



Kylis wrote:Dreadnought @ 125pts
-Twin-linked lascannon


I'm not sure what you plan to do with this Dread, having a lascannon and CC arm just puts him halfway between his uses. Their are three ways I would ever use a Dreadnought in a list this size and those would be:
A- Twin-Linked Lascannon, Missle Launcher.
B- Vanilla, Drop pod.
C- Multi-Melta Drop pod.

Either pure fire support, Infantry Killer to get close and personal, or a Tank killer to get close Blast tanks and smash them with his arm. In your list. I would suggest B or C. (Venerable is always a decent option if you're looking to fill in a final 20 points to your list)



Kylis wrote:5x Sword Brethren @ 120pts
-Plasma Gun
-Lascannon


Personally I don't use sword Brethren. They are like glorified troops but they lack numbers and cant capture objectives like troops can. I think more troops or a Marshal would be a better investment for points, he gives everyone Ld10 while he is alive.



Kylis wrote:Troops:

Crusader Squad #1 @ 167pts
-7 Initiates
-3 Neophytes
-Power Fist
-Meltagun

+ Rhino 50pts

Crusader Squad #2 @ 167pts
-7 Initiates
-3 Neophytes
-Power Fist
-Meltagun

+ Rhino 50pts


I really like the way you setup these squads, PF / Melta is the best combo for BT's for sure. Their is just a little bit of a change I would make. Neophytes are good for 2 things, first they are good in big blobs as cannon fodder and extra numbers to overwhelm. Second they are good as Initiate-substitutes in smaller games where you're tight on points. This is neither case so I would drop the Neophytes.

However most Importantly, you need to make one of these squads only 9 models total so your Emperors Champion has a seat to ride in. The Emperors Champion (or a Marshal) doesn't do himself any good alone, in fact hes just an easy target for shooting at and would get himself overwhelmed in close combat if he ever got there. I can't stress it enough that he always should be with some troops. 9x Initiates, 1 with PF and the Emperors Champ swingin his Black Sword with everyone re-rolling failed hits. That's a potent little CC squad.



Kylis wrote:Fast Attack:

Land Speeder #1 @ 75pts
-Multimelta & Heavy Flamer

Land Speeder #2 @ 75pts
-Multimelta & Heavy Flamer

Land Speeder #3 @ 75pts
-Multimelta & Heavy Flamer


Love it, this is a great tank hunting squad that can lay down the pain on infantry if they feel the need. Very effective.

Use The Emperors will as your torch, with it Destroy the Shadows.

Struggle is natures way of strengthening. - John Lock. 
   
Made in us
Brainy Zoanthrope





I would have to agree with just about everything lord of steel said. The LRC is great for transporting assault terminators because it can be used at full effectiveness (relatively speaking) when toting the big boys around. A Vanilla LR however is sort of confused in its role. Obviously it is a delivery system for the terminators, but if you want to use it in that capacity, you sacrifice the use of the Lascannons.

Instead of the sword brethern, you can have a 5 man crusader unit with the same options and you get the points to make the change from LR to LRC right there.

I only ever use Neophytes when I run a unit of more than 10 models in a LRC (Usually I run 2 Crusader units, Both with 10 Initiates and 4 Neos with an LRC dedicated transport and I attach an IC to the unit as well) OR when I do a footslogging list in which I have 20 Man crusader squads.

I would drop the dread, and use those points to fix the emperors champion and fill out the crusader squads to all initiates. Also change the sword brethern to a regular crusader squad and change the LR to an LRC. with the left over points you might be able to get another Terminator, and make sure you run at least one TH/SS in that unit too, otherwise you risk being tied down in combat by a walker that you cant hurt. You should have room in the LRC to put the EC if you want, but I would suggest adding him to one of the rhino units as it will give them more of a punch in combat and they can be used as a down-field objective holding unit.

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Irked Necron Immortal





The Warp

these guys have pretty much covered it, but the plasma gun in the sword bretheren is totally useless as if it fires they cant charge

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Made in fi
Implacable Black Templar Initiate





Finland

Caranthir987 wrote:these guys have pretty much covered it, but the plasma gun in the sword bretheren is totally useless as if it fires they cant charge


Tehy also have a lascannon, so they aren't gonna charge anyways.

But thanks for good comments on the list. I'll update it a bit when I'll have some more time.

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Hamburg

The army lacks cover fire while your tanks and tranports approach the enemy.
I'd include two Predators instead of the Speeders.

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Made in fi
Implacable Black Templar Initiate





Finland

wuestenfux wrote:The army lacks cover fire while your tanks and tranports approach the enemy.
I'd include two Predators instead of the Speeders.


Me too, but I don't have models for them otherwise I would play them.

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