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Made in us
Regular Dakkanaut





City of Angels

Hello anyone interested in Wood Elves, a handicapped army in 8th, but still fun to run.

I am going to a tournament here in Los Angeles in February with a few buddies, so I wanted to post my list and hear what people think. Now the first thing I want to say is that comp is important in this tournament, so WAAC armies are penalized. The second thing I want to say is that I don't have any pre-conceived notion that I might win (me and my dice are barely on speaking terms). So it designed to be a fun list but . . . I want it to hold up a little bit as well (thus the TMA).

Any opinions will be read and digested, even if I stubbornly stick to "not effective" parts of my list like my Wilder rider hero, and will be appreciated.

Lord: Spellweaver (beasts), general, dragonbane gem, ironcurse icon, in the unit of eternal guard. 225
Lord: Treeman Ancient. 325

Hero: Noble, BSB, Aysendi's bane, hail of doom arrow, dragonhelm. 142
Hero: Noble, Wild Rider Kindred, Great Stag, Dawnspear. 195

Core: 12 dryads, branch nymph. 156
Core: 12 dryads, branch nymph. 156
Core: 9 dryads. 108
Core: 10 glade guard, cmd. 144

Special: 18 Eternal Guard, cmd. 246
Special: 5 wild riders of Kurnous, cmd. 166

Rare: Great Eagle. 50
Rare: Treeman. 285

2198 total, and yes, dwarven flaming cannons WILL doom me.

WFB armies: Wood elves, Bretonnia, Daemons of Chaos (Tzeentch), Dwarfs & Orcs 'n Goblins
40K armies: Black Legion, Necrons, & Craftworld Iyanden 
   
Made in us
Fighter Pilot





Simi Valley, CA

I would avoid dwarf players with this list. Especially handsome ones with a family resemblance to you! Glad to see you on Dakka and I hope the community has more to offer than I did!

"Anything but a 1... ... dang." 
   
Made in us
Regular Dakkanaut





City of Angels

Nope, apparently my list is pure genius! lol

Probably the other wood elf generals just looked at it and yawned. Oh well, it would have been nice to get feed-back.

WFB armies: Wood elves, Bretonnia, Daemons of Chaos (Tzeentch), Dwarfs & Orcs 'n Goblins
40K armies: Black Legion, Necrons, & Craftworld Iyanden 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Whoops, I just missed it

If you're taking a treeman ancient (hopefully not facing cannon armies, as you mentioned ) I'd definitely get him annoyance of nettlings. It lets him take on basically any nasty character in the game, which otherwise will tear through your army!

The eternal guard could use more numbers for sure, as well. Perhaps at the cost of one of the dryad units; 3 may not be needed. I also really like them at 12-strong, so I would lose the unit of 9.

The single unit of glade guard feels rather lonely, I wish you could fit in another... not sure how I would get it, though!


   
Made in us
Master of the Hunt





To be honest, I am not a big fan of the list but really don't know what to do to improve it without changing your choices.

The first thing I would do is change the load on the BSB.

I agree that the eternal guard are too small, but you are strapped for core points, since your eternal guard are special without a highborn. My suggestion would be to just drop them all together. You could get another unit of glade guard, fill out the unit of dryads, and add to your wild riders.

I wish I could be more help, sorry.

dwarfs, wood elves, dark elves, bretonnians, WOC,
space wolves, orks, eldar 
   
Made in gb
Stubborn Eternal Guard





Dundee, Scotland

Sorry I too am guilty of missing this list, sorry

I agree with boogeyman, drop the eternal guard if you are not planning on using them in bigger numbers, this would free up enough points to get more GG in and upgrade your spellweaver to level 4, if you also drop the 9 dryads you might have enough points for a unit of treekin, will certainly do more damage than the EG unit

snurl wrote:I would like to build the Infinity stairs, but they will take forever.
 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

That's what I wanted to suggest, but felt guilty doing it . I don't think you'd get dinged on comp for taking a unit of treekin instead of eternal guard, so that's definitely something to consider.

My problem with the EG is that, even if you add to them a bit, they're just there to be steadfast. Which doesn't help if you don't have counter-charging units. Now, your treemen could really help out here... but I'd rather see 6 treekin who can have a chance to do lots of damage, instead of just being steadfast. With the Ancient nearby (with annoyance of nettlings) to take on any nasty characters.

You could go the other direction and really beef them up, and add the highborn to make them core, so that you could lose at least the small unit of dryads (I see now that you need it for %). So, it sounds like you're in need of at least a bit of an overhaul, imho...

I do think you can keep some of your fun stuff in there (wild riders and great stag noble, for example) but you need your other units to be chosen carefully and to work together well to make up for it. I'm not really seeing what the eternal guard are doing for this list at the moment, at least as they are.
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

I wouldn't take it personally if a list doesn't pick up comments. This part of the forum gets so much "new post" traffic that threads can rocket down the page very, very quickly.

I hate to steer you away from the eternal guard (I like the models, and I think that Wyssan's is a great target for them) but I'll go with flow here and say they either need to be bigger or gone...

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Yes, that's the thing- if you want them in, you've got to commit to them... I'd say 30 at least! I don't think 25 will be around long enough for you even to counter-charge with treeman against most things...
   
Made in us
Regular Dakkanaut





City of Angels

Wow! Thanks for all the replies!!!

I guess I need to make a bigger eternal guard squad. I know that the treekin will do more, but where do I bunker my spellweaver and BSB?????

I have had pretty good luck with my 2 trees flanking my e. gaurd and enjoying the BSB being nearby. My magic has been up and down, but the lore of beasts have made my E Guard better on several occasions when they give ranks to the unit my thunderstomper is keeping locked up.

@ Ritides, I would love to give my Ancient the AoN, but I have already burned through all of my Lord points (thus the 3rd level spell weaver).

I thought about removing my Ancient, but it just doesn't feel right without Ab Ithel (my ancient).

@ Boogeyman, my BSB has always had the HoDA because it lowers the number of foes the E guard need to face. I have had such great luck with taking down daemons and Empire units with it, that I am loathe to remove it. I know my BSB is easy to kill, but hopefully he is flanked by 2 trees that should attract most of the high strength attacks.

Once again, thanks for the responses. I have been a Dakka Lurker for a while, so it is nice to get comments from you all.


Automatically Appended Next Post:
If I dump my eternal guard, how many glade guard would be large enough to protect my spellweaver and BSB?

Also should I armor up my BSB and give the HODA to my stag rider?

This message was edited 1 time. Last update was at 2010/12/18 02:46:01


WFB armies: Wood elves, Bretonnia, Daemons of Chaos (Tzeentch), Dwarfs & Orcs 'n Goblins
40K armies: Black Legion, Necrons, & Craftworld Iyanden 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Well, in looking at where you're going with it I really prefer that you up the eternal guard instead of dropping them.

I believe I have a great idea in this regard. If you drop the eagle, and move the treeman ancient to the rare category, you can change the wildrider noble to a Highborn.

This will allow you to take the eternal guard as core (unless I'm mis-reading something, it's late) allowing you to drop a unit of dryads at the least, and up their numbers.

I would prefer to see 2 units of glade guard to shoot the crap out of things on their way in as well, instead of the multiple unit of dryads. I think it fits your theme better, as well.

What do you think of this? It would allow you to keep a lot of the units you like, and perhaps make things more effective. I don't think keeping the Ancient in is much advantage if he has no gear, so it'd be better to take him as a simple rare choice. This gives you the points for a highborn, making those eternal guard core, and opening up a lot of options for the list since you can drop dryads and up their numbers.
   
Made in us
Master of the Hunt





I was thinking of the that too RiTides, but I think that would put you over the rare limit unless the list is going to go over the 2200 limit.

dwarfs, wood elves, dark elves, bretonnians, WOC,
space wolves, orks, eldar 
   
Made in gb
Stubborn Eternal Guard





Dundee, Scotland

boogeyman wrote:I was thinking of the that too RiTides, but I think that would put you over the rare limit unless the list is going to go over the 2200 limit.


Just done the math, 2 treemen = 570 points
25% of 2200 = 550 points

I find that a bit sickening that you would be 20 points over your rare

In order to field 2 treemen the min has to be 2280 maybe sweet talk your opponents to upping the points to 2300?

might have to play about with something else, I agree the best place for your BSB would be the Eternal Guard but would avoid putting the spellweaver in there don't really want them in combat as they would die quite quickly!

snurl wrote:I would like to build the Infinity stairs, but they will take forever.
 
   
Made in us
Regular Dakkanaut





City of Angels

I love the eternal guard models, and in game have had luck with them. The high WS and I with the extra rank of attacks has helped me in multiple games.

But the consensus is that I would do better with glade guard. My glade guard have done ok, but typically are charged by turn 2 (my friends roll good charge distances) and at the couple of tournaments they also got charged turn 2 or 3.

I hate that this tournament I want to go to is 2200, sux for us since as noted 2 trees is too much.

Treeman + BSB has been win for me (as has 18" LD from TMA), but most foes play kill the BSB and/or kill the caster.

. . .so I'd like to ask WombleJim where I should put my caster if not in the eternal guard?

p.s. I wish I could have a highborn Wildrider!! THat would be ace!

WFB armies: Wood elves, Bretonnia, Daemons of Chaos (Tzeentch), Dwarfs & Orcs 'n Goblins
40K armies: Black Legion, Necrons, & Craftworld Iyanden 
   
Made in us
Master of the Hunt





What if you tried this?


Lord: Spellweaver (beasts), general, dragonbane gem, ironcurse icon, in the unit of eternal guard. 225
Lord: Treeman Ancient. 325

Hero: Noble, BSB, Aysendi's bane, hail of doom arrow, dragonhelm, LA. 144
Hero: Noble, Wild Rider Kindred, Great Stag, Dawnspear. 195

Core: 12 dryads. 144
Core: 12 dryads. 144
Core: 10 scouts. 170
Core: 10 glade guard, cmd. 144

Special: 19 Eternal Guard, cmd. 258
Special: 5 wild riders of Kurnous, cmd. 166

Rare: Treeman. 285

Total = 2200

The scouts could take the place of the great eagle and boost your core points (not that you really need it). I would then suggest dropping a couple of dryads from each unit for 4 more eternal guard or a couple of scouts for even more eternal guard. Your glade guard can just provide cover for your eternal guard and flee a charge in necessary.

dwarfs, wood elves, dark elves, bretonnians, WOC,
space wolves, orks, eldar 
   
Made in gb
Stubborn Eternal Guard





Dundee, Scotland

Yeah been having a think and at first I would have suggested putting the spellweaver in a GG unit but on second thoughts the EG would be best; more options to avoid challenges, more numbers for the "look out Sir" and as you say the EG have been performing admirably with that set up.

like the say if it aint broke......

snurl wrote:I would like to build the Infinity stairs, but they will take forever.
 
   
Made in us
Been Around the Block




Warminster

One Question how does a BSB get a long bow when the book specificaly states that he loses the bow?
   
Made in us
Master of the Hunt





The loophole is that he can't have any additional non-magical weapons or shield, but can have magic items and Asyendi's Bane is a magical item. I think it was in the WE FAQ's I will double check.



Automatically Appended Next Post:
Just double checked. Here it is.

Q. Is it legal to equip a Wood Elf Battle Standard Bearer with a
magic bow if it cannot have a normal one? (p53)
A. Yes.

This message was edited 1 time. Last update was at 2010/12/18 20:28:56


dwarfs, wood elves, dark elves, bretonnians, WOC,
space wolves, orks, eldar 
   
Made in us
Been Around the Block




Warminster

Trying to kill your BSB with that bow?
   
Made in us
Master of the Hunt





Yea I wasn't a big fan of the bow either, but you would have to miss twice with a bs of 6, suffer a wound from str 3, and then miss the armor save too. I think it is there mainly to shoot the hail of doom arrow anyway.

dwarfs, wood elves, dark elves, bretonnians, WOC,
space wolves, orks, eldar 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Is it not possible to have a highborn be wildrider kindred? Don't have the book handy at the moment...

If not, that means both of my suggestions were illeagal . Dam elves let me go back to the tree-only people now... although even that's no good since I mis-added the rare! I totally thought that you'd be legal if you dropped the eagle... must've been thinking 2500. But that doesn't make sense because then you can take it... I have no excuse!

Well... have you decided to make any chances to the list at this point? I'd love to see the eternal guard be core still, but without the extra room in rare I'm not seeing a way...

This message was edited 1 time. Last update was at 2010/12/19 05:14:23


 
   
Made in us
Regular Dakkanaut





City of Angels

I like Boogeyman's list and I think I will take it out for a test drive against my friend's WoC list.

@RiTides, you CAN have a wild rider highborn, but not with my TMA and Spellweaver. Too much for my Lords % to handle. Basically I would dream of having all 3 lords, but I can't afford it.

I know that Aysendi's Bane can hurt you, but I never have had that happen. Anyone else have that problem?

Also thought a few times about dropping the Spellweaver, but I think I need the magic defense. Anyone play without a spellweaver?

WFB armies: Wood elves, Bretonnia, Daemons of Chaos (Tzeentch), Dwarfs & Orcs 'n Goblins
40K armies: Black Legion, Necrons, & Craftworld Iyanden 
   
 
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