Switch Theme:

Help With Ork Biker Nobs  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Regular Dakkanaut





Santa Rosa, CA.

I need help with a Ork Nob Bike army.
He has a large unit of Biker/Nobs and a F#*%@ Painboy. The biker unit is maxed out with gear. That maybe 1000 pts in a 1500 pt game? [He did have a error with Stacking Poles ,giving WS 10.] 1 Battlewagon and 5? Mega Nobs.

He is in my face 1st turn. SoB just fall in combat.

I used my SoB. 40 Battle sisters, 4 X Flamers,4 melta guns. 10 celestain with 4 melta guns, 2 rhino,2 immulator TL HF,3 Exorcist.
The units all rapid fired, All units were used well, no tact errors.


The Orks had: smoke on the bikes; Cover save, and painboy feel no pain. ** They will just not die.

I have SW,BT and DH. [The DH will be my next army in the rotation, I will use.] I would like to make a 1500 pt army just for him.
I have lots of models to choose from and /or proxy. It could be a mix/match force. Models don't have to be painted at the Gamestore.


The only thing I can think of for the painboy is Vindi assassin? The painboy helps him a LOT. With my DH replace all Psycannons with Incinerators.?
Any suggestions?

"When you beat a Sisters of Battle army, All you have done is, Beat a bunch of Girls"
 
   
Made in no
Boom! Leman Russ Commander






Oslo Norway

S8+ works well against them (no FNP), heavy flamers are decent in bulk. So for sisters: meltaguns, exorists, immolators. Each exorist will probably down a little less than 1 nob each round, so that's about 5-6 in two turns (which you should be able to get), a concentrated meltagun attack with all the meltas in your army will kill get about 3 more, (if you changed those flamers to more melta, you should down 1-2 more) heavy flamers + bolters might be able to get the last couple of guys. (bolter fire is very inefficient against these guys as you have noticed, but when there are few left, you might get lucky and take out the painboy, softening them up to small arms a bit)

As you noticed, he can't stack waaagh banners.

You really need to minimize the damage you take so you have the time to kill the bastards.
Try to stop him from multi-charging you. Keep units spread out, but in range to support each other or use a cheap screen (inducted guardsmen) to absorb the charge. Stay in rhino's, he doesn't have any shooting to crack them with, so he has to spend a turn opening it, giving you another turn to set up a good counter-attack. Every unit must be mechanized (standard sisters advice anyways)

It's a tough unit to handle, no doubt, but doable. I think your sisters stand a better chance than the grey knights.


Vindi assasin is decent in this role, but I doubt he would be very cost effective even with this set-up, better to spend the pts on more transports etc

   
Made in us
Plastictrees






Salem, MA

Agree that str8 is the most effective. It not only bypasses FnP, but each unsaved wound kills a whole model with no wound allocation shenanigans, and the only save he gets against it is a 4+ (cover or armor).

Personally, I use massed krak missiles and meltaguns, and nob bikers don't give me any particular trouble. But the trick--for me at least--is not to give into temptation to ever shoot them with anything less than str8. With FnP, and wound allocation, it's just wasted shots.

"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz 
   
Made in us
Regular Dakkanaut





Santa Rosa, CA.

str 8 is the most effective. It not only bypasses FnP
Feel no Pain doesn't always protect them? I need to study FNP. That will make a big differance. I still want to kill that painboy. We thought that, they always gets the FNP save.

I have tried a full mech army aginst the turbo boosting,in your face turn 1 ork army list. By turn 2 you are being assaulted. (didn't work)

The opponent is in your face quick. Moving a Rhino closer is helping him. Currently I only have 2 rhinos for capturing objectives. Otherwise Rhinos are still "Rolling Coffins". I used them for a year. Many times my transport is cought with 10 sisters (marines also). Block all exits and blow it up with a PC. Killing all models inside. No emergency bail out.

I think It's better to have a unit set up, ready to fire.

Why do people dislike the Flamer? The first time I use the 2 of them, They covered 9 models total in 1 assault. Same as 9 bolters.
I like Flamers with my gunlines a chance to kill off a few before they get destroyed in assault combat. Str3,T3 is why they are a rapidfire army. The ork nobs were crowded, just asking for a template weapon.

Mathhammer is cool. It's the sequence that counts. My to hit dice rolls were too low . The melta would roll some 5,6's, when it is not needed. I roll high morale and faith check, when Low is needed.

I might have killed off 4 bikers (4+ cover save and FNP).And 2 mega nobs. In the whole game.

I moved my models well, bringing the meltas in range. The flamers were placed to get as many as I could. Making shure the vehicles always moved to eleminate auto hits, when they are attacked.
I would miss most of the time, The rapidfire mass of bolters needs 5's to wound the bikers.

I shot the heck out of the Orks. He made more than average dice rolls. A lot of saves made. If He is correct, the bikers get a 4+ (invo) cover save. The pain boy (really is a pain).

"When you beat a Sisters of Battle army, All you have done is, Beat a bunch of Girls"
 
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

FNP is not given via anything that would ID them, ap 1 or ap 2


   
Made in us
Combat Jumping Ragik






Fire all your exorcists at him first. Even if he turbo boosts you average 10.5 shots = 7 Hits = 6 wounds = 2 ID (Or one warboss wound one dead) If he doesn't turbo boost you kill another one.

Always fire your ID weapons at them first. Otherwise he will put the wounds on an already wounded model & you will do ID on a 1 wound model :/

Try the speed bump tactic. Throw a small unit directly in front of him & have it rapid fire / flame then get eaten. So you lose one unit of 5 then get to fire all over again. The main thing is to not let him multi assault. I know it's hard but just keep those points in mind:
ID first
Non-ID second
Don't let him multi charge.

Once his bikers are down the rest of his list should fall easily (I should know )

Also stacking poles for WS10? I think you mean waagh banners which add +1WS but only ever +1. The rules state "A mob contaning a . . .+1 WS" not "For each" or "Each banner"
So if you have a banner you get +1 WS, if you have 8, you still have A so still receive +1WS.

This message was edited 2 times. Last update was at 2010/12/09 20:58:43


Trade rules: lower rep trades ships 1st. - I ship within 2 business days, if it will be longer I will contact you & explain. - I will NOT lie on customs forms, it's a felony, do not ask me to mark sales as "gifts". Free shipping applies to contiguous US states. 
   
Made in us
Tzeentch Veteran Marine with Psychic Potential




The bikers get a 4+ cover from shooting, and im assuming he gave them cybork bodies for a 5+ invul in assault.

The painboyz does nothing if you use double str. weapons , or ap1, or 2 weapons against the unit.

   
Made in us
Regular Dakkanaut




Cedar Rapids, IA

Also remember that their toughness for ID checks is 4, not 5. The SoB exorcist is str 10 ap 2 pie plates right? Id give that a shot. To be fair death stars like Biker Nobs usually require 1.5x their point cost shooting/assaulting them to eliminate them. As someone else mentioned you could also try to tie them up with an inducted ig blob. The basic blob of 50 dudes and a platoon command squad will run you 280 plus another 35 for at least one commissar. The bonus of going this method is special weapon squads can take melta guns really cheap.

Grey Knights -2500
D'haran First File - 2500
D'haran Great Company - 1500

reds8n wrote:
GW's "marketing strategies" ( use of term may not conform to accepted definition) or WTFedness thereof is pretty much a given now.



 
   
Made in us
Confessor Of Sins






Scranton

Sister weapons vs Nob bikers.... Most effective IMHO to least:
1)Exorcist barrage
2)Str 8 evisorators from boosted jump cannoness duo
3) Twin linked Heavy flamers
4) Heavy flamers/flamers with divine guidance

Other than this... you're going to be in trouble.

Once you DO get the nobs below 10 models, tank shock them until they fail a check. Then follow them off the board.

 
   
Made in us
Combat Jumping Ragik






frgsinwntr wrote:
Once you DO get the nobs below 10 models, tank shock them until they fail a check. Then follow them off the board.


Slightly difficult if he's doing it right. Warboss w/ bosspole give re-rollable Ld 9.

Trade rules: lower rep trades ships 1st. - I ship within 2 business days, if it will be longer I will contact you & explain. - I will NOT lie on customs forms, it's a felony, do not ask me to mark sales as "gifts". Free shipping applies to contiguous US states. 
   
Made in sg
Regular Dakkanaut





Resinmann, all of the advice above about S8 DOES NOT work - unless your opponent isn't smart enough to stick one or (worse) 2 bosses in.
I don't see you mentioning his HQ anywhere, so I m assuming he is with the nob biker squad.

Nob Biker + 2 Warbosses basically means the T5 bosses soaking all the s8 and 9 wounds, and any s7 or s10 wounds onto the nobs. You will need an average of 10 wounds (5 will be saved, each boss then have 3 wounds) to strip one boss off.

S8 shots are NOT the solution to Nob Bikers (with boss). It's either S10 shots, or S8 large blasts.

This message was edited 2 times. Last update was at 2010/12/10 03:24:07


 
   
Made in us
Regular Dakkanaut





Santa Rosa, CA.

The Exorcist Multi rocket launcher: shoots 1d6 rockets, Str 8 ,Ap 1. No Template weapon.

My opponent was just being silly and made a Nob biker army. He tried it 2 times and it worked real well. It cleared my army turn 3/4?The rule corrections will help. Limiting the painboy FNP.

MathHammer is nice. I don't make the odds, My Exorcist only rolled 1X 3. the rest were 1and 2's. I rolled 6's for morale and low Faith Tests. the calculation is missing a variable. The "I suck at dice rolling."

The Ork force got 2 saves and he always seemed to make 1 of them.
Bolter Fire at Tough 5 requires a 5+ to wound.

S8 shots are NOT the solution to Nob Bikers (with boss). It's either S10 shots, or S8 large blasts.
Please tell me how?
What do I stack to get S10 shots? No blast templates with SoB list. Orbital Bombardment?.

Turn 2 [ if I go first: I get 1 more Volly of shots] If he went first; I will be assaulted. With a large biker nob unit, he could be in contact with one of my models, thus I can not shoot at the bikers.
There is not a lot I can do aginst a maxed out units like that. I could fix my list for to respond to simmilar lists. Maybe I could try agian. Thanks All.


"When you beat a Sisters of Battle army, All you have done is, Beat a bunch of Girls"
 
   
Made in us
Regular Dakkanaut




Play IG with SoB as allies + use a psyker battle squad = profit
   
Made in nz
Major




Middle Earth

DooDoo wrote:Play IG with SoB as allies + use a psyker battle squad = profit


Or just take a LRBT...

We're watching you... scum. 
   
Made in us
Regular Dakkanaut





Santa Rosa, CA.

1)Exorcist barrage
" I always get 3. Last game I was rolling 1's & 2's. It is the only Real Heavy Weapon they have" The ork FNP misunderstanding would change a lot.

2)Str 8 evisorators from boosted jump cannoness duo"
The orks always have a lot more models with PC and a lot more attack dice. I tried that 2 games ago. Everyone went on int1. A Slaughter, even with heavy faith use. I regretted not having a BW." (faith tests is when I roll them 6's)

3) Twin linked Heavy flamers
" I love Immulators. (I would take 2 at least, 4 when I can) Moving at 12" and still be able to shoot. Pure gold. They are still rhino based and easy to destroy.

4) Heavy flamers/flamers with divine guidance .
" I used it, but not rolling 6's don't help.
Faith was not with me. When I had flamers set up,I needed to roll under 5 on 2d6. My 12 Battle Sisters units needed (Passion +2 int),fearless and SotM( invo save).

You are correct about divine guidance. I could have used it when my gunlines are rapid firing. 2 flamers and 20 bolter shots.

you're going to be in trouble.
Yes. I am.

I have not played in a few weeks. the FLGS is playing "Warmachine" .
Last week everyone brought 40K instead.
I made a lot of small errors. Not using the SB on the 2 rhinos. I could have used the rhino/immulator shooting ports when traveling 6" or less. As suggested before, when they are real close, I should charge them.

It comes down to this. With all of the ork list he uses. Everything turbo boosts and it ends up within 12" from my force. The battlewagons are expendiable. He doesn't take many losses when shot at. Next turn I am being assaulted. Sisters with STR3 and Tough 3, sisters don't do well in assault combat. The sisters are getting ready for retirement to be used as alies for DH. I would like to retry the last game with correct use of Orky rules.

"When you beat a Sisters of Battle army, All you have done is, Beat a bunch of Girls"
 
   
Made in us
Been Around the Block





or just go chaos and rape him with khorne beserkers ;D I welcome nob with open arms >:3

Chaos through and through 
   
Made in no
Boom! Leman Russ Commander






Oslo Norway

Berzerkers get eaten alive by nob bikers

   
Made in us
Willing Inquisitorial Excruciator






MD. Baltimore Area

Units needed to own Nob Bikers

1) Psyker Battle squad

2) Callidus Assassin

here is what you do with them

Step 1) make sure the Nobs are not locked in combat so you can shoot them

Step 2) on the turn the Callidus appears, place her where she can hit the most models with her neural shredder

Step 3) Maximum Weaken Resolve from the Psyker squad. The nobs need to be LD 4 or less for this to work.

Step 4) Fire the neural Shredder.

It ignores cover as it is a template AND it is AP 1 so it ignores Armor and FNP AND it is STR 8 vs. LD 4 so you wound on a 2+ AND it causes ID against everyone on the squad. (even including Warbosses)

The ONLY save that the Nobs Bikers can take against this attack is a 5++ save from Cybork Bodies (which he probably has I bet). So a lot of people should die.

THEN after a bunch of people die he has to take a LD check probably at LD 4 or less. Even with a reroll they will probably be running and hopefully be under half unit size.

Hope it works out for you.


40k: 2500 pts. All Built, Mostly Painted Pics: 1 -- 2 -- 3
BFG: 1500 pts. Mostly built, half painted Pics: 1
Blood Bowl: Complete! Pics: 1
Fantasy: Daemons, just starting Pic: 1  
   
Made in no
Boom! Leman Russ Commander






Oslo Norway

That's a nasty trick that should work very well. Of course, then the OP must play IG with SoB allies

   
Made in us
Been Around the Block





Illumini wrote:Berzerkers get eaten alive by nob bikers


whys this?, I'm pretty sure a squad of 8 zerkers with a PF will do quite a bit damage to a squad of nob, even if they dont get off the charge thats still 4 swings with the PF alone.

please send me a PM so not to disturb this thread anymore than i already have....

Chaos through and through 
   
Made in au
Skillful Swordmaster






@ OP if hes taking that many points worth of nobz bikers in a 1500 point game he is prolly lacking in objective holding units take advantage of this and take alot of scoring units in transports and make a beeline towards his objectives while spreading your forces out(but staying in mutaul support range)

Doing this reduces the chance that you will get multi assaulted and forces the nobz to drive all over he board. Yes the nobz will eat anything they engage but they can only kill 1 unit a turn meanwhile you are being sneaky and contesting and claiming objectives.

Ive won games of 40k without killing a single whole unit of my opponent in a game where there is a 2/3 chance of playing an objective game its easy to deal with uber killy armies by kinda ignoring them.

Make your opponent pay for taking a deathstar unit!!

Damn I cant wait to the GW legal team codex comes out now there is a dex that will conquer all. 
   
Made in gb
Swift Swooping Hawk






I play nob bikers alot, there a few ork players in my FLGS and they all have a nob biker unit that they bring along occasionaly.
Generally i'll pick off targets that need to picked off, bikers arn't usually a priority for me turn 1 so i take on their support (if they have it) by wrecking trucks, storm boys, etc. Once all the fast stuff is dead the bikers should be charging you without support, its ok to loose a unit to draw them in.

Deploy in terrain. Bikes would need DT tests, could help take a few wounds off.

When they are in a nice killing field, take your oppertunity and hand out some pain, dont be afraid to advance up into rapid fire range either. If you can, take out the Painboy (Mind war does it for me)

Generally i fire everything i can at them. the S8+ stuff goes in first to ID some nobs, then the small arms fire hoses them down.
There will most likely be a few left, but you should have lined up a nasty assault unit to charge them, with their reduced numbers, you should walk right through them.

I'd go SW, see if you JOTWW the painboy early on.
Mech up and pour fire into their support, when they reach you you can counter charge (literally)
Move up your vehicle, open up with the big guns from LF then open up with the anti infantry GH units and vehicle weapons.
If you've done it right you might have a unit of BC ready to charge out of a land raider to finish them off (preferably with a nasty IC)

WLD: 221 / 6 / 5

5 Dragons 2011: 2nd Overall

DT:80+S++G++M+B+I+Pw40k96++D++A++/mR+++T(T)DM+
 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

My advice, is search in the You Make Da Call section to learn exactly how the FNP rule works. Youll be surprised at how many ways you can get around it. Nob bikers are scary, and they do their jobs about as good as any unit could hope to do, but they arnt the Devil. Once you learn how to go around the scary badass that is the Nob Biker, your friend will hate you for kicking his ass. Thats ALOT of points for 1 unit, and once that unit goes down, he is SCREWED!

Good luck
   
Made in us
Regular Dakkanaut





Santa Rosa, CA.

I don't want to get into too many army factions. In 2 ed, I had all of the factions. It stunk because I had to choose what army to play, then what units will I leave home. I currently have :SoB,DH,BT,SW. I have the IG models, for now I am using the other lists. I don't have the IG book. thanks for that input on IG. I really want to build a IG list. Currently a lot of them are BT.

Psyker Battle squad

"Callidus Assassin here is what you do with them "

turn the Callidus appears, she can hit the most models with her neural shredder
She starts in reserve?

Maximum Weaken Resolve from the Psyker squad. The nobs need to be LD 4 or less for this to work.
I don't have the IG set up to be used. I don't want to "Poach" a unit. The WH,DH spells are anti rouge IG psykerAnd daemons. (Besides Hammerhand, )There is not many spells to use on the rest of the armies. I will look into it.

Fire the neural Shredder.
template AND it is AP 1 so it ignores Armor and FNP AND it is STR 8 vs. LD 4 so you wound on a 2+ AND it causes ID against everyone on the squad.
The shredder didn't look good on paper. STR vs. LD is lame.(w/o extra's) . I guess the IG psyker lowers the LD.
IG are a Drug. You start off with 1 unit then that leads to more.

No Cybork Bodies , Just Smoke cover save 4+ and Mis-Use of FNP and Stacking poles until they have WS9/10?
"Play SW " My next force list to use is DH list, Then SW will get their turn on the army list rotation. But this looks like a job for "Arjac Rockfist". For me, Rotating armys gives me a chance to use each Army. Also keeps the games different.

"When you beat a Sisters of Battle army, All you have done is, Beat a bunch of Girls"
 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend




Inside a pretty, pretty pain cave... won't you come inside?

First, don't let that Waaagh banner crap go. You get +1 WS, that's it. And as noted before, FNP doesn't work on AP 1 or 2 shooting, power weapons of any kind, or anything that's instant death (double base toughness or higher). For you, that means Exorcists, Meltas, Krak missiles, etc. all remove FNP.

Second, the permanent cover saves and FNP make them hard to deal with. You have to hit them them multi-melta, Exorcists, etc. Consider adding hunter-killer missiles, every extra shot helps and they are unlimited range.

Third, you need to slow them down. Don't be afraid to throw Rhinos and other small, expendable units into their path to force them to either shoot/charge it, go around into difficult terrain (which becomes dangerous which they get only a cybork save [if they have it] from and no FNP), and otherwise buy yourself another turn of shooting or so.

Fourth, remember, particularly at that point level, the biker nobs are ALL he has. Don't forget to kill off his other threats and focus on winning the game, not killing his nobs. If it's a multiple objective mission, for example, you may be able to kill of his scoring units enough to win, even if the nobs run wild.

Five, try to lure him into chasing a red herring. Don't just line up in the middle of the board, try to lure the nobs away into the corners/edges to eliminate them from turns when all they can do is turbo-boost. That's a turn you can focus on the rest of his army.

Six, take the high ground. Bikes cannot climb levels in buildings or ruins. Only infantry (and jetbikes) can. You can park your infantry on the second floor and shoot all day.

This message was edited 1 time. Last update was at 2010/12/13 21:41:02


 
   
Made in us
Willing Inquisitorial Excruciator






MD. Baltimore Area

Honestly, it does seem like his nob bikers are set up in an optimal configuration.

1) they ALL have powerklaws? One this makes the unit expensive, and have some attacks at I4 is always good.

2) No Cybork Bodies? The 5++ save is a must have on a unit that expensive. Without it you can charge in with a PF, know that it will not die to attacks at I4, and take out any Nob you wound. If this is the set up he uses, Thunder Hammer Termies (from regular SM book) might be a good idea.

3) Wound allocation abuse? If the all have PK and Banners, then how does he abuse the wound allocation. It sounds like all or most of the models are equipped the same. If that is true he can not use the wound allocation rules to only put one wound on a model at a time.

4) Spread out. He can only kill the tanks that he can charge. If you keep your vehicles spread out, you can limit the damage he can do to you on any given turn.

40k: 2500 pts. All Built, Mostly Painted Pics: 1 -- 2 -- 3
BFG: 1500 pts. Mostly built, half painted Pics: 1
Blood Bowl: Complete! Pics: 1
Fantasy: Daemons, just starting Pic: 1  
   
Made in us
Regular Dakkanaut





Santa Rosa, CA.

Yes, I need to use the high str weapons. Most of the games I play ,I am cleared from the table in turn 4 or less.
Monday night I rolled 8 X 1's in turn 1 alone. None of them for a LD check or where low is desired. Math hammer and normal tactics don't work for me


I took a chance with my SoB vs the Nob Bikers. I put a Immulator w/ TL HF on each end of the biker line. The Immulators disembarked 2 flamers and 3 Bolters from each vehicle.
I put a lot of my firepower into that Bike unit. I was getting my template weapons to fire into his unit. No Cover save.

If I don't Disembark from a vehicle 12" or less away from the orks, the vehicle will be destroyed along with the unit inside.
Surround the vehicle, blocking all exits. The unit is trapped and is destroyed. It has happened many times before.

I only did a few wounds, maybe killing 1 biker
Act of faith rending ability requires rolling 6's.


On his turn I got multi charged; 2 Immulators and the 2 units. The Mega Nob unit was pounding on the rest of the force. I did bring my Rhino ( objective getter,with no objectives game) back around, messing with his mega nobs with 2 melta guns.
The game was like this; I roll real bad,really bad. His army was heavy equipped with some misunderstandings of the rules. I value the input. Sometimes I am using input from earlier posts that differers from current input. Or I tried that before. I did get bold and tried to take the fight on my terms. I thought In 1 turn: 2 X TL HF, 4 flamers and 6 rapidfiring sisters. All on the same unit at the same time. The more dice he rolls the better the odds of failing the saves.

This message was edited 1 time. Last update was at 2010/12/16 11:04:24


"When you beat a Sisters of Battle army, All you have done is, Beat a bunch of Girls"
 
   
Made in gb
Tunneling Trygon






If you roll a bunch of 1s and his army is illegal then yes you lose!

Try again versus a legal list and where you roll average and then there is something to discuss ...


"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson 
   
Made in us
Major






far away from Battle Creek, Michigan

With or without a warboss, S8 AP1 missiles are going to give nob bikers a hard time.

PROSECUTOR: By now, there have been 34 casualties.

Elena Ceausescu says: Look, and that they are calling genocide.

 
   
 
Forum Index » 40K General Discussion
Go to: