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Made in us
Beast of Nurgle




Is he worth taking? and why or why not?





 
   
Made in us
Regular Dakkanaut





I'll assume you're talking about Huron the Blackheart from Codex Chaos Space Marines.

No, he's just flat out bad. 170 points for 3 power fists attacks and a heavy flamer just isn't good enough. And his save isn't any good.
   
Made in us
Long-Range Land Speeder Pilot





In the battlefield

I don't think he is THAT bad. if you play him because you like him you can make him work. but if you're looking for the best HQ guy you can get go for Kharn hes better for his cost.

He also has a power weapon and a power fist so you can choose what to strike with.
My girlfriend has my chaos codex right now and I can't remember what psychic power he had.

anyway, he can cause some good damage with his heavy flamer and a power fist for tougher opponent, power weapon for higher initiative.

he is expensive but he is not terrible.

You are not free whose liberty is won by the rigour of other, more righteous souls. Your are merely protected. Your freedom is parasitic, you suck the honourable man dry and offer nothing in return. You who have enjoyed freedom, who have done nothing to earn it, your time has come. This time you will stand alone and fight for yourselves. Now you will pay for your freedom in the currency of honest toil and human blood.  
   
Made in us
Tzeentch Veteran Marine with Psychic Potential





Sadly, no. Why? In addition to being 5 points more than Kharn with no Furious Charge, 2 less attacks, and vulnerability to psykers, his weapons are cute for versatility but you'll be using his fist 90% of the time, so he might as well just have had a gun instead. Warptime is unique, but with st8 how many rerolls do you need?

I've fiddled with him a few times and he definitely gets my vote for worst CSM character (not an easy competition in a dex full of overpriced/underpowered SCs).

Incidentally: Was he this bad in 2nd Edition? He was in the CSM codex back then correct?

This message was edited 2 times. Last update was at 2010/12/08 22:30:54


"Forget it, Jake. It's Chinatown." - Lawrence Walsh, Chinatown

"Yeah, f*ck you too!" - R.J. MacReady, The Thing 
   
Made in au
Member of a Lodge? I Can't Say



Australia

From what I understand, Huron in second edition allowed the player to purchase stuff from the loyalist book at a slight point increase. Huron’s current ruleset is definitely a case of a ruleset lacking creativity.

H.B.M.C. wrote: Goood! Goooood!

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Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

he has warptime, granted from his pet. For his points he's fine

My friend runs him with Plaguemarines ... so kharn doesnt kill any 23 pt models

For 170 pts what do you expect? I feel Huron is just a little better than Avg, however he's no powerhouse.

   
Made in us
Tzeentch Veteran Marine with Psychic Potential





Is it that hard to just disembark from the rhino, then seperate Kharn from the squad? Bingo, no more dead plagues. More importantly, why are you even putting Kharn with Plagues in the first place? Bit of a role conflict there :/

"Forget it, Jake. It's Chinatown." - Lawrence Walsh, Chinatown

"Yeah, f*ck you too!" - R.J. MacReady, The Thing 
   
Made in ca
Decrepit Dakkanaut





Huron has more advantages than people think. They just tend to use him badly.

For example, he combines a Heavy Flamer with Warptime. In terms of smearing large mobs of Guardsmen that can give him the edge. He has a 35/36 chance of wounding any Guardsman under the template, no saves allowed. Against Space Marines he'll have a 32/36 chance of wounding, and 21/36 chance of unsaved wounds per hit.

He can use Warptime during his opponent's turn, and he can use Warptime with a Power Weapon as well as a Power Fist.

Warptime also brings his effectiveness in tearing up vehicles from hitting on 1/6 to hitting on 11/36 or nearer to 2/6.
   
Made in us
Tzeentch Veteran Marine with Psychic Potential





True, but realistically how often are you going to be able to get Warptime off against a competent SM player? Also, do you really need Warptime against Guardsmen? Cmon
My point is that he's not a bad character per se, its just that there are just more efficient options for a killy HQ in the CSM dex; HQs are one of that book's strong points IMO.

This message was edited 1 time. Last update was at 2010/12/09 03:13:19


"Forget it, Jake. It's Chinatown." - Lawrence Walsh, Chinatown

"Yeah, f*ck you too!" - R.J. MacReady, The Thing 
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

yes HQ's are their strongpoint however if you dont take Kharn or a DP they get silly expensive fairly fast.


   
Made in us
Tzeentch Veteran Marine with Psychic Potential





Which is the precise reason why people take Kharn and DPs... lol.

"Forget it, Jake. It's Chinatown." - Lawrence Walsh, Chinatown

"Yeah, f*ck you too!" - R.J. MacReady, The Thing 
   
 
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