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![[Post New]](/s/i/i.gif) 2010/12/08 22:21:02
Subject: Thoughts on huron?
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Beast of Nurgle
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Is he worth taking? and why or why not?
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![[Post New]](/s/i/i.gif) 2010/12/08 22:23:48
Subject: Thoughts on huron?
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Regular Dakkanaut
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I'll assume you're talking about Huron the Blackheart from Codex Chaos Space Marines.
No, he's just flat out bad. 170 points for 3 power fists attacks and a heavy flamer just isn't good enough. And his save isn't any good.
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![[Post New]](/s/i/i.gif) 2010/12/08 22:29:57
Subject: Re:Thoughts on huron?
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Long-Range Land Speeder Pilot
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I don't think he is THAT bad. if you play him because you like him you can make him work. but if you're looking for the best HQ guy you can get go for Kharn hes better for his cost.
He also has a power weapon and a power fist so you can choose what to strike with.
My girlfriend has my chaos codex right now and I can't remember what psychic power he had.
anyway, he can cause some good damage with his heavy flamer and a power fist for tougher opponent, power weapon for higher initiative.
he is expensive but he is not terrible.
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You are not free whose liberty is won by the rigour of other, more righteous souls. Your are merely protected. Your freedom is parasitic, you suck the honourable man dry and offer nothing in return. You who have enjoyed freedom, who have done nothing to earn it, your time has come. This time you will stand alone and fight for yourselves. Now you will pay for your freedom in the currency of honest toil and human blood. |
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![[Post New]](/s/i/i.gif) 2010/12/08 22:29:58
Subject: Thoughts on huron?
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Tzeentch Veteran Marine with Psychic Potential
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Sadly, no. Why? In addition to being 5 points more than Kharn with no Furious Charge, 2 less attacks, and vulnerability to psykers, his weapons are cute for versatility but you'll be using his fist 90% of the time, so he might as well just have had a gun instead. Warptime is unique, but with st8 how many rerolls do you need?
I've fiddled with him a few times and he definitely gets my vote for worst CSM character (not an easy competition in a dex full of overpriced/underpowered SCs).
Incidentally: Was he this bad in 2nd Edition? He was in the CSM codex back then correct?
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This message was edited 2 times. Last update was at 2010/12/08 22:30:54
"Forget it, Jake. It's Chinatown." - Lawrence Walsh, Chinatown
"Yeah, f*ck you too!" - R.J. MacReady, The Thing |
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![[Post New]](/s/i/i.gif) 2010/12/09 01:30:53
Subject: Thoughts on huron?
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Member of a Lodge? I Can't Say
Australia
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From what I understand, Huron in second edition allowed the player to purchase stuff from the loyalist book at a slight point increase. Huron’s current ruleset is definitely a case of a ruleset lacking creativity.
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H.B.M.C. wrote: Goood! Goooood!
Your hate has made you powerful. Now take your Privateer Press tape measure and strike me down with all your hatred and your journey to the dark side will be complete!!!
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![[Post New]](/s/i/i.gif) 2010/12/09 01:34:10
Subject: Thoughts on huron?
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Nasty Nob on Warbike with Klaw
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he has warptime, granted from his pet. For his points he's fine
My friend runs him with Plaguemarines ... so kharn doesnt kill any 23 pt models
For 170 pts what do you expect? I feel Huron is just a little better than Avg, however he's no powerhouse.
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![[Post New]](/s/i/i.gif) 2010/12/09 01:38:16
Subject: Thoughts on huron?
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Tzeentch Veteran Marine with Psychic Potential
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Is it that hard to just disembark from the rhino, then seperate Kharn from the squad? Bingo, no more dead plagues. More importantly, why are you even putting Kharn with Plagues in the first place? Bit of a role conflict there :/
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"Forget it, Jake. It's Chinatown." - Lawrence Walsh, Chinatown
"Yeah, f*ck you too!" - R.J. MacReady, The Thing |
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![[Post New]](/s/i/i.gif) 2010/12/09 02:44:30
Subject: Thoughts on huron?
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Decrepit Dakkanaut
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Huron has more advantages than people think. They just tend to use him badly.
For example, he combines a Heavy Flamer with Warptime. In terms of smearing large mobs of Guardsmen that can give him the edge. He has a 35/36 chance of wounding any Guardsman under the template, no saves allowed. Against Space Marines he'll have a 32/36 chance of wounding, and 21/36 chance of unsaved wounds per hit.
He can use Warptime during his opponent's turn, and he can use Warptime with a Power Weapon as well as a Power Fist.
Warptime also brings his effectiveness in tearing up vehicles from hitting on 1/6 to hitting on 11/36 or nearer to 2/6.
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![[Post New]](/s/i/i.gif) 2010/12/09 03:11:16
Subject: Thoughts on huron?
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Tzeentch Veteran Marine with Psychic Potential
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True, but realistically how often are you going to be able to get Warptime off against a competent SM player? Also, do you really need Warptime against Guardsmen? Cmon
My point is that he's not a bad character per se, its just that there are just more efficient options for a killy HQ in the CSM dex; HQs are one of that book's strong points IMO.
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This message was edited 1 time. Last update was at 2010/12/09 03:13:19
"Forget it, Jake. It's Chinatown." - Lawrence Walsh, Chinatown
"Yeah, f*ck you too!" - R.J. MacReady, The Thing |
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![[Post New]](/s/i/i.gif) 2010/12/09 04:04:29
Subject: Thoughts on huron?
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Nasty Nob on Warbike with Klaw
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yes HQ's are their strongpoint however if you dont take Kharn or a DP they get silly expensive fairly fast.
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![[Post New]](/s/i/i.gif) 2010/12/09 04:07:55
Subject: Thoughts on huron?
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Tzeentch Veteran Marine with Psychic Potential
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Which is the precise reason why people take Kharn and DPs... lol.
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"Forget it, Jake. It's Chinatown." - Lawrence Walsh, Chinatown
"Yeah, f*ck you too!" - R.J. MacReady, The Thing |
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