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Made in ca
Rampaging Carnifex





Toronto, Ontario

The Farseer - 175
-Runes of Warding
-Runes of Witnessing
-Spirit Stones
-Doom, Fortune, Guide

Dire Avengers (9) - 255
-Exarch Upgrade with Bladestorm
-Wave Serpent with Twin-Linked Missile Launchers

Dire Avengers (9) - 255
-Exarch Upgrade with Bladestorm
-Wave Serpent with Twin-Linked Missile Launchers

Fire Dragons (5) - 197
-Exarch Upgrade with Crack Shot
-Wave Serpent with Twin-Linked Shuriken Cannons

Fire Dragons (5) - 197
-Exarch Upgrade with Crack Shot
-Wave Serpent with Twin-Linked Shuriken Cannons

Fire Prism - 115

Fire Prism - 115

War Walker Squadron - 180
-6 Scatter Lasers
   
Made in us
Longtime Dakkanaut






Dallas Texas

thats standard.

5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in us
Revving Ravenwing Biker




If you can find 35 points to turn the Farseer into Eldrad, I think its worth it. If not, its pretty good where it is now.



 
   
Made in us
Sinewy Scourge






The Farseer - 175
-Runes of Warding
-Runes of Witnessing
-Spirit Stones
-Doom, Fortune, Guide


With this much gear, why not just find the points for Eldrad?

Dire Avengers (9) - 255
-Exarch Upgrade with Bladestorm
-Wave Serpent with Twin-Linked Missile Launchers

Dire Avengers (9) - 255
-Exarch Upgrade with Bladestorm
-Wave Serpent with Twin-Linked Missile Launchers


I don't like kitted out Dire Avengers. They are not all that great unless you are playing a certain type of army. They are just so expensive when you add in the Waveserpent. I'd actually advocate two min sized squads. Put Eldrad with one and lurk near the war walkers. More on that later. I'd also say that stones are a good buy. You lose mobility, you die.

Fire Dragons (5) - 197
-Exarch Upgrade with Crack Shot
-Wave Serpent with Twin-Linked Shuriken Cannons

Fire Dragons (5) - 197
-Exarch Upgrade with Crack Shot
-Wave Serpent with Twin-Linked Shuriken Cannons


Exarch...not worth it. Strip down to 6 normal fire dragons. They will die doing their job, no need to spend that much on them. I'd advocate missile launcher and stones on WS.

Fire Prism - 115

Fire Prism - 115


Stones and holo fields please. You absolutely need the holo field with the Fire Prism IMO.

War Walker Squadron - 180
-6 Scatter Lasers


This is a good loadout. These are very fragile though. They also need the Farseer to Guide them or else they don't do enough.

I'd cut it to

Eldrad
2x 5-6 man DA in WS with EML and Spirit Stones
2x 6 man Fire Dragons in WS with EML and Spirit Stones
2x Fire Prisms with holo fields and spirit stones
3 warwalkers with scatter lasers

2nd Place 2015 ATC--Team 48
6th Place 2014 ATC--team Ziggy Wardust and the Hammers from Mars
3rd Place 2013 ATC--team Quality Control
7-1 at 2013 Nova Open (winner of bracket 4)
 
   
Made in dk
Angry Chaos Agitator




I agree with most of what JGrand suggested.

His list suggestion is good too... but over the points. Even with:

Eldrad
2x 5 man DA in WS with EML and Spirit Stones
2x 5 man Fire Dragons in WS with EML and Spirit Stones
2x Fire Prisms with holo fields and spirit stones
3 warwalkers with scatter lasers

It comes down to 1510 pts. So if you would wanna run with that list, i suggest changing the two dragon serpents down to scatter lasers, thus saving the 10 pts.
   
Made in ca
Rampaging Carnifex





Toronto, Ontario

I'm a beginner to Eldar so if anything I'm about to say is wrong or stupid PLEASE feel free to correct me.

I appreaciate the suggestions guys. I just have a few questions. You reccommend taking Eldrad but he's a full 35 points more than the Farseer and doesn't seem to be THAT much better than my current HQ choice.

Spirit stones and holo fields sound great, but that's a LOT of points to find room for. Also, wouldn't toning down the Dire Avengers that much leave me with only 10 scoring models total? That seems REALLY low. Is that normal for Eldar at this points level?
   
Made in nz
Longtime Dakkanaut



New Zealand

The problem with your Farseer is that he is a bit bloated, he has 3 powers when you can only cast 2 per turn and has Runes of Witnessing which are pretty much pointless (as you will be hiding in transports so the only thing which can effect you is other Eldar and your list won't fall over if you fail a power anyway). If you want to put that many points into a Farseer then you might as well take Eldrad, however you would be better off simply dropping Witnesing and Fortune to keep him cheaper.

I would be a little bit concerned only running 2 scoring units at 1500pts, but its going to be almost impossible to find enough points unless you completely reworked the list (dropping War Walkers, trimming down Avengers etc). Eldar do tend to be low on scoring units for any points level, mostly because they have expensive and ineffective troops and loading up on them leaves you with very little firepower. For 1500 I would say 3 is the norm though, 1 per 500pts is a the rough guide but normally this would be at least partially made up of 5 man DAVU units.

Fire Dragons don't need an Exarch at all. They do however really need Spirit Stones on their Serpents to stop them from getting stuck in close.

Don't take Holos on the Prisms at this points level, keep them cheap and stay well back to avoid as much return fire as you can. They certainly don't need Spirit Stones, you have no reason to be within 24" of the enemy so being stunned for a turn isn't going to be the end of the world. Even at 2000pts I normally keep them naked, keeps them cheap and effective.

I would be careful running War Walkers in this kind of list. Their main problem is that they are slow and can't keep up with the rest of the list. I ran them for a while, but found that against aggressive armies they were forcing me into situation I didn't want to be in. They are too expensive/valuable to sacrifice but not fast enough to keep themselves out of reach. They also tend to need a Farseer nearby Guiding them (usually hiding in a transport), which really tethers the rest of your army to 1 relatively static unit.
I know its a reduction in firepower, but I would suggest you try running Vypers instead, with 3 FA slots free you could run them all separately (which makes them a real pain to take out). Their speed allows them to keep themselves out of trouble + they give you plenty of interesting options for movement blocking and moving cover (for your tanks).

This message was edited 1 time. Last update was at 2010/12/09 22:50:17


 
   
Made in gb
Sneaky Striking Scorpion





South Africa

The list is good, I am probably going to echo some of the other statements.

First off, the warwalkers can infiltrate so they can keep up it's not a problem. And they are good.

Don't run a max Farseer or eldrad. Doom, Guide, SS, RoWard is enough.

If you aren't going to run maximum size Dire Avenger squads you will be better served by a storm guardian squad with two flamers and warlock with destructor. It deals as much damage as a Dire Avengers unit with bladestorm. And it's cheaper.

You don't need an exarch or any upgrades for you fire dragons, 5 of them in a serpent are enough.

Here is a copy of my 1500 pt list, and it works amazingly:

Doom-seer, RoWard

FD x 5, WS, ShuriCannon, SS
FD x 5, WS, ShuriCannon, SS

DA x 10, Exarch, DualCats,Bladestorm, WS, EML
DA x 10, Exarch, DualCats,Bladestorm, WS, EML
SG x 10, 2 Flamers, Lock, Desctuctor, WS, EML

Fire Prism
Fire Prism

You list is close to the same, i just think that you are put a few too many upgrades on some of your guys.




War is my master; Death my mistress - Maugan Ra 
   
Made in us
Fixture of Dakka





Chicago

Most of my thoughts have already been stated, but I'll throw in my agreements anyway!

Farseer is great. Either drop Fortune or upgrade him to Eldrad. I suggest Fortune since you don't have that highly-costed unit worth protecting. Guide works amazingly well with the War Walkers and by casting Doom then Bladestorm on a target is amazingly destructive.

Dire Avengers work well in squads of 10, and make sure the Exarch gets the dual-catapult upgrade. Some people like running them in minimum squads, but I've found their firepower to be well worth it.

Fire Dragons don't need an Exarch. You could also drop them down to a single squad if you need the points.

Fire Prisms work best without any upgrades, IMO. But, test them out for yourself and find what you like best on them.

War Walkers are awesome. Keep the Farseer nearby to keep guide on them.

6000pts

DS:80S++G++M-B-I+Pw40k98-D++A++/areWD-R+T(D)DM+

What do Humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.

Join the fight against the zombie horde! 
   
Made in us
Esteemed Veteran Space Marine





creeping-deth87 wrote:The Farseer - 175
-Runes of Warding
-Runes of Witnessing
-Spirit Stones
-Doom, Fortune, Guide

Dire Avengers (9) - 255
-Exarch Upgrade with Bladestorm
-Wave Serpent with Twin-Linked Missile Launchers

Dire Avengers (9) - 255
-Exarch Upgrade with Bladestorm
-Wave Serpent with Twin-Linked Missile Launchers

Fire Dragons (5) - 197
-Exarch Upgrade with Crack Shot
-Wave Serpent with Twin-Linked Shuriken Cannons

Fire Dragons (5) - 197
-Exarch Upgrade with Crack Shot
-Wave Serpent with Twin-Linked Shuriken Cannons

Fire Prism - 115

Fire Prism - 115

War Walker Squadron - 180
-6 Scatter Lasers


Warwalkers cannot infiltrate, scout is different.

Warwalkers have 36" and after you get used to them, you will know if it's better to outflank or just keep them behind a side-ways fire prism.

Drop the dragon exarches, and make the squads of 5. Give the serpents spirit stones. Boot fortune out, if anything starts attacking the DA, they're probably going to get assaulted/wiped out either way.

Give the avenger serpents bright lances in lieu of missle launchers. That, or more spirit stones, shuricannons with how many are leftover.

I run 5 man dire avenger squads with only 2 scoring units at 1,500 with amazing success. They wouldn't really work in a list like this though, not many high priority targets so after the dragons are gone, he'll be gunning for those troops.

Bladestorming avengers are much more fun anyhoo.

You do not want EMLs on the dragon serpents, they're going to get dangerously close.
   
Made in gb
Regular Dakkanaut





Glasgow, Scotland

I haven't been playing Eldar as long as some of the chaps on here but I've been running Eldrad for the Divination unit repositioning. I've found this useful to throw doubt into my opponents deployment if i get to go first. His extra psychic powers (eldritch, mind war etc.) are very situational but the extra casting is where its at for me.

I have also been using star engines to move WS during shooting to protect units or vehicles that have just fired.Takes some thought but if I get it right there's plenty of cover saves from fast moved vehicles providing cover save for units. I've also found that tank shock is my friend in objective games.

I now like running EML's on my DA WS's as they can potentially pin troublesome units (Tau pathfinders for example). I now always run spirit stones and holo-fields on the Prisms. Sometimes they survive all game sometimes not due to luck but its worth it when they work out.

I only run 5 Fire dragons. Thats all you need as you can assault with melta bombs if you cant shoot the LR/ hefty vehicle up.

Stick the Seer in with a DA unit and drop the exarchs. Bladestorms a bit iffy in that I've been caught out a lot having no shooty from a unit after using it. Eldrad can always guide his unit as well as doom what they're firing at. Oh, and fortune his unit! I ended up doing this when their WS got taken out and was impressed with the effectiveness. Torrent of fire and all that.

Like I've said, Im no expert but thats what I've found so far as a newbie to Eldar. I found stripping the unit to bare bones and adding stuff i really needed for the next game much easier than loading units out and taking away extras game by game experimenting ( if that makes sense! ).

This message was edited 1 time. Last update was at 2010/12/10 21:44:34


   
Made in ca
Rampaging Carnifex





Toronto, Ontario

Thanks a lot for the responses guys. There's definitely some conflicting advice in here so I'm gonna have to try some stuff out and see what works best for me. Again, thank you for the insights everyone this forum is incredibly helpful!
   
 
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