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![[Post New]](/s/i/i.gif) 2010/12/10 04:34:51
Subject: Fire Points
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Jinking Ravenwing Land Speeder Pilot
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Quick question.
I'm toying with a new list in army builder and it states that Rhinos have 1 fire point. The Dark Angels codex states they have 2 (p. 32). Has there been an errata released that downgraded them?
Also, toying with the idea of running a sisters squad with them, do Sister's Rhinos have 1 or 2 fire points?
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![[Post New]](/s/i/i.gif) 2010/12/10 04:36:05
Subject: Fire Points
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Nasty Nob on Warbike with Klaw
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As far as I knew/know Rhino's have 2 FP
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![[Post New]](/s/i/i.gif) 2010/12/10 06:00:03
Subject: Fire Points
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Stormin' Stompa
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It does have a single firepoint, only two models can fire from it.
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"He died because he had no honor. He had no honor and the Emperor was watching."
18.000 3.500 8.200 3.300 2.400 3.100 5.500 2.500 3.200 3.000
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![[Post New]](/s/i/i.gif) 2010/12/10 06:06:19
Subject: Fire Points
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Jinking Ravenwing Land Speeder Pilot
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2 guns per firepoint? Didn't know that. Haven't ever used Rhino's before. Thanks
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This message was edited 1 time. Last update was at 2010/12/10 06:06:46
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![[Post New]](/s/i/i.gif) 2010/12/11 15:32:55
Subject: Fire Points
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Nasty Nob on Warbike with Klaw
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It's 1 gun per fire point. Example IG codex Chimera 5 Firing points, 5 models may shoot from inside the chimera.
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![[Post New]](/s/i/i.gif) 2010/12/10 06:40:59
Subject: Fire Points
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Longtime Dakkanaut
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Luco wrote:2 guns per firepoint? Didn't know that. Haven't ever used Rhino's before. Thanks 
Pg: 66 BRB
Second paragraph of the "Fire Ports" section on the left hand side of the page.
1 weapon per fire port. (Unless you have some kind of special rules in whatever codex you decide to use)
Luco wrote:Quick question.
I'm toying with a new list in army builder and it states that Rhinos have 1 fire point. The Dark Angels codex states they have 2 (p. 32). Has there been an errata released that downgraded them?
Also, toying with the idea of running a sisters squad with them, do Sister's Rhinos have 1 or 2 fire points?
I recommend reading the supporting codex's and the online FAQ. Most of the time they will answer simple questions like this very quickly with little effort.
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This message was edited 3 times. Last update was at 2010/12/10 07:27:41
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![[Post New]](/s/i/i.gif) 2010/12/10 07:20:35
Subject: Fire Points
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Stormin' Stompa
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To all the "1 gun per Fire Point" references.
That is indeed true.
It is also true that the rules for Rhinos (I used Codex BA since that was the one at hand) specifies that the Fire Point (top hatch) in the BA Rhino allows two models to shoot out.
Also remember that ArmyBuilder, while an awesome and great program, does not attempt to replace the rulebook and codexes.
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This message was edited 1 time. Last update was at 2010/12/10 07:22:12
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"He died because he had no honor. He had no honor and the Emperor was watching."
18.000 3.500 8.200 3.300 2.400 3.100 5.500 2.500 3.200 3.000
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![[Post New]](/s/i/i.gif) 2010/12/10 07:21:08
Subject: Fire Points
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Decrepit Dakkanaut
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Actually it is a special Rhino rule that their 1 fire point allows 2 models to fire from it....
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![[Post New]](/s/i/i.gif) 2010/12/10 07:49:28
Subject: Fire Points
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Jinking Ravenwing Land Speeder Pilot
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So 1 weapon per fire port but rhino rule says 2. k got it
jp400 wrote:
I recommend reading the supporting codex's and the online FAQ. Most of the time they will answer simple questions like this very quickly with little effort. 
i didn't see anything in the faq for DA that I found, but thanks
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![[Post New]](/s/i/i.gif) 2010/12/10 09:04:53
Subject: Fire Points
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Lord of the Fleet
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This is why Army Builder is not a substitute for a codex.
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![[Post New]](/s/i/i.gif) 24200/12/11 12:16:42
Subject: Fire Points
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Jinking Ravenwing Land Speeder Pilot
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Never stated it was.
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![[Post New]](/s/i/i.gif) 2010/12/10 20:24:22
Subject: Fire Points
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[MOD]
Making Stuff
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Steelmage99 wrote:To all the "1 gun per Fire Point" references.
That is indeed true.
No, sorry, it's not.
The Fire Point rules (that jdjamesdean@mail.com referenced just now) actually state one or more models per fire point.
1 is generally the default, but if the vehicle entry says otherwise, it's otherwise. In this case, the rhino entry says that 2 models can fire from the hatch. So army builder is correct, but as is often the case (and is one of the legal requirements for Army Builder to exist in the first place, IIRC) you just need the codex to correctly interpret what Army Builder tells you.
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![[Post New]](/s/i/i.gif) 2010/12/10 20:43:47
Subject: Re:Fire Points
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Sinewy Scourge
Long Island, New York, USA
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From page 76 Codex Space Marines it says two models can fire from the Rhino's top hatch and according to according to page 66 BRB that would be its fire point for measuring range (the top hatch that is).
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I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
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![[Post New]](/s/i/i.gif) 2010/12/10 21:50:22
Subject: Re:Fire Points
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Painlord Titan Princeps of Slaanesh
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Which hatch is the top hatch? I have a rhino (older model) that has 2 circular hatches in the front and the square door hatch in the rear. Either could accomodate 2 models firing from them.
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![[Post New]](/s/i/i.gif) 2010/12/10 21:59:13
Subject: Re:Fire Points
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[MOD]
Making Stuff
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Leo_the_Rat wrote:Which hatch is the top hatch? I have a rhino (older model) that has 2 circular hatches in the front and the square door hatch in the rear. Either could accomodate 2 models firing from them.
The fact that it uses 'top hatch' (singular) gives us a hint, even if they don't spell it out specifically.
The older rhino model had a couple of plugs that mounted the bolters, rather than front hatches. The newer rhino has a plug for the searchlight or HK missile, and a cupola. Either way, these are not the rhino's top hatch... they're just cosmetic. The top hatch is the big rectangular one.
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![[Post New]](/s/i/i.gif) 2010/12/10 22:01:55
Subject: Re:Fire Points
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Lord of the Fleet
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Leo_the_Rat wrote:Which hatch is the top hatch? I have a rhino (older model) that has 2 circular hatches in the front and the square door hatch in the rear. Either could accomodate 2 models firing from them.
The hatch which accesses the passenger compartment?
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![[Post New]](/s/i/i.gif) 2010/12/10 22:05:57
Subject: Fire Points
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Napoleonics Obsesser
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So wait....If I want to fire two lascannons from my devastator unit from a rhino...I can do it? What?
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If only ZUN!bar were here... |
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![[Post New]](/s/i/i.gif) 2010/12/10 22:11:38
Subject: Fire Points
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Nasty Nob on Warbike with Klaw
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of course you can
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![[Post New]](/s/i/i.gif) 2010/12/10 22:12:12
Subject: Fire Points
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Mekboy Hammerin' Somethin'
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Samus_aran115 wrote:So wait....If I want to fire two lascannons from my devastator unit from a rhino...I can do it? What?
I'm assuming that if the rhino has moved its (12"?), that they cannot be fired, however, i'm not sure if it moves only 6"... Could be interesting... Since the rhino has two fire-points, i'm assuming if you have two models inside with lascannons, then yes if this is true...
Then again, Heavy 1 may mean that it cannot be fired if the vehicle has moved at all...
Unless that was sarcasm... In which case... *Grips suicide revolver*
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This message was edited 1 time. Last update was at 2010/12/10 22:12:50
Thunderfrog wrote:
+1 Str for like 5 points? To autocannons or assault cannons? Hell yea. Then the Reinforced Aegis upgrade for free AND the ability to ignore stunned shaken.. pretty much for free..
Other Dreadnaughts should just go somewhere and be a toaster.
Mattieu~~~~ It's not that eldar are bad, it's that they require a lot of intergration between units. Also, that doesnt prove anything other than GW has a huge hard-on for marines, and, given the option between making a xeno the best psykers or making a marine the best psyker, they will 9 times out of 10 choose the marine.
Automatically Appended Next Post:
Tzeentchling9 wrote:Mephy can't be swept. He is still a marine so he has the, "And They Shall Never Get Removed From The Table After Losing Combat Like Everyone Else Because They Are The Poster Boys" special rule.
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![[Post New]](/s/i/i.gif) 2010/12/10 22:12:16
Subject: Fire Points
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Fixture of Dakka
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Samus_aran115 wrote:So wait....If I want to fire two lascannons from my devastator unit from a rhino...I can do it? What?
Correct.
But, the squad counts as moving if the transport moved at all. So, you can only fire heavy weapons (unless you're relentless) if the transport didn't move.
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![[Post New]](/s/i/i.gif) 2010/12/10 22:14:51
Subject: Fire Points
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Lord of the Fleet
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Samus_aran115 wrote:So wait....If I want to fire two lascannons from my devastator unit from a rhino...I can do it? What?
Have you only just noticed that?
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This message was edited 1 time. Last update was at 2010/12/10 22:15:36
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![[Post New]](/s/i/i.gif) 2010/12/10 22:16:40
Subject: Fire Points
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Sinewy Scourge
Long Island, New York, USA
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Samus_aran115 wrote:So wait....If I want to fire two lascannons from my devastator unit from a rhino...I can do it? What?
If you want to fire the lascannons, you can, providing the rhino didn't move.
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I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
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![[Post New]](/s/i/i.gif) 2010/12/11 18:06:49
Subject: Fire Points
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[DCM]
Tilter at Windmills
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And providing that the Rhino's not Shaken or Stunned. that's the other weakness of trying to use a Rhino as a bunker for Devastators. It's much easier to prevent them from shooting.
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