Switch Theme:

2k RTT, tighten it up SW  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Fixture of Dakka





Los Angeles

I lack Thunder Wolf models, so they're not an option. For an RTT, fairly competitive.

Rune Priest - chooser, MBs, Joww, LLightning
Wolf priest - Tail, MBs

Scouts - x10, PW, mg & MBs (how many MBs? Half? is all overkill? There was lotsa BA Pred spam last time)

Blood Claws - x11 ride in LRR w/ WolfPriest

Grey Hunters x10 PFist, mg, mg
MotWolfen, WolfStandard
rhino, EA & blades

Grey Hunters x8 PFist, mg
MotWolfen, WolfStandard
rhino, EA & blades

Grey Hunters x8 Pfist, flamer
MotWolfen, WolfStandard
rhino, EA & blades

Fast Attack
Speeder Squadron (pair) MM/ HF
Speeder Squadron (pair) MM/ HF

Long Fangs - 6 boys, w/ 5MLs

LR Redeemer, Ea, MM

I have 40 or so left to spend.
MeltaCombis?

Further Options:
LRC
2nd Long Fang crew
Dreads (meh)
Skyclaws

This message was edited 1 time. Last update was at 2010/12/10 06:02:39


"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in gb
Deadly Dire Avenger




Cambridge, England

Dont take the Speeders as a squadron as they have to behave under squadron rules then.

This means that any immobilised result against them is trumped up to a destroyed result. Not good!

...And you shall know us by the trail of dead. 
   
Made in us
Regular Dakkanaut




Cedar Rapids, IA

Id say split the Scouts into 2 5 man teams. Drop one speeder and split one group so that all 3 speeders have their own FA slot. Drop the blades on the rhinos, just plan ahead where you are going to drive them. Even if you roll a 1 they're probabaly where they need to be. From there you can add either 2nd Long fang squad, I usually run 2 squads of 4xML. You could bring the 2 8 man squads up to 9 and add a 2nd RP. Im also not a fan of paying 25 points for a single PF attack. If I cant get the PF on a Wolf Guard I usually dont want it. If your dead set on the PF then get a WGBL and give him a fist, its 3(4) pf attacks for 95 points but you get 2 extra wounds. My last suggestion is that you could drop the stuff above and add in 2 Las/Plas or TLLC Razorbacks for your long fang squads. Run them w/o the fangs but up with the rhinos and LRR to increase your armor saturation. Just thought about it, but if you had the points you could also put lone wolfs with PFs in the razorbacks....they cant start on the table in the razorback but you could get them in first turn and zoom ahead.

This message was edited 1 time. Last update was at 2010/12/10 14:12:47


Grey Knights -2500
D'haran First File - 2500
D'haran Great Company - 1500

reds8n wrote:
GW's "marketing strategies" ( use of term may not conform to accepted definition) or WTFedness thereof is pretty much a given now.



 
   
Made in br
Longtime Dakkanaut




Brazil

Just an observation: you could not take MB for "falf the squad". The entrie says: the entire squad takes meltabombs, 5 points per model...

Nice army, personally i dont like wulfen... but thats up to you...

If my post show some BAD spelling issues, please forgive-me, english is not my natural language, and i never received formal education on it...
My take on Demiurgs (enjoy the reading):
http://www.dakkadakka.com/dakkaforum/posts/list/537654.page
Please, if you think im wrong, correct me (i will try to take it constructively). 
   
Made in us
Revving Ravenwing Biker




I second splitting up the scouts, splitting up the speeders (and dropping one), dropping PF's and blades and putting in another Rune Priest and (if possible) finding points for a second Long Fangs pack. 2x 4 ML LF packs would be great to have.

I really like the list though, just need a bit of tweaking and I can see it being very competitive.



 
   
Made in us
Fixture of Dakka





Los Angeles

Zonder wrote:Id say split the Scouts into 2 5 man teams.
If I add a Wolf Guard, he can Outflank with them, right? Even so, the 6 man squad might get easily eaten ... or is that their generally accepted fate?

Zonder wrote: Drop one speeder and split one group so that all 3 speeders have their own FA slot.
@fluffywyvern: I'm aware of the Squadron rules; been running pairs for some time now. Zonder, yeah, perhaps I'll just have 3 singles.

Zonder wrote: Drop the blades on the rhinos, just plan ahead where you are going to drive them. Even if you roll a 1 they're probabaly where they need to be. From there you can add either 2nd Long fang squad, I usually run 2 squads of 4xML.
If the tables are like the last time, I should be able to drop 'blades.

Zonder wrote:You could bring the 2 8 man squads up to 9 and add a 2nd RP. Im also not a fan of paying 25 points for a single PF attack. If I cant get the PF on a Wolf Guard I usually dont want it. If your dead set on the PF then get a WGBL and give him a fist, its 3(4) pf attacks for 95 points but you get 2 extra wounds.
Now *this* is the kind of advice I'm looking for, and the load-out I would have missed. Yeah, the Pfist is going to get reassigned to either a WG or a WGBL.

Zonder wrote: My last suggestion is that you could drop the stuff above and add in 2 Las/Plas or TLLC Razorbacks for your long fang squads. Run them w/o the fangs but up with the rhinos and LRR to increase your armor saturation. Just thought about it, but if you had the points you could also put lone wolfs with PFs in the razorbacks....they cant start on the table in the razorback but you could get them in first turn and zoom ahead.
Hmm. That'd take some serious re-think on my tactics & playing as I'm used to transport use and Razors alter that.

@The Dwarf Wolf: Ah. Well, it shall be MBs for all.

I will repost a list shortly.


Automatically Appended Next Post:
I adjusted some points costs that I had wrong (MM/HF speeders, e.g.).

HQ
Rune Priest - Chooser, MBs
Wolf priest - Wolf Tail, MBs
RunePriest - MBs, TDA (have to, as I only own 1 power armored Libby)

Elite
Scouts x5, mg, MBs for all, PF, Wolf Guard Pack Leader, Pfist & Combi-melta
Scouts x5, mg, MBs for all, PF, Wolf Guard Pack Leader, Pfist & Combi-melta

Troop
Blood Claws x11

Grey Hunters x8
MotWolfen, WolfStandard, mg
rhino
Wolf Guard Pack Leader, Pfist

Grey Hunters x8
MotWolfen, WolfStandard, mg
rhino

Grey Hunters x8
MotWolfen, WolfStandard, mg
rhino

Heavy Support
Long Fangs x5 w/ 4 MLs
Long Fangs x5 w/ 4 MLs

LR Redeemer w/ EA & MM (BloodClaws & WolfPriest)

1999 points.Actually, it's 1969. An erroneous formula in the spreadsheet ate up some points, and now I find I've got another 30 odd to spend. Ideas?

I got down to one speeder with beefing up other units. And we all know a lone speeder is destined to become landscape; Now I have a 2nd RunePriest and MotW for the scouts. I have some concern for the GHs at only being 8 man crews ... I'll try to have 'em stick together ....

This message was edited 3 times. Last update was at 2010/12/11 05:30:53


"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in us
Regular Dakkanaut




If it were me this would be what it would look like given the general structure:

HQ:
Rune Priest: Chooser with some combination of LL/JoWW/TW based on local meta

Wolf Priest: Talisman and necklace

Elite:
X2 5 man wolf scout squads with MG, attach x2 Wolf guard

X3 Wolf Guard PF/Combi Melta

Troops:
X10 Blood Claws
goes in LRR with Wolf Priest, 3rd wolf guard

X9 Grey Hunters MG,MoTW,Standard, Rhino
Rune Priest here

X10 Grey Hunters x2MG,MoTW,Standard,Rhino
X10 Grey Hunter x2MG/Flamer based on meta, MoTW,Standard,Rhino

Heavy Support
X2 5xLong Fangs x4ML

LRR, EA,MM


List comes out to 1849 giving you 150 points to do one of a few options. Also if x2 flamers you get 5 extra points to play around with.

X2 Razorbacks with long fangs, with either TL Assault Cannons, or TL Plasma/Lascannon, they shouldn't change anything you do they just add extra targets for opponent and ability to shoot with lascannons/plasma, or rending assault cannons

or

X2 Land speeders MM/HF, 10 points into HQ's

or

Drop a Bloodclaw and create a WGBL(SS,(special weapon), give him the wolf priests necklace) put him with the Bloodclaws, add a PF to the Bloodclaws. Basically make a more mean squad that has x6 power fist attacks on the charge, two IC's with invulnerable saves. For the WGBL, you can do wolf claws for reroll shenanigans against preferred enemy reroll both to wound and to hit, or give him a power fist, giving you 10 PF attacks on the charge, only problem is you just wasted his initiative.

General Thoughts:
Do not bring the TDA Rune Priest, it has no where to go, and with the general theme of the LRR/Blood Claws, and Scout packs signaling bringing the fight to the enemy instead of staying back, there is no point on bringing a footslogging Rune Priest.

If you have the models I would go with the razorbacks or beef up the CC squad, Make it mean.

   
Made in us
Fixture of Dakka





Los Angeles

tiber55 wrote:Wolf Priest: Talisman and necklace
Heh, I still have 4e Preferred Enemy in my head, thinking this isn't necessary, but now that I double check; I'll find some points for the Necklace.
tiber55 wrote:Elite: X2 5 man wolf scout squads with MG, attach x2 Wolf guard
No MBs?
tiber55 wrote:X3 Wolf Guard PF/Combi Melta
X10 Blood Claws goes in LRR with Wolf Priest, 3rd wolf guard
X9 Grey Hunters MG,MoTW,Standard, Rhino Rune Priest here
X10 Grey Hunters x2MG,MoTW,Standard,Rhino
X10 Grey Hunter x2MG/Flamer based on meta, MoTW,Standard,Rhino
X2 5xLong Fangs x4ML
LRR, EA,MM
Nearly the list as is.

tiber55 wrote:X2 Razorbacks with long fangs, with either TL Assault Cannons, or TL Plasma/Lascannon, they shouldn't change anything you do they just add extra targets for opponent and ability to shoot with lascannons/plasma, or rending assault cannons
I only own the 3 rhinos.

tiber55 wrote:or X2 Land speeders MM/HF, 10 points into HQ's
Do-able.

tiber55 wrote:Drop a Bloodclaw and create a WGBL(SS,(special weapon), give him the wolf priests necklace) put him with the Bloodclaws, add a PF to the Bloodclaws. Basically make a more mean squad that has x6 power fist attacks on the charge, two IC's with invulnerable saves. For the WGBL, you can do wolf claws for reroll shenanigans against preferred enemy reroll both to wound and to hit,
Considered.

tiber55 wrote:General Thoughts:
Do not bring the TDA Rune Priest, it has no where to go, and with the general theme of the LRR/Blood Claws, and Scout packs signaling bringing the fight to the enemy instead of staying back, there is no point on bringing a footslogging Rune Priest.
I've dropped the BloodClaws down to 9, with the WP, leaves room in the LRR for the TDA RunePriest (10+2=12 LRR capacity). I'm bringing the second RP in on someone's advice via PersonalMessage.

I like the full 10 GHs you're suggesting. ATM, I just finished painting up the scouts and libby/RunePriest. Now I am going to flip some numbers around considering your advice.

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in us
Regular Dakkanaut




Just to follow up

MB's, 50 points, I just don't see dropping enough to give both squads MB at best take one and drop the PW in the Bloodclaw squad but there really isn't a lot of room to cut.

2nd Rune Priest, always a good idea. Lets Compare to WGBL
Pro's: 2+ armor save. Can cast storm caller(+5 cover save for LR and anything within 6 inches of the hull) or Tempest Wrath(Ruins deepstrike armies, frees other priest to have LL/JoWW)
(Runic weapon but see below)

Con's: 5+ invulnerable v.s. 3+ when in CC a lot of attacks assigned to IC will be ones that ignore armor, so may make a difference, I4 v.s. I5 swings same time v.s. marines etc, after eldar etc. can make a difference, and causes you to have one less blood claw. Runic Weapon is useless if you cast a power on the same turn, you will have to choose runic weapon use v.s. power. And finally causes the entire unit to not be able to sweeping advance.

Same: Same Wounds, if taking a SS same number of attacks on the charge, same str, toughness, point cost.

All in all I think the Rune Priest might be better, give him the wolf priest's necklace, TDA. spend 25 on the power fist or MBs for one squad of scouts add 5 points somewhere(1 dozer blade maybe? OR if TO allows it to work add a 2nd talisman to the squad therefore giving 3 rolls to negate any psychic power might. BTW might also want to verify runic weapon and WTT work together with TO before hand so as to not waste points). Allows you to have a cover save for the main portion of the army while still firing.
The only draw backs are weapon choice (runic weapon really is just a power weapon since he should use an ability every turn), initiative/save make ignore armor high initiative models very scary. Lastly no sweeping advance.



This message was edited 1 time. Last update was at 2010/12/11 12:01:19


 
   
Made in us
Fixture of Dakka





Los Angeles

Regarding TDA Rune Priest. The person PMing reminded me that RPs aren't librarians with psychic hoods. So, any cool power wepped power armor will do. :faceplam: So, that problem is solved. TDA out - Power Armored RP in and *keep* the Wolf Priest for the blood Claws.

Tourney is in a couple hours so, thanks tiber55 & Zonder the others. Possibly a summary later, tonight.




Automatically Appended Next Post:
Heh.

Game 1: Kan Wall. He went first so the Long Fangs were destroyed by loota & grotzookas. Rhinos were Stunned & Imbld. BloodClaws & LRR never really had much opportunity. They ate a 20 boyz crew. Psy powers did little. I used the Scouts poorly, going after the wrong targets (not his troops). I did deny him one secondary point.

Game 2:
Sallies with 10 TDA DeathStar+Libby & DropPod Dread. He goes first. My LRR tracks going thru terrain then gets bagged by the Dread. Then it hits the BCs and Wolf Priest whose MBs don't connect. His ThunderCannon was in reinforced Cover so it made saves and pounded me. Final salt in the wound, I can tie, if my rhino can go up a cliff to contest the objective. Nope. Tracked it.

I received sooooooo much advice recommending to dump EA and 'blades.

Well, . Never again. In both games, a good 4 total Stuns came up.

Game 3? Heh, when you have an odd number of guys and someone must take a 'buy' round and you're the guy with the least points after two rounds ....


(*Not* sarcastic) Thanks again for a lot of the advice, guys.

This message was edited 2 times. Last update was at 2010/12/12 01:13:24


"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
 
Forum Index » 40K Army Lists
Go to: