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![[Post New]](/s/i/i.gif) 2010/12/10 21:47:18
Subject: 2500 DoA BA-sorta casual
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Pyro Pilot of a Triach Stalker
New Jersey
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Librarian -Blood Lance -Unleash the Rage? (not sure on 2nd power) -Jump Pack 125 ______________________ Honour Guard -Jump Packs -Champion -Chapter Banner -Meltagun X 2 -Thunder Hammer w/Storm Shield 285 _____________________________ 2 X Sanguinary Priest w/ Jump Packs 150 ___________________________ Stormraven - TL-Assault Cannon -Hurricane Bolters - TL-Heavy Bolter 230 points of pure DAKKA!!! ______________________________ Death Company Dread -Blood Talons w/Meltagun and Heavy Flamer -Magna Grapple 150 __________________________ Death Company X 4 (5 with Lemartes) -Lemartes -1 of each: Powerfist, Infernus Pistol, Thunder Hammer, Power Weapon -Jump Packs 240 _______________________________ Assault Squad X 10 (three identical units) -Sarge w/Powerfist and Infernus Pistol -Meltagun -Flamer 245 (x3) ______________________________ Vanguard Veterans X 5 -Jump Packs -Sarge w/Glaive Encarmine -Pair of LC's -Storm Shield X 2 -Thunder Hammer 265 _______________________________________ Land Speeder Squadron X 3 (every speeder is identical) -Multi-Melta 180 and one Melta Bomb leftover-5 _______________________________________________________________________________________________________________________________________________ Ok firstly if the formatting is janky let me know and I'll make it easier to read. I think the role of each unit is pretty self explanatory, most of my lists are themed and far from compettitve but I was curious as to how casual this really was. None of my opponents are WAAC types for what it's worth. Anyway, every sqaud is designed to have at least one sort of melta-like weaponry and a heavy melee weapon (like a power fist or thundrhammer). Everything flies in, DoA's and assaults, though the honour guard is slightly more shooty. Sanguinary Priests join the assault squads and do their thing. The DC dread and DC sqaud use the Storm Raven, since they both have furious charge I want to make sure they use the assault vehicle rule to get the charge bonus. I was thinking of Furioso Dreads too and I wouldn't be opposed to switching the DC dread for one. In general most of the units I want to use are listed as well as most of the toys/gear I want to play with. My biggest concern is not so much what units to take but rather squad sizes and wargear. I also never have enough scoring units which seems to be a trend with my lists... Any feedback is welcomed! Updated!
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This message was edited 7 times. Last update was at 2010/12/13 03:06:17
"Order. Unity. Obedience. We taught the galaxy these things, and we shall do so again."
"They are not your worst nightmare; they are your every nightmare."
"Let the galaxy burn!"
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![[Post New]](/s/i/i.gif) 2010/12/10 22:45:56
Subject: 2500 DoA BA-sorta casual
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Perturbed Blood Angel Tactical Marine
Wilmington, NC, USA
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Couple things I think I think.
The speeders: With the typhoon ML'ers the MultiMelta's don't really work well. With one option you would want to hang back and plink away, with the other you would want to get in their face.
With the libby, I have found the epostilary upgrade to be best when used with powers you can use at the same phase. Like Prefered Enemy and Sang Sword. If you use Lance and say Shield of Sang you really don't need the upgrade. That said, you could take Lance/Sang sword and use the instat kill force weapon powers with the Sang Sword.
Personally I would reword the HG a bit. It's really expensive.
All this is my newbie opinion tho, and your mileage may vary.
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![[Post New]](/s/i/i.gif) 2010/12/10 22:48:55
Subject: 2500 DoA BA-sorta casual
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Pyro Pilot of a Triach Stalker
New Jersey
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The Epistolary is allowed to use 2 psychic powers per turn, does that mean I could use the same one twice? If he can it's the only reason I'd ever go epistolary
I can see why the speeders might have too much, what would be better though MM's or Typhoons?
I did get carried away with the HG I think I was thinking too much about the modeling possibilites with the banner and champion  Maybe some more melta would be better, might synergize with blood lance, throwing out lots of S8 AP1 stuff and such
Automatically Appended Next Post:
Oh and thanks for the feedback
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This message was edited 3 times. Last update was at 2010/12/10 22:50:30
"Order. Unity. Obedience. We taught the galaxy these things, and we shall do so again."
"They are not your worst nightmare; they are your every nightmare."
"Let the galaxy burn!"
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![[Post New]](/s/i/i.gif) 2010/12/10 22:53:52
Subject: 2500 DoA BA-sorta casual
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Perturbed Blood Angel Tactical Marine
Wilmington, NC, USA
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asimo77 wrote:The Epistolary is allowed to use 2 psychic powers per turn, does that mean I could use the same one twice?
I don't think that is how it works, like I said I am really just starting to get a grasp on DOA/ 40k and the list.
I can see why the speeders might have to much, what would be better though MM's or Typhoons?
MM's + HVY Flamers are duel threat and in your face, but they are in thick of it. Typhoons would be duel thread as well, not as much on each end, but are sniping from the edges.
I did get carried away with the HG I think I was thinking too much about the modeling possibilites with the banner and champion. Maybe some more melta would be better, might synergize with blood lance, throwing out lots of S8 AP1 stuf
Can't go wrong with a 4 melta HG.
Automatically Appended Next Post:
Oh and thanks for the feedback
Thanks for posting a list.
I actually like where you are going with this and have thought of doing the same sometime. Lamartes is a beast once he gets rolling.
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This message was edited 1 time. Last update was at 2010/12/10 22:54:13
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![[Post New]](/s/i/i.gif) 2010/12/10 23:18:19
Subject: 2500 DoA BA-sorta casual
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Pyro Pilot of a Triach Stalker
New Jersey
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Thanks again for the positive attitude!
Before I even began the list I knew I needed Lemartes since chaplains are the definition of cool in my book!
I gotta go out for a bit, but I'm definitley looking forward to some more C&C dakkaites!
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This message was edited 1 time. Last update was at 2010/12/10 23:18:36
"Order. Unity. Obedience. We taught the galaxy these things, and we shall do so again."
"They are not your worst nightmare; they are your every nightmare."
"Let the galaxy burn!"
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![[Post New]](/s/i/i.gif) 2010/12/10 23:23:08
Subject: 2500 DoA BA-sorta casual
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Boom! Leman Russ Commander
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You def can make it much more viable. I play a DoA list which im still experimenting with, here are my points:
-sang priests are your friends, I believe you have enough here, but I would rearm the honorguard to having all melta guns, and maybe use dante to make sure they land exactly where you want and can melta any tanks to death! Libbie with blood lance can shoot another unit, so dante, honorguard and libbie can knock out two tanks hopefully! I would give the libbie shield, and blood lance.
-the stormraven is not something you want, sorry. It is fun, I am unsure if it is any good or not yet, but the issue I have with it is that it will be the only non-ds unit you have, or do you plan to ds it? either way it is a lot of points, and I think the great think about DoA army list is a bunch of assault squads that can take objectives, assault things well, and melta tanks. I would say you want three full squads so you can combat squad them and I would have two meltas and a pf, i dont like inferno pistols they are way too expensive I think. But some people like them.
-I don't liek DC, they are awesome, but so many points, Iam unsure how to use them.
If you take out the stormrvaen I would take out the DC, i don't think they would work well without the stormraven. Same with the dred unless you get it a Drop pod for it.
-The vanguard vets are way too expensive. I like their assault on the drop, and so I equip them to kill tanks or a unit on the charge, usually 5-7 vets, with one PF or thunder hammer, one or two meltabombs, and then maybe one pw. I want them to knock out a tank on the charge, or knock out a unit, either way don't give them too much gear.
-I like the landspeeders, give them some HFs as well? Automatically Appended Next Post: hope that helps! Automatically Appended Next Post: you cant use the same power from the same libbie in same turn i believe...
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This message was edited 2 times. Last update was at 2010/12/10 23:24:43
"Reality is, when you stop believing in it, doesn't go away"
-Philip K. Dick
Constant Lurker, Slowly getting back into modelling! Someday a P&M Blog link will lurk here! |
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![[Post New]](/s/i/i.gif) 2010/12/10 23:51:58
Subject: 2500 DoA BA-sorta casual
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Pyro Pilot of a Triach Stalker
New Jersey
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Ok hopefully I'm not being too stubborn here but the Stormraven is one thing I don't want to part with. When I saw it had a TL-assault cannon, TL- Heavy bolter, and options for hurricane sponsons there was just too much dakka to resist.
Dante is pretty cool and I was considering him, but he seems pretty darn expensive. Otherwise a definite option, though he might look a little out of place since he'd be the only guy with nipple armour in the list : P
The DC are there for 2 reasons mostly: an excuse to have Lemartes/a Chaplain and flavour i.e good modelling possibilities and they seem pretty iconic of BA. I think you pay an arm and a leg for them but you do get a pretty fearsome unit (but no invuln save *rage*). I think DC just need play testing.
I usually end up putting too much gear in all my lists, I get carried away when I see shiny things. I'll cut down on the Vets, maybe like claws and a hammer/shield? (And the free sarge wep of course). Though if I want to make use of Heroic Intervention, then I should stay away from being too shooty, no?
All in all thanks for the advice, dawg!
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"Order. Unity. Obedience. We taught the galaxy these things, and we shall do so again."
"They are not your worst nightmare; they are your every nightmare."
"Let the galaxy burn!"
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![[Post New]](/s/i/i.gif) 2010/12/11 01:41:32
Subject: 2500 DoA BA-sorta casual
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Boom! Leman Russ Commander
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I mean if you think at how useful Dante can be, I find his point value to be worth what he does and will prob help more than expensive death company and vanguard vets, you can prob shave off enough points for him just by knocking out a ton of that special weapons on those squads...
Just use a count as if you hate nipple army, i play a DIY chapter but with BA rules, and use dante as one of my captains in my fluff
stay away from shooting, and stay away from almoat all the vet gear, keep it like an assault squad; pf, maybe thunderhammer cuz i think the serg can get it cheap. then some melta bombs, or another fist.. thats it, make it solely swoop in knock out that tank, and hopefully live to kil some units or other tanks. stay away from shooty, honor guard and assault squads can do that for cheaper
i agree with the DC and stormraven cncepts, but I think you needa get rid of some of that expensive stuff for troops. If you like the raven (i love the idea of it) take out the DC and dred for some more troops? Dante isnt needed, just fun, but more troops i think are very helpful, not justfor objectives just since assault squads are good!
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"Reality is, when you stop believing in it, doesn't go away"
-Philip K. Dick
Constant Lurker, Slowly getting back into modelling! Someday a P&M Blog link will lurk here! |
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![[Post New]](/s/i/i.gif) 2010/12/11 02:17:04
Subject: 2500 DoA BA-sorta casual
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Pyro Pilot of a Triach Stalker
New Jersey
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Oh I have nothing against Dante and his lovely nipple armour, just he wouldnt aesthetically mesh with the rest. Though he's easily "counts as'd" Also that Death Mask seems pretty OTT Staying away from shooty vets seems like a sound idea and they probably dont need anything more than a fist/hammer and some kind of power weapon. Not too sold on melta bombs, they only hit walkers on a 6 and are one use. I think a hammer or fist would be enough for walker/vehicle assaulting. If I ditch the DC and their dread who's gonna ride in the Storm Raven? Unless I combat squad no one else can really fit. Also if I combat squad the assault squads I do get 4 scoring units right? Albeit 5 small ones and the priest is going to have to go with only one of them. Then again I have 3 priests essentially. In general any thoughts on Storm Shields for the units that can take them? They seem pretty damn good since my fear is using one of these expensive hard hitting guys on something with power weapons and getting owned. I'll probably update the actual point values and lists itself a little later tonight, but if I'm lucky cutting down on the veterans and honour guard will be enough for another assault squad. And hopefully I won't have to lose an entire unit. Thanks yet again for the feedback! Automatically Appended Next Post: Also I forgot to add keeping the DC in the Stormraven mitigates their rage rule.
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This message was edited 2 times. Last update was at 2010/12/11 02:25:04
"Order. Unity. Obedience. We taught the galaxy these things, and we shall do so again."
"They are not your worst nightmare; they are your every nightmare."
"Let the galaxy burn!"
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![[Post New]](/s/i/i.gif) 2010/12/11 04:24:21
Subject: 2500 DoA BA-sorta casual
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Boom! Leman Russ Commander
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i dont use meltabopmbs with my vets but have seen people do it to good effect.
I find 3 assault squads fully knitted out better, since a 5 man squad can really get messed with even with fnp. also if you positiion your drops right they may all be able to get fnp since its a 6 inch radius.
i wouldnt use stormshields, on termies yes yes yes, anything else not really, maybe in a non drop list, but i just see them as not really helping out, what you need in a drop list is to get down, melta the tanks, and survive the shooting phase and then assault. I find stormshields to help a model survive and take those extra wounds but at the same time more marines works better for me.
if i have the points i give a model in my hnorguarrd a stormshield sometimes.
i was thinking putting an assault squad, or decked assault focused honor guard (thou melt honor is better usually) into the stormraven. DC is good though, if you want them go with it. Just I think some more troops are needed, 4 five man squads dont cut it for me.
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"Reality is, when you stop believing in it, doesn't go away"
-Philip K. Dick
Constant Lurker, Slowly getting back into modelling! Someday a P&M Blog link will lurk here! |
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![[Post New]](/s/i/i.gif) 2010/12/11 04:47:15
Subject: 2500 DoA BA-sorta casual
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Pyro Pilot of a Triach Stalker
New Jersey
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Yeah all my lists always end up with so few troops, must be hardwired into my brain to take as little scoring units as possible.
I know I want to put a CC unit in the Storm Raven so I can use the Assault Vehicle rule. Obviously Vets don't need it and with furious charge the DC seem like a good fit.
If I give my Speeders MM they could pop open a transport for my Vets or other dudes. The Stormraven and shooty Honour Guard could also potentially open up light transports. Also you don't have to necessarily melta every transport open. I would imagine a powerfist/thunder hammer would ultimatley have the same effect. Of course you can't assault the contents. But with FNP you can hopefully survive whatever comes out.
As for SS it couldn't hurt to throw one on a hammer wielding guy or something right? The pistol won't give them anymore attacks. Or is the best defense against elite CC units, namely ones with power weapons, giving them more bodies to chew through?
Also I really should update my first post but I got so much damn work to do. I occasionally pop by and hit f5. Thanks for sticking around btw
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This message was edited 2 times. Last update was at 2010/12/11 04:52:35
"Order. Unity. Obedience. We taught the galaxy these things, and we shall do so again."
"They are not your worst nightmare; they are your every nightmare."
"Let the galaxy burn!"
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![[Post New]](/s/i/i.gif) 2010/12/11 16:01:16
Subject: 2500 DoA BA-sorta casual
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Boom! Leman Russ Commander
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melta is key to knocking out tanks, yes its not theonly way, but with a dropping army you get a turn of nothing, then a turn of some units which only get a shooting phase. I don't think you want to give the opponent their tanks for that long. The longer the have it the more damage it causes and the more likely they can hideit and keep it safe. So shooting is highhly important since it is the only response you get before the enemy gets to shoot everything at whatever bit of your army dropped!
SO you need those meltaguns to get rid of those tanks! I would had the honorguard me meltaguard, the landspeeders I woudl give MM and heavy flamers to deal with tanks and hoard. you cant rely on FnP either, some armies will eat throughit with ap2 and ap 1 attacks, plus you wantthe charge!! you dont want to be charged and tarpitted by some blob squad or some such...
DC are a good assault unit, but i would see another libbie with a honorguard to be just as good within the stormraven, but maybe not. i just think you need a lot more trops.
on the ss idk if its any good or not. if you do use it I would put it on a model with nothing else... why? well put all the ap1, 2 shots on him, and if he dies he has nothing important you lose with him, liike a pf.. you know?
i would focus on more bodies though, having ss as just a here and there thing.
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"Reality is, when you stop believing in it, doesn't go away"
-Philip K. Dick
Constant Lurker, Slowly getting back into modelling! Someday a P&M Blog link will lurk here! |
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![[Post New]](/s/i/i.gif) 2010/12/11 20:23:05
Subject: 2500 DoA BA-sorta casual
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Pyro Pilot of a Triach Stalker
New Jersey
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Ok updated a bit: The Libby is no longer an Epistolary for starters. I mostly cut down on the gear across all squads and trimmed the Land Speeders. With the points I added another meltagun to the HG. I feel that with Blood Lance and 2 Meltas that should be enough, I want the HG to still be able to retain some CC capabilities. Added a whole nother identical assault squad which is probably the big thing. Oh yeah once again thanks for all the pointers dakkaites!
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This message was edited 1 time. Last update was at 2010/12/11 20:29:04
"Order. Unity. Obedience. We taught the galaxy these things, and we shall do so again."
"They are not your worst nightmare; they are your every nightmare."
"Let the galaxy burn!"
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![[Post New]](/s/i/i.gif) 2010/12/13 23:58:51
Subject: 2500 DoA BA-sorta casual
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Pyro Pilot of a Triach Stalker
New Jersey
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Bump?
Hope that's not spamming
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"Order. Unity. Obedience. We taught the galaxy these things, and we shall do so again."
"They are not your worst nightmare; they are your every nightmare."
"Let the galaxy burn!"
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![[Post New]](/s/i/i.gif) 2010/12/14 03:52:40
Subject: 2500 DoA BA-sorta casual
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Boom! Leman Russ Commander
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the added assault squad is good, wanna post up your new list?
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"Reality is, when you stop believing in it, doesn't go away"
-Philip K. Dick
Constant Lurker, Slowly getting back into modelling! Someday a P&M Blog link will lurk here! |
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![[Post New]](/s/i/i.gif) 2010/12/14 05:28:19
Subject: 2500 DoA BA-sorta casual
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Pyro Pilot of a Triach Stalker
New Jersey
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It should be up, I edited the first post, unless it's somehow only showing up for me
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"Order. Unity. Obedience. We taught the galaxy these things, and we shall do so again."
"They are not your worst nightmare; they are your every nightmare."
"Let the galaxy burn!"
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![[Post New]](/s/i/i.gif) 2010/12/14 05:41:15
Subject: 2500 DoA BA-sorta casual
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Boom! Leman Russ Commander
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now it is!
use shield with blood lance, i think to get that nice 5+ cover saves against ap2 large blasts.
Like the rest of it overall. I wouldnt have the chapterbanner or thunderhammer and make it just for melta, have that stormshield for the ap1 shots that will get thrown at you. Put maybe one PW, or LC, but really keep it low, i dont think you need many of these weapons in your army. I think you keep it to melta, with the occassional PW, or LC. thunderhammers are usually very expensive, maybe give one to vanguard serg.
Vanguard vets are way too much stuff. keep it simple, so far what i've started using with good effect. I use serg with thunderhammer since it is reduced cost for the sergeant. Then PF, and two or more meltabombs.
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"Reality is, when you stop believing in it, doesn't go away"
-Philip K. Dick
Constant Lurker, Slowly getting back into modelling! Someday a P&M Blog link will lurk here! |
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![[Post New]](/s/i/i.gif) 2010/12/14 05:52:32
Subject: 2500 DoA BA-sorta casual
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Pyro Pilot of a Triach Stalker
New Jersey
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Thanks yet again, good to know I'm on the right track. The Chapter Banner I might just keep for modelling purposes but I think I still may be able to fit more meltas on the HG. I suppose I could ditch the hammer, though walkers could be a problem without that or a fist. I'm suprised the vets are still too loaded. I wanted to give them a fist/hammer so they could have 1 heavy CC weapon and at least one other power weapon. 2 weapons seems to be the magic number, and the glaive being free is just a bonus. I could probably lose 1 SS on them though. I also wonder if I should have a fist and hammer on the DC, probably overkill but the models would look pretty cool IMO. Man that's always the big dillemma isnt it? What looks cool versus what's useful. Or army theme/fluff versus sound tactics. I think I could probably get away with some of the superflous wargear since all my opponents are pretty casual players and also big on the fluff. None of us are into tourneys or anything. I would like to test this list out but my brother gets inexplicably busy everytime an oppurtunity for a game rolls around. Very suspiscious...
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This message was edited 1 time. Last update was at 2010/12/14 05:53:14
"Order. Unity. Obedience. We taught the galaxy these things, and we shall do so again."
"They are not your worst nightmare; they are your every nightmare."
"Let the galaxy burn!"
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![[Post New]](/s/i/i.gif) 2010/12/14 16:40:10
Subject: 2500 DoA BA-sorta casual
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Boom! Leman Russ Commander
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i mean you can make a chapter banner for modeling purposes, and havethe guy also have a melta and just dont use it as a chapter banner  but yea i understand.
I like to keep it simple with BA, they can handle almost anything with just their reg close combat weapons, the occasional pf, or pw to handle any special units that need a bit more to be dealt with, really you should also always get the charge with furious charge so you get a I boost, and so you are attacking first and try to multicharge one unit with multiple 5 man units. Use them together to really tear an enemy apart. And make sure always the Sang priests are kept out of base and base so they dont die...
So I see any PW, PF, thunderhammer, etc. as a special weapon rather than a needed weapon. PF act like melta almost so its ideal to have them in every squad. Your vanguard veteran squad just seems to me to be very expensive. I just see them as dropping down, needing to get that assault on a tank, which means thunderhammer and PF are good (1 or each, thunderhammer with the serg so it isnt overpriced) and some meltabombs to get rid of that tank... if you charge a unit you still will get a bunch of attacks that go through armro from the PF and TH, and both times you end up stuck in the open where everyone can and will shoot at you. The more weapons you have in taht unit the more i see them as bullet magnets. They end up dying very fast... and stormshields arent too helpful. If you have stormshields have one in the vanguard and one in the honor guard. give the models with storm shields nothing else. there whole life purpose is for wound allocation def in units where you have a model you need to live in my list that would be dante and the libbie in the honor squad. I don't think the vanguard squad needs PW or LC, they need more men, i like 7 for mine. If you have 7 with one TH, and one PF, and some meltabombs, if you charge a unit (and you have the red thirst or sang priest nearby which should always happen) you are getting 20 reg. attacks at I5. This is enough to usual kill any units, if not, then you get the TH and the PF attacks. I also see this unit as being like all the others and needing to go after tanks first then clean out the men.
the fist and the hammer on the DC are overkill, i would make them your close combat unit, give them PW and LC, fly them around andhave them assault units you need taken care of by PWs. Let your melta and other units take out the tanks.
yeah the big dilemma is coolness vs. usefulness, i hate the fight between them, almost makes me make so many armies, some on coolness, others on usefulness haah.
Hope this helps. I mean I'm not trying to switch your list entirely towards a tortie level list, i just think these little changes are very helpful and useful to raising the level of your list.
playtest it and tell us how it goes!
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"Reality is, when you stop believing in it, doesn't go away"
-Philip K. Dick
Constant Lurker, Slowly getting back into modelling! Someday a P&M Blog link will lurk here! |
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![[Post New]](/s/i/i.gif) 2010/12/14 20:43:20
Subject: 2500 DoA BA-sorta casual
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Pyro Pilot of a Triach Stalker
New Jersey
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First off thanks for sticking around so long and pumping out the advice!
Everything you said is indeed a valid point. I always thought one should put SS on the valuable models to keep them alive, but putting them regular dudes and have them soak up wounds seems pretty good.
As for the vets I was thinking of using them to first turn charge some infantry, rather than a vehicle. None of my regular opponents are super mechy, so there's always non transport targets on the field.
I was hoping that the Speeders, HG, assault squads, and possibly the Stormraven and Dread would be enough shooting to pop open any transports and other nasty vehicles.
That being said, as far as weapons go for the vets a sarge with a hammer and 1 guy with a pair of LC's is probably enough. I need at least one guy modeled with 1-2 LC's somewhere, they look pretty slick.
Adding more bodies is always an option, just so expensive. I mean why no jump packs standard?!? Curse you GW and your bizzare rules!
Maybe it's just a bad luck but I've always been wary of kraks and melta bombs; though in theory they should be just fine. Probably need to playtest them to get rid of my superstitions on that one.
Only one small thing on your DC comment, I don't think they can take LC's IIRC, but a power weapon would do just fine. I'll probably replace the fist, since the hammer looks hella cool.
Hopefully with winter break rolling around my friends will have plenty of time for some games to test this stuff out!
Thanks again dude!
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"Order. Unity. Obedience. We taught the galaxy these things, and we shall do so again."
"They are not your worst nightmare; they are your every nightmare."
"Let the galaxy burn!"
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![[Post New]](/s/i/i.gif) 2010/12/15 03:31:01
Subject: 2500 DoA BA-sorta casual
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Boom! Leman Russ Commander
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I enjoy helpinng people out as best as possible, and whenever I can I try to check back.
most people I play use many tanks, So i need that charge on tanks, so if you charge infantry I would still not have many PWs, since you don't want to kill the whole unit...if the unit is killed ap2 pie plates can kill your very very VERY expensive unit!
No JP standard is mostly I think GW still getting use to the idea of first assault units, but yeah it is stupid. I like more bodies since i fight armies that love shooting me to death, but if you don't deal with many AP2 pie plates, go ahead with less bodies. Krak are ehh, meltabombs i hate, but i place a few in various units, mostly in the ones that charge since they are scary and can work at times! I like the fear of them since people wil go out of their way to kill this unit, leaving my other units safer haha.
LC are sick! I use the cool weapons for my GF's army haha she gets annoyed thou when she sees my army has well though out weapon layouts and hers is just whatever I want to glue and paint haha. thou i try to make sure we are pretty even!
Sorry about my mistake with the DC, as you can see I barely use them...
You prob have enough anti-tank, I just think you can almost never have enough haha. People just love tanks too much...
So just as a pointer here is my list that has done pretty well in games, just to maybe show you how my ideas ive been saying actually work:
Dante
Libbie, shield and blood lance
honor guard, 1-2 PW (will be switched to meltas when I get more meltas), one melta, one stormshield
3 Sang Priests, JPs
3 ten man assault squads, each with PF, Melta, and a plasma pistol, as I build the army and stop using count-as I will change the second Plasma Pistol to a meltagun.
1 five man assault squad, PF, Flamer
7 vanguard veterans, serg with thunderhammer, one Pf, and 2 meltabombs and JPs.
1850points
I am experimenting with outflanking scouts and Landspeeders for moving this 1850 to 2000. It is a very work and progress army.
either way tell me how your list goes, i would love to see how things work out. if you want to read my battlereports i plan to start posting some on my BA fluff page which is in my sig (which i am always asking for comments on!! anyway haha).
dont mean to promote my own stuff on your blog haha just offering.
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"Reality is, when you stop believing in it, doesn't go away"
-Philip K. Dick
Constant Lurker, Slowly getting back into modelling! Someday a P&M Blog link will lurk here! |
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![[Post New]](/s/i/i.gif) 2010/12/15 20:04:58
Subject: 2500 DoA BA-sorta casual
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Pyro Pilot of a Triach Stalker
New Jersey
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Yeah most of my regular opponents don't field a metric ton of vehicles. And it's usually nothing more than 12 armour anyway. Nothing mass melta can't handle.
My main opponents are Tau, IG, and the occasional SM. From those three factions my biggest concerns are Hammerheads/Broadsides, Basilisks/Hydras, and Terminators. Sternguard packing a ton of melta in a Drop Pod could be a problem too...but I'm not really sure how to defend against that other than smart deployment
I don't want to make a list catered to fighting each of those opponents but it gives a reference point for why I make the lists I do. I guess my hope is with VV turn 1 assault, and all sorts of Deepstriking + Melta shooting I can neutralize any big threats, rather fast. Then the assault squads clean up the rest of the baddies or hunker down on objectives.
I think I'll experiment with "low body count-high amount of PW's", VV versus "high body count-low amount of PW's" VV. My big concern there is who would be better against termies.
Maybe I can get a game out of my brother or something this weekend, though I might reserve those days for finals studying. Or perhaps I could attempt a battle report for the first time, though it would all be in vassal.
I'll also keep an eye on your BA thread, I quite enjoy reading battle reports, especially ones concerning factions I play.
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"Order. Unity. Obedience. We taught the galaxy these things, and we shall do so again."
"They are not your worst nightmare; they are your every nightmare."
"Let the galaxy burn!"
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![[Post New]](/s/i/i.gif) 2010/12/15 21:26:59
Subject: 2500 DoA BA-sorta casual
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Boom! Leman Russ Commander
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i would be scared of leman russ tanks with the ap2pie plates, that is really what kills space marines, and kills BA assault marines a ton!
termies i have little trouble with, melta them and avoid them. You have enough weapons to give them a run for their money. tehy end up being slow usually, I don't see termies as really overall dangereous if you move your men correctly. all you need to do is have moblity and use it to force the termies into an assault whereyou are attacking first and have a strong force to bring them down.
my BA thread doesn't have many battle reports yet, just a quick one, but i plan to put some more up soon!
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"Reality is, when you stop believing in it, doesn't go away"
-Philip K. Dick
Constant Lurker, Slowly getting back into modelling! Someday a P&M Blog link will lurk here! |
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![[Post New]](/s/i/i.gif) 2010/12/15 22:36:44
Subject: 2500 DoA BA-sorta casual
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Pyro Pilot of a Triach Stalker
New Jersey
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Suprisingly, I don't get many Russes. My brother does use Vendettas, Hydras, and Basilisks though. But with 12 armour tops (and open-topped Basilisks) hopefully a well placed DS and some melta shots will do the trick.
Shooting at termies always works. I don't know anyone who runs a Land Raider, (yet at least) which could make things tricker, but I need to play against one before I make any judgements.
Also I might update the first post but all it would amount to is small wargear changes.
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"Order. Unity. Obedience. We taught the galaxy these things, and we shall do so again."
"They are not your worst nightmare; they are your every nightmare."
"Let the galaxy burn!"
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![[Post New]](/s/i/i.gif) 2010/12/16 00:15:44
Subject: 2500 DoA BA-sorta casual
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Boom! Leman Russ Commander
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post your battle reports here and ill check them out and give you advice whenever i can man!
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"Reality is, when you stop believing in it, doesn't go away"
-Philip K. Dick
Constant Lurker, Slowly getting back into modelling! Someday a P&M Blog link will lurk here! |
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