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Made in au
Fresh-Faced New User




Aiming for a fun yet tournment fun/friendly list, so army comp is important.

Hq

Baron Sathonyx 105
(their to make the hellions troops)

Haemonculus 60
liquifer gun

elete

5 trueborn 160
2 splinter cannons, 3 shardcarbines
venom
extra splinter cannon

troop

20 warriors 200
2 splinter cannons

10 witches
2x hydra gauntlets, hekatrix, agoniser 220
raider
flickerfields

9 wracks 170
liqufier gun
raider
flickerfields
(very hard hitting unit with the haemonculus 2x liqufier guns with furious charge bumping them up 2 str4 int 5 with rerolls to wound against t4 units)

13 hellions 180
helliarch, agoniser

(being able to scout these at the start of the game, move shoot and charge a unit on the first turn makes these guys deadly)

hvy

1 ravager 115
flickerfields

1 ravager 115
flickerfields

1 ravager 115
flickerfields

This list is uing a little bit of everything, has a fair amount of hooting but able 2 handle itself in combat.The main thing i will get a hit for comp wize would be the 3 ravagers, just unsure how 2 get a good tank busting unit for the same cost, since both raiders are their to deliver my combat units and dont c them hanging around so the ravagers are the only anti tank i have.

anyway thoughts on list?

This message was edited 1 time. Last update was at 2010/12/11 00:04:46


 
   
Made in us
Revving Ravenwing Biker




I don't like the footslogging and you have pretty poor anti-tank, but besides that its alright.

I would drop 10 of the warriors and give them a Raider. I would also drop the wyches, give the wracks a raider and use the remaining points to add a second squad of Hellions or a squad of reavers.



 
   
Made in au
Fresh-Faced New User




Magister187 wrote:I don't like the footslogging and you have pretty poor anti-tank, but besides that its alright.

I would drop 10 of the warriors and give them a Raider. I would also drop the wyches, give the wracks a raider and use the remaining points to add a second squad of Hellions or a squad of reavers.


woops the wracks do have a raider.
   
Made in us
Nurgle Veteran Marine with the Flu





Incinerating your hopes

Your anti-vehicular fire power blows. Dark Lances suck. It's odd but true. And, only a couple blows even worse. At 1.5k you need 13+ at the very least. Unless you roll like a boss.

W/L/D
2/0/0
W/L/D
2/0/0 
   
Made in au
Waaagh! Warbiker




He has 9 Dark lance shots a turn, if that doesnt take out ATLEAST 1 tank a turn i would be very surprised, but its more likely to take out 2

"Da Mek'z tinker nd do their job
The boys 'll smash yah, so will da Nob
The Bos 'll stompa till your dead
Snikrot 'll kill ya wiff is hands behind is 'ead!"

^^^^ Ode to Snikrot, the Sneakiest, Stabbiest, Morkiest, Kommando to ever walk the face of whoever looked at him funny! Tourne W/D/L 6/0/0 Public W/D/l 24/2/8 All with my orksof course

squidhills wrote:It is for the same reason that Chaplains wear black: so that they will be inherantly more awesome than the guy in blue, and thus the purity of the Chapter is assured.

 
   
Made in us
Sslimey Sslyth




Mathhammer says that every three Dark Lances will get you a roll on the damage table, unless you're shooting at vehicles in cover, which reduces it to one roll for every six Lances.

At 1500 points, I'd probably want at least 12 Lances, and the list is sporting 11. If the enemy vehicles lack cover, you should wreck one and damage 2.6 others each turn (at least until lances start dieing).

If you look at the metagame in your area, will preventing approximately three enemy vehicles per turn from shooting at you be sufficient?
   
Made in us
Deadly Dark Eldar Warrior




Please explain to me how Hellions get a scout move???

1500pt Hellion Dark Eldar - 12W/10L/3D 
   
Made in gb
Willing Inquisitorial Excruciator





England

vishra wrote:Please explain to me how Hellions get a scout move???


IIRC the baron gives them scouts USR
   
Made in us
Sslimey Sslyth




vishra wrote:Please explain to me how Hellions get a scout move???


I was wondering this, too, but my codex is out in the car & I haven't had a chance to go look at it. I think the OP is confusing the Baron's rules; he gives Stealth, but not Scout or Infiltrate.
   
Made in au
Fresh-Faced New User




Saldiven wrote:
vishra wrote:Please explain to me how Hellions get a scout move???


I was wondering this, too, but my codex is out in the car & I haven't had a chance to go look at it. I think the OP is confusing the Baron's rules; he gives Stealth, but not Scout or Infiltrate.


ah ic ic i was a tad confused with that, thanks heaps.

   
 
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