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Made in us
Been Around the Block




After reading and rereading the drop pod assault rule im still in the air if what i propose is possible. So therefore I willl ask Dakka

If I have a 10 man tac squad with a drop pod can I tac the heavy weapon combat squad and start it on the board and put the sarg and special weapon in the pod.

The combat squad rule says units must be combat squaded before deployment, which would allow what I want to do. But in the same paragraph it says the exception to this rule is drop pods which "may" combat squad when they arrive.

Any insight on the subject is appreciated.
   
Made in gb
Decrepit Dakkanaut




NO.

What you miss is that being placed into reserves is *instead of* deployment. Meaning you have not deployed, and so cannot combat squad.
   
Made in us
Been Around the Block




Clear enough for me thank you
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

also, with pods you choose to combat squad when it hits

   
Made in us
Angry Blood Angel Assault marine





I would have to disagree with my counter parts here. Seeing how you are declaring that you are combat squading before you deploy, you can place the combat squaded group with heavy weapons on the board and declare that the remaining squad is in reserves with the drop pod. You have fulfilled the requirement for deploying half the squad on the table and reserving the rest. At least that is my two cents.

8000+points of  
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

how can he combat sqaud if in reserve, not to mention drop pod tacs choose to combat squad when they land ...

   
Made in us
Angry Blood Angel Assault marine





You delcare that you are combat squading the squad yes? So at that point they are treated as two seperate units. You deploy the one you want and reserve the other as if they are two different units. The only part about drop pods that effect squads inside is that you do not have to declare when you put them into reserve that they will combat squad.

I will write out example so there is no confusion.

I have a tactical squad, and purchased a drop pod for them. When I start to deploy my forces, I declare that the squad is combat squading, thus creating two seperate units. I then deploy the 5 man squad onto the table in my deployment zone. I then declare that the remaining tactical squad (which was combat squaded before) will now arrive via the drop pod.

edited for spelling.

This message was edited 1 time. Last update was at 2010/12/12 07:50:33


8000+points of  
   
Made in au
[MOD]
Making Stuff






Under the couch

Kapitalist-Pig wrote:You delcare that you are combat squading the squad yes? So at that point they are treated as two seperate units. You deploy the one you want and reserve the other as if they are two different units.

Which breaks the rule that they are split as they are deployed, as half of them are not being deployed.

They can be split and deployed, and the pod kept empty in reserve. Or you can keep them in reserve and split them when they arrive. You can't keep half of them in reserve.



When I start to deploy my forces, I declare that the squad is combat squading, thus creating two seperate units.

This is the problem here. The Combat Squad rules don't say that you declare that they are splitting during your army's deployment. They specify that the decision is made when the unit is deployed.

 
   
Made in us
Sinewy Scourge





Long Island, New York, USA

insaniak wrote:This is the problem here. The Combat Squad rules don't say that you declare that they are splitting during your army's deployment. They specify that the decision is made when the unit is deployed.


Insaniak is quite correct here.

Page 51 of Codex Space Marines tells you that;

1) The decision to combat squad a unit is made when the unit is deployed.
2) Both combat squads can be deployed in separate locations.
3) The one exception is a unit that arrives by drop pod. You can decide to split that unit when it disembarks from the pod.

You also have to keep in mind the wording of the reserve rule. Page 94 BRB:

"When deploying their army, players may choose not to deploy one or more of the units in their army and instead leave them in reserve." {emphasis mine}

Since you can only split units into combat squads when they deploy, you cannot split a squad placed in reserve because it has not been deployed.

When it arrives from reserve however, it can be split if desired.

I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
 
   
Made in us
Angry Blood Angel Assault marine





Might I also refernce that on the bottom of page 51 in the C:Space marine. last paragraph under combat squads. "if you decide to split the unit into combat squads, then each combat squad is treated as a seperate unit [b]for all game purposes from that point.

My emphasis.

At the point when you declare you are combat squading you now treat both squads seperatly, and then must deploy one of them. The second one, at least in how I am reading it, is now its own squad not beholden to anything that effects the other unit which it was formerly a part of.

Edit for spelling

This message was edited 1 time. Last update was at 2010/12/13 07:24:05


8000+points of  
   
Made in us
Regular Dakkanaut





I don't think your getting this...

go to the GW page and read the faq for the dark angels it has all the stuff for combat squads there, as they are the first codex to use combat squads.

http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1490290a_FAQ_DarkAngels_2009.pdf

It states it simple and clear. Squads that are held in reserve cannot combat squad. The choice to combat squad is a deployment option like outflanking or holding in reserves. With special exceptions for drop pods.
   
Made in au
[MOD]
Making Stuff






Under the couch

Kapitalist-Pig wrote:At the point when you declare you are combat squading you now treat both squads seperatly, and then must deploy one of them.

You would have to deploy both of them, because the split happens when you deploy them. If you keep a squad in reserve, you are not deploying them.


Azrell wrote:go to the GW page and read the faq for the dark angels it has all the stuff for combat squads there, as they are the first codex to use combat squads.

http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1490290a_FAQ_DarkAngels_2009.pdf

It states it simple and clear. Squads that are held in reserve cannot combat squad. The choice to combat squad is a deployment option like outflanking or holding in reserves. With special exceptions for drop pods.

Dark Angels are actually a different case to regular Marines or Blood Angels, as their Combat Squads rule has an extra clause that says that they can not split if they are held in reserve. The other Chapters can split into Combat Squads after being kept in reserve, as they can be split when they deploy. But none of the Chapters so far can split and keep just one Combat Squad in reserve... Regular Marines and Blood Angels because they have to be split when they deploy, and Dark Angels because they can't be split if they are kept in reserve.

 
   
Made in us
Heroic Senior Officer





Woodbridge, VA

Kapitalist-Pig wrote:Might I also refernce that on the bottom of page 51 in the C:Space marine. last paragraph under combat squads. "if you decide to split the unit into combat squads, then each combat squad is treated as a seperate unit [b]for all game purposes from that point.

My emphasis.

At the point when you declare you are combat squading you now treat both squads seperatly, and then must deploy one of them. The second one, at least in how I am reading it, is now its own squad not beholden to anything that effects the other unit which it was formerly a part of.

Edit for spelling


Sure, reference away. Doesn't help any, since you cannot declare (ie split the unit into combat squads) that the unit is combat squadding until you actually deploy them. Both of them. From that point on they are treated as separate units. But before that, sorry charlie, no go.

Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

don_mondo wrote:
Kapitalist-Pig wrote:Might I also refernce that on the bottom of page 51 in the C:Space marine. last paragraph under combat squads. "if you decide to split the unit into combat squads, then each combat squad is treated as a seperate unit [b]for all game purposes from that point.

My emphasis.

At the point when you declare you are combat squading you now treat both squads seperatly, and then must deploy one of them. The second one, at least in how I am reading it, is now its own squad not beholden to anything that effects the other unit which it was formerly a part of.

Edit for spelling


Sure, reference away. Doesn't help any, since you cannot declare (ie split the unit into combat squads) that the unit is combat squadding until you actually deploy them. Both of them. From that point on they are treated as separate units. But before that, sorry charlie, no go.


agreed with Don and insaniak, time wiz, etc

   
Made in us
Numberless Necron Warrior






Kapitalist-Pig wrote:Might I also refernce that on the bottom of page 51 in the C:Space marine. last paragraph under combat squads. "if you decide to split the unit into combat squads, then each combat squad is treated as a seperate unit [b]for all game purposes from that point.

My emphasis.

At the point when you declare you are combat squading you now treat both squads seperatly, and then must deploy one of them. The second one, at least in how I am reading it, is now its own squad not beholden to anything that effects the other unit which it was formerly a part of.

Edit for spelling


i think your problem is that you're thinking of the 10 man tac squad as two separate 5 man units, because that is what they will be for the entire time they are on the board, but in fact it is still a 10 man tac squad until its feet hit dirt--be that via normal deployment, drop pod, or walking/driving on from the board edge. Until the moment they are on the table the unit is a 10 man tac squad, and only after can be they split into two 5 man tac squads, which we call "combat squads", because that is the rule governing their creation.
   
 
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