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Made in ca
Regular Dakkanaut




THE BATTLE FOR THE BRIDGE

Location: Thorton
Forces: Orks (Far_Traveller) vs Space Marines (holden88)
Mission: All Around Defence (from the Battle Missions book)
Points: 1750

This would be a desperate defence to try and stop the Orks from gaining possession of a vital bridge in the small settlement of Thorton.

Here is the board set-up:


The marines deploy their armoured forces on the bridge including a Razorback (5 man squad and Force Commander inside), a Predator and a Rhino (10 man squad inside).

Starting from the Marines right flank the Orks deploy a unit of trukk boyz, a 30 man squad of Gretchin, a 30 man boyz mob, 6 Mega Armoured Nobz in a trukk, another 30 man squad of Gretchin, a Deff Dread, a unit of Burna’s in a trukk and finally a mob of infilitrating Kommando’s on the extreme left. The Orks are forced by the mission to leave their HQ and Heavy Support in reserve.


Right from the start the Orks threaten to overwealm the defenders with sheer numbers.

TURN 1
The Space Marines begin by moving the Rhino over to the left flank. The Tactical Squad inside disembarks and prepares to unload on the Kommando’s. The Razorback pulls back to the center of the bridge. The Tactical Squad peppers the Kommando’s with bolter fire and they lose half of their number. The surviving Kommando’s break and flee towards the left flank. The Predator blasts the Mega-Nob trukk with several Lascannon hits and destroys the trukk forcing the Nobs to walk. The Razorback shoots at a nearby Dread but fails to cause harm.

The Ork Kommando’s regroup while the rest of the army advances. The two Gretchin squads move into the buildings that flank each side of the bridge. The Dreads, Burna’s, Trukk Boyz and 30 man Boyz mob all advance towards the bridge. The Ork shooting is minimal but the Predator is shaken.



TURN 2
The Marines roll for their reserve arrivals and the deep striking Vanguard Veteran arrive. The Vanguard boldly attempt to deep strike right in front of the bridge and they arrive bang on target. The Tactical Marines, Razorback, and Rhino all re-deploy towards the rear in an effort to trade space for more time to shoot at the advancing Orks. The Razorback manages to destroy the Deff Dread on the left flank. In the assault phase the Vanguard Veterans charge the 30 Ork boyz squad and manage to wipe out over half of them. They do lose a few marines for their trouble though. The remaining Orks refuse to flee however.

The Orks roll for reserves and the Looted Wagon, the Kannon artillery battery and the Big Mek with shokk attack gun all arrive. The Gretchin consolidate their position in the buildings they area in while the Burna’s, Kommando’s, Dread and Mega-Nobz all advance. The Big Mek moves up to join the safety of a Gretching mob. The Ork shooting manages to kill a few Marines off of the Tactical Squad. In the assault phase the Vanguard Vets wipe out the remaining Orks while surviving with only half of their original number. They consolidate towards the Burna Boyz on the left.


TURN 3
The Space Marine Terminators arrive and deep strike on the marine side of the river on the left side of the bridge. The Tactical Marines reposition themselves inside the building they are in. The Terminators fire at the Burna Boyz Trukk and destroy it. The Razorback manages to stun the Deff Dread. In the assault phase the Vanguard Veterans assault the Kommando’s and only the Nob survives. The Nob refuses to flee and they remain locked in combat.

The Burna Boyz move up in order to flame baste the Terminators. The Mega Nobz advance down the main road towards the bridge. The Looted Wagon repositions while the Ork Trukk Boyz lie back in wait. The Deff Dread crosses the river in an attempt to outflank the Marine position. The Kannon Krew moves their guns up. The shokk attack gun, Looted Wagon and Burna Boyz manage to kill a few Terminators. And the Predator is finally destroyed by Ork rokkit fire (after being shaken every turn so far). In the assault phase the Kommando Nob manages to avoid being killed while crushing another Vanguard. Once again they remain locked in combat.



TURN 4
The Terminators advance across the river and prepare to unleash hell on the Burna Boyz. The Tactical Squad moves up and prepares to storm the bridge (and thus control it for scoring purposes) next turn. The Space Marine Commander decides that his time has come and his Razorback moves across the bridge and he and his squad disembark in front of the Mega-Nobz. The Terminators roast the Burna Boyz and kill them all. The Tactical Squad fires a krak missile at the last remaining Ork trukk and manages to destroy it. The Commander and his Combat Squad kill a single Mega Nob (while wounding a few others). In the assault phase the Vanguard Veterans finally take down the Kommando Nob but only one Veteran remains.

The Orks on the right flank moves towards the bridge while the Deff Dread continues its round about route into the Space Marine rear. The Gretchin on the left flank move up and prepare to blast the last remaining Vanguard Veteran. In the shooting phase the Veteran predictably falls to the fusillade of grot balsta’s. The Terminators are subjected to shock attack gun and boom gun fire again but their armour is proof against the Ork weapons. The Mega-Nobs assault the Combat Squad and the Space Marine Commander and in the end the Marines are all killed. The Mega-Nobz lose two more models however.

TURN 5
The Marines still have a desperate chance to win. If they can drive away the Mega Nobz, prevent the Ork Boyz from reaching the bridge and get their own depleted Tactical Squad onto the bridge they can still win. The Terminators move up into a position where they can attack the Mega Nobz. The Rhino rushes ahead and attempts to block the advance of the Ork Boyz. The Tactical Marines begin to move out of their building and onto the bridge. In the shooting phase the Terminators fire on the Mega Nobz and kill cause some wounding hits (which is readily absorbed by the tough unit).

The Orks prepare their final assault. The Ork Boyz try to move around the Space Marine Rhino but get held up in the river. The Deff Dread moves over in order to cut off the Tactical Marines. In the shooting phase the shock attack gun, the Mega Nobz, the Gretchin and the the looted wagon all fire on the Terminators and kill the last remaining marines. The Deff Dread fires at the Tactical Marines and kills a few of them then during the assault phase the Dread charges them and kills the remaining marines.


At this point the game ended. The Space Marine army now consists of a single Rhino while the Orks have several units left (including three scoring units). However since no unit from either army is within 3” of the bridge objective point...

GAME RESULT - DRAW
   
Made in us
Thinking of Joining a Davinite Loge







Nice table and armies. Looks like it was fun!

Jidmah wrote:That's why I keep my enemies close and my AOBR rulebook closer.


 
   
Made in us
Bloodtracker







That was pretty cool! It always looks a lot better when both sides are fully painted and on good looking terrains! (unlike me who playes with books being terrain and about 25% of my army is still unpainted)

===================================
DC:90S+GMB--I+Pwmhd09#+D+A+/fWD-R++T(D)DM+
===================================
MadKlaw's Waaagh -2500 -Deceased-
Brettonians -1695
Kromac's Winter Howlers - 15  
   
Made in us
Sneaky Kommando




A flamer or two would have been 10 times their weight in gold there. Beautiful terrain. Vindi would have been fun too.

"the Mega Nobz, the Gretchin and the the looted wagon all fire on the Terminators and kill the last remaining marines."

Did you just roll a bunch of ones? Boom guns are ap3 IIRC.

This message was edited 2 times. Last update was at 2010/12/19 22:46:56


 
   
Made in cn
Flashy Flashgitz






China

That's the best way to kill termi's if you don't have ap2, force them to take as many saves as possible. He probably landed alot of wounds with all the shots and the guy had to not roll 5 1's from what may have been like 20 wounds.

Luck is usually the best help with terminators, I like this report because his army isn't a usuall ork army and I can see how someone would use Gretchin and burnas in a game besides myself. That board is awesome and both of you had fully painted armies, hell yeah. Looks like it was a fun game, let me know if you post another.

P.S I ran Zzap gun artillery in a 3000pnt game the other day (only a 1000 was my orks,yeah apoc...) and I found they were really useful against terminators. Also alot of fun to field. Usually I just run kannons, what would you say is a better choice? Or maybe both?

“We are the ones you left for dead. The ones you left in the ground. Buried and forgotten, we have tunneled our ways to the stars, and there will be no dirt nor cave where you can hide. The Dwellar are here.”
Dwellar Codex; 40k Dwarfs

“Well, what do you carry the gun for if you’re just going to waste bullets?” Timer reloads his Boomer as Forling fires his Shrapper.
“I may ‘ne be a good shot Timer, but I don’t miss much from this close up with my hammer,” Forling continues to fire.
“All the enemies are good and far away so what the hell does that…” Timer looks up to see Forling giving him an angry stare. “Oh, yea, ok, um, good shooting.”
 
   
Made in us
Stinky Spore




Columbus, OH

I'm diggin the paint jobs and the terrain!

Da boyz are bak in town  
   
Made in ca
Growlin' Guntrukk Driver with Killacannon





Owen Sound, ON. Canada

Great looking armys and and excellent Bat-Rep!

Waaagh! Skarshak - Back after being lost in the Warp, an' ready to Krump sum 'eads!  
   
 
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