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![[Post New]](/s/i/i.gif) 2010/12/15 05:34:16
Subject: 1K Space Marines Tourny List
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Abhorrent Grotesque Aberration
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HQ:
Librarian (100)
w/ The Avenger, Might of the Ancients
ELITE:
Sternguard Veterans x5 (180) w/ Combi Melta x4, Powerfist, Heavy Flamer
Razorback (75) w/ Lascannon/ Twin Linked Plasmagun
TROOP:
Tactical Squad x10 (180) w/ Flamer, Missile Launcher, Combi Melta
Tactical Squad x10 (180) w/ Flamer, Missile Launcher, Combi Melta
Razorback (40)
Razorback (40)
FAST ATTACK:
HEAVY SUPPORT:
Predator (85) w/ Heavy Bolter Sponsons
Predator (85) w/ Heavy Bolter Sponsons
TOTAL:
965
Pretty much like most my lists, everyone's in a transport, except if i combat squad. Sternguard will go up and melta the crap out of everything. I have some questions though...
-The Sternguard have a heavy flamer though in order to not be overwhelmed by hordes, should I switch that to a melta?
-How should I spend the extra 35 points?
-Should I add more anti tank?
-Anything else that isn't good, just tell me!
Thanks!
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![[Post New]](/s/i/i.gif) 2010/12/15 07:02:43
Subject: 1K Space Marines Tourny List
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Impassive Inquisitorial Interrogator
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Honestly, I'd take Null Zone instead of Might. It's 1k points, and you might not see a lot of TH/SS terminators, but you'll probably see Farseers, maybe some Tzeentch marks if a CSM player expects to play mech guard or something, etc.
Also, you'd have to combat squad your Tacs to fit them in the razorback.
I'd almost be tempted to drop the PF in the sternguard and just take a combi weapon (flamer, maybe?), and make your predators AC/LC setup to pop transports.
It's pretty good, though.
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This message was edited 1 time. Last update was at 2010/12/15 07:03:11
1850 12/2/4
Playin' GKs since it was an incredibly painful experience. |
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![[Post New]](/s/i/i.gif) 2010/12/15 09:13:59
Subject: 1K Space Marines Tourny List
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Stubborn Dark Angels Veteran Sergeant
Lost in the warp while searching for a new codex
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Dont mix special weapons in your tac squads. Get a combi flamer instead of the combi melta.
Not really a fan of RBs for a full squad since it forces you to combat squad at all times. But if you decide to stick with it then give the lasplas turret to a tactical squad instead of the sternguard squad. As it stands right now you have rpetty much all AT in one unit.
Some changes to your list could be along the lines of getting a lasplas turret for both your tac squads, downgrade the Sternguard Rb to a rhino and drop the HF and the Fist, get one more Sternguard and two combi flamers.
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I cannot believe in a God who wants to be praised all the time.
15k
10k |
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![[Post New]](/s/i/i.gif) 2010/12/15 13:50:56
Subject: 1K Space Marines Tourny List
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Abhorrent Grotesque Aberration
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bforber wrote:Honestly, I'd take Null Zone instead of Might. It's 1k points, and you might not see a lot of TH/SS terminators, but you'll probably see Farseers, maybe some Tzeentch marks if a CSM player expects to play mech guard or something, etc. Also, you'd have to combat squad your Tacs to fit them in the razorback. I'd almost be tempted to drop the PF in the sternguard and just take a combi weapon (flamer, maybe?), and make your predators AC/LC setup to pop transports. It's pretty good, though. I was thinking of Null Zone, I still might, its just I never really find a use for it here, I only think there are 1 or 2 people in the shop that would be using invulnerable saves a lot, perhaps that will change? Drop the PF in the Sternguard could free me up some points to use on the other razor backs too, but why combi flamer? Maybe I will change the set up, usually I stick with the bolters for the simple fact that they are cheap and I have had some good luck killing just about everything infantry wise with them. tedurur wrote:Dont mix special weapons in your tac squads. Get a combi flamer instead of the combi melta. Not really a fan of RBs for a full squad since it forces you to combat squad at all times. But if you decide to stick with it then give the lasplas turret to a tactical squad instead of the sternguard squad. As it stands right now you have petty much all AT in one unit. Some changes to your list could be along the lines of getting a lasplas turret for both your tac squads, downgrade the Sternguard Rb to a rhino and drop the HF and the Fist, get one more Sternguard and two combi flamers. I enjoy combat squadding because whenever I don't I always find my rocket launcher out in the cold, and in some cases that has been a game changer. I could change the las plas setup, would I keep the heavy bolters on the sternguard one then? Also, I would drop the razorbacks for the tac squads if I needed points. I defiantly see where your coming from with downgrading the flamer and fist, but would that decrease my AT capabilities? I think the 2 combi flamers are a good idea regardless as I would not always use that heavy flamer. Furthermore, I was hesitant to add in the combi melta, I just though that if the tac squads ran into a walker, mc, or transport it would give them a fghting chance. Thanks for all the great advice everyone.
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This message was edited 1 time. Last update was at 2010/12/15 13:52:10
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![[Post New]](/s/i/i.gif) 2010/12/15 14:33:39
Subject: 1K Space Marines Tourny List
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Impassive Inquisitorial Interrogator
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Combat Squads aren't great in KP games, though.
Otherwise I agree with Tedurur.
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1850 12/2/4
Playin' GKs since it was an incredibly painful experience. |
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![[Post New]](/s/i/i.gif) 2010/12/15 23:47:42
Subject: 1K Space Marines Tourny List
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Abhorrent Grotesque Aberration
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Have you found that missile launchers are effective in 10 man squads? I have not, but if you have a better way of using them I'd appreciate the advice.
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![[Post New]](/s/i/i.gif) 2010/12/16 05:10:39
Subject: 1K Space Marines Tourny List
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Bloodthirsty Chaos Knight
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revackey wrote:Have you found that missile launchers are effective in 10 man squads? I have not, but if you have a better way of using them I'd appreciate the advice.
Best way to run tacticals is a missile launcher, plus matching specials (combimelta+ melta, or combi-flamer+ flamer). Missile Launcher is free and its versatile. You can choose a plasmacannon or lascannon if you want something exotic, but a ML will do fine.
Rhino is better then a razorback (unless you are going for a razorspam list). Its a better transport because you can fire those double specials out the top hatch without disembarking + the storm bolter. If you disembark your 5 guys out of a razor to get a double melta or flamer shot, they will be dead the next turn. In addition you get repair (yea maybe 1 out of 6 games it helps, but its better then nothing). In addition you can choose not to combat squad and transport all 10 if you are worried about killpoints.
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![[Post New]](/s/i/i.gif) 2010/12/17 04:34:50
Subject: 1K Space Marines Tourny List
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Abhorrent Grotesque Aberration
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scubasteve04 wrote:revackey wrote:Have you found that missile launchers are effective in 10 man squads? I have not, but if you have a better way of using them I'd appreciate the advice.
Best way to run tacticals is a missile launcher, plus matching specials (combimelta+ melta, or combi-flamer+ flamer). Missile Launcher is free and its versatile. You can choose a plasmacannon or lascannon if you want something exotic, but a ML will do fine.
Rhino is better then a razorback (unless you are going for a razorspam list). Its a better transport because you can fire those double specials out the top hatch without disembarking + the storm bolter. If you disembark your 5 guys out of a razor to get a double melta or flamer shot, they will be dead the next turn. In addition you get repair (yea maybe 1 out of 6 games it helps, but its better then nothing). In addition you can choose not to combat squad and transport all 10 if you are worried about killpoints.
I'm gonna rework this list tomorrow, hopefully I'll have enough points for a Dread or an EQ.
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![[Post New]](/s/i/i.gif) 2010/12/17 04:47:37
Subject: 1K Space Marines Tourny List
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Warning From Magnus? Not Listening!
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HK's might be a useful cheap use of 35 points
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Emperors Faithful wrote:
metallifan wrote:Maybe it's not the ROFLSTOMP that Americans are used to...
Best summary of foeign policy. Ever. |
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![[Post New]](/s/i/i.gif) 2010/12/17 06:18:42
Subject: Re:1K Space Marines Tourny List
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Stalwart Tribune
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I don't see HK's as being a useful way to spend points. The odds of you doing damage to even the most lightly armoured tank is extremely low. And for the price you can do much better things for your army imho.
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