Monoliths are honestly the center of my strategy in games of 1500 points or more. Necrons may only have one tank, but its honestly the most versatile and useful tanks in the entire game of
40k.
Every single move I make, the Monolith is in the back of my mind. It is so much more than just a pie plate.
These are examples of how I use my monolith.
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The Mountain. This thing is movable terrain. In city fight terrain, this thing can block roads as if the board was a moving labyrinth. Its also just a huge
los blocker for your warriors. I often will have a squad of warriors follow the monolith behind it until when I'm in a strategic placement, I will move the Monolith left or right slightly, giving my warrior squad visibility to a single enemy unit and then take some shots at it without making my warriors too vulnerable.
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Unpredictable & Relentless. Its power matrix. Don't think you need to put down a pie plate every turn so it can eventually rack up enough points to pay off its worth. This is a really amateurish and one dimensional way of thinking. I use the Monolith with a Wraith Wing, I'll assume you all know what that is. The Wraiths, they are very good at killing things like a Carnifex or Terminators, Heavy Infantry etc. They won't often die if used properly, but in the case that you fail some
WBB rolls in
CC then make good use of this power matrix. Pull those Wraiths and possibly D-Lord out of combat, re-roll those
WBB rolls and send them right back into
CC. Even if I don't need
WBB rolls, sometimes I will pull Wraiths out of
CC only so that they may charge again for extra attacks in
CC. Be careful though, its almost always best for a
CC encounter to end on your opponents assault phase.
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Last Minute Flip The Power Matrix again. This thing is how you capture objectives. Send the Monolith up to a well chosen objective. Then near the end of the game get a healthy squad of warriors with a Res-Orb to teleport onto that objective. Get cover, and go to ground. Then block
los or incoming enemy
cc units with your Monolith. That's how you do it.
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Sharing is caring. The Flux arc is very handy. Often near the end of games units friend and foe will be cluttered around the Monolith. You always shoot this thing first if you're going to use it, half dead units will get peppered with Str5 Gauss before you start making target priority decisions with your remaining fire power. Spread it out,
FF isn't always the best way to go. I usually use this later in games, for strategy and for more obvious reasons.
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Anti-Tank. Don't forget the center of the pie plate is AP1. So when you hit a Vehicle, you roll
2D6 and pick the highest result for armor pen, then roll the result without short changing yourself. Even when inflicting wounds on 2+ armor save models, don't forget to check if one of those wounds is AP1. I know their are some of you out there forgetting this. Also I feel extremely sorry for those of you who rely solely on glancing hits to destroy vehicles.
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Discouragement. The Monolith itself discourages your opponent. Lots of people will bring out the
MM for their Anti-Tank. And don't worry, these people are going to use it on your Monolith. Lets be honest, they need a 6 to glance and a 6 to destroy. Chances are they will spend a lot of time looking at the thing, shooting at it, and having no luck at all. It's going to mess with some peoples strategy. Others will ignore it letting you work your magic. If they ignore it, pull out every Monolith trick in the book, make sure it discourages your opponent, craftiness is key. The only downside, is if they do destroy it then it can discourage you and really put your opponent in a good mood.
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Ants in its Pants. Move this thing like it needs to piss. You rarely will have a reason not to move the Monolith. And if you do, I'll bet that it is because its Immobilized. It may be slow, but it can always move and use its Power Matrix. Even if you want it where it is, move it forward 3" then backwards 3" just so it counts as moving for
CC purposes. Besides like I said in my first point, its movable terrain. New opportunities may arise from rearranging your Mountain.
As for C'tan. I Don't use them. I don't care too much for special characters, but I like the Deceiver more.
-Edit, yeah lots of edits here and there. Mainly below.
Sorry to answer the topic of the post. No Monoliths and C'tan aren't essential to victory. In smaller games, under 1000 points, Necrons generally suck. You can't take much after you get your compulsory
HQ and 2 Troops. In games of 1000-1500 points a Monolith is not necessary to victory, I have made some pretty crafty lists that have no Monolith. 1500-200 point games, well if you aren't going to take a Monolith or C'tan then you really better bring out the big guns. To put some specificity into it, you need to choose some core units for your list and make a point of using them. "Some warriors, some destroyers, a foot lord, a d lord, some sacarabs... some..",
"NO". That isn't going to cut it. You need to chose something, say Destroyers and bring like 15 of them with two Destroyer Lords. Then like 45 warriors on foot. That kind of thinking is how you can make effective lists in the 2000 point bracket without using special characters or Monoliths.
Automatically Appended Next Post: rivers64 wrote:Ive been thinking about running a list with just 86 Necron warrior with disruption fields and 2 lords w/ orbs at 2000 pts for a while now, does anyone think this could work?
Some people swear by warriors. They like them so much that they do field lots of them. To me, they are superfluous. The are just a compulsory slot that can give some extra weak fire power, and have some often resilient standing power for objectives. Handy little minions, but they aren't work horses.
Lots of people stress about phase out. Well if you do actually phase out, chances are its because you got owned anyway. I honestly can't remember the last time I phased out. Years ago. I don't win every game, but I never phase out and I never worry about it.
If you have the warriors, by all means give it a go just for some laughs. It would look cool to see a sea of Terminators walking relentlessly towards the enemy but in terms of effectiveness. Well lets be honest, your strategy is going to be madly predictable, the only thing that will predict the outcome of the game is your opponent. If he is half competent and made a well balanced list that he knows how to use, then its not going to work.