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Made in us
RogueSangre






So, among Space Marine players, it's no secret that the Whirlwind is sort of most unloved Heavy Support choice, which I find unfortunate. Below is what I feel is a solution.


WHIRLWIND...60 Points
Whirlwind – BS:4|FAV:11|SAV:11|RAV:10

Composition:
1 Whirlwind

Unit Type:
Vehicle (Tank)

Wargear:
-Primary Launch Pod
-Secondary Launch Pod
-Smoke launchers
-Seachlight


Options:
A Whirlwind must replace it's Primary Launch Pod with:
–Vengeance Missiles...+10 pts
–Castellan Missiles...+10 pts
–Firestorm Missiles...+15 pts
–Hyperios Missiles...+15 pts
–2 Starfury Missiles...+15 pts
A Whirlwind must replace it's Secondary Launch Pod with:
–Vengeance Missiles...+10 pts
–Castellan Missiles...+10 pts
–Firestorm Missiles...+15 pts
–Hyperios Missiles...+15 pts
–2 Starfury Missiles...+15 pts
-May take any of the following:
–a storm bolter...+10 pts
–a hunter killer missile...+10 pts
–a dozer blade...+5 pts
–extra armor...+15 pts
–Power of the Machine Spirit...+30 pts

Vengeance Missile | R:12”-72” | S:5 | AP:4 | Ord. 1, Barrage, Large Blast

Castellan Missile | R:12”-72” | S:4 | AP:5 | Ord. 1, Barrage, Large Blast, Ignores Cover*

*Models wounded by a Castellan Missile may never take cover saves.

Firestorm Missile | R:12”-48” | S:6 | AP:4 |Heavy 1, Barrage, Firestorm*

*Firestorm: When firing a Firestorm missile, choose a single model in the target unit, and then roll 1d6 for scatter. Place a dice or marker where the shot lands. The controlling player may then “shoot” a flame template from the dice or marker.

Hyperios Missile | R:36” | S:7 | AP:1 | Heavy 1, Anti- Air*

*Anti-Air weapons may only be fired at Skimmer models.

Starfury Missile | R:12”-60” | S:9 | AP:1 | Heavy 1, One Shot


So, basically, the philosophy is that you can mix and match your two weapons for a variety of roles, which should make the platform more attractive.

Thoughts? Opinions?

This message was edited 2 times. Last update was at 2010/12/16 19:29:48


   
Made in us
Homicidal Veteran Blood Angel Assault Marine





It's nice to have all the missiles and such, but I think the current one would be useful if the strength value of both of its attacks were raised by 1.

By the way, the new missiles you introduced are great.

 
   
Made in us
RogueSangre






It's true. That would be a much simpler fix. I just wanted to go for a more radical solution, since I had some of these ideas floating around. And I'm glad you like them. Thanks!

   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

Str6 ap4 Ord barrage d3
12" 120"

before the guard dex came out i would never suggest a multiple shot ord weapon...
   
Made in us
Junior Officer with Laspistol





University of St. Andrews

Sounds quite good, but maybe make the Hyperion missile something like the Hydra where it ignores the cover save from going flat out?

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Made in gb
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Made in gb
Dakka Veteran





Darkest Kent (England)

+1 for the Hydra missile ou could even make it AA - that could viably make the Whirlwind useful in Apoc.

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Currently working on my Riot Guard.

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Made in us
Longtime Dakkanaut





I like most of the missile ideas you have here but I'd change a few myself.

The firestorm missile is needlessly complex, I'd just use the normal barrage rules for it...and even then I'd never take it personally.

The Starfury can probably get away with not having ammo issues, since it forces the Whirlwind to expose itself to return fire (perhaps drop it to Str 8 as well), and whirlwinds that seem threatening aren't going to survive much return fire.

All that said, I'd probably just want to add an anti-tank direct fire missile to the whirlwind and then it would be a more compelling choice (along with perhaps the suggested strength increases) as I rather like its simple versatility.

Jack


The rules:
1) Style over Substance.
2) Attitude is Everything.
3) Always take it to the Edge.
4) Break the Rules. 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Why do Castellan missiles ignore cover and Incendiary don't?

seems like that needs to be the other way around.

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Made in us
RogueSangre






Oh. Lol. I miss-named the missile. Incendiaries are supposed to be Vengeance missile. I'll edit that.

   
Made in se
Powerful Pegasus Knight





You might want to change the Firestorm somewhat. At the moment the tank can move 6" (12" for the BA) and put down 2 ap3 flamers at 48".

A simple rule so that it can never be a defensive weapon could be nice, or that only one launch pod can be used unless you got the Machine Spirit.

This message was edited 1 time. Last update was at 2010/12/16 19:33:15


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Made in us
RogueSangre






Hadn't considered that. I might get rid of it entirely. I think anything other higher than AP3 makes it to much like the Castellan...

EDIT: Okay. | S:6 | AP:4 | 1d6 scatter. Good? Bad?

This message was edited 1 time. Last update was at 2010/12/16 19:30:34


   
Made in us
Lord of the Fleet





Texas

What? No minefield rocket?

I think the incendiary doesnt make any sense with a flamer template but thats just me

 
   
Made in gb
Servoarm Flailing Magos





If anything the whirlwind needs the minefeild rockets again. Those where cool and useful.

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Made in au
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Australia

I also suggest the reworking of the firestorm missile. I reckon you should make the Firestorm something like heavy 3 blast (regular blast and not ordinance blast).

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Made in us
Member of a Lodge? I Can't Say





Los Angeles, CA

The problem with this is that no one would still take the original two choices. They are just bad. They need to be pumped up or modified to make them worth any points. I do like your new missles, but a flamer that you can put anywhere might be a bit cheesy.


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Made in us
Revving Ravenwing Biker




I think if the normal version was a bit cheaper and you could field multiples in one slot (1-3, not as a squadron) it might be worth it to play a nice indirect fire support. The Anti-armour missiles as an option would also be nice:


Whirlwind

60 Points, can select 1-3 using only one spot on the FOC. They do not function as a squadron.

+25 Points, Hyperios Missiles (cool name!): 48". Str 8 AP 3. 1d3 Shots, Ordnance. (no Indirect fire). Basically just fires off 1d3 Krak missiles at a lightly armoured target.



 
   
Made in us
Longtime Dakkanaut





Personally, I'd have no problem with them as a battery/squadron, would at least be a different and interesting choice then.

For the Hyperios missile I'd go AP1 so they have some punch though, and/or make it heavy 3. Random is just too much of a lift from the Exorcist.

Jack

This message was edited 1 time. Last update was at 2010/12/20 19:54:19



The rules:
1) Style over Substance.
2) Attitude is Everything.
3) Always take it to the Edge.
4) Break the Rules. 
   
Made in us
Longtime Dakkanaut





Concern: firestorm sort of makes vengeance and castellan superfluous. It's more accurate, it's strength is higher, and, being a template weapon, it ignores cover saves.

Maybe drop the cost of vengeance and castellan to 5 points to compensate?







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