| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2010/12/16 03:47:42
Subject: Whirlwind Revamp
|
 |
RogueSangre
|
So, among Space Marine players, it's no secret that the Whirlwind is sort of most unloved Heavy Support choice, which I find unfortunate. Below is what I feel is a solution. WHIRLWIND...60 Points Whirlwind – BS:4|FAV:11|SAV:11|RAV:10 Composition: 1 Whirlwind Unit Type: Vehicle (Tank) Wargear: -Primary Launch Pod -Secondary Launch Pod -Smoke launchers -Seachlight Options: A Whirlwind must replace it's Primary Launch Pod with: –Vengeance Missiles...+10 pts –Castellan Missiles...+10 pts –Firestorm Missiles...+15 pts –Hyperios Missiles...+15 pts –2 Starfury Missiles...+15 pts A Whirlwind must replace it's Secondary Launch Pod with: –Vengeance Missiles...+10 pts –Castellan Missiles...+10 pts –Firestorm Missiles...+15 pts –Hyperios Missiles...+15 pts –2 Starfury Missiles...+15 pts -May take any of the following: –a storm bolter...+10 pts –a hunter killer missile...+10 pts –a dozer blade...+5 pts –extra armor...+15 pts –Power of the Machine Spirit...+30 pts Vengeance Missile | R:12”-72” | S:5 | AP:4 | Ord. 1, Barrage, Large Blast Castellan Missile | R:12”-72” | S:4 | AP:5 | Ord. 1, Barrage, Large Blast, Ignores Cover* *Models wounded by a Castellan Missile may never take cover saves. Firestorm Missile | R:12”-48” | S:6 | AP:4 |Heavy 1, Barrage, Firestorm* *Firestorm: When firing a Firestorm missile, choose a single model in the target unit, and then roll 1d6 for scatter. Place a dice or marker where the shot lands. The controlling player may then “shoot” a flame template from the dice or marker. Hyperios Missile | R:36” | S:7 | AP:1 | Heavy 1, Anti- Air* *Anti-Air weapons may only be fired at Skimmer models. Starfury Missile | R:12”-60” | S:9 | AP:1 | Heavy 1, One Shot
So, basically, the philosophy is that you can mix and match your two weapons for a variety of roles, which should make the platform more attractive. Thoughts? Opinions?
|
|
This message was edited 2 times. Last update was at 2010/12/16 19:29:48
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/16 03:59:33
Subject: Whirlwind Revamp
|
 |
Homicidal Veteran Blood Angel Assault Marine
|
It's nice to have all the missiles and such, but I think the current one would be useful if the strength value of both of its attacks were raised by 1.
By the way, the new missiles you introduced are great.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/16 04:05:05
Subject: Whirlwind Revamp
|
 |
RogueSangre
|
It's true. That would be a much simpler fix. I just wanted to go for a more radical solution, since I had some of these ideas floating around. And I'm glad you like them. Thanks!
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/16 05:44:35
Subject: Whirlwind Revamp
|
 |
Grim Dark Angels Interrogator-Chaplain
|
Str6 ap4 Ord barrage d3 12" 120" before the guard dex came out i would never suggest a multiple shot ord weapon...
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/16 12:32:40
Subject: Whirlwind Revamp
|
 |
Junior Officer with Laspistol
University of St. Andrews
|
Sounds quite good, but maybe make the Hyperion missile something like the Hydra where it ignores the cover save from going flat out?
|
"If everything on Earth were rational, nothing would ever happen."
~Fyodor Dostoevsky
"Never attribute to malice that which is adequately explained by stupidity."
~Hanlon's Razor
707th Lubyan Aquila Banner Motor Rifle Regiment (6000 pts)
Battlefleet Tomania (2500 pts)
Visit my nation on Nation States!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/16 12:42:20
Subject: Whirlwind Revamp
|
 |
Renegade Inquisitor de Marche
|
I like.
|
Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/16 12:46:31
Subject: Whirlwind Revamp
|
 |
Dakka Veteran
|
+1 for the Hydra missile ou could even make it AA - that could viably make the Whirlwind useful in Apoc.
|
Okay, I've been on a bit of a hiatus 2011-14
Currently working on my Riot Guard.
DA:90-S+++G+M++++B+++I+Pw40k99+D++A+++/cWD142R++T(M)DM+ |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/16 15:47:04
Subject: Whirlwind Revamp
|
 |
Longtime Dakkanaut
|
I like most of the missile ideas you have here but I'd change a few myself.
The firestorm missile is needlessly complex, I'd just use the normal barrage rules for it...and even then I'd never take it personally.
The Starfury can probably get away with not having ammo issues, since it forces the Whirlwind to expose itself to return fire (perhaps drop it to Str 8 as well), and whirlwinds that seem threatening aren't going to survive much return fire.
All that said, I'd probably just want to add an anti-tank direct fire missile to the whirlwind and then it would be a more compelling choice (along with perhaps the suggested strength increases) as I rather like its simple versatility.
Jack
|
The rules:
1) Style over Substance.
2) Attitude is Everything.
3) Always take it to the Edge.
4) Break the Rules. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/16 16:38:19
Subject: Re:Whirlwind Revamp
|
 |
The Conquerer
Waiting for my shill money from Spiral Arm Studios
|
Why do Castellan missiles ignore cover and Incendiary don't?
seems like that needs to be the other way around.
|
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/16 19:17:21
Subject: Whirlwind Revamp
|
 |
RogueSangre
|
Oh. Lol. I miss-named the missile. Incendiaries are supposed to be Vengeance missile. I'll edit that.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/16 19:25:59
Subject: Whirlwind Revamp
|
 |
Powerful Pegasus Knight
|
You might want to change the Firestorm somewhat. At the moment the tank can move 6" (12" for the BA) and put down 2 ap3 flamers at 48". A simple rule so that it can never be a defensive weapon could be nice, or that only one launch pod can be used unless you got the Machine Spirit.
|
|
This message was edited 1 time. Last update was at 2010/12/16 19:33:15
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/16 19:28:23
Subject: Whirlwind Revamp
|
 |
RogueSangre
|
Hadn't considered that. I might get rid of it entirely. I think anything other higher than AP3 makes it to much like the Castellan... EDIT: Okay. | S:6 | AP:4 | 1d6 scatter. Good? Bad?
|
|
This message was edited 1 time. Last update was at 2010/12/16 19:30:34
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/16 20:07:35
Subject: Whirlwind Revamp
|
 |
Lord of the Fleet
|
What? No minefield rocket?
I think the incendiary doesnt make any sense with a flamer template but thats just me
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/16 20:12:02
Subject: Whirlwind Revamp
|
 |
Servoarm Flailing Magos
|
If anything the whirlwind needs the minefeild rockets again. Those where cool and useful.
|
"Praise Be To The Omissiah!"
"Three things make the Empire great: Faith, Steel and Gunpowder!"
Azarath Metrion Zinthos
Expect my posts to have a bazillion edits. I miss out letters, words, sometimes even entire sentences in my points and posts.
Come at me Heretic. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/17 05:51:26
Subject: Whirlwind Revamp
|
 |
Member of a Lodge? I Can't Say
Australia
|
I also suggest the reworking of the firestorm missile. I reckon you should make the Firestorm something like heavy 3 blast (regular blast and not ordinance blast).
|
H.B.M.C. wrote: Goood! Goooood!
Your hate has made you powerful. Now take your Privateer Press tape measure and strike me down with all your hatred and your journey to the dark side will be complete!!!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/20 18:45:51
Subject: Whirlwind Revamp
|
 |
Member of a Lodge? I Can't Say
|
The problem with this is that no one would still take the original two choices. They are just bad. They need to be pumped up or modified to make them worth any points. I do like your new missles, but a flamer that you can put anywhere might be a bit cheesy.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/20 19:27:35
Subject: Re:Whirlwind Revamp
|
 |
Revving Ravenwing Biker
|
I think if the normal version was a bit cheaper and you could field multiples in one slot (1-3, not as a squadron) it might be worth it to play a nice indirect fire support. The Anti-armour missiles as an option would also be nice:
Whirlwind
60 Points, can select 1-3 using only one spot on the FOC. They do not function as a squadron.
+25 Points, Hyperios Missiles (cool name!): 48". Str 8 AP 3. 1d3 Shots, Ordnance. (no Indirect fire). Basically just fires off 1d3 Krak missiles at a lightly armoured target.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/20 19:53:06
Subject: Whirlwind Revamp
|
 |
Longtime Dakkanaut
|
Personally, I'd have no problem with them as a battery/squadron, would at least be a different and interesting choice then.
For the Hyperios missile I'd go AP1 so they have some punch though, and/or make it heavy 3. Random is just too much of a lift from the Exorcist.
Jack
|
|
This message was edited 1 time. Last update was at 2010/12/20 19:54:19
The rules:
1) Style over Substance.
2) Attitude is Everything.
3) Always take it to the Edge.
4) Break the Rules. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/22 02:23:45
Subject: Whirlwind Revamp
|
 |
Longtime Dakkanaut
|
Concern: firestorm sort of makes vengeance and castellan superfluous. It's more accurate, it's strength is higher, and, being a template weapon, it ignores cover saves.
Maybe drop the cost of vengeance and castellan to 5 points to compensate?
|
There's just an acre of you fellas, isn't there? |
|
|
 |
 |
|
|