THE DOUBLES DOUBLE at the GRANITE RUN BUNKER
WARHAMMER & WARHAMMER
40K DOUBLES TOURNAMENTS JANUARY 8th
30.00 a TEAM, 35.00 the week of, and 40.00 at the door.
Registration up soon on
WWW.BigGunZ-NE.COM
ETC 3.0 MODIFED STYLE WARHAMMER DOUBLES TOURNAMENT
January 8th 8:00AM- 9:00
AM REGISTRATION
8th Edition 2 Armies 2500 points each (5000 points total); not from the same codex
3 three hour rounds of Pitched battle
8‘ tables special terrain as per table
Paint is worth 20 points on one army, only one of the two armies must be painted
Armies may not be duplicated
WARHAMMER
40K DOUBLES TOURNAMENT
January 8th, 8:00AM - 9:00
AM REGISTRATION
2 Armies 1850 Points Each
3 three hour rounds; mission below
8’ tables terrain as setup on table
Paint is worth 20 points on one army, only one of the two armies must be painted
Armies may not be duplicated
Registration 8:00AM to 9:00
AM
Pairings set up 9:00AM to 9:30AM
Round 1: 9:30 to 12:30
Round 2: 1:00 to 4:00
Round 3: 4:30 to 7:30
Awards 8:00
PM
Prizes per system:
Best over All
2nd best Overall
Best General
2nd Best General
Best Painted
ETC 3.0 MODIFED STYLE WARHAMMER DOUBLES TOURNAMENT
January 8th 8:00AM - 9:00
AM REGISTRATION
WFB 8th Edition
Each player on the team may bring a 2500 pt army. (5000 points total per team.)
Armies may not be from the same army book.
Three rounds, with each round being 3 hours long. Pitched Battle.
Tables will be 8’. 8Th edition fixed scenery.
Scoring is based on margin of victory.
Less than 100pts 10-10
100-250 pts 11-9
251-500pts 12-8
501-750pts 13-7
751-1000pts 14-6
1001-1250pts 15-5
1251-1500pts 16-4
1501-1750pts 17-3
1751-1875pts 18-2
1876-2000pts 19-1
Over 2000pts 20-0
Painting score will be 1-20pts, based on the best painted of the two armies.
Both armies must be
WYSIWYG, but only one army needs to be fully painted. .
ETC 3.0 Modified Rules
Rules changes:
- Characters will get "look out sir" versus the following spells that automatically kill models or automatically remove an entire regiment: Dwellers Below, Final Transmutation, Dreaded 13th, Infernal Gateway 11-12 effect. Normal requirements for lookout sir apply.
I. General Restrictions:
2500 Points.
No Special or Named Characters.
Army used can be any of the currently published
GW Army books.
A maximum of 3 identical core choices may be taken (regardless of equipment and other upgrades)
An army may have up to 5 war machines and template weapons. Warmachines that use a template count as a single choice in this regard. All template weapons (from magic items, abilities, etc.) count, except for spells.
Max. 45 models with missile weapons with a range of 20”+ (not incl. war machines, characters and chariots).
Unit sizes are limited as follows:
Maximum of 40 models or 450 points (including all command, upgrades, magic items/banners). This restriction applies during the creation of the roster - unit size/cost may be increased during the game (for example - by joining characters to the unit).
Magic Restrictions:
- Apart from Winds of magic and Channeling, an army may only generate 2 PD/
DD per magic phase.
- You may have units/abilities that actually would generate more than 2 extra dice, but any excess dice are lost
- Some magic items/abilities count as generating dice toward this limit.
- “Count as” items/abilities may never exceed a cumulative 2 PD/
DD per phase. This means that if you take the Book of Hoeth, you may not take any other items that “count as adding PD/
DD”
- All modifiers are applied from the army list and will not change during the game.
Detailed description
Apart from winds of magic and through the channeling rule, an army may only ever add 2 dice to its power or dispel pool in each magic phase. Any dice added to the pool, regardless of source (generated, stolen, stored from previous magic phases, generated by magic items/abilities to boost spellcasting before or after the casting attempt, produced by spells, lore abilities, and so on) count. Excess dice are simply discarded and cannot be used in any way (i.e. - they can’t be stored).
If a dice is stolen from the opponent’s pool, but your army has already generated two extra dice, the dice is removed from the opponent’s pool and then discarded.
Some special items and abilities DECREASE the limit of power or dispel dice you can add to the pool. We refer to those as “count as” items. What this means is that, if your roster includes one “counts as 1 Power Dice (PD)” item, your army can only add 1 power dice (instead of the usual 2 dice) to the pool in each of your own magic phases of the entire game (regardless of whether the item is destroyed or used up).
Please note that you cannot have a combination of items that would decrease the limit of extra power or dispel dice to below zero.
Item restrictions:
- Power Scroll is banned
- Each Loremaster ability counts as generating 1 PD each magic phase
- Any item that auto-dispels a spell counts as generating 1
DD each magic phase.
- Folding Fortress is not allowed
Army Specific Restrictions:
Beastmen: No Restrictions
Bretts: No Restrictions
Dark Elves: Hydra is a 0-1 choice. Max. 35 repeater Crossbows in the army
Dwarves: Each spellbreaker/spelleater rune counts as +1
DD. Grudge Throwers are a 0-2 choice; May generate Max. +4 dispel dice instead of +2
DOC: Max. 28 Models per unit; Flamers are a 0-1 choice. Siren Song may only be taken once
Empire: Steam Tank counts as a war machine; Tank, Rocket battery and Engineers are a 0-1 choice
High Elves: Max. 500 points or 40 models per unit; Vortex Shard counts as +1DD; Book of Hoeth counts as 2PD and 2
DD; Banner of the World Dragon counts as +1
DD
Lizardmen: Salamanders are a 0-1 Choice; Terradons, Chameleon Skinks and Stegadons (any kind) are 0-2 choices; Beclaming Cogitations counts as +1 PD and +2DD; Cupped hands counts as +2PD
Ogres: No Restrictions
O&G: No Restrictions
Skaven: Hell Pit Abomination is a 0-1 choice; Gutter runners are a 0-2 choice; Engineers are a 0-3 choice;
Vampires: Wraiths and Varghulf are 0-1 choices.
TK: No restrictions
WE: Wand of Wych Elm counts as +1
DD
Warriors of Chaos: Hellcannon is a 0-1 choice. Infernal Puppet counts as +1 PD and +2DD; Tendrils of Tzeench and Conjoined Homunculus both counts as +1 PD.
WARHAMMER
40K DOUBLES TOURNAMENT
January 8th 8:00AM- 9:00
AM REGISTRATION
2 Armies 1850 Points Each
3 three hour rounds; mission below
8’ tables terrain as setup on table
Paint is worth 20 points on one army, only one of the two armies must be painted