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![[Post New]](/s/i/i.gif) 2010/12/18 04:23:38
Subject: 500pt new ork player list
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Guardsman with Flashlight
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Hey guys! I've lurked the forums for far too long and finally decided to post. I'm still pretty new to warhammer and I love the Orks. I want to start with a 500pt list, paint and play small games and move up from there, I know its a small amount of points and hard to critique but help and suggestions would be appreciated!
Warboss [120pts]
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powerklaw
eavy armor
bosspole
cybork
attacksquig
20x shoota boyz [170pts]
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2 big shootas
nob
powerklaw
bosspole
20x slugga boyz [160pts]
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nob
powerklaw
bosspole
killa kan [45pts]
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grotzooka
TOTAL: 495pts
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![[Post New]](/s/i/i.gif) 2010/12/18 05:30:19
Subject: 500pt new ork player list
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Possessed Khorne Marine Covered in Spikes
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It looks like you have quite a lot of Power Klaws in this army. Because of that fact I would recommend getting the Huge Choppa on your warboss (unless it's already modeled) He gets amazing str after the +2 str and he still keeps his really high Initiative to wreak up on squads before they even get a chance to attack. If you didn't already have two other PKs in the 500pt army I would say keep it though.
The Killa Kan is cool.
thats a real angry looking 500pt army. I highly highly doubt many 500pt armies are ready to take on 40+ troops.
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The purpose of argument is informative discourse, not to see who finishes in front.
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![[Post New]](/s/i/i.gif) 2010/12/18 06:10:26
Subject: 500pt new ork player list
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Guardsman with Flashlight
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Koski wrote:It looks like you have quite a lot of Power Klaws in this army. Because of that fact I would recommend getting the Huge Choppa on your warboss (unless it's already modeled) He gets amazing str after the +2 str and he still keeps his really high Initiative to wreak up on squads before they even get a chance to attack. If you didn't already have two other PKs in the 500pt army I would say keep it though.
The Killa Kan is cool.
thats a real angry looking 500pt army. I highly highly doubt many 500pt armies are ready to take on 40+ troops.
Alright awesome, I didn't realize how high his initiative was, gotta read the codex more carefully. Also, I was looking at getting this model for the warboss:
http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat440263a&prodId=prod1060132
Would I have to model him to have a choppa and stuff? or do I just say that he has those things equipped?
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![[Post New]](/s/i/i.gif) 2010/12/18 06:14:22
Subject: 500pt new ork player list
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Possessed Khorne Marine Covered in Spikes
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on the modeling question. Most of the time local tournaments and stuff don't care. As long as your consistent with his gear and not forgetting what he has. Uge Choppa models are super cool though.
I thought of another idea. Since everyones flootslogging, if you dropped that Killa Khan you might almost free up enough points (if you slim stuff down) to get a Big Mek with KFF. That would really help ensure more of the boyz get into assault. But then again it's taking away from the sheer "green tide" feel.
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The purpose of argument is informative discourse, not to see who finishes in front.
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![[Post New]](/s/i/i.gif) 2010/12/18 06:24:59
Subject: Re:500pt new ork player list
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Guardsman with Flashlight
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I just love the helmet and squig on that model haha. A mek might be cool, but I think kan's look awesome and i've heard they are pretty good on the field. The only other question I might have is, would a twin linked shoota be worth looking at? have you even seen/use them?
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![[Post New]](/s/i/i.gif) 2010/12/18 06:37:25
Subject: 500pt new ork player list
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Growlin' Guntrukk Driver with Killacannon
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Shooting with orks is a huge waste of time unless you run Lootas. Orks BS 2 is just terrible and even if its Twin Linked, its still going to miss.
I would suggest dropping the shoota boyz and getting another squad of Sluggas. This will Free up some points.
I would then grab a KFF Mech which will give your Boyz a 5+ cover save which does really help. Also, I would drop the Kan and add 5 Lootas instead. They get 1d3 STR 7 Shots. Because of the volume, you should be able to get at least 2 hits a turn with them. This is enough to bring down transports and light armor. They truly are amazing.
If you dont like the Lootas, you can add in 1 more Kan which would also be really brutal. 2 Kans getting a 4+ Save from your KFF Mech is awesome.
One things for sure though, the KFF Mech will help you out more than your War Boss will.
This is what I would run.
HQ:
KFF Mech
Troops:
20x Sluggas
Nob w/PK
-BP
20x Sluggas
Nob w/PK
-BP
Heavy:
1x Killa Kan
-Grotzookas
1x Killa Kan
-Grotzookas
Options:
Swap the 2x Killa Kans for 5x Lootas
Total:
495
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![[Post New]](/s/i/i.gif) 2010/12/18 06:38:06
Subject: 500pt new ork player list
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Possessed Khorne Marine Covered in Spikes
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I have no idea on that part. I don't personally play Orksies. But Generally I wouldn't expect to kill anything shooting with an Ork. Its a cheap upgrade though. All personal pref.
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The purpose of argument is informative discourse, not to see who finishes in front.
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![[Post New]](/s/i/i.gif) 2010/12/18 07:01:36
Subject: 500pt new ork player list
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Guardsman with Flashlight
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Bad_Sheep37 wrote:Shooting with orks is a huge waste of time unless you run Lootas. Orks BS 2 is just terrible and even if its Twin Linked, its still going to miss.
I would suggest dropping the shoota boyz and getting another squad of Sluggas. This will Free up some points.
I would then grab a KFF Mech which will give your Boyz a 5+ cover save which does really help. Also, I would drop the Kan and add 5 Lootas instead. They get 1d3 STR 7 Shots. Because of the volume, you should be able to get at least 2 hits a turn with them. This is enough to bring down transports and light armor. They truly are amazing.
If you dont like the Lootas, you can add in 1 more Kan which would also be really brutal. 2 Kans getting a 4+ Save from your KFF Mech is awesome.
One things for sure though, the KFF Mech will help you out more than your War Boss will.
This is what I would run.
HQ:
KFF Mech
Troops:
20x Sluggas
Nob w/PK
-BP
20x Sluggas
Nob w/PK
-BP
Heavy:
1x Killa Kan
-Grotzookas
1x Killa Kan
-Grotzookas
Options:
Swap the 2x Killa Kans for 5x Lootas
Total:
495
I actually really like the lootas, a lot better then the kans. Only the units within 6" will get the cover save though, so most of my units prolly wont benefit from it. I like the sluggas too, but I think that the shootas get 2 shots each, so 40 shots is bound to get some hits right?
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![[Post New]](/s/i/i.gif) 2010/12/18 07:08:50
Subject: 500pt new ork player list
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Growlin' Guntrukk Driver with Killacannon
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any unit within 6 Inches so this means you attach the KFF Mech to a 20 Man squad, and as long as 1 model from the other unit is within 6 inches of the Mech, then the WHOLE unit gets the 5+ cover save. You will have no troubles at all getting the 5+ cover with both squads.
Because your foot slogging across the board, you are going to want to run each turn so you can get into CC and not have to worry about being shot to death. This means you will want to run each turn instead of shooting. Not to mention the extra attack in CC goes a long way, especially if the assaults last more than 1 round. Always Sluggas if your Footsloggin.
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![[Post New]](/s/i/i.gif) 2010/12/18 07:20:27
Subject: 500pt new ork player list
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Guardsman with Flashlight
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Bad_Sheep37 wrote:any unit within 6 Inches so this means you attach the KFF Mech to a 20 Man squad, and as long as 1 model from the other unit is within 6 inches of the Mech, then the WHOLE unit gets the 5+ cover save. You will have no troubles at all getting the 5+ cover with both squads.
Because your foot slogging across the board, you are going to want to run each turn so you can get into CC and not have to worry about being shot to death. This means you will want to run each turn instead of shooting. Not to mention the extra attack in CC goes a long way, especially if the assaults last more than 1 round. Always Sluggas if your Footsloggin.
okay, that makes wayyy more sense. I think that will help keep them alive as they charge across the board. Thank you!
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![[Post New]](/s/i/i.gif) 2010/12/18 07:33:16
Subject: 500pt new ork player list
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Growlin' Guntrukk Driver with Killacannon
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Hey no problem man. If you have any questions about any unit or different kinds of builds, you can shoot me a PM and ill give you a more in depth answer. I have like 6000 Points of Orks, so Ive built and played pretty much every kind of list. I'm not a master with each list, but i generally know how they work. Happy WAAAAGGGGHHHHHHing
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![[Post New]](/s/i/i.gif) 2010/12/27 03:41:00
Subject: Re:500pt new ork player list
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Jojo_Monkey_Boy
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As another new Ork player looking for army build advice; many thanks to all involved with this thread to date- extremely helpful!
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![[Post New]](/s/i/i.gif) 2010/12/27 16:25:39
Subject: 500pt new ork player list
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Sneaky Kommando
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As one person said put a big choppa on your boss. That is an extremely horrendous option. You want an abundance of powerklaws. There is no such thing as overkill. And if you have enough shots for orks you are bound to hit something. Shoota boyz having 180 shoota boyz each squad having 3 big shootaz come out to a mind bogling 360+ shot A TURN. You can out shoot IG with that.
But as everyone else suggested take off the Big Shootaz on your boyz.
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Professionals are predictable, it's the amateurs that are dangerous.
Anything you do can get you shot. Including doing nothing. |
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![[Post New]](/s/i/i.gif) 2010/12/27 22:58:42
Subject: 500pt new ork player list
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Battlefortress Driver with Krusha Wheel
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Bad_Sheep37 wrote:
This is what I would run.
HQ:
KFF Mech
Troops:
20x Sluggas
Nob w/PK
-BP
20x Sluggas
Nob w/PK
-BP
Heavy:
1x Killa Kan
-Grotzookas
1x Killa Kan
-Grotzookas
Options:
Swap the 2x Killa Kans for 5x Lootas
Total:
495
Can someone tell me if the total on this is correct? I did the math and I think either he is wong, or in my noobish-ness, I'm missing out on some discount somewhere.
Here is my math with an Army Total: 515
HQ:
Big Mek with Kustom Force Field 85pt
Troop 1:
20 boyz. 6pt each. Total 120
1 Nob with power klaw and boss pole. 50 pt.
Unit total: 170
Troop 2:
20 boyz. 6pt each. Total 120
1 Nob with power klaw and boss pole. 50 pt.
Unit total: 170
Heavy:
2 Killa Kan with Grotzooka 45 pt.
Unit total: 90
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![[Post New]](/s/i/i.gif) 2010/12/27 23:08:24
Subject: Re:500pt new ork player list
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Tough-as-Nails Ork Boy
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well I got 491 points let me check again
your nobs are too expensive for sure with 50 points they are 16 for the model 25 for the power claw and 5 for the BP
Now I got 507
OK 507 is the result of this army after calculating every bit for bit so you are 7 points over the limit Sir
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This message was edited 2 times. Last update was at 2010/12/27 23:11:30
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![[Post New]](/s/i/i.gif) 2010/12/27 23:18:44
Subject: Re:500pt new ork player list
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Battlefortress Driver with Krusha Wheel
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Ah! There we go! I was buying my Nobz like they were Elites (20 pts) as opposed to the Ork boy upgrade to Nob (16 pts).
So that was my error.
Still, it's over.
Is there a president around being over or under the point value of a game? Like 500 pt game +/- 5?
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![[Post New]](/s/i/i.gif) 2010/12/27 23:35:10
Subject: 500pt new ork player list
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Pulsating Possessed Chaos Marine
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Going over/under the point value is something you have to discuss with your opponent.
If you're gonna run a Big Mek I would suggest putting a Burna on him. You already have 2 power claws, but that extra power weapon will do alot of good
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Woff, I'm a Cow! |
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![[Post New]](/s/i/i.gif) 2010/12/27 23:43:40
Subject: 500pt new ork player list
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Hooded Inquisitorial Interrogator
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The precedent is set by you and your opponent. Maybe he's got a 7 point upgrade he was dying to throw in but couldn't.
The next thing to do is throw each of those 20 man squads into battlewagons and get a few trukks filled with boys some deffkoptas for first turn assault and some lootas for a full army.
ps. take the powerklaw on the warboss.. he's one of the only str. 10 pk's in the codex.
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