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![[Post New]](/s/i/i.gif) 2010/12/18 06:15:56
Subject: Kustom Force Field and Exploding Vehicles.
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Fresh-Faced New User
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Question one: If i had a BattleWagon with boys and a Mek with KFF in it and my opponent explodes it, would my boys get the +5 save from the KFF?
Question two: If they were next to a vehicle as it explodes would they get the +5 save?
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![[Post New]](/s/i/i.gif) 2010/12/18 06:44:01
Subject: Kustom Force Field and Exploding Vehicles.
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[ADMIN]
Decrepit Dakkanaut
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macace wrote:Question one: If i had a BattleWagon with boys and a Mek with KFF in it and my opponent explodes it, would my boys get the +5 save from the KFF?
Question two: If they were next to a vehicle as it explodes would they get the +5 save?
With the boys unit inside a vehicle that explodes, there is no question they would benefit from the KFF against the explosion result (because the rules specify those hits are 'treated just like hits from shooting').
With the boys sitting next to an exploding vehicle the rules don't specify one way or another whether cover saves are allowed (or even if those hits are resolved like shooting), so I can't give you a 100% answer. However, my default opinion is that since the rules for general casualty removal are found in the rules for the shooting phase, and they include the rules for cover saves, in general you DO get to take cover saves if at all reasonably possible. So I'd personally say that yes the KFF save is allowed against a nearby vehicle explosion, but you will get some people who disagree with that concept and the rules aren't clear one way or the other.
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This message was edited 1 time. Last update was at 2010/12/18 06:44:36
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![[Post New]](/s/i/i.gif) 2010/12/18 06:52:25
Subject: Re:Kustom Force Field and Exploding Vehicles.
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Fresh-Faced New User
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Why thank you kind sir. Much Appreciated!
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![[Post New]](/s/i/i.gif) 2010/12/18 14:15:02
Subject: Re:Kustom Force Field and Exploding Vehicles.
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Boom! Leman Russ Commander
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I always wondered about the KKF and how it affected units while the mek is inside a vehicle. I played in a few Apocalypse games where someone had three stompas and three skullhammas. In each of the stompas there was a mek with a KFF. The player positioned the stompas 6 inches away from the skullhammas. Basically with 6 inches in between each unit and a mek in every other unit, the player had it where he had the save from the mek on each unit. Does it really work this way?
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![[Post New]](/s/i/i.gif) 2010/12/18 14:21:24
Subject: Re:Kustom Force Field and Exploding Vehicles.
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[ADMIN]
Decrepit Dakkanaut
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Lord Scythican wrote:I always wondered about the KKF and how it affected units while the mek is inside a vehicle. I played in a few Apocalypse games where someone had three stompas and three skullhammas. In each of the stompas there was a mek with a KFF. The player positioned the stompas 6 inches away from the skullhammas. Basically with 6 inches in between each unit and a mek in every other unit, the player had it where he had the save from the mek on each unit. Does it really work this way?
Yes. GW's Ork FAQ clearly states that when a Mek is onboard a vehicle (like everything else) you then measure range from the hull of the vehicle.
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![[Post New]](/s/i/i.gif) 2010/12/18 23:34:03
Subject: Kustom Force Field and Exploding Vehicles.
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Decrepit Dakkanaut
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Which is why you bring S  weapons, which ignore cover saves.
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![[Post New]](/s/i/i.gif) 2010/12/20 16:05:51
Subject: Re:Kustom Force Field and Exploding Vehicles.
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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isn't the KFF a 4+ cover?
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2010/12/20 16:12:13
Subject: Kustom Force Field and Exploding Vehicles.
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Flashy Flashgitz
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5+ cover to nonvehicles, 4+ cover to vehicles.
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- Frosty Hardtop - - 4000 points - - 1000 points and rising.
"Live a good life. If there are gods, and they are just, they will judge you based not on how devout you are, but by the virtues you've lived by. If they are unjust, then you should not worship them. If there are no gods, you will have lived a noble life that your loved ones will remember." |
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![[Post New]](/s/i/i.gif) 2010/12/20 17:47:06
Subject: Kustom Force Field and Exploding Vehicles.
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Regular Dakkanaut
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What happens if the Mek is inside vehicle 1, and vehicle 2 blows up - do the Boyz in vehicle 2 get coversaves if the hull of 1 is within 6"?
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Armies | Orks (2000 - Magna-Waaagh!) - | Blood Angels (1500 - Sylvania Company) - | Dark Eldar - (1500 - Kabal of the Golden Sorrow) - | Salamanders (1000 - Vulkan Ravens) - | Chaos (1500 - Wisdom and Wrath) - |
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![[Post New]](/s/i/i.gif) 2010/12/20 17:52:11
Subject: Kustom Force Field and Exploding Vehicles.
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Decrepit Dakkanaut
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Yes, because the unit is within 6" according to the rules for Embarking.
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![[Post New]](/s/i/i.gif) 2010/12/20 18:11:57
Subject: Kustom Force Field and Exploding Vehicles.
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Regular Dakkanaut
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A group of friends of mine say that you can't "target" units inside of a vehicle.
Otherwise, Doom would be able to target units inside a transport. The Tyranid FAQ states:
"Does the Doom of Malan’tai’s Spirit Leech ability
affect units embarked in transport vehicles?
A: No."
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Armies | Orks (2000 - Magna-Waaagh!) - | Blood Angels (1500 - Sylvania Company) - | Dark Eldar - (1500 - Kabal of the Golden Sorrow) - | Salamanders (1000 - Vulkan Ravens) - | Chaos (1500 - Wisdom and Wrath) - |
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![[Post New]](/s/i/i.gif) 2010/12/20 18:33:50
Subject: Kustom Force Field and Exploding Vehicles.
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Decrepit Dakkanaut
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You are not targetting them, at all. It is not shooting, and the Dooms offensive ability is not relevant.
The rules for whether a unit is within range when embarked are very, very clear. Your friends may wish to houserule it, but that is their prerogative and does not make them the written rules.
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