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Made in us
Rotting Sorcerer of Nurgle





Sanct’s Game 10, pGaspy vs. Kromac.

Scenario Rolled: No Man’s Land
Terrain: some hills, forests, and fences, nothing too out of the ordinary.
We roll off and I win to choose and I choose to go first.

Lists:

Cryx:
pGaspy
-Deathripper
-Deathripper
5 Soulhunters
Darragh Wrathe
10 Satyxis Raiders
-Sea Witch
--Bokur
Satyxis Raider Captain
--Bokur
Warwitch Siren
35/35

Circle:
Kromac
-Feral Warpwolf
-Pureblood Warpwolf
-Stalker Warpwolf
6 Tharn Bloodweavers
4 Tharn Ravagers
35/35

Deployment:

pGaspy is the middle.
Arc nodes are set up on the flanks of the army avoiding closer forests.
Warwitch siren sits near the left Deathripper.
The cav models set up on Gaspy’s right side.

Kromac sets up in the middle, but with all three Warpwolves in front of him.
Ravagers deploy on my left, while the Bloodweavers set up on my right.

Advance Deploy:
The Seawitch and Captain are clients of the bokurs and so they get to AD as well.
The Bokurs set up as far up as they can in front of Gaspy, while the Raiders set up around them in a loose formation.

Cryx Turn 1

1 Focus to each bonejack.
The raiders ran forward shifting into a wave formation with 2 of them as far up as possible. The Bokur’s run to do the same with one further than the other.
The Cav peel right eyeing the souls of the Bloodweavers.
Arc nodes run forward, but they are not gonna do a whole lot of their primary purpose.
WWS runs forward, I don’t think I had any plans for her before the game started honestly.
Gaspy advances and puts Scything Touch on the Raiders.

Circle Turn 1

Ravagers run toward my pretty empty left flank.
Bloodweavers shuffle a bit, but don’t want to commit yet.
Kromac:
-Inviolable Resolve on the Ravagers
-Bestial…ARRRG.
-Warpath
Kromac, Feral, and Stalker shuffle a bit forward and to my left side and rile a bit.
The Pureblood advances toward my Satyxis and howls at two girls hitting just one.

Cryx Turn 2



0 Focus to BoneJacks.
A mistake on my part, I activated a Bokur first to charge the Pureblood. The problem is, I should have activated the Raiders first, so I could get the client bonus for the closer of the Bokurs. I continue anyways and charge in with the Bokur and damage it.
Captain puts desperate pace on the Raiders, but doesn’t move close enough for Bokur to benefit from client.
5 Raiders charge the Pureblood while the rest run, but try to stay a bit behind to counter charge. Sea Witch pops mini feat, Two Pairs of raiders CMA’ed for some damage, while the lone attacker missed; there were no crits, but they were two Mat8 P+S13+4D6 attacks.
One Soulhunter charges the Pureblood, while the others move up a little to counter charge stuff.
After all this, the Pureblood is left on ONE box.
I need to kill it, I advance a Deathripper onto the hill, I activate Gaspy and move over to the right side of a fence and arc a Breath of Corruption at a far away Bloodweaver. Though I would miss, I’m hoping it would scatter to clip the Pureblood; I am rewarded with the Breath scattering backwards clipping the stalker (rolling enough to kill it) and killing one of my own raiders.

WWS moves to powerboost the left bonechicken and it runs to say hello to the Feral and Kromac.
The left most Bokur Runs closer to the right hill.

Circle Turn 2

Pureblood Fury was reaved and all other fury is leached.
-Drops Inviolable Resolve on the Ravagers
-Warpath upkept.
Ravagers run toward the right flank, with one in charge range of the Warwitch but misses the attack.
Feral charges the Bone Chicken and doesn’t force too much, while Kromac casts Bestial and Wild Aggression on the Stalker and leaves the Bonejack with 4 boxes, 3 of which are movement.

I think my opponent made an error here that hurt him; I believe he remembered the first part of Wild Aggression, but not the boosted attack rolls that it affords (I only have the old Final Online Update PDF to go on)

So the Stalker (warps berserk and) charges into the mess that messed up the Pureblood and either missed or didn’t do too much damage. It did kill the Sea Witch first and then a random raider, but the error meant he did force the Stalker to boost attacks instead of what would have been more attacks and therefore more berserk attacks.

The Bloodweavers commit 2 of their numbers charging the Raiders.
With gang, one hits and kills a raider using Dispell, so Scything Touch is gone, while the other uses bloodburst on another raider and does kill her. The resulting blast damage was too low POW to hurt the Bokur and Soulhunter, while the one-two raiders had Force Barrier with the Sea Witch.

Cryx Turn 3



1 Focus to the only jack in Gaspy’s control area.
The Deathripper moves up to the Stalker, boosting to hit and doing some damage with the bite.
Both Bokur’s miss the Stalker.
Captain charges in and does not disappoint doing good damage.
2 Raiders shuffle to get better positions to attack the Bloodweavers, one charges the Stalker, while 2 run to hang a bit back and staying in the no-man’s land.
Soulhunters activate, 1 charges the Stalker to good effect, 3 charge the closer Bloodweaver, while one takes some Freestrikes from the Weavers and dies.
There is a pretty good blender event and 2 Soulhunters are left with a soul each and use the light cave to move back a bit to counter charge.
Ok, after all said and done, the Stalker is left with….ONE BOX left.
Gaspy moves in behind the Deathripper lining it up with the warpwolf and shrugs.
Breath 1, Breath 2, pop feat, Breath 3, Breath 4, all end up missing the Stalker and making a sort of circle around the Stalker.
Both bokur’s are corroded while one is wittled down to one box.
The Captain is reduced to one box and corroded.
A soulhunter is reduced to one box and corroded.
1-2 Raiders were killed.
That’s my feat…a lot of ONE boxed models waiting to die…
Anyway, the Deathripper moves to shake Kromac’s hand.

Circle Turn 3

Kromac takes back fury and uses 2 to heal the Stalker’s body and spirit.
My opponent laments that I have a medium base and a large base in his way of a trample to the two raiders who are the only models in the no-man’s land.
So instead of my killing my own models, the Stalker happily clears everything around him.
Kromac… I forget what he does, Bestial, Upkeep warpath…maybe, I forget if he maximized the movement he could have done and Kromac kills the Deathripper in front of him.
The Feral moves over to the WWS and double hand throws her. She dies on impact.
Ravagers run again to my lines.
The bloodweavers try to take down more Raiders before they are wiped out leaving 2 Raiders left who pass their command check for the second time.

Cryx Turn 4



Gaspy camps all focus.
The 2 remaining raiders run away to the side of the board holding the no-man’s land.
Soulhunters activate, 2 of them finish off the bloodweavers with one having a token left, while 1 of them charges the Stalker and boosts to hit with soultoken and finishes off the Stalker getting another token. They reposition to get back to the no-man’s land.
The ripper advances towards the close Ravagers.
Gaspy puts a fully boosted shot into the closes ravager to the remaining Deathripper and put that guy down, then uses the last 2 focus points to teleport away from the Ravagers.

Circle Turn 4

Kromac goes into beast form.
Feral warps for speed and runs to my lines.
Kromac runs toward the soulhunters too.
Ravagers run, while one charges the Deathripper, but continues to miss.

Cryx Turn 5



I need to either assassinate or kill both Feral and Ravagers to win ‘now’.
Gaspy camps all focus.
Deathripper slides around the Ravager (which I really didn’t need to do hindsight) leaving room for Soulhunters or Gaspy to charge into; Deathripper fails to hit the Ravager.

I had to think about what I wanted to do with my remaining resources (3 Soulhunters[2 with a soul each], Wrathe, and Gaspy). I decided to go for the assassination.
Wrathe Deathrides, moving Soulhunters in such a way that a charge lane is open to Gaspy.
Gaspy charges the Feral, boost hit and hits and then use 4 focus to beat the Feral heavily leaving around 7 boxes left IIRC.

The soulhunters activate Wrathe’s leadership is awesome.
They charge Kromac. The 3 charge attacks were using the Scythe (boosted to hit with the soul token on 2 of the Soulhunters), while all the sickles missed.
All three mount attacks connected when needing 9’s, but only one did any damage on a roll of boxcars.

In the end the Feral was transferred to death and Kromac is left on or less than a handful of hitpoints.

Circle Turn 5



My opponent doesn’t like what he sees.
Kromac can’t get to Gaspy for assassination else he encounters freestrikes if he advances around first before jumping and just jumping is not far enough.
Killing the Soulhunters would be easy enough though.

His only chance is one charging Ravager who is in los to charge Gaspy, but would take a freestrike from the Deathripper. He goes for it, but the Deathripper nom noms the Ravager.

My opponent calls the game.
_____________________________________________

Unit Run Down:

pGaspy:
-Stir Stick: Well, not so much without the feat, but it was nice to mix it up with Gaspy unlike my previous games with him were I was pretty defensive with him (well, I was defensive with him in this game as well).
-Feat: Wasted honestly, but I can’t complain, it was funny and my opponent didn’t feat, so it kinda evens out.
-Breath: All round cool. You get some deviation/distance lovin’ sometimes and sometimes you don’t.
-Hellfire: Used it once to take down a Ravager, nothing to special about it. Quite pricey in focus though.
-Scything: Gave the raiders the Ompf they needed to really make that 4D6 shine.
-Parasite: Again, a spell I don’t use often for some reason.
-Teleport: Used it to just keep away from things, nothing special really.

Deathrippers: Well, bestial took the fun out of them. Though they weren’t useless as a bite or two and just getting in the way was IMO good use when the Arc isn’t useful.

Soulhunters: I love them. They like taking on living infantry, have enough attacks to get something to connect, and then afterwards (with souls) get to take on higher Def or Arm stuff. Fast and Flexible. Though IMO, it’s 5 or bust; 3 man squads are just too small, esp. if you want to try for attacking in waves with a single unit.

Wrathe: He’s always a support solo when I used him. Deathride was nearly game ending. With out the Deathride I would not have gotten the space required to get Gaspy to the Feral. There were times I wanted to use Beyond Death...but my stuff as really low armor vs. the heavies.

Raiders: Love them. No crit knockdowns, but CMA was very useful to up the hitting. They were missing out on using a lot of their other rules, but IMO, this shows how good they are. They are a nasty alpha strike tarpit that’s still lethal after wards even without using rules like feedback and chain-weapon.

Captain: I haven’t used her pistol yet, but she is solid, even if No Sleeping on the Job didn’t come up.

Bokur: They get great distance when ADing with their clients. Other than the order activation goof-up, the clients are fast enough to get where they want and don’t need to commit very closely to the front line so can run into better positions instead. They hit HARD, even without client bonus. Parasite would make these guys really happy…I like their inclusion. They didn’t get to do shield guard too much
____________________________________________________

Circle Unit Rundown:

Kromac:
-Dusk&Dawn: didn’t get to flash them around too much.
-Bestial: man…shut down on spells near him. ‘Denied’ is what I hear him shouting.
-Inviolable Resolve: maybe it would be better on the Pureblood or Stalker when he essentially sacrificed them, but IMO it was a good idea to drop it off of the Ravagers.
-Rift:Wasn’t used.
-Warpath:This was used, but there were not too many shenanigans to be had, most because any beast engaged was engaged with far too much to risk freestrikes.
-Wild Aggression: I think this was a spell my opponent didn’t get the most out of because of missing out on all boosted attack rolls.

Feral Warpwolf: Fury Generator, hurt an Arc Node real bad, and killed a Warwitch. Not much did it do…but Warp Speed is seriously Warp Speed.

Pureblood Warpwolf: The initial spray was premature…and was really thrown away

Stalker Warpwolf: This guy did the most damage to me IMO. Though I helped it by completely missing it with 4 breath of corruptions, it did end up. Killing 2 bokurs, the captain, some raiders, and a Soulhunter.

Bloodweavers: Pretty cool unit. They offer utility in dispelling and somewhat clumped up horde control (good counter chargers). Gang makes them a credible threat offensively.

Tharn Ravagers: They didn’t really make it into the fight and the two charges they were allowed missed. The get a lot of grief, but I didn’t see anything bad other than not getting to where they need to go.
¬¬¬¬¬¬¬¬¬¬¬¬_________________________________________________

General Comments:

Briefly discussed, my opponent should have stayed together.
Have the Ravagers actually commit with the witches to take on the first wave of Raiders and have the Beasts trample through if need be to get to the waiting second wave.

Feeding me heavies was a death sentence for said heavy and the deployment of the Ravagers meant a very late game contribution.

It’s funny, 66% of my army is living for a Cryx army.
I think the wave set up of unit coherency is very strong.

We were both really looking to assassinate the other and we both had fast armies, I was rolling a lot better than my opponent I must admit. He could not hit very well, while I had so much more dice to roll on top of being above average with rolling. Seriously, the dice had something against my opponent.

I knew I needed the heavies dead, so if given to me on a silver platter, I will commit…and commit I did as I dog piled the 2 heavy warbeasts in the list (ironic pun unintended).

Though if it were not for medium and large bases preventing the stalker transfer, I would have lost the game quite easily to scenario. At that moment I realized the scenario was not even a consideration and I almost walked out of the no-man’s land. Such a fast list was almost my downfall.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in au
Regular Dakkanaut




Im surprised your opponent didnt take advantage of the Purebloods Leadership (Warpwolf) ability - Allowing all warp wolves to warp to ghostly, ignoring obstructions and terrain and denying freestrikes.
   
Made in us
Rotting Sorcerer of Nurgle





Yea, but it doesn't let you move through models.

He could have tried lapped around, but the movement required is too much to get to my caster with the stalker, so killing as much as he could then was the best it could do.

Though, I don't think Warppath was proc'ed on the Stalker to get what little nom noms were around him .

I'm working on 3 Tourney games I just came back from .

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Fresh-Faced New User




Sounds like a fun one. Always good to hear the circle geting eaten by cryx! Good job!

Let the Galaxy Burn! 
   
Made in au
Grisly Guild Autopsy





Interesting.

How do you find pGaspy competes at high point values?

I gave up on him when I realized he blows against shooting armies/etc.

There is a thin semantic line between weird and beautiful. And that line is covered in jellyfish. 
   
Made in us
Rotting Sorcerer of Nurgle





Well, I had an escalation tourney yesterday.
25, 35, 50.
I'll have a bat rep up, 25 and 50 were vs. CC armies (Khador and Khador), while 35 was vs. a shooty Cygnar list.

As for vs. shooting armies, that's why there are 2 bokurs, large based models (wrathe primarily then soulhunters secondary) to block line os sight, and then there is the Satyxis to be desprate paced and run to engage, I have some options available

That is, if I'm going first.
If second, I deploy a bit back, say 2" and do the whole run engage next turn. The Raiders are happily sacrified to silence guns.
Then the Soulhunters are fast enough to be the second wave, usually maximizeing their 3 intial attacks boosting with souls when acquired.

Afterwards, Gaspy should be around to seal the deal, or continue hellfiring solos or breathing on stuff set up nicely by arc nodes.

That's the general plan in my games, but the whole army as a whole is a glass cannon, the hardiest things in the list is my caster, the arc nodes, and the bokur, which is pretty scary now that I think about it.......

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
 
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