Switch Theme:

WotR advice  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

hello ladies and gents, im going to start a War of the ring army and need some advice on where to start

I like solid infantry forces with decent ranged support, so any advice will be welcome. Thanks
   
Made in us
Longtime Dakkanaut






First, check out this thread for the basics on the game, if you don't know already.

Ranged combat in WotR isn't usually all that deadly. With archers, it is mostly strength 1 or 2 hits, so you need a lot of them to make an impact. There you run into trouble, because a big unit of archers may not be able to all see the target, and becomes a soft and juicy target itself. With artillery, a hit can be quite devastating, but you will find that you miss far more often than you hit. Also, artillery cannot be moved at all once it is deployed- not even to change facing- so the enemy can often avoid your line of fire.

Now, your description, a "solid infantry force with decent ranged support," fits just about every army in WotR, with the possible exceptions of Angmar or beast-heavy Misty Mountains. It simply depends on how you allocate your points. I will ignore cavalry; just take for granted that every army has some- even Dwarves can take allied cavalry.


Good Armies: The main thing Good armies get is high-quality heroes.

ROHAN is designed to be a cavalry army, it is true. You can do an infantry-heavy list, but they tend to suffer from low defense.

GONDOR is very good, lots of options. Their close combat troops can get a pretty high defense, while their archers can get pretty good shoot values. They also have artillery. Their heroes include some of the best in the game (Boromir, Aragorn).

ELVES are good at everything- they just cost a lot. You will have an elite army, but a small one. You will have to take the fight to the enemy, which is not hard to do, with elves.

DWARVES are the classic infantry/ranged support army. They have no cavalry at all. Dain is possibly the best close-combat hero the Good side has.


Evil Armies: The main thing Evil armies get is lots of monsters.

MORDOR is the standard. They have access to just about every type of troop, and almost all of it is both cheap and low-quality (but as the song says, everything counts in large amounts). On the other hand, with nine different wraiths, you are spoiled for choice when it comes to one-trick-pony heroes. Stick the Betrayer in a big unit of orc archers and watch your opponent's face as you get all those re-rolls. He's only got one trick, but what a trick it is! Gothmog is worth a look as well.

ISENGARD has better quality troops, but they cost more points. Uruks with crossbows are very nasty, but unfortunately they are also expensive. Regular Uruks are possibly the best fighters, for the points, in the whole game. They also have artillery and heavily armored trolls. An Isengard list with a solid core of Uruk-hai, filled out with cheap orcs or Dunlendings, is something I hate to see across the table. Lurtz is a close-combat monster, and Sauruman has access to spells of ruin.

FALLEN REALMS are also fun. Easterlings are tough infantry, Haradrim get poisoned arrows, Corsairs can have crossbows, and you can have an Oliphant! Everyone loves to see a Mumak on the table, wackiness is sure to follow. The army has no artillery and is low on monsters. Still, you can build a tough and flexible army from the Fallen Realms list alone, without using allies. (n.b.: from a collecting standpoint, both Uruks and Easterlings are a pain- they are sold 20 to a box, not 24 to a box like everything else.)

MISTY MOUNTAINS is a beastly army. Spiders, wargs, and bats are cavalry. The only real infantry you've got are goblins, and they have a pathetic 18-inch range. Cave drakes and stone giants are fun, dragons are nice, cave trolls are disappointing, and surprisingly, so are Balrogs.

ANGMAR is a spirit army. You can get some barbarians and/or orcs, but the the bulk of the army is spirits, specters, and things that go bump in the night.


I think you might want to look into Gondor or Dwarves for a Good army, and Isengard or Fallen Realms if you want an Evil army.

He's got a mind like a steel trap. By which I mean it can only hold one idea at a time;
it latches on to the first idea to come along, good or bad; and it takes strenuous effort with a crowbar to make it let go.
 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

Thanks dude, I appreciate the break down.

could you go into a bit more detail on the Dwarves and Gond..orians? As it sounds like what im after
   
Made in us
Longtime Dakkanaut






At this point, I'd advise you go ahead and get the rulebook. All the armies are in it, and you can start to plan your army based on your own preferences- gamewise, esthetically, and financial.

I will say that both Dwarves and Gondorians have a good solid base in plastic boxes, while the more exotic formations are going to be oh-so-expensive metal.

He's got a mind like a steel trap. By which I mean it can only hold one idea at a time;
it latches on to the first idea to come along, good or bad; and it takes strenuous effort with a crowbar to make it let go.
 
   
Made in gb
Powerful Irongut





On a sombreo, wearing a deckchair.

Well, you chose dwarfs didn't you? And then you got eaten.

This message was edited -5416 times. Last update was at 18/11/46BC 14:51:61
Lorna wrote:1st Rule of Cooking: If it can be wrapped in Bacon, it should be.
2nd Rule of Cooking: EVERTHING, can be wrapped in Bacon.

Regnak wrote:interesting stuff although I'm disappointed that Squats failed to make the 6th Ed box
 
   
Made in gb
Longtime Dakkanaut





Norfolk

Lorna wrote:Well, you chose dwarfs didn't you? And then you got eaten.


Not exactly a fair comment Lorna, none of us really knew what we were doing last night (particularly me) I suspect he'd have thrashed both of us given half a chance. Although ripping Gimli to shreds with a mere Dragon Knight was a lot of fun.

BTW I'd be a bit concerned if Imrahil turned out to be partial to a Dwarf steak.

Treasurer/Dakka Thread Person for Warpath Wargames Club Norwich

Check out my painting log, building a games room, napoleonic fantasy and more - here
 
   
Made in us
Foul Dwimmerlaik






Minneapolis, MN

Dwarves can be and are pretty damn tough. They are dwarves after all. Not the namby pamby WHFB variety either, but full blooded stock.

Naugrim are not to be taken lightly but can be easily maneuvered around.

Sadly, a really good dwarf army is rather expensive. Ballistae and Khazad Guard are nearly compulsory to make up for their weakness and lay up to their strengths.

Beware of their allegiance with Eagles as well. They really take the weakness out of the dwarves and make them a force to be reckoned with.

   
Made in us
Longtime Dakkanaut






I used dwarves last night for the first time myself. Only 1400 points, with Dain, Gimil, and Gandalf the Grey. I lost to a Misty Mountains army- I chewed through his goblins like a buzz saw through balsa wood, and his spiders never got near my lines thanks to the ballista & archers, but I didn't have an adequate response to the Dragon. I managed to slow it down with Blinding Light, and put about 4 wounds on it, but it eventually won the game.

I have decided I quite like dwarves, and am going to expand my army.

My list:
Dain, Gimili
Gandalf the Grey, Great Eagle
3 co. Dwarf archers
3 co. Dwarf rangers, captian
6 co. Dwarf Warriors, two-handed weapons, captain, banner
Dwarf Ballista
Fortune: Ancient Wisdom.

He's got a mind like a steel trap. By which I mean it can only hold one idea at a time;
it latches on to the first idea to come along, good or bad; and it takes strenuous effort with a crowbar to make it let go.
 
   
Made in gb
Powerful Irongut





On a sombreo, wearing a deckchair.

Looks like a good list.

And Imrahil would so eat a dwarf, keep you going for days on long campaigns.

This message was edited -5416 times. Last update was at 18/11/46BC 14:51:61
Lorna wrote:1st Rule of Cooking: If it can be wrapped in Bacon, it should be.
2nd Rule of Cooking: EVERTHING, can be wrapped in Bacon.

Regnak wrote:interesting stuff although I'm disappointed that Squats failed to make the 6th Ed box
 
   
 
Forum Index » The Hobbit & Lord of the Rings
Go to: