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![[Post New]](/s/i/i.gif) 2010/12/18 17:09:28
Subject: Tyranids Genestealer/Winged
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Mekboy Hammerin' Somethin'
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HQ: Swarmlord 2 Tyrant Guard- Lash-whips 410 Pts. HQ: 410 Pts. Elites: Doom of Malan’tai Mycetic Spore 150 Pts. Elites: 2 Zoanthropes Mycetic Spore 160 Pts. Elites: 5 Ymgarl Genestealers 115 Pts. Elites: 425 Troops: 9 Genestealers + 1 Broodlord 172 Pts. Troops: 9 Genestealers + 1 Broodlord 172 Pts. Troops: 9 Genestealers + 1 Broodlord 172 Pts. Troops: 9 Genestealers + 1 Broodlord 172 Pts. Troops: 9 Genestealers + 1 Broodlord 172 Pts. Troops: 860 Pts. Fast attack: 25 Gargoyles 150 Pts. Fast attack: 25 Gargoyles 150 Pts. Fast Attack: 300 Pts. Total: 1995 Pts. Any and all assistance is welcome, this is a list that will only see Ork, MeQ, and Space Wolves... Oh yes, and I was hoping to throw in 20 Gaunts with Devourers, but couldn't find the room...
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This message was edited 1 time. Last update was at 2010/12/18 17:38:33
Thunderfrog wrote:
+1 Str for like 5 points? To autocannons or assault cannons? Hell yea. Then the Reinforced Aegis upgrade for free AND the ability to ignore stunned shaken.. pretty much for free..
Other Dreadnaughts should just go somewhere and be a toaster.
Mattieu~~~~ It's not that eldar are bad, it's that they require a lot of intergration between units. Also, that doesnt prove anything other than GW has a huge hard-on for marines, and, given the option between making a xeno the best psykers or making a marine the best psyker, they will 9 times out of 10 choose the marine.
Automatically Appended Next Post:
Tzeentchling9 wrote:Mephy can't be swept. He is still a marine so he has the, "And They Shall Never Get Removed From The Table After Losing Combat Like Everyone Else Because They Are The Poster Boys" special rule.
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![[Post New]](/s/i/i.gif) 2010/12/18 21:15:50
Subject: Tyranids Genestealer/Winged
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Scuttling Genestealer
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I would suggest a flyrant instead of the swarmlord (fits the list better) and your gargoyles dont really need 25 in a squad 20 is usually fine. You should also find a way to give the stealers toxin sacs. You could have a mech problem but I'd play test before making any major changes.
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![[Post New]](/s/i/i.gif) 2010/12/18 21:21:00
Subject: Tyranids Genestealer/Winged
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Mekboy Hammerin' Somethin'
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I don't really have a need for Anti-Mech, my friends don't field much, and I figure if need be, the Zoanthropes can pop anything heavy...I was thinking toxin sacs, but it just seems so expensive... BUUUUTT, I could drop a single squad of gargoyles to get that amount... Exactly that amount actually... ANNNDD, the genestealers can glance/pen light armored vehicles easily... Though I'm going to need hive commander...
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This message was edited 3 times. Last update was at 2010/12/18 21:24:32
Thunderfrog wrote:
+1 Str for like 5 points? To autocannons or assault cannons? Hell yea. Then the Reinforced Aegis upgrade for free AND the ability to ignore stunned shaken.. pretty much for free..
Other Dreadnaughts should just go somewhere and be a toaster.
Mattieu~~~~ It's not that eldar are bad, it's that they require a lot of intergration between units. Also, that doesnt prove anything other than GW has a huge hard-on for marines, and, given the option between making a xeno the best psykers or making a marine the best psyker, they will 9 times out of 10 choose the marine.
Automatically Appended Next Post:
Tzeentchling9 wrote:Mephy can't be swept. He is still a marine so he has the, "And They Shall Never Get Removed From The Table After Losing Combat Like Everyone Else Because They Are The Poster Boys" special rule.
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![[Post New]](/s/i/i.gif) 2010/12/18 21:33:02
Subject: Tyranids Genestealer/Winged
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Scuttling Genestealer
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Ok if there's not a lot of mech then I'd be worried about orks more. They're just a pain with their 30 man squads with power klaws and your list mays struggle with their sheer body count. Only problem with zoanthropes is that they can be shut down easily, will be killed the turn they drop by most people, and they can be hit or miss.
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This message was edited 1 time. Last update was at 2010/12/18 21:36:06
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![[Post New]](/s/i/i.gif) 2010/12/18 21:48:52
Subject: Tyranids Genestealer/Winged
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Mekboy Hammerin' Somethin'
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Well their BS4 is very good, and their odds of penning anything over AV12 is very good at that point. And with AP1, I have no doubt that it will at least manage a very good result, especially with a half-and-half chance of destroying it, with a 3+ being a favored result...
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Thunderfrog wrote:
+1 Str for like 5 points? To autocannons or assault cannons? Hell yea. Then the Reinforced Aegis upgrade for free AND the ability to ignore stunned shaken.. pretty much for free..
Other Dreadnaughts should just go somewhere and be a toaster.
Mattieu~~~~ It's not that eldar are bad, it's that they require a lot of intergration between units. Also, that doesnt prove anything other than GW has a huge hard-on for marines, and, given the option between making a xeno the best psykers or making a marine the best psyker, they will 9 times out of 10 choose the marine.
Automatically Appended Next Post:
Tzeentchling9 wrote:Mephy can't be swept. He is still a marine so he has the, "And They Shall Never Get Removed From The Table After Losing Combat Like Everyone Else Because They Are The Poster Boys" special rule.
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![[Post New]](/s/i/i.gif) 2010/12/18 22:14:59
Subject: Re:Tyranids Genestealer/Winged
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Loyal Necron Lychguard
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Toxin on stealers is always the better way to go, unless you are trying to get as many stealers as possible for defensive reasons.
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11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless. |
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![[Post New]](/s/i/i.gif) 2010/12/18 22:18:59
Subject: Tyranids Genestealer/Winged
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Mekboy Hammerin' Somethin'
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I realized that to give ALL my Genestealers Toxin sacs, that I need to drop a unit of Gargoyles. Like so: HQ: Hive Tyrant Lash-Whip and Bonesword Scything Talons Hive Commander Toxic Miasma Wings Psychic Scream The Horror HQ: 270 Pts. Elites: Doom of Malan’tai Mycetic Spore 130 Pts. Elites: 2 Zoanthropes Mycetic Spore 160 Pts. Elites: 5 Ymgarl Genestealers 115 Pts. Elites: 405 Troops: 11 Genestealers + 1 Broodlord Toxin Sacs 236 Pts. Troops: 11 Genestealers + 1 Broodlord Toxin Sacs 236 Pts. Troops: 11 Genestealers + 1 Broodlord Toxin Sacs 236 Pts. Troops: 11 Genestealers + 1 Broodlord Toxin Sacs 236 Pts. Troops: 11 Genestealers + 1 Broodlord Toxin Sacs 236 Pts. Troops: 1180 Fast Attack: 20 Gargoyles 120 Pts. Total: 1975 Pts Better? I replaced the swarmlord and his brood of Tyrant Guard with 2 genestealers per squad, bringing each to 12 models...
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This message was edited 3 times. Last update was at 2010/12/19 01:08:14
Thunderfrog wrote:
+1 Str for like 5 points? To autocannons or assault cannons? Hell yea. Then the Reinforced Aegis upgrade for free AND the ability to ignore stunned shaken.. pretty much for free..
Other Dreadnaughts should just go somewhere and be a toaster.
Mattieu~~~~ It's not that eldar are bad, it's that they require a lot of intergration between units. Also, that doesnt prove anything other than GW has a huge hard-on for marines, and, given the option between making a xeno the best psykers or making a marine the best psyker, they will 9 times out of 10 choose the marine.
Automatically Appended Next Post:
Tzeentchling9 wrote:Mephy can't be swept. He is still a marine so he has the, "And They Shall Never Get Removed From The Table After Losing Combat Like Everyone Else Because They Are The Poster Boys" special rule.
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![[Post New]](/s/i/i.gif) 2010/12/19 00:59:28
Subject: Re:Tyranids Genestealer/Winged
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Raging Ravener
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Doom in spore is 130 points?
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![[Post New]](/s/i/i.gif) 2010/12/19 01:05:24
Subject: Tyranids Genestealer/Winged
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Mekboy Hammerin' Somethin'
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Woah! Thank you, I got careless there, now I gotta fix that... Now I have 25 Points to work with... Where should I put them? The Tyrant or the Gargoyles?
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This message was edited 2 times. Last update was at 2010/12/19 01:08:41
Thunderfrog wrote:
+1 Str for like 5 points? To autocannons or assault cannons? Hell yea. Then the Reinforced Aegis upgrade for free AND the ability to ignore stunned shaken.. pretty much for free..
Other Dreadnaughts should just go somewhere and be a toaster.
Mattieu~~~~ It's not that eldar are bad, it's that they require a lot of intergration between units. Also, that doesnt prove anything other than GW has a huge hard-on for marines, and, given the option between making a xeno the best psykers or making a marine the best psyker, they will 9 times out of 10 choose the marine.
Automatically Appended Next Post:
Tzeentchling9 wrote:Mephy can't be swept. He is still a marine so he has the, "And They Shall Never Get Removed From The Table After Losing Combat Like Everyone Else Because They Are The Poster Boys" special rule.
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![[Post New]](/s/i/i.gif) 2010/12/22 01:36:11
Subject: Tyranids Genestealer/Winged
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Scuttling Genestealer
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Give the tyrant a gun so when he flys in he can kill something.
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![[Post New]](/s/i/i.gif) 2010/12/22 01:54:00
Subject: Re:Tyranids Genestealer/Winged
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Regular Dakkanaut
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Consider Paroxysm/Leech Essence for the Tyrant.
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![[Post New]](/s/i/i.gif) 2010/12/22 02:02:56
Subject: Tyranids Genestealer/Winged
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Mekboy Hammerin' Somethin'
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Reduction of leadership is key here, so I may take TL Brainleech Devourers on the tyrant.
But Paroxysm is out of the question... I already have an advantage as far as WS goes...
Leech essence however can replace The Horror...
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Thunderfrog wrote:
+1 Str for like 5 points? To autocannons or assault cannons? Hell yea. Then the Reinforced Aegis upgrade for free AND the ability to ignore stunned shaken.. pretty much for free..
Other Dreadnaughts should just go somewhere and be a toaster.
Mattieu~~~~ It's not that eldar are bad, it's that they require a lot of intergration between units. Also, that doesnt prove anything other than GW has a huge hard-on for marines, and, given the option between making a xeno the best psykers or making a marine the best psyker, they will 9 times out of 10 choose the marine.
Automatically Appended Next Post:
Tzeentchling9 wrote:Mephy can't be swept. He is still a marine so he has the, "And They Shall Never Get Removed From The Table After Losing Combat Like Everyone Else Because They Are The Poster Boys" special rule.
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![[Post New]](/s/i/i.gif) 2010/12/22 12:06:27
Subject: Tyranids Genestealer/Winged
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Huge Hierodule
The centre of a massive brood chamber, heaving and pulsating.
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You don't need Toxin Sacs on Genestealers. Adrenal Glands work much better on them, as it helps them destroy vehicles and means they'll be wounding those Ork Boyz on a 3+ instead of a 4+.
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Squigsquasher, resident ban magnet, White Knight, and general fethwit.
buddha wrote:I've decided that these GW is dead/dying threads that pop up every-week must be followers and cultists of nurgle perpetuating the need for decay. I therefore declare that that such threads are heresy and subject to exterminatus. So says the Inquisition! |
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![[Post New]](/s/i/i.gif) 2010/12/22 12:35:54
Subject: Re:Tyranids Genestealer/Winged
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Tunneling Trygon
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Better with 12 stealers/brood than only 10 - 10 always seem a bit short for me in larger games and too easy to be knocked down to a small number so they are no longer a danger.
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"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson |
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![[Post New]](/s/i/i.gif) 2010/12/22 14:51:45
Subject: Tyranids Genestealer/Winged
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Tower of Power
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Footsloggin wrote:Reduction of leadership is key here, so I may take TL Brainleech Devourers on the tyrant.
But Paroxysm is out of the question... I already have an advantage as far as WS goes...
Leech essence however can replace The Horror...
Consider paroxysm, it makles your opponent hit you on a 5+ in combat and only a 6+ when shooting; nasty.
Squigsquasher wrote:You don't need Toxin Sacs on Genestealers. Adrenal Glands work much better on them, as it helps them destroy vehicles and means they'll be wounding those Ork Boyz on a 3+ instead of a 4+.
As already mentioned in another threat adrenal glands are not required. Stealers auto pen vehicles when they scoring rending hits so taking adrenal glands just lets them glance more, plus they're fast enough you don't need to be I7. Toxin sacs allow re-rolls if the strength of the model is the same or higher than the enemy models toughness; more re-rolls = more rending hits.
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![[Post New]](/s/i/i.gif) 2010/12/22 21:18:46
Subject: Tyranids Genestealer/Winged
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Mekboy Hammerin' Somethin'
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Thats the exact reason as to why I went with Toxin Sacs, the allowance of more rending attacks. Adrenal glands while they could be helpful in getting the higher strength, they are dependant, and require I get the charge. I do have fleet, so it may not be a problem, but I'd rather go with the sure-fire toxin sacs rather than being dependant on the charge.
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Thunderfrog wrote:
+1 Str for like 5 points? To autocannons or assault cannons? Hell yea. Then the Reinforced Aegis upgrade for free AND the ability to ignore stunned shaken.. pretty much for free..
Other Dreadnaughts should just go somewhere and be a toaster.
Mattieu~~~~ It's not that eldar are bad, it's that they require a lot of intergration between units. Also, that doesnt prove anything other than GW has a huge hard-on for marines, and, given the option between making a xeno the best psykers or making a marine the best psyker, they will 9 times out of 10 choose the marine.
Automatically Appended Next Post:
Tzeentchling9 wrote:Mephy can't be swept. He is still a marine so he has the, "And They Shall Never Get Removed From The Table After Losing Combat Like Everyone Else Because They Are The Poster Boys" special rule.
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