**Editted first post - cast your votes!
Here's the first list:
HQ
Hive Tyrant - 2 x twin-linked devourers, adrenal glands, old adversary & wings
Elite
2 x Hive Guard
2 x Hive Guard
2 x Hive Guard
Troops
Tervigon - adrenal glands, cluster mines & catalyst
Tervigon - adrenal glands, cluster mines & catalyst
10 x Termagants
10 x Termagants
20 x Hormagaunts - toxin sacs
20 x Hormagaunts - toxin sacs
Fast Attack
14 x Gargoyles - toxin sacs
14 x Gargoyles - toxin sacs
Heavy Support
Trygon - adrenal glands
Trygon - adrenal glands
Bonus for the first list is the Hive Tyrant is a little faster and a little stronger in assault, can tackle vehicles a bit easier as well. First list also has a lot more beasts in it and I don't need to buy as much models. Trygons in this list act as a speeding forward element so giving several threats in the form of double Trygons, Hive Tyrant and Gargoyles all coming at you. The Tervigons however mooch up supporting each other and keeping synapse at the rear. Maybe I could make one Trygon a Trygon Prime for additional front attack synapse? Means losing some Gargoyles and also the Tyrants adrenal glands, which isn't a problem on either, really.
And the second:
HQ
Hive Tyrant - 2 x twin-linked devourers, old adversary & wings
Elite
2 x Hive Guard
2 x Hive Guard
2 x Hive Guard
Troops
Tervigon - adrenal glands, cluster mines & catalyst
Tervigon - adrenal glands, cluster mines & catalyst
10 x Termagants
10 x Termagants
12 x Genestealers
12 x Genestealers
Fast Attack
14 x Gargoyles - toxin sacs
14 x Gargoyles - toxin sacs
Heavy Support
Carnifex - 2 x twin-linked devourers, adrenal glands & frag spines
Carnifex - 2 x twin-linked devourers, adrenal glands & frag spines
Second list the Tyrant is a little weaker thanks to lack of adrenal glands but it's nothing to cry home about. Carnifexes add more fire support and can still duke it out in combat although just not as good as the Trygons or as fast, what they can do is lumber up with the Tervigons giving support. The Genestealers can outflank and tackle annoying armour and enemy units.
First list has about 15 more little bugs than the second. Second list has more fire power but only a single fast moving element. Second list also has additional anti tank in the form of Genestealers and the Carnifexes ranged power which in combat can tackle tanks like the Trygons.
What boils down two is really two units which are the same in each list, Trygons and Hormagaunts or Carnifexes and Stealers? What about Trygons and 'Stealers or Carnifexes and Hormagaunts?
Let me know what you think, vote it up!
Tervigon adrenal glands, cluster mines & catalyst
Tervigon adrenal glands, cluster mines & catalyst
10 x Termagants
10 x Termagants
12 x Genestealers
12 x Genestealers
15 x Gargoyles toxin sacs
15 x Gargoyles toxin sacs
Carnifex 2 x twin-linked devourers & frag spines
Carnifex 2 x twin-linked devourers & frag spines
total: 2,001
Plan is to fly the Tyrant forward with Gargoyle swarm, hopefully by the time he gets into range the Hive Guard would have popped a transport for the Tyrant to assault - through the Gargoyles would fire at the unit inside to soften them up - then charge!
Tervigons move up the field spawning Termagants when needed and staying close to make use of the adrenal glands. Carnifexes would support them acting as some kind of 'Fex dakka bodyguard or something,
lol.
Btw Fexes have frag spines to make the use of that +2 initiative charge rule thingy ma bob when going into cover
Genestealers outflank and harass armour or enemy units. No toxin sacs I'm afriad because 1. points & 2. they will attack tanks mostly.
Haven't tried the list yet but I'm hoping that the Hive Guard and plenty of devourers shots should start doing over low armour - the tough armour will be dealt with the Carnifexes S9 charge along with the Tyrant and Tervigons.
What you think?