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I really like dreadnoughts if you couldn't tell, so I am trying too make a competitive, versatile list. As of now the points total 1985. I have a few left over points any suggestions on changes too the list and tactics is greatly appreciated. The space marine squads most likely will be made into combat squads splitting the melta gun and sergeant and leaving the missile launcher alone. The scout will infiltrate. The land speeder deep strike with the remaining drop pods in reserves.
HQ
1 Master of the Forge: Conversion beamer, Bike (155)
Elite and Heavy
1 Iron Clad Dreadnought: Seismic Hammer with melta gun, Close combat weapon with heavy flamer, 2 hunter killer missles, Drop pod with death wind launcher (220)
1 Venerable Dreadnought: Assault cannon, extra Armour, close combat weapon with heavy flamer drop pod (225)
1 Dreadnought: multimelta, close combat weapon with heavy flamer, drop pod (150)
1 Dreadnought; multimelta, close combat weapon with heavy flamer drop pod (150)
1 Dreadnought: twin linked lascannon, missle launcher (145)
1 Dreadnought: plasma cannon, twin linked auto cannon (125)
Troops
10 man tactical squad: missile launcher, melta gun, sergeant with fist, rhino (235)
10 man tactical squad: missile launcher, melta gun, sergeant with fist and rhino (235)
5 man scout squad: missile launcher, 3 sniper rifles, sergeant with power weapon and melta bombs (105)
Fast attack
1 land speeder with multi melta (60)
2 land speeders with heavy bolters and assault cannon (180)
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