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Made in us
Been Around the Block






ok ok so i had a nice army list with zerkers a while ago, but i did some games (all vs DE) and saw jsut how vulnerable vs power weapons they were. Granted i won both games but that is jsut because of the DPs. Then i found out something amazing. 8 Zerkers + PF + Rhino = 242 points, and 8 Chaos terminators =240 points. Add Mark of Slaanesh (15pts) and those are some nasty Terms. they all have 2+ armor save AND 5+ invun saves. They all wield power weapons and Twin linked Bolterguns instead of a normal CC weapon and a pistol, and with the mark they will usually attack first Iniuative 5. Not to mention im spending 5 extra points per squad giving them a heavy flamer per squad. and Last but not least if i really need to i have the option of Deep Striking them into the enemy.

HQ:
DP, Mark of Slaanesh, wings, Warptime - 160

DP, Mark of Tzeentch/or Nurgle (depending who im fighting), wings, Warptime - 175

Total - 335pts


Troops
5 Chaos space marines, 1 with flamer - 80
Rhino - 35

5 Chaos space marines -75
Rhino - 35

Mainly for capturing points or providing cover for DPs
Total - 225


Elites (fun part)
8 Chaos Terminators, Mark of Slaanesh, 1 Heavy flamer - 260

8 Chaos Terminators, Mark of Slaanesh, 1 Heavy flamer - 260

8 Chaos Terminators, Mark of Slaanesh, 1 Heavy flamer - 260

Total - 780


Heavy Support

Defiler - 150

Total - 150

Army total - 1490

So if i want i can use the 10 points to put a PF on one of my Term squads or another flamer on my space marines

Ya i got this idea when i found out Chaos terminators were much cheaper than most other terms only thing i'm some what worried about is since my only experience has been vs DE is that KBs might be insanely good vs all other armys since most other armys wont go before my charging zerkers in CC That and somewhat worried about horde armys even with the heavy flamers in each squad

The other 2 are jsut minor concerns, the big one is only anti tank i have is DPs and Defiler (and possibly a PF on one of my term squads if i take it), i can get rid of one of my rhinos for my space marines and give all my squads PFs if i face a mech heavy armyi guess.

If i dont Deep strike the twin linked bolter with help me take down people while i run up to them, but i am slightly worried about running them up

thoughts, comments, fails?

This message was edited 2 times. Last update was at 2010/12/20 23:33:35


Chaos through and through 
   
Made in us
Perfect Shot Dark Angels Predator Pilot






Two rhinos and two 5 man squads is very easy to destroy. Then your playing for a draw in 2/3rds of the games you play. Especially if those rhinos are being used for cover
   
Made in us
Power-Hungry Cultist of Tzeentch



Texas

Your also not Ws5 anymore either. your losing attacks and ability to hit. you also are apperently deepstriking the termis, casue with no transports. well you wont be on the table long at all that i gurantee you.

Nobody ever defended anything successfully, there is only attack and attack and attack some more.
George S. Patton
 
   
Made in us
Napoleonics Obsesser






Spend the extra points to give them either a lightning claw or double claws. You get a re-roll to wound with one claw, and re-rolls and a extra attack with two.


If only ZUN!bar were here... 
   
Made in us
Fixture of Dakka





Los Angeles

racta wrote:Two rhinos and two 5 man squads is very easy to destroy. Then your playing for a draw in 2/3rds of the games you play. Especially if those rhinos are being used for cover
I agree here. The lone defiler seems to stick out, so I'd toss it for beefing up the troops, in size and having a 3rd.

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in us
Been Around the Block





using lightning claws i thought about but if i do that i wont be able to take nearly as many terms and i would loose any shooting capabilitys they would have, with my already small amount of units. Shooting will help a ton since they will usually run down the field not Deep strike and even with Deep strike i can rapid fire the turn they drop in

Yes your right. I wouldnt have 5weapon skill any more which causes me to roll 4+ typically instead of 3+, but on the other hand I have ALL power weapons which deny my opponent their typical 3+ armor save all together and they have a permanent 5 initiative so they will typically go first in a fight. Not to mention the nifty 2+ armor save AND 5+ Invulnerable save so i just dont die outright to PWs like i have been doin.

Also Terms give me an unexpected hand in ranged while im comin in. twin linked 24" rapid fire bolters, also get to have a HEAVY flamer in each squad to use before i charge someone.

to me jsut seems like too many benefits to out weight the downslides of zerkers for the SAME price.

also for the rhinos i can run them empty if i want and make the normal marines sit on capture points or even sit them on capture points with rhinos if needed and use natural cover to advance.

I dont plan on deep striking too often, honestly i dont like Deep striking but i will use it if necessary

Also cool thing i didnt notice that really made me want to do the idea. Chaos Terms dont have slow and purposeful so they move at same speed as zerkers.

Lastly with 2DPs 24 terms charging you with a Defiler in the back ground i very highly doubt the normal space marines will be targeted, and if they are its jsut giving me valuable time to get into melee with more guys.

With every capture point game i've done it jsut ended up with me charging them because i cant beat anyone sitting on a point with zerkers they need to charge even if they all die, its not a option to sit back on a point and get shot to death

Automatically Appended Next Post:
Brothererekose wrote:
racta wrote:Two rhinos and two 5 man squads is very easy to destroy. Then your playing for a draw in 2/3rds of the games you play. Especially if those rhinos are being used for cover
I agree here. The lone defiler seems to stick out, so I'd toss it for beefing up the troops, in size and having a 3rd.


also delifer will stay as far away as it can shooting its battle cannon and with 72" range i can keep it REALLY far back

only thing i really hate about this build is the terms arent fearless, and i dont tolerate my troops running, to me they might as well be dead if they run.

This message was edited 5 times. Last update was at 2010/12/21 20:36:05


Chaos through and through 
   
 
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