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![[Post New]](/s/i/i.gif) 2010/12/21 02:04:10
Subject: one simple way to improove 40k slightly...
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Courageous Questing Knight
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Nerf tanks a bit.
it seems like in the game, infantry are barely important past objectives, killing other infantry or being vulnerable tank killers.
infantry should be a much larger part of the game IMO. but thats just me.
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DR:90S+++G++MB+I+Pw40k096D++A+/areWD360R+++T(P)DM+
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![[Post New]](/s/i/i.gif) 2010/12/21 02:07:12
Subject: one simple way to improove 40k slightly...
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Nigel Stillman
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Bit of a general statement...
Any idea how such a task would be done?
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![[Post New]](/s/i/i.gif) 2010/12/21 02:13:43
Subject: one simple way to improove 40k slightly...
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Sureshot Kroot Hunter
Las Vegas Sin City USA!
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Limit the availability of vehicles in general? There was a time when dedicated transports came out of the vehicle point percentage of an army list.
I think doubling all the weapon ranges would be great too. Rapid fire at 24" instead of 12", IG and SM shooting at a max of 48" with their basic weapons.
Just my two cents.
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I've been playing Warhammer 40,000 since 1988, and am just coming back from a bit of a 10-year hiatus. And please excuse any wild accusations, hallucinations, or outright factual errors, as I am recovering from a serious head injury. And Warhammer 40,000 is part of my therapy. OH YEAH! |
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![[Post New]](/s/i/i.gif) 2010/12/21 02:16:34
Subject: one simple way to improove 40k slightly...
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Combat Jumping Ragik
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I'll agree. Mech is king in this edition. One idea me and my friends tossed around was bringing back the split damage tables.
Glance:
1. shaken
2. shaken
3. stunned
4.stunned
5. wep destroyed
6. immobilized.
Pen
1. stunned
2. wep destroyed
3. immobilized
4. wreck
5. explodes ( Str 4 hit to all passengers)
6. Explodes ( str 4 hit to passengers and str 3 hit to all within D6)
Makes pen hits a bit scarrier without making vehicles useless imo. That and we agreed if a round comes sailing through the hull the crew is probably going to be a bit more than "shaken" Automatically Appended Next Post: gazelle wrote:
I think doubling all the weapon ranges would be great too. Rapid fire at 24" instead of 12", IG and SM shooting at a max of 48" with their basic weapons.
No this doesn't make infantry better this just makes close combat worthless as you will never get there.
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This message was edited 1 time. Last update was at 2010/12/21 02:18:10
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![[Post New]](/s/i/i.gif) 2010/12/21 02:21:58
Subject: one simple way to improove 40k slightly...
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Nasty Nob on Warbike with Klaw
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5th edition favors boxes and CC no biggie, adapt and overcome or fall to the side of the mechanized rush
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![[Post New]](/s/i/i.gif) 2010/12/21 03:51:45
Subject: Re:one simple way to improove 40k slightly...
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Angered Reaver Arena Champion
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I don't think there is a problem. Vehicles should be tough to destroy.
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Sangfroid Marines 5000 pts
Wych Cult 2000
Tau 2000 |
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![[Post New]](/s/i/i.gif) 2010/12/21 03:57:30
Subject: one simple way to improove 40k slightly...
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Renegade Inquisitor de Marche
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Maybe just give a game-wise points decrease to all anti-tank weapons... not a lot just a little.
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![[Post New]](/s/i/i.gif) 2010/12/21 04:43:32
Subject: one simple way to improove 40k slightly...
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Courageous Questing Knight
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I actually run a mechanized army. and as JD noted, CC and tanks are way to go this edition [I didn't play 4th.]
it kind of seems that if we made tanks slightly less mobile then they'd be slightly nerfed but not as useless as you'd be expecting.
the fact is, 1 LC and 18 bolters that can't move and shoot over 2 LC and 3 HB that can move is just not gonna be preferable. make
my honest opinion. but anyway. mobility is the big dinger for me; theres no point in having bolters other then to hold position. this should change.
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DR:90S+++G++MB+I+Pw40k096D++A+/areWD360R+++T(P)DM+
3000 pt space marine 72% painted!
W/L/D 24/6/22
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![[Post New]](/s/i/i.gif) 2010/12/21 05:14:22
Subject: one simple way to improove 40k slightly...
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Ultramarine Master with Gauntlets of Macragge
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Tanks don't need to be nerfed. The damage table needs to be rejiggered so there's more between "scratched the paint" and "nuclear explosion" levels of damage. Damaged drives, damaged optics, what have you.
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![[Post New]](/s/i/i.gif) 2010/12/21 05:47:42
Subject: Re:one simple way to improove 40k slightly...
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Nasty Nob on Warbike with Klaw
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I agree. My Orks are all mech, all the time now. Footsloggers are doomed to either getting slaughtered or simply not getting where they need to be before the game is over. Two out of the three missions being about objectives is also to blame.
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WAAAAAAAAAAAAAAAAAAAAAAAGGGGGHHHHH!!!!!!!!!! |
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![[Post New]](/s/i/i.gif) 2010/12/21 07:09:28
Subject: one simple way to improove 40k slightly...
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Wicked Warp Spider
The Webway Gate in California
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I agree. I is use three to five wave serpents to protect and move my troops.
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We were masters of the stars once and we shall be again
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![[Post New]](/s/i/i.gif) 2010/12/22 02:18:08
Subject: one simple way to improove 40k slightly...
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Longtime Dakkanaut
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Maybe different thresholds for glancing and penetrating hits would improve things?
Admittedly, it would make it more complicated, but I think most proposed rules do.
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There's just an acre of you fellas, isn't there? |
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![[Post New]](/s/i/i.gif) 2010/12/22 10:39:53
Subject: one simple way to improove 40k slightly...
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Wicked Warp Spider
A cave, deep in the Misty Mountains
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Shas'O Dorian wrote: One idea me and my friends tossed around was bringing back the split damage tables.
Glance:
1. shaken
2. shaken
3. stunned
4.stunned
5. wep destroyed
6. immobilized.
Pen
1. stunned
2. wep destroyed
3. immobilized
4. wreck
5. explodes (Str 4 hit to all passengers)
6. Explodes (str 4 hit to passengers and str 3 hit to all within D6)
Makes pen hits a bit scarrier without making vehicles useless imo. That and we agreed if a round comes sailing through the hull the crew is probably going to be a bit more than "shaken"
I agree with this.
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Craftworld Eleuven 4500
LoneLictor on thread about an ork choking the Emperor:
LoneLictor wrote:I like to imagine the Emperor kills so many Orks that he ends up half buried beneath a pile of corpses, with only his head sticking out. A lone grot stumbles across him, and starts choking him.
Then Horus comes across the lone grot, somehow managing to kill the Emperor, and punts it into space. |
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![[Post New]](/s/i/i.gif) 2010/12/22 14:06:13
Subject: Re:one simple way to improove 40k slightly...
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Raging Ravener
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Ok, then tyranids simply rock or suck, depending on vehicles ruling or stinking...
On that matter, wouldn't it be nice to see some kind of parasite organism capable of "looting" vehicles (those within a list or anyone out there) with severe limitations, like stats decrease and add-ons/special rules -(machine spirit) removed?
Yeah, tyranid and AV don't mate (so far) well, but that would be fun to see.
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![[Post New]](/s/i/i.gif) 2010/12/22 14:21:23
Subject: one simple way to improove 40k slightly...
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Purposeful Hammerhead Pilot
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Lord Rogukiel wrote:Shas'O Dorian wrote: One idea me and my friends tossed around was bringing back the split damage tables.
Glance:
1. shaken
2. shaken
3. stunned
4.stunned
5. wep destroyed
6. immobilized.
Pen
1. stunned
2. wep destroyed
3. immobilized
4. wreck
5. explodes (Str 4 hit to all passengers)
6. Explodes (str 4 hit to passengers and str 3 hit to all within D6)
Makes pen hits a bit scarrier without making vehicles useless imo. That and we agreed if a round comes sailing through the hull the crew is probably going to be a bit more than "shaken"
I agree with this.
Me too. It's more complicated but it makes sense.
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![[Post New]](/s/i/i.gif) 2010/12/22 16:36:23
Subject: one simple way to improove 40k slightly...
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Courageous Questing Knight
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Maybe...
1. stunned
2. weap destroyed
3. immobilised
4. wreck it
5. implosion [it only hurts those inside?] - S4 hit to everyone inside [none if the tank is open topped]
6. explosion S4 hit to everyone inside, and S3 to anything within D6" of the tank. [if anyone who's inside an open topped tank counts as being automatically hit by a S3 hit]
it's a little less confusing, and it makes sens of the 'ohnohide' second when inside an open topped vehicle.
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DR:90S+++G++MB+I+Pw40k096D++A+/areWD360R+++T(P)DM+
3000 pt space marine 72% painted!
W/L/D 24/6/22
2500 pt Bretons 10% painted
W/L/D 1/0/0
http://www.dakkadakka.com/dakkaforum/posts/list/337109.page lekkar diorama, aye? |
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![[Post New]](/s/i/i.gif) 2010/12/22 16:48:39
Subject: one simple way to improove 40k slightly...
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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The problem isn't that vehicles are too good, or too difficult to destroy, it is that IG and to some extent SM have got easy access to too many, good, cheap vehicles.
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![[Post New]](/s/i/i.gif) 2010/12/22 20:24:22
Subject: one simple way to improove 40k slightly...
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Mekboy Hammerin' Somethin'
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Agreed, vehicles should be limited in number, not just spammable: "Throw at the enemy!". Vehicles on the battlefield should be feared, difficult to destroy, but few in number. Not: Slight problem to destroy, massed in number, I mean, Razorback/Vendetta/Valk spam is just all too common...
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Thunderfrog wrote:
+1 Str for like 5 points? To autocannons or assault cannons? Hell yea. Then the Reinforced Aegis upgrade for free AND the ability to ignore stunned shaken.. pretty much for free..
Other Dreadnaughts should just go somewhere and be a toaster.
Mattieu~~~~ It's not that eldar are bad, it's that they require a lot of intergration between units. Also, that doesnt prove anything other than GW has a huge hard-on for marines, and, given the option between making a xeno the best psykers or making a marine the best psyker, they will 9 times out of 10 choose the marine.
Automatically Appended Next Post:
Tzeentchling9 wrote:Mephy can't be swept. He is still a marine so he has the, "And They Shall Never Get Removed From The Table After Losing Combat Like Everyone Else Because They Are The Poster Boys" special rule.
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![[Post New]](/s/i/i.gif) 2010/12/23 00:41:07
Subject: one simple way to improove 40k slightly...
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Longtime Dakkanaut
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I actually don't really see a problem with tanks this edition.
Mech has always been around in some for or another ever since I started playing (Rhino rush ect ect) and 90% of the arguments against them can be boiled down (as already mentioned) to players needing to adapt and over come.
Personally, the only thing I would change with them as that stand currently is changing the wording of squadrons so that you can buy 0-3 per slot and then they act like normal independent vehicles.
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![[Post New]](/s/i/i.gif) 2010/12/23 01:02:55
Subject: one simple way to improove 40k slightly...
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Steadfast Grey Hunter
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Please, no.
Sorry, but having 9 heavy support option tanks in an Imperial Guard list being able to split fire? I don't even really want to think about it.
---
As stated earlier in the thread, MEQ is king in 5th edition, there is no doubt about it. Unless you're playing a horde or a drop pod list, the general quickest and strongest way to get your troops into position is via transport, it moves them faster and gives them extra survivability (And in the case of the Imperial Guard, gives them a fair chunk more firepower).
Are infantry lists generally (And I use this statement very loosely, as it's circumstantial and based on the player skill at the end of the day) at a disadvantage against a MEQ list in 5th edition. I would say yes. Is it unsurmountable? No, of course not.
Hopefully, a nice happy balance will be reached with 6th edition.
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'Follow me, Sons of Russ! This night our enemies shall feel the fangs of the Wolf!' - Logan Grimnar |
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![[Post New]](/s/i/i.gif) 2010/12/23 01:08:01
Subject: one simple way to improove 40k slightly...
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Longtime Dakkanaut
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VenerableBrotherPelinore wrote:Please, no.
Sorry, but having 9 heavy support option tanks in an Imperial Guard list being able to split fire? I don't even really want to think about it.
Respectfully, why not? IG AC lists have been around since.... 2nd? And are not nearly as powerful as people think they are.
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![[Post New]](/s/i/i.gif) 2010/12/23 02:22:22
Subject: one simple way to improove 40k slightly...
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The Dread Evil Lord Varlak
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Kilkrazy wrote:The problem isn't that vehicles are too good, or too difficult to destroy, it is that IG and to some extent SM have got easy access to too many, good, cheap vehicles.
Yeah, I think that's part of it.
The other element is that either infantry or tanks will typically have the edge, and the best approach will always be to pick whichever is stronger and spam that to the exclusion of the other option. At which point people will complain that one type is overpowered, and argue for a rules change, setting it up so that we soon see people taking nothing but the alternative.
The only ways to actually fix this problem are to restrict the numbers you can take of one type or the other - effectively mandating that every army is to be balanced, but this is a poor solution at best, because people really like flexibility in their army design. The other option is to make the unit types truly unique - right now every unit in the game is measured on the same metric - how tough and how killy is it, and this means the best solution to army design is to pick the toughest, most killy type and take it and nothing but it.
To actually get a natural balance between unit types the game needs for the different unit types to actually be different. This has been attempted, somewhat, with only troops being capable of taking objectives, but it needs to go a lot further. Troops should be best at holding ground, and not so great at advancing through the open to take it. Tanks need to be redesigned as mobile gun platforms, not stationary units that spit out damage the same as any other unit. Automatically Appended Next Post: CommissarCandlestick wrote:Me too. It's more complicated but it makes sense.
It isn't more complicated, it's just the same old options shifted with a return to penetrating killing the tank on a 4+, and a -3 for glancing instead of a -2.
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This message was edited 1 time. Last update was at 2010/12/23 02:22:38
“We may observe that the government in a civilized country is much more expensive than in a barbarous one; and when we say that one government is more expensive than another, it is the same as if we said that that one country is farther advanced in improvement than another. To say that the government is expensive and the people not oppressed is to say that the people are rich.”
Adam Smith, who must have been some kind of leftie or something. |
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![[Post New]](/s/i/i.gif) 2010/12/23 04:28:47
Subject: one simple way to improove 40k slightly...
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Furious Fire Dragon
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Ok, so eve in my opinion this is too complex, but what if there were two separate FO charts, one for infantry and one for vehicles, and the vehicles had less slots. Transports would be purchased (at a limited #) from the vehicle FO chart to hold anybody.
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![[Post New]](/s/i/i.gif) 2010/12/23 05:28:38
Subject: one simple way to improove 40k slightly...
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Renegade Inquisitor with a Bound Daemon
Tied and gagged in the back of your car
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For one thing, dedicated transports need to be a lot more expensive. For 35 points, a rhino's a steal. It not only gives extra mobility, but it adds a huge level of durability to a squad. There's never a question to buy a rhino, it's always an automatic buy. That's the problem.
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![[Post New]](/s/i/i.gif) 2010/12/23 15:27:07
Subject: one simple way to improove 40k slightly...
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Esteemed Veteran Space Marine
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Captain Solon wrote:Nerf tanks a bit.
it seems like in the game, infantry are barely important past objectives, killing other infantry or being vulnerable tank killers.
infantry should be a much larger part of the game IMO. but thats just me.
Its a tie between this, hit modifiers based on range and proper cover rules. Automatically Appended Next Post: Fafnir wrote:For one thing, dedicated transports need to be a lot more expensive. For 35 points, a rhino's a steal. It not only gives extra mobility, but it adds a huge level of durability to a squad. There's never a question to buy a rhino, it's always an automatic buy. That's the problem.
I agree.
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This message was edited 1 time. Last update was at 2010/12/23 15:27:30
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![[Post New]](/s/i/i.gif) 2010/12/23 16:04:49
Subject: one simple way to improove 40k slightly...
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Thinking of Joining a Davinite Loge
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I think increasing the cost of tanks could offset some of this. By how much, IDK.
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Jidmah wrote:That's why I keep my enemies close and my AOBR rulebook closer.
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![[Post New]](/s/i/i.gif) 2010/12/23 16:32:09
Subject: one simple way to improove 40k slightly...
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Willing Inquisitorial Excruciator
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We could have percentages like in fantasy and have a maximum percentage of your points total for vehicles including DTs. Maybe something like 30 or 40% for vehicles.
EX:
1500pt army could take 450 (30%) or 600 (40%) maximum in vehicles. So say we have three lasplas razorbacks and two vindis, that would be 5pts over the 30% limit. At 40% you could add a autolas predator to make the total 575pts leaving 25pts for upgrades on the vehicles; that's what, less armour than your average competitive vanilla mech list.
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![[Post New]](/s/i/i.gif) 2010/12/23 18:49:55
Subject: one simple way to improove 40k slightly...
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Thinking of Joining a Davinite Loge
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Interesting position wizard. I however disagree with that system for 40k though. If you want the option to go full mech than you should have the option. I just think a simple points increase in tanks will make people consider infantry based armies a bit more.
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Jidmah wrote:That's why I keep my enemies close and my AOBR rulebook closer.
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