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![[Post New]](/s/i/i.gif) 2010/12/21 17:43:50
Subject: Nids 1750 "where are they" list
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Navigator
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HQ
Hive tyrant with Wings and hive commander
Elite
3x Zonethropes
Pod
Dome of malinti
Pod
Deathleper
Troops
10x Genstilers with Toxin sacs
Brood lord
10x Genstilers with Toxin sacs
10x Genstilers
10x Termegants
3x Tyranid warior with Venom cannon
The rest
Tyranonfoex with rupture cannon
10x Gargoyiles
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The idea of the list is A) to use units that are not always used B) keep the costs down (i don't have anything for this yet) C) to have a very psychophysical army not nowing where i'm coming from.
I plan to reserve everything.
The main "body" of the army is the stelers and the best defense agains that will be to castle in the midle but DOM will punish players for doing that. the have tyrant and gragoyls stick to gether and have the mobilety to move arount. the dethleper and zones pop tanks and the wariors and fex do the same from the back filed.
I would love some ymgals but dont thing i can drop and of my elite choice.
Of course after makeing this i realise i am missing the best units in the dex (hive gard, tervigon, tryigon) but hay its good to be outside the box
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![[Post New]](/s/i/i.gif) 2010/12/21 23:05:22
Subject: Re:Nids 1750 "where are they" list
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Raging Ravener
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I suppose you will deep strike winged units, "drop" strike mycetic-ked units (duh), infiltrate leaper and outflank all troops (termies thanks to commander) except the warriors, who provide synapse for the tyrannofex...
This list is quite similar to some other(s) I made myself, except for the presence of one of the lictor family. (and gargoyles, but I have nothing against these, just don't have any. Yet)
There are 2 reasons for me not to use this last type of unit, first being I don't currently have any and second being I don't have any because I find more interesting other units for that point cost. I have read about its deep strike bonus uselessness before 3rd turn, that being lucky, average T and low armor asking for insta-killers and several other tactics (psycher hunting and such) little to no synergic at all, my point:
Wanna shrink some character's L? some broodlord's aura of despair combined do the job better than an uncertain D3, and you already have genestealer squads that would greatly welcome that upgrade (2 more of them and even some meat in).
Wanna get reserve roll bonus? regular lictors do exactly the same and deal better against insta-gibbing (1 auto-kill, 1 lictor still alive, at lower cost)
Those 10 termies look to be there for no reason, since you could use their presence in the list to add and outflank a tervigon and leaving them back, next to warriors (cover for them) or running for their own "cover" (oh, look, that's an objective!).
Another problem to solve is timing. Since all your units start in reserve, our opponent has at least 1 free turn, possibly 2, to maneuver freely, that means troops acquiring defensive positions and/or objectives and tanks surely moving at cruise speed to provide cover or, more importantly, for you to need 6's to hit CC if outflanking.
A second drawback is the high chance of your army arriving divided in different turns, seriously affecting target saturation role among other issues.
Wiser users might post better opinions while correcting this or not, but here is mine for you to read. (that's the point, isn't it?)
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![[Post New]](/s/i/i.gif) 2010/12/22 01:28:50
Subject: Nids 1750 "where are they" list
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Scuttling Genestealer
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I think you need more anti-tank. Drop Deathleaper for podding zoanthropes because you are already going to be in the enemies face and you can contest your opponents objective fine. You should give your tyrant some kind of gun so he can do something the turn he comes in.
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![[Post New]](/s/i/i.gif) 2010/12/22 10:12:14
Subject: Re:Nids 1750 "where are they" list
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Raging Ravener
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^+1
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![[Post New]](/s/i/i.gif) 2010/12/22 10:25:04
Subject: Re:Nids 1750 "where are they" list
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Tunneling Trygon
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Agree on second zoanthrope brood rather than deathleaper.
Tyrannofex doesn't really seem to fit the list - if you have 2 zoanthrope broods then you may not need the rupture cannon anyway. 265 points for BS3 always seem a bit too pricey for me.
Drop the warriors as well - 3 without a prime will not be much use - bump up all stealer squads to 15 and have a broodlord in each one!
With points saved on the tyrannofex, maybe go for mawloc or harpy as a better fit to the plan (as you already said you didn't want a trygon). Having DOM and a mawloc and all those stealers (with a broodlord) can really mess with your opponent's mind! You could also look at a parasite or mortrex for an additional HQ to join the gargoyles - not the most optimal choice, but still fun to play.
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"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson |
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![[Post New]](/s/i/i.gif) 2010/12/22 14:59:46
Subject: Nids 1750 "where are they" list
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Tower of Power
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Ok I see you're trying to do a all deep strike list but you will have some problems.
Tyrant has no ranged offensive weapons so will deep strike and stand there with a sign on his head saying "shoot me".
Lack of anti too, you need Hive Guard.
Lictor is only good for messing with psykers leadership but won't come on until turn 4 earliest and when does arrive it's reserve bonus is already passed on thanks to hive commander. I would replace this and the Doom with Guard.
Genestealers work better in units of 12. Take toxin sacs if you intend to tackle infantry, don't take them if you intend to tackle vehicles.
Termagant unit won't last long and either this or the Warrior unit can only outflank still leaving a single unit on the table; both cannot do anything really.
Tyrannofex is ok but not awesome at shooting and 265 points is a lot for something which hits 50/50.
That small number of Gargoyles won't last.
If you want to go outflanking/deep strike try this:
Hive Tyrant - twin-linked devourers, lashwhip, bonesword, old adversary & wings
2 x Hive Guard
2 x Hive Guard
2 x Hive Guard
12 x Genestealers
12 x Genestealers
12 x Genestealers
20 x Gargoyles - toxin sacs
4 x Raveners - rending claws
4 x Raveners - rending claws
Trygon - adrenal glands
Trygon - adrenal glands
Everything exept the elites can deep strike or outflank, but you can hide the Guard when deploying as they do not need LOS in order to shoot. Everything else pops out the ground or outflanks or drops from the sky even  just beware Tyranids are a assault unit and you're sort of handicapping them by not assaulting and standing there waiting to get shot.
You could also go for 15 x Termagants with devourers in a Spore too if you wanted
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2010/12/22 16:00:11
Subject: Re:Nids 1750 "where are they" list
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Navigator
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@mercer Thanks for the replay but im not sure about the hivegar witout synaps things can go wrong. my 2nd attempt is
Hive tyrant with Wings and hive commander
Elite
3x Zonethropes
Pod
3x Zonethropes
Pod
Dome of malinti
Pod
Troops
10x Genstilers with Toxin sacs
Brood lord
10x Genstilers
Brood lord
10x Genstilers
Brood lord
Fast
10x Gargoyiles
thats about 1470 so can get a weopon for the Hivetyrants or a few more stelers etc then for 1750 i can add a 10 termgaunts/kitted tervgon or a trygon
any beter?
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![[Post New]](/s/i/i.gif) 2010/12/22 16:38:30
Subject: Nids 1750 "where are they" list
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Tower of Power
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Not really about the Hive Guard. They have the average leadership 2D6 dice roll and if they do fail they will only fire at the closest target anyway. Could be a pain, could not be. Either way you need anti tank and these guys cannot deep strike. Only way to get around this is tank Zoanthropes in a Pod which will cost 60 points more per unit over Hive Guard making your list cost 240 points more!
You still don't need Doom - just a gimmick unit :(
You don't need Broodlords with the Genestealers, they're not that good.
That amount of Gargoyles will get blown to bits, you need more.
Basically, all the things I said before..
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2010/12/22 17:51:41
Subject: Re:Nids 1750 "where are they" list
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Navigator
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I personally think DOM makes the list. from a psycoloical point of view it will making them think twice about castling in the middle which is the best defence against my list. as my main anti tank is zones atm the broodlords lower the LD for hoods as well as helping DOM do more damage i do have left over points tp bump up the gargoles and agree that's not enough but they are just there to catch bulits for the most part
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![[Post New]](/s/i/i.gif) 2010/12/22 18:10:11
Subject: Nids 1750 "where are they" list
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Contagious Dreadnought of Nurgle
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im not a terrific fan of winged tyrant.
they cost a lot of points and are pretty easy to kill. I agree with mercer. Drop the broodlords and add another 10 gargoyle to your list. ten is just not a big enough brood.
maybe drop the doom and add another unit of stealers. its good with nids to have LOTS of troops. When you set up your army you want your foe to think.... how do i kill all that. and if you have more troops than he can concievably kill, you are well on your way to being a success.
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Pestilence Provides. |
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![[Post New]](/s/i/i.gif) 2010/12/23 13:36:53
Subject: Re:Nids 1750 "where are they" list
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Tower of Power
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Mark kelly wrote:I personally think DOM makes the list. from a psycoloical point of view it will making them think twice about castling in the middle which is the best defence against my list. as my main anti tank is zones atm the broodlords lower the LD for hoods as well as helping DOM do more damage i do have left over points tp bump up the gargoles and agree that's not enough but they are just there to catch bulits for the most part
The Doom like any Zoanthrope can be torrented and killed, so you drop it by enemy units draw some wounds from them and next turn get torrented to hell to make the Doom go away.
You have a single Zoanthrope unit acting as anti tank all in a single squad which comes from reserve turns 2-5 so could come on any time - how you going to bust tanks in the mean time eh?
Broodlords power only works in combat psychic hood works 24" away.
Gargoyles will catch bullets alright and be nothing left of them. Easy kill point which isn't helping the army at all. Best invest the points from Gargoyles into another unit.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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