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![[Post New]](/s/i/i.gif) 2010/12/22 03:49:45
Subject: 1850 points of pure debauchery
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Stalwart Space Marine
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How can I improve? I was thinking about taking out a LR and giving all the sternguard combi meltas and spending the other points on a rhino, give rhino and LRs a ton of upgrades.
HQ-Pedro Kantor-175
Used to give sternguard vets scoring capability, and the orbital bombardment is fairly nice too. He'll be put in a retinue with the sternguard.
Troops- 2x (4sniper scouts 1M.launcher)- 170
Used to reach out and touch those guys in a special way who are trying to flank me.
Elites- 3x (10sternguard) one of the sargeants has a combi melta- 755
Nothin says death like special ammunition. These guys are the main anti-troop force, rapid fire spec ammo does a ton of damage, and will pile in the raiders to combine the duel laz's anti-tank with their anti-troop.
Heavy Support- 3x(vanilla LR)-750
Whats better than a solid steal bunker? How about a solid steal bunker that moves 12' per turn aand has 2 twinlinked laz cannons and hauls anti troop weapon scoring units, so the pair can take on anything. Yeah, its that good.
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![[Post New]](/s/i/i.gif) 2010/12/22 04:00:20
Subject: 1850 points of pure debauchery
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Member of the Malleus
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Hmmmm
that list scares me.
Oh thought of a way to improve. Play slowly building epic music that will reach its peak during the first round of mass rapid fire sternguards into whatever they see.
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This message was edited 1 time. Last update was at 2010/12/22 04:06:12
Task Force Rath : 5000
Deathwatch: 4000
6000+ |
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![[Post New]](/s/i/i.gif) 2010/12/22 04:44:30
Subject: Re:1850 points of pure debauchery
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Stalwart Space Marine
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Alright, but what about effects, should I use explosions or smoke, or both? Which would strike more fear into the heart of my opponent?
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![[Post New]](/s/i/i.gif) 2010/12/22 04:48:13
Subject: Re:1850 points of pure debauchery
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Dakka Veteran
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Hello kitty paint job to generate the most despair from your opponents
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![[Post New]](/s/i/i.gif) 2010/12/22 04:50:01
Subject: 1850 points of pure debauchery
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Lone Wolf Sentinel Pilot
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Not seeing too much dedicated AT - Land Raiders and Front armor LR's will give you some trouble. Lascannons have trouble with AV 14, in my experience.
Especially with only 3 one-shot melta weapons. I feel that the 3x raider is just way too many points, you're spending nearly half your list on three vehicles. (Awesome ones, but still only 3).
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2000 pts |
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![[Post New]](/s/i/i.gif) 2010/12/22 04:58:47
Subject: Re:1850 points of pure debauchery
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Stalwart Space Marine
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Alright, so should I trade a LR for giving all stern a combi melta, and maybe throwing a hundred points for upgrades, or what should I use for AV14, or are 6 TL Laz good enough?
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![[Post New]](/s/i/i.gif) 2010/12/22 05:00:14
Subject: Re:1850 points of pure debauchery
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Space Marine Scout with Sniper Rifle
Ohio
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Your only strength is the number of MEQ bodies. Very few armies will have trouble focusing everything on 3 LRs. For example, my vanilla marine army could reasonably drop all 3 LRs in the first trun from disposable melta in drop pods. What happens then? Or what happens when you play DE? or mech guard? or CW eldar? oh god, what about Tau?
If you're going for fun, you might catch some people off balance. Beyond that, almost any all-comers list can easily deal with half your army sunk into AV14. You might to well against Nids, horde ork, and... yeah that's about it.
BTW, kudos for the clever thread name
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In the grim darkness of the far future, there is only dirty water.
-SilverMK2 |
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![[Post New]](/s/i/i.gif) 2010/12/22 05:33:55
Subject: Re:1850 points of pure debauchery
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Angered Reaver Arena Champion
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The only real question is whether or not my 1.5k DE list could win against this.
Basically what I'm saying is that pure LR spam seems dubious if you have people picking up DE in your area, as every non-poisoned weapon in the DE arsenal is a lance.
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Sangfroid Marines 5000 pts
Wych Cult 2000
Tau 2000 |
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![[Post New]](/s/i/i.gif) 2010/12/22 06:29:23
Subject: Re:1850 points of pure debauchery
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Stalwart Space Marine
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Yeah, so lances are the gak against AV13/14, but seriously, dark lances are a small threat considering most are mounted on low AV vehicles, and you are forgetting that my LRs lazcannons can reach out and touch you 12" more than your lances, not to mention the fact that I can run and gun with POTms.
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![[Post New]](/s/i/i.gif) 2010/12/22 06:42:24
Subject: 1850 points of pure debauchery
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Member of the Malleus
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I think smoke effects are subtle enough that it can be done without being overbearing.
If anything I would say maby drop one Landraider for a rhino and give half your sternguard combi-meltas... or possibly find points for lysander (sp?) for his melee poweress and bolterdrill.
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Task Force Rath : 5000
Deathwatch: 4000
6000+ |
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![[Post New]](/s/i/i.gif) 2010/12/22 06:48:38
Subject: Re:1850 points of pure debauchery
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Stalwart Space Marine
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I could give all my sternguard combi meltas, they are 5 each, so thats 250-150-35, so I have 65 left over, what should I do with it?
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![[Post New]](/s/i/i.gif) 2010/12/22 08:17:39
Subject: 1850 points of pure debauchery
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Fixture of Dakka
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I just beat a SG list, Drop Pods, though, not LRs. While the offensive power is higher due to combis and special ammo, they aren't any tougher than normal SMs.
4 units of marines, one being scouts (divided in half&half) is not too tough. The LRs suck at anti-I, thus you'll get your SG out for some special ammo fun, but I don't see them holding up well once out of their trucks.
Too bad there's about 9 time zones between us.
The last 65? MMs for each LR and EA for two of 'em. You wouldn't have LRR or LRC options would ya?
I can see a Kan Wall eating you up. You'll bag a few before they reach you, but then it's Claw Fun, if the Deffkopters don't get there first.
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"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.
"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013
Quitting Daemon Princes, Bob and Fred - a 40k webcomic |
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![[Post New]](/s/i/i.gif) 2010/12/22 08:30:21
Subject: Re:1850 points of pure debauchery
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Stalwart Space Marine
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Alright, but with 2mm and 2ea, I still have 15 points, should I throw out one of the ea and throw in a storm bolter on the two lrs and an extra one on the rhino?
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![[Post New]](/s/i/i.gif) 2010/12/22 08:31:29
Subject: 1850 points of pure debauchery
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Member of the Malleus
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Put some fists in place of the bolt pistols in your squads to protect against a walker keeping you tied up
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Task Force Rath : 5000
Deathwatch: 4000
6000+ |
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![[Post New]](/s/i/i.gif) 2010/12/22 08:36:11
Subject: Re:1850 points of pure debauchery
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Stalwart Space Marine
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Why fists, wont combis do the trick?
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![[Post New]](/s/i/i.gif) 2010/12/22 08:46:22
Subject: 1850 points of pure debauchery
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Member of the Malleus
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They should, but think of it as a insurance policy. If any walker or MC manages to crack and charge you that squad they are toast if mr crimson fist isnt with them.
Having a fist in the two squads without Pedro will give you some measure to avoid it. Lets not forget these are still vetern marines with 2 attacks base + 1 from pedro. 3 fist swings should allow your squads to get out of a assault (it will likely happen at some point) and get back to the ranged game at which they excel.
Essentially my counter to this in my blood angels mech list (razorback heavy) would be crack you land raider with one of my 6 MM attack bikes and fly a libby dread in to tie them up. That squad is either dead or wont be using their special ammo anytime soon to give me headaches. Having the fist will give you a chance to avoid that from happening. Its a melta heavy world out there and if someone does melta a raider, chances are they are also in assault range and there is no chance in hell they wont try to assault you to remove that advantage of yours.
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This message was edited 4 times. Last update was at 2010/12/22 08:51:58
Task Force Rath : 5000
Deathwatch: 4000
6000+ |
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![[Post New]](/s/i/i.gif) 2010/12/22 08:57:47
Subject: Re:1850 points of pure debauchery
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Stalwart Space Marine
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Fist sounds nice with that many attacks. On a side note, my plan is not to let anyone get in melta range, if anyone aproaches, I just pile out and fill their faces with spec ammo dakka.
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![[Post New]](/s/i/i.gif) 2010/12/22 09:07:55
Subject: 1850 points of pure debauchery
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Member of the Malleus
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Lets hope, just remember lesson 1231xb of some random space marine battle codex.
Your opponent is dead set against you putting your plan into motion while enacting theres... aka, have backup plans
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Task Force Rath : 5000
Deathwatch: 4000
6000+ |
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![[Post New]](/s/i/i.gif) 2010/12/22 09:27:31
Subject: Re:1850 points of pure debauchery
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Stalwart Space Marine
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You mean smash their pieces while screaming like a monkey?
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![[Post New]](/s/i/i.gif) 2010/12/22 10:14:16
Subject: Re:1850 points of pure debauchery
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Willing Inquisitorial Excruciator
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darkmarine wrote:Yeah, so lances are the gak against AV13/14, but seriously, dark lances are a small threat considering most are mounted on low AV vehicles, and you are forgetting that my LRs lazcannons can reach out and touch you 12" more than your lances, not to mention the fact that I can run and gun with POTms.
Just a thought;
LR can move 6" forward and fire two lascannons or a lascannon and heavy bolter (one normal, one POTMS)
LR can move 12" forward and fire one lascannon or its heavy bolter ( POTMS)
DE raider can move 6" forward, squad inside can fire counting as moving and it can fire its DL.
DE raider can move 12" forward, squad inside can disembark and fire, it can still fire the DL
DE raider can move 13"-24" forward giving it a cover save and putting it into a position (hopefully) of either nlos or a good firing position.
[side note: if the squad in the raider has a blaster and the owner deploys it 12" forward, a 6" move will bring it into range of anything deployed 12" forward in front of it]
DE ravager can move 6"-12" forward and fire all three DL's
DE ravager can move 13"-24" forward giving it a cover save and putting it into a position (hopefully) of either nlos or a good firing position.
Also keep in mind that the good majority if not all of DE vehicles will have their flickerfield save. The ability for the ravager to move 12" and put all three of its weapons down on a target is particularly nasty so watch out for that.
Other things to watch out for are eldar fire prisms, a pair of them will ruin your day (S10 for popping your transports, S6 Ap3 large blast for destroying marines) and their fire dragons.
Dreadnoughts of any type coming close to you.
Mass artillery, melta, plasma, missle launcher, [insert imperial guard weapon good vs either MeQ's or LR's]
WH exorcist fire.
Pretty much anything with rending in the 'nid codex, zoanthropes in pods (who doesn't like a good S10 lance weapons on a 3++ save creature)
Hoarded anything (lacking anti-hoard in there, what do you have; three heavy bolters, some snipers, a missile or two and a thirty bolters (assuming all 30 of your sternguard survive) I count a total of 91 shots in there. Considering that about 1/2 won't kill something, if the enemy has over 100 models then your probably in trouble.
Just thought I'd point out what posed a threat to you. It seems your list suffers vs good all rounders and the more extreme lists.
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![[Post New]](/s/i/i.gif) 2010/12/22 22:06:53
Subject: Re:1850 points of pure debauchery
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Stalwart Space Marine
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Do you guys think I should take out a LR or not?
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![[Post New]](/s/i/i.gif) 2010/12/22 22:38:43
Subject: Re:1850 points of pure debauchery
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Andy Chambers
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I'd consider getting rid of pedro and the land raiders, and playing the sterns in drop pods, possibly with Libs w/ gate (sternguard + gate lib + locator beacon on pods is a nasty-ass combo). I just dont see sternguard working otherwise. The only lists youll beat with this are one's which cant deal with raiders (horde orks, nids and daemons to some extent... thats about it)
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"Dire Avengers are even great in close combat, I mean, an Exarch with a Diresword can even take down a Carnifex!!"
EUROCHEESE - You can smell it.
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![[Post New]](/s/i/i.gif) 2010/12/22 23:21:10
Subject: Re:1850 points of pure debauchery
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Bloodthirsty Chaos Knight
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The LRs and Stern in this list just dont work together well IMO. You lack serious anti-tank (volume of shots or anti-AV14). Try podding all the Sternguard instead.
Pedro- 175pts
MOTF- 100pts
10 Sternguard, 10 combi-meltas, drop pod- 335pts
10 Sternguard, 10 combi-meltas, drop pod- 335pts
10 Sternguard, 10 combi-meltas, drop pod- 335pts
5x Sniper scouts, ML, camo cloaks- 100pts
5x Sniper scouts, ML, camo cloaks- 100pts
Ironclad with siesmic hammer and 2x HF, drop pod- 185pts
Ironclad with siesmic hammer and 2x HF, drop pod- 185pts
1850 on the nose. Your Sternguard will be able to shoot anything in the game (except a mono) when dropped close to it. Snipers occupy bolstered ruin for a 2+ cover save. Ironclads can decimate hordes and assault tanks or tarpit units.
You can also combat squad your sternguard when they drop if you need to split fire. Thats 6 tanks that are going to get rocked with 5 melta shots per tank!
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This message was edited 2 times. Last update was at 2010/12/22 23:23:09
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![[Post New]](/s/i/i.gif) 2010/12/23 23:34:50
Subject: Re:1850 points of pure debauchery
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Stalwart Space Marine
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Thats alot of drop pods. So why dont you think LRs would work you guys? I presumed LR laz would work well enough for Anti Tank, and spec ammo would decimate hordes, was I wrong?
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![[Post New]](/s/i/i.gif) 2010/12/24 04:57:44
Subject: Re:1850 points of pure debauchery
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Bloodthirsty Chaos Knight
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darkmarine wrote:Thats alot of drop pods. So why dont you think LRs would work you guys? I presumed LR laz would work well enough for Anti Tank, and spec ammo would decimate hordes, was I wrong?
Land raiders are not an ideal delivery system for sternguard. Drop pods are 215pts cheaper and put you where they need to be instantly. Also, 6 Lascannons inst that great. You need more shots to overcome the damage table. Combi-meltas are a steal for 5 points a pop, and shoot a bunch at a vehicle and it will die.
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![[Post New]](/s/i/i.gif) 2010/12/25 04:11:16
Subject: Re:1850 points of pure debauchery
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Calculating Commissar
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darkmarine wrote:Thats alot of drop pods. So why dont you think LRs would work you guys? I presumed LR laz would work well enough for Anti Tank, and spec ammo would decimate hordes, was I wrong?
Spec ammo is nice, but you are still going to have to deal with a lot of enemie models. They can only fire at three squads, and horde armys run with 6 large squads minimum. Also, sponson weapons suck, because only 1 will ever have line of sight to a target. Honestly, the Drop pod list posted earlier is much scarier then your current one, but the one you have now would still be fun to play against.
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![[Post New]](/s/i/i.gif) 2010/12/25 07:35:47
Subject: Re:1850 points of pure debauchery
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Esteemed Veteran Space Marine
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Dracos wrote:The only real question is whether or not my 1.5k DE list could win against this.
Basically what I'm saying is that pure LR spam seems dubious if you have people picking up DE in your area, as every non-poisoned weapon in the DE arsenal is a lance.
Fools what do your dark eldar do if i take blessed hull on my black templar land raiders?
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DT:90S++++G++M--B++I+pw40k08#+D++A+++/mWD-R++T(T)DM+
![]()  I am Blue/White Take The Magic Dual Colour Test - Beta today! <small>Created with Rum and Monkey's Personality Test Generator.</small>I'm both orderly and rational. I value control, information, and order. I love structure and hierarchy, and will actively use whatever power or knowledge I have to maintain it. At best, I am lawful and insightful; at worst, I am bureaucratic and tyrannical. " border="0" /> |
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