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SM Scouts: does buying one Camo Cloak give the rest of the unit the "Stealth" Special Rule???  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Sword-Bearing Inquisitorial Crusader




TX, US

GW made the following ruling regarding stealth and who in a unit gets it:

http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1490286a_Warhammer_40,000_Rulebook_FAQ_V1_1.pdf

Q: If only some of the models in a unit have the Stealth special rule, does the whole unit benefit from the +1 cover save? (p76)
A: Yes. In effect the ones with the Stealth special rule ensure their colleagues also find good places to hide.


It seems to me this could open up a lot of unintended results.
For example, I have been thinking of taking a squad of Scouts in one of my builds, and instead of buying Camo Cloaks for all Scouts,
I can pretty much buy one cloak and the rest of the unit is now 'stealthed" unless he is removed.

Is this the case or am I reading this wrong?

Would you pull a stunt like this or would you, in the spirit of the game, buy each Scout a camo cloak? Or perhaps just 5 cloaks in a 10-Scout squad?

Honest answers appreciated...

 
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA

davidgr33n wrote:GW made the following ruling regarding stealth and who in a unit gets it:

http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1490286a_Warhammer_40,000_Rulebook_FAQ_V1_1.pdf

Q: If only some of the models in a unit have the Stealth special rule, does the whole unit benefit from the +1 cover save? (p76)
A: Yes. In effect the ones with the Stealth special rule ensure their colleagues also find good places to hide.


It seems to me this could open up a lot of unintended results.
For example, I have been thinking of taking a squad of Scouts in one of my builds, and instead of buying Camo Cloaks for all Scouts,
I can pretty much buy one cloak and the rest of the unit is now 'stealthed" unless he is removed.

Is this the case or am I reading this wrong?

Would you pull a stunt like this or would you, in the spirit of the game, buy each Scout a camo cloak? Or perhaps just 5 cloaks in a 10-Scout squad?

Honest answers appreciated...



Scout squads by Camo Cloaks by the 'unit' you have no option to take individual models with a Camo Cloak in the unit except for including Sgt Telion in a unit. And yes that is precisely what GW intended with this ruling.


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yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
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Made in us
Rough Rider with Boomstick




Fond du Lac, Wi

Considering the wording in C:SM is, "The squad may buy camo cloaks for.." meaning no buying it for individual models. It's all or none unfortunately.

“Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.”
-Einstein 
   
Made in us
Regular Dakkanaut





Yeah, Yak and Lone have it right. Its either take Telion or take them for their entire squad. There is no in between.

Not sure that I agree with it, but thats why GW gets to make the rule... lol...
   
Made in us
Sinewy Scourge





Long Island, New York, USA

Well it also works with a Necron Tomb Spyder generating a Scarab Swarm.
I'm sure there are other applications as well.

I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
 
   
Made in us
Tail-spinning Tomb Blade Pilot






you have to buy cloaks for the whole unit
sry

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Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA

time wizard wrote:Well it also works with a Necron Tomb Spyder generating a Scarab Swarm.
I'm sure there are other applications as well.



No, the Necron FAQ has a specific ruling for Tomb Spyders/Scarabs in relation to their 'vulnerable to blasts' and 'stealth' abilities (they only apply to the Scarabs in this particular case).


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in us
Sinewy Scourge





Long Island, New York, USA

yakface wrote:
time wizard wrote:Well it also works with a Necron Tomb Spyder generating a Scarab Swarm.
I'm sure there are other applications as well.



No, the Necron FAQ has a specific ruling for Tomb Spyders/Scarabs in relation to their 'vulnerable to blasts' and 'stealth' abilities (they only apply to the Scarabs in this particular case).


Hmmm. Missed that one. Just checked and you are quite correct.
Thanks Yakface!

I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
 
   
Made in us
Storm Guard




Minnesota

Biggest problem with that faq ruling is a IG commisar lord with camo cloak giving 50 blobbed gaurdsmen stealth... such a pain when they go to ground then get rallied each turn, :p

 
   
Made in us
Cultist of Nurgle with Open Sores







yakface wrote:
time wizard wrote:Well it also works with a Necron Tomb Spyder generating a Scarab Swarm.
I'm sure there are other applications as well.



No, the Necron FAQ has a specific ruling for Tomb Spyders/Scarabs in relation to their 'vulnerable to blasts' and 'stealth' abilities (they only apply to the Scarabs in this particular case).


Quick question on that, wouldn't the newer more up to date FAQ take precedence over the older and much outdated codex?

Army:
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Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA

nsdocholiday wrote:
yakface wrote:
time wizard wrote:Well it also works with a Necron Tomb Spyder generating a Scarab Swarm.
I'm sure there are other applications as well.



No, the Necron FAQ has a specific ruling for Tomb Spyders/Scarabs in relation to their 'vulnerable to blasts' and 'stealth' abilities (they only apply to the Scarabs in this particular case).


Quick question on that, wouldn't the newer more up to date FAQ take precedence over the older and much outdated codex?



Yes, a newer up to date Necron FAQ would replace the old Necron ruling, but its a dangerous slope to assume that the general rulebook ruling on the subject automatically replaces the Necron ruling. I agree that from a purely 'RAW' standpoint the two are contradictory, but GW often makes rulings based on other reasons, so they've already made it clear how they want Scarabs/Tomb Spyder units to be played with regard to these rules. It is just an exception to the standard rulebook FAQ ruling...perhaps because they believe that Tomp Spyders gaining Stealth from Scarabs is ludicrous...who knows? But the fact is, it does remain in the Necron FAQ and there isn't any firm indication that we should suddenly start ignoring that ruling (so we can't).


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in us
Lord Commander in a Plush Chair






I believe there are a few other cases where the new general rules FAQ contradicts a codex's FAQ; in all cases I agree with Yak, we should use the Codex FAQs because they are more specific(they are nearly always "Yes unit X can do Y" or "No unit X cannot do Y").

To provide an example of "The FAQ says it works, so it does; even when that breaks the rules": We go by the FAQ ruling that a SW IC with saga of the hunter can outflank with a unit of SW Scouts because the FAQ says since the saga grants the IC "Outflank" he can, even though the IC has neither "Scouts" nor "Infiltrate" and as such the SW Scouts unit would lose both of those rules(therefore be ineligible to outflank).


This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.



 
   
Made in us
Cultist of Nurgle with Open Sores







alright thanks guys.

Army:
Havenican sector:
Amory IV legion 2750 points (100% painted)

Sons of Plague 2600 (95% painted)

HoverBoy wrote:
Skaven either devastate the enemy, or explode in spectacular shows of selfdestruction. 
   
 
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