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Ooh, that's rough then. I'd boost them up to 40 strong, at least. They're not actually any more durable than Clanrats (less, actually), and they're a much more tempting target. Especially with the two characters.
One Wizard is tough, even a level 4. I'd make one of the Engineers a Wizard and give him a Dispel Scroll or a Feedback Scroll.
I'd agree that you seem to have a lot of Clanrats, but I won't say they're not worthwhile. They actually have an armour save, and the difference between WS2 and WS3 is huge (from hitting WS5 on 5+ to hitting WS7 on 5+).
But I'd like so see some special in there. Some Gutter Runners (with their stupid poisoned slings-however that works) to go war machine hunting. Or some Rat Ogres, to, you know, rat ogre some stuff.
Oh, and pawleaders for the slave units! Nothing beats challenging a Bloodthirster to single combat with a 6 point model!
Finally, why the lone Engineer? To go with the slaves? In my opinion, if they're too far away from the general and/or the BSB, they're dead anyway.
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