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Made in us
Erratic Knight Errant





Hey guys, this is an all comers list but the opponents i will be playing are mostly marines, nids, and eldar.

CCS

Ratling Squad
6

Storm trooper
10
2 plasma weapons

Platoon
PCS-(30)

Infantry
Commisar
2 power weapons
1 Autocannon

Infantry
1 power weapon
1 Autocannon

Infantry
1 power weapon
1 Autocannon

Veteran Squad
3 melta weapons
Chimera

Veteran Squad(Storm trooper models)
1 Missile Launcher

Scout Sentinel
Autocannon
Hunter killer Missile

Scout Sentinel
Autocannon
Hunter killer Missile

Medusa
Heavy Flamer
Bastion Breacher Shells
Camo Netting

Leman Russ executioner
Plasma canon sponsons

Leman Russ Battle tank
Heavy bolter sponsons

(1500 on the dot)

I know its not hyper optimized but I'm wondering if i have enough anti tank (or too much) and enough anti infantry

Thanks guys
   
Made in us
Regular Dakkanaut






Without suggesting too drastic of changes, I would drop the Ratlings, Stormtroopers, and Veteran Missile Launcher squad in favor of more plain infantry with ACs. The idea being you absolutely want to crack open transports from a distance to give more turns for your Heavy Support to do their work.

Company Command Squad wants x4 specials and a Chimera and the Platoon Command Squad wants x4 Flamers and a Chimera.

"Someday someone will best me. But it won't be today, and it won't be you." 
   
Made in be
Arch Magos w/ 4 Meg of RAM






In the Wasteland

Yeah, drop the Stormtroopers. In my experiences with them, they don't always perform as wanted.

Drop these for more infantry.



 
   
 
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