Mission: My base your base
 Deployment: Dawn of War
 Army Size: 2000 Points
 First Turn: Imperial Guard
 Initiative Stolen: Negative
 Base Locations: Large Grey Building is the Tau base, The rocks and troop fort are the 
IG base
 
 
Army Lists
 
 Tau
 
 Shas'O( plasma Rifle, Missile Pod, Shield Drone, Multi-tracker)
 
 7 fire warriors
 1 Shas'ui(Bonding Knife)
 
 (X2) 14 kroot, 2 hounds
 
 7 pathfinders
 1 Shas'ui(Bonding knife)
 Devilfish (
SMS, Sensor Spines, Disruption pod, Burst Cannon)
 
 (X2) 2 Broadsides, 1 Shas'vre(Bonding knife, all 
SMS + Railguns)
 
 (X3) 2 Crisis Suits(Burst Cannons, Missile Pods, Multi-tracker)
 
 1 Hammerhead(Railgun, burst cannons, Multi-tracker, Disruption pod)
 
 1 Piranha(Targeting Array, Fusion Blaster, Disruption Pod)
 
 
Imperial Guard list(I may be incorrect, but this is my off the top of my head)
 
 Creed & Kail
 Astropath
 Officer of Fleet + Guardsmen
 Chimera
 
 1 Guardsmen Platoon (7 squads of 9 guardsmen, each with one flamer, and one sergeant)
 
 1 Heavy weapon squad( 9 las guns)
 
 X2 Chimeras(9 guardsmen, one sergeant and flamer in each Chimera. The second Chimera had a Platoon Commander instead of a sergeant)
 
 1 squad of Veterans(9 veterans one Sergeant)
 
 1 Squad of Storm troopers( one sergeant, and two flamers)
 
 1 Basilisk
 
 X2 Hellhounds
 
 1 Valkrie
 
 Turn one
 
 
 
 The Imperial Guard set up one 
HQ(Creed) the heavy weapons team(I was not aware they could divide them) and the Platoon(Breaking the squads up on the fly, still not sure if that is legal)
 
 End of Turn one
 
 
 
 IG turn: The Imperial Guard advance, with their Valkrye turbo boasting in
 
 Hellhounds move flat out, and pop smoke. 
 
 The Guardsmen advance. Three squads of guards men use the first rank second rank order and gun down my Shas'O, having passed their night fighting tests. The las guns all fail their sighting tests.
 
 The Basilisk fires a shot and it lands off the board.
 
 
Tau turn: The majority of my force arrives in from regular reserves
 
 Broadsides: Both teams fire at the infantry squads closest to them, and reduce them by 50%
 
 Hammer head: Fails night fighting test.
 
 Pathfinders: Devilfish has moved twelve inches and can not fire, The pathfinders unload, and pin the Guardsmen with their pulse carbines, 
 
 Fire warriors are pulled back deeper into the building to avoid getting cut down by imperial guardsmen.
 
 Piranha: While not in the picture, has moved 24 inches heading in towards the basalisk 
 
 
Turn 2
 
 
 
 The Sun Rises!
 
 
IG Turn
 
 The Guards men are attempting to storm the building. and kill several most of my fire warriors with their flamers by firing into the building(I fail leadership). On hell hound fires its inferno cannon into my pathfinders causing their moral to break. The Pathfinders fall back.
 
 Las gun teams and Valkyrie manage to kill one broadside team, and another broad side in the second squad(I pass my leadership). They also manage to stun The Hammer head
 
 Chimera moves to halt the advancing Piranha.
 
 Storm troopers arrive, but can not fire at anything due to no line of sight.
 
 Basilisk fires another shot....it falls off the board( and I quote my self  "Why is my Piranha wasting time going after that thing?" My friend retorts "Yea no kidding"
 
 Tau Turn
 
 Piranha moves flat out again
 
 
 The green triangle denotes it can not shoot for moving flat out.
 
 Path finders advance on the storm troopers, and manage to pin them with their pulse carbines.
 
 Firewarriors regroup(Bonding knife <3)
 
 Devilfish, manages to kill a single guardsmen in the closest squad, breaking their moral
 
 Hammerhead: is stunned
 
 Broadside teams fire into guardsmen and inflict a few casualties, the guardsmen pass moral.
 
 My reserves do not arrive thanks to the Astropath and Officer of fleet.
 
 
Turn 3
 
 
 
 IG turn
 
 Guardsmen move into building, and assault my lone fire warrior.
 
 Las gun teams do an alpha strike against my last Broad side team, managing to kill one (I pass leadership)
 
 Valkyrie fires on my hammer head, and does not even dint it.
 
 Guardsmen fire into my Pathfinders and finish them off.
 
 Hellhound and Chimera move to shoot my Piranha...the Piranha survives!(Cover saves are awesome) and the flame thrower did not even hurt it.
 
 My fire warriors(Three remain) manage to hold the guardsmen in hand to hand combat(They remain locked up, mostly because I went first and my armor save was better)
 
 Tau Turn
 
 Basilisk is wrecked by Piranha.
 
 Broadsides wreck the Hell-hound closest to large building.
 
 Devilfish manages to kill a few more guardsmen(They pass moral)
 
 Hammerhead manages to stun Valkyrie.
 
 Crises squad lands, fires on the storm troopers(The troopers pass moral)
 
 Fire warriors fail leader ship in melee and fall back.
 
 
 
 
Turn 4
 
 
 
 IG turn
 
 Hammer head is immobilized by Las Gun teams
 
 (I forgot to mention my drones pinned and 
IG squad) Drones are cut down by unpinned guardsmen
 
 Valkrie fires into Devilfish. Misses with all but one shot(Even twin-linked he missed) The shot that hits is a penetrating hit, but I roll a successful cover.
 
 Guardsmen manage fire into my broadside, and the suit survives.
 
 Surviving storm troopers gun my my fire warriors down.
 
 Guardsmen in building fail their move through cover
 
 Chimera and Hellhound attempt to kill the Pirahna... Piranha survives, but can not shoot
 
 Tau turn:
 
 Crisis team fires into storm troopers, killing them all.
 
 Pirahna moves into a more concealed position
 
 Devil fish fires into yet more guardsmen killing a few.(Guard passes leadership)
 
 Hammerhead misses with rail gun blast, but kills a few guardsmen(They pass leadership)
 
 Kroot arrive behind guard base, and advance.
 
 Second Squad of Kroot arrive from regular reserves, and begin heading into the grey building.
 
 My remaining two crisis teams do not arrive thanks to the Astropath.
 
 
Turn 5
 
 
 
 
 IG Turn
 
 Valkyrie destroys Hammerhead.
 
 Guardsmen all move, and run towards grey building. The last hellhound follows suit. The guardsmen next to the grey building fire into the arriving kroot, killing a little less then half the squad(You can't really see them as I have them inside of the grey building, I neglected to get a photo of them unfortunately, due to the intensity of this game. One of the squads manages to kill my Crisis team in the back, thanks to first rank second rank.
 
 Las gun teams fire into, and kill the last Broadside.
 
 Veterans move to assault the Kroot coming for them. Two soldiers manage to acquire sight on the Kroot, they fire and miss
 
 The Guardsmen holding my base, pass difficult terrain and advance to the third floor.
 
 Tau Turn.
 
 Kroot move into the building, and have to use a run to get out of sight of the guardsmen, moving to second floor
 
 Devilfish fires into guardsmen and manages to kill one(Poor hits)
 
 Second kroot squad engages Veterans in hand to hand combat. The veterans loose, but pass moral and remain locked in combat.
 
 Crisis team arrives and wrecks the last hellhound(Not in picture, but far to the left of the hellhound
 
 
IG players rolls for another turn. Passes on a five.
 
 Turn 6
 
 
 
 Ig Turn
 
 Guardsmen + Lasgun teams + Chimera alpha strike into (Using orders from Creed) into the Kroot in building. I make the Kroot go to ground. Their are only four Kroot left, My Kroot are pinned, and thus no leadership is taken =D
 
 Valkyrie fires into Devilfish, Immobilizing it.
 
 Veterans are destroyed by the Kroot in Hand to hand combat. Kroot consolidate into The imperial base, contesting it, while managing to stay out of the las gun team's line of sight(Pushed them against the rock, with one Kroot inside the decided base perimeter)
 
 Tau turn.
 
 Last squad of Crisis suits arrive, and blow up Creed's personnel Chimera. Creed takes a wound from the explosion, and the squad is pinned.
 
 Second crisis team fires into the Valkyrie, stunning it.
 
 Kroot all hold position.
 
 
I roll for a 7th turn....I roll a 2, we do not.
 
 Game Result: Draw, both bases are contested.