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1,850 Terminator Lists for Adepticon! Which one? *Updated SM List Added*  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Which Terminator List (even with slight modifications) would you like to see run?
The Blood Angels List
The Chaos Space Marine List
The Space Wolves List
Space Marine List

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Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

So I’ve been on a huge terminator kick lately and have been looking for a way to field an army including minimum 20 of the buggers at 1,850. I’m tempted to roll something like this out for Adepticon so here are 3 different lists I’ve come up with from codex SW, BA, and CSM. I’ll try and highlight the difference and what I think the list will suffer against briefly for each list.

First one up is my Blood Angels one.

Libarian-100
Shield of Sanguinius, Fear the Darkness

10 Tactical Terminators-460
2xCyclone Missile Launchers

10 Tactical Terminators-460
2xCyclone Missile Launchers

Sanguinairy Priest-50

5 Assault Marines-120
Heavy Bolter Razorback

5 Assault Marines-120
Heavy Bolter Razorback

5 Assault Marines-115
Rhino

5 Scout Bikers-150
3xAstartes Grenade Launchers, Cluster Mines, Melta Bomb

Predator-135
Auto-Cannon, Lascannon Sponsons

Predator-135
Auto-Cannon, Lascannon Sponsons

So my fear with this list is those big TWC character/unit armies. This army has the speed, firepower, and durability to last out against most opponents and the SP makes it almost required to shoot your AP1-2 weapons at the termies if you want to kill them. I like it. Scout bikes are a disruption unit obviously.

Chaos Space Marine List

Sorceror-125
MoS, Lash

Sorceror-125
MoS, Lash

10 Terminators-455
2xDual LC, 4xCombi-Plasma, 2xChain Fists, 2xReaper AC, MoT

10 Terminators-455
2xDual LC, 4xCombi-Plasma, 2xChain Fists, 2xReaper AC, MoT
5 Chaos Marines-120
Melta Gun, Rhino

5 Chaos Marines-120
Melta Gun, Rhino

2 Obliterators-150

2 Obliterators-150

2 Obliterators-150

So while this list fears the TWC army it fears it far less as the entire unit is sitting on a 4++ in CC and has pretty solid shooting to back it up. Primary concern with this list is actually IG that field PBS’s. As the “marks” don’t make you fearless and I could lose the 455pts fairly easily. Also lack of rallying if below 50% is pretty bad here too. Minimal troops but this is a pushing army so it should be alright. This is the army I’m most open to tweaking right now and totally open for ideas. I even considered on foot Noise Marine Squads w/Blastmasters for more ranged support but I just can’t decide


Space Wolves List

Rune Priest-100
Storm Caller, Murderous Hurricane

10 Wolf Guard Terminators-480
2xTermies w/WC+SS
2xTermies w/CF+Cyclone
4xTermies w/Combi-Plasma

10 Wolf Guard Terminators-480
2xTermies w/WC+SS
2xTermies w/CF+Cyclone
4xTermies w/Combi-Plasma

5 Grey Hunters-120
Melta, HB Razorback

5 Grey Hunters-120
Melta, HB Razorback

5 Grey Hunters-120
Melta, HB Razorback

5 Grey Hunters-120
Melta, HB Razorback

5 Long Fangs-155
4xML’s, HB Razorback

5 Long Fangs-155
4xML’s, HB Razorback

So this list has more troops and some pretty solid fire power distribution. I’m tempted to drop one troop and get a unit of scouts for the army for disruption but I’m not sold on it. These terminators are also over all the most vulnerable from shooting/assault. No FnP means more wounds from mass shooting and no 4++ across the entire unit means more wounds in CC against combat monsters. That said it has the most firepower and troop spread of the 3.

Space Marine List (because people asked for one)

Lysander-200

10 Tactical Terminators-460
2xCyclone Missile Launchers

10 Tactical Terminators-460
2xCyclone Missile Launchers

5 Tactical Marines-130
HB Razorback

5 Tactical Marines-130
HB Razorback

5 Tactical Marines-130
HB Razorback

"Attack Bike-50
Multi-Melta

Attack Bike-50
Multi-Melta

or

3 Scout Bikers-100
3xGrenade Launchers

or

Landspeeder-90
Typhoon Missile Launcher"

Predator-120
Auto-Cannon, Lascannon Sponsons

Predator-120
Auto-Cannon, Lascannon Sponsons

With this list I actually worry far less about TWC thanks to Lysander. I hate tactical marines but I've updated it to use them. This one would need some serious tweaking as I just came up with this after reading the comments below. Which fast attack option should I go with since I have/had 100pts. I could also drop the FA and take a Librarian w/Nullzone and Gate.

So thoughts? Vote and don’t be afraid to give reasons why you voted how you did. I’d like to get some good discussion on terminator builds. And please don’t suggest Deathwing. I’ve tried and that list just doesn’t work

This message was edited 4 times. Last update was at 2010/12/24 20:42:00


Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in us
Revving Ravenwing Biker




I voted Space Wolves for a few reasons.

1) The amount of ranged firepower is the most impressive of any of them, and I feel that is the best way to mitigate the slowness of using tactical terminators. Also feels like its the most balanced with its firepower.
2) No heavy armour forces people to use their anti-tank on 40 point razorbacks, of which you have 1/2 dozen of. I think that is solid.
3) All of the units are elite of their type. WG Terminators are arguably the best terminators, Grey Hunters are arguably the best MEQ troops, Long Fangs are pretty much THE best Dev squads.

Anyway, I see the advantages of all 3 armies, I just feel the SW list edges the others.



 
   
Made in us
Longtime Dakkanaut




I voted for the BA list. It might be best to make a 20 terminator list out of vanilla marines, but the BA come closest. I think you need powerfists to take out the TWC more than anything and that is what the BA give you. Also the FnP is crucial to survive a salvo or two from scatter laser war walkers.

You should try to take an 1850pt list that covers the most bases. At Adepticon it is very hard to play for the meta because people come from all over no one knows what the meta will be that year so covering the most bases is the best idea.
   
Made in ca
Angered Reaver Arena Champion






I went with BA. The terminators with FNP and FC can kill anything, yet to make them go away you have to pour AP1/AP2 shots into them. The predators are a better compliment to them than the longfangs are to the SW terminators.

If they leave your terminators alone to pour FNP denying or AP1/AP2 firepower into the predators, the terminators are free to run up and crush your enemy. I see them taking the center of the table rather easily and winning you most objective games.

If they leave the predators alone, they are very reliable at killing transports and you will quickly deminish the mobility of your enemy. I'm not sure I like the shield on the terminators though, is that purely for anti-nullzone? I think I might be inclined to say give him bloodlance instead.

edit: I second the request for a vanilla marine list. They might do this better (Lysander + tactical terminators might not last as long, but lysander can take some lascannon/plasma hits and actually use bolter drill).

This message was edited 1 time. Last update was at 2010/12/24 16:26:16


Sangfroid Marines 5000 pts
Wych Cult 2000
Tau 2000 
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

Good responses so far. I added an SM list for you guys since you asked.

@Darth

Oh I'm building universal lists. In fact I think these lists are pretty solid all around lists. I was merely pointing out the extreme/competitive type list that could cause problems. Not indicating that I was building for a certain type of meta. Sorry if that wasn't clear

This message was edited 1 time. Last update was at 2010/12/24 16:54:01


Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in ca
Angered Reaver Arena Champion






I'm not sure the scouts are a good idea with the SM list. While it does provide early disruption, you are giving a really good target for mid str weapons. Things like autocannons/heavy bolter/scatterlasers would have a hard time finding a good target if those were marines in rhinos instead. I think your objective holders need to be more resilient with only 20 @ 1850.

Sangfroid Marines 5000 pts
Wych Cult 2000
Tau 2000 
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

Problem is out of all 4 lists the SM dex has the only 100% non-useful troop choices. I could get Tac Squads in Razors but that come in at 10pts more per squad than the others with no special weapon and 1 basic attack. So I'm not totally sold on standard marines. I like Lysander and termies but it's the troops where the SM book falls down for me

This message was edited 1 time. Last update was at 2010/12/24 17:16:03


Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in ca
Angered Reaver Arena Champion






I actually use 5 man squads in my SM list. The thing about them is that you don't ever willingly put them in combat, and always use CT to try and get out if they get in. Just make 5 man bolter squads and use rapid fire as support for the terminators. Put them just in front of an objective so that when you fall back you fall back just behind the objective, and can rally back onto it.

I agree though that C:SM has weak troops. Even with some changes to the C:SM list above I would keep my vote for strength with the BA.

edit: Interesting that those who voted for CSM did not give their rationale - it would be useful for the purposes of discussion and deliberation.

edit 2: Another way to go with C:SM is Shrike+ assault terminator spam. The scouts work a little bit better in that context.

This message was edited 2 times. Last update was at 2010/12/24 17:25:14


Sangfroid Marines 5000 pts
Wych Cult 2000
Tau 2000 
   
Made in us
Devestating Grey Knight Dreadknight






Me heart says to go with the CSM list just because you don't see terminators get much use in that codex beyond termicide squads.

My head says to go with the SW list as it seems to be the list with the best chances of winning games. I think it would be cool to take the scouts with your SW list BTW.

DQ:70+S++G+M-B+I+Pw40k93+ID++A+/eWD156R++T(T)DM++


 
   
Made in us
Regular Dakkanaut




Why not run a Logan wing?
   
Made in us
Longtime Dakkanaut




Here is where I would go with vanilla marines.


HQ - Librarian, terminator armor, storm shield, null zone, gate of infinity

EL - 10 Terminators, 2-cyclone missile launchers
EL - 10 assault terminators, th/ss

TR - 10 tactical, flamer, missile, razorback
TR - 10 tactical, flamer, missile, razorback

FA - Typhoon

HV - Thunderfire cannon


This leaves you with 240pts to play with. You can combat squad the troops to give you a decent firebase to start with. The techmarine will fortify your ruins to give you a 3+ cover save and the T-fire can do some damage.

The assault terminators will lead the charge and give everything behind them a 4+ cover save. The assault terminators + Null Zone can take down almost anything in the game. Hordes of poisoned bugs can give them trouble and that why you have a Thunderfire cannon to thin that horde out.

Now you have 240pts to play with and you could throw in 2 Predators with side lascannons, but they must remain stationary to shoot everything. The BA pred's are better. You could add in 2 more Typhoons to make the list more shooty, but fragile. I would use the 60pts to add in meltaguns and lascannons to the tacticals and HK's to the razorbacks.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, the CSM list needs some tweaking:
I'd drop the Terminators' lightning claws to free some points.
Second, I'd consider Daemons as troops instead of two small Rhino squads.
By the way, my German codex says combi-weapon in the entry of Termies. So you don't need to specify which type.

At the end, the SW army looks more promising than the others. I opted for them.
I'd include Scouts here.


Automatically Appended Next Post:
5 Assault Marines-120
Heavy Bolter Razorback

5 Assault Marines-120
Heavy Bolter Razorback

5 Assault Marines-115
Rhino

5 Scout Bikers-150
3xAstartes Grenade Launchers, Cluster Mines, Melta Bomb

Here the Rhino squad would benefit from a melta (and an inferno pistol if possible). Move and shoot from inside.
Not sure if the Scout Bikers will cut it.
You could spend 150 pts differently, one Baal or auto/las Predator, or 2 Speeders w/ mm, hf ?

This message was edited 2 times. Last update was at 2010/12/25 14:22:46


Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

@Darth

Not a bad concept. I like it but this is the core I'm currently leaning towards:

Librarian-100
Gate, Zone

Librarian-100
Gate, Zone

10 Tactical Terminators-460
2xCyclone

10 Tactical Terminators-460
2xCyclone

10 Scout Bikers-290
Powerfist, Locator Beacon, 3xGrenade Launchers

Which totals out at 1410. Which basically could get me 2 full tac squads but I'd be lacking that Thunderfire Cannon which now that it's been mentioned has my interest piqued. The points are also available to do 2 scouts squads w/storms, thunderfire, and a small shooty scout squad back field. Tempting cause then it's kinda a neat thing of Vets and Newbs taking the field. So much fun stuff. Why couldn't adepticon be 2k!

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in se
Sybarite Swinging an Agonizer





Voted BA cause i ran a similar list at 1500 but with jumpers, devs and Typhoons. Worked out pretty good those FnP terminators is mean.

Dark Eldar Tournament Record 2011

W-D-L
12-3-4 
   
Made in us
Revving Ravenwing Biker




Hulksmash wrote:@Darth

Not a bad concept. I like it but this is the core I'm currently leaning towards:

Librarian-100
Gate, Zone

Librarian-100
Gate, Zone

10 Tactical Terminators-460
2xCyclone

10 Tactical Terminators-460
2xCyclone

10 Scout Bikers-290
Powerfist, Locator Beacon, 3xGrenade Launchers

Which totals out at 1410. Which basically could get me 2 full tac squads but I'd be lacking that Thunderfire Cannon which now that it's been mentioned has my interest piqued. The points are also available to do 2 scouts squads w/storms, thunderfire, and a small shooty scout squad back field. Tempting cause then it's kinda a neat thing of Vets and Newbs taking the field. So much fun stuff. Why couldn't adepticon be 2k!


This with tac squads sounds pretty good actually. I am trying to do the right maths, but I think you might be able to fit in TDA for the libbys and 1 drop pod for your tac squads for more locator beacon action. Not sure if that will work though, to be honest. Might be worth looking into (I like it better then the other nilla list, mostly due to no ground scouts).



 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Magister187 wrote:
Hulksmash wrote:@Darth

Not a bad concept. I like it but this is the core I'm currently leaning towards:

Librarian-100
Gate, Zone

Librarian-100
Gate, Zone

10 Tactical Terminators-460
2xCyclone

10 Tactical Terminators-460
2xCyclone

10 Scout Bikers-290
Powerfist, Locator Beacon, 3xGrenade Launchers

Which totals out at 1410. Which basically could get me 2 full tac squads but I'd be lacking that Thunderfire Cannon which now that it's been mentioned has my interest piqued. The points are also available to do 2 scouts squads w/storms, thunderfire, and a small shooty scout squad back field. Tempting cause then it's kinda a neat thing of Vets and Newbs taking the field. So much fun stuff. Why couldn't adepticon be 2k!


This with tac squads sounds pretty good actually. I am trying to do the right maths, but I think you might be able to fit in TDA for the libbys and 1 drop pod for your tac squads for more locator beacon action. Not sure if that will work though, to be honest. Might be worth looking into (I like it better then the other nilla list, mostly due to no ground scouts).

But do you really need 10 Scout Bikers? Locator beacons are nice for teleporting around. But you still want to keep the enemy at arm's length.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

I like 10 because then I can either combat squad them and use the grenade launcher ones as fire support while the sergeant and 4 go nasty. Or I can keep them alive and use them all game to rapidly redeploy. I need to test it out but I think this army has some pretty solid mobility overall. Just gotta figure out how I'm going to fill up my troop choices....

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in us
Regular Dakkanaut




I would find 20 pts for 4 chain fists so that each of your combat squads has the ability to down walkers and lrs in one round of cc. They are so cheap in tactical terminator squads it seems a waste not to take them.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Hulksmash wrote:I like 10 because then I can either combat squad them and use the grenade launcher ones as fire support while the sergeant and 4 go nasty. Or I can keep them alive and use them all game to rapidly redeploy. I need to test it out but I think this army has some pretty solid mobility overall. Just gotta figure out how I'm going to fill up my troop choices....

For vanilla Marines this is going to be a problem. A basic option is Tactical Marines with a combi-weapon in a Razorback or Rhino.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Dakka Veteran





Hulksmash wrote:
Chaos Space Marine List

Sorceror-125
MoS, Lash

Sorceror-125
MoS, Lash

10 Terminators-455
2xDual LC, 4xCombi-Plasma, 2xChain Fists, 2xReaper AC, MoT

10 Terminators-455
2xDual LC, 4xCombi-Plasma, 2xChain Fists, 2xReaper AC, MoT

5 Chaos Marines-120
Melta Gun, Rhino

5 Chaos Marines-120
Melta Gun, Rhino

2 Obliterators-150

2 Obliterators-150

2 Obliterators-150

So while this list fears the TWC army it fears it far less as the entire unit is sitting on a 4++ in CC and has pretty solid shooting to back it up. Primary concern with this list is actually IG that field PBS’s. As the “marks” don’t make you fearless and I could lose the 455pts fairly easily. Also lack of rallying if below 50% is pretty bad here too. Minimal troops but this is a pushing army so it should be alright. This is the army I’m most open to tweaking right now and totally open for ideas. I even considered on foot Noise Marine Squads w/Blastmasters for more ranged support but I just can’t decide


This is the list I voted for but I would say tweak it a little but it's not to terribly far off! 1 chainfist is enough in each squad and I don't see the point of the 2x LC, they all have PW aside from the chainfist and I think dropping the LC and adding more combi-weapons would be better! I also tend to give my chaos termies the IoCG just because they are NOT fearless, it would help some with the morale issues you fear. Aside from that I think it desperately needs a 3rd troop choice and you would be set!

cheers,
P

Good trades: 8!!


 
   
Made in us
Newbie Black Templar Neophyte




I agree with just2fierce. I think I would run the CSM list but drop the LCs and pick up more combi-weapons. Ten termies dropping down and letting loose 8 melta shots to side/rear is devastating, especially since they still have 2xReapers to shoot and 2xChainfists for the CC nut cracking.

Personally though, I you were wanting to run termies I would look towards BlackTemplar. 2xAssault cannon w/TankHunters? Our HQs are still allowed to bring a command squad of termies, so you could run 5 teams of 5termies with 2xAssaultCannon each and TankHunters. If I was to make a 1850 list abusing this would be something along the lines of:

HQ
Emperor's Champ
--140

Marshal
-Termy Armour
-Teleport Homer
-LCs
--140
Command Squad
-4xTermies
-2xAssaultCannons
-5xTankHunters
--215

Marshal
-Termy Armour
-LCs
--135
Command Squad
-4xTermies
-2XAssaultCannons
-5xTankHunters
--215

Elite
Termies
-5xTermies
-2xAssaultCannons
-5xTankHunters
--255

Termies
-5xTermies
-2xAssaultCannons
-5xTankHunters
--255

Termies
-5xTermies
-2xAssaultCannons
-5xTankHunters
--255

Troops
Crusader
-5xCrusaders
--80

Crusader
-5xCrusaders
--80

Clearly not going to hold objectives well; but the list has some key points that make it rather more versitile than paper would make it appear:
1) 25 suits of TDA means hell for your opponent's targeting options.
2)Few KPs, but one unit of Termies can easily rack in 3-4 in just 2 turns on the field.
3)Option to DS in from reserve, you can land behind/beside the enemy gunline and wreck havoc, or march across the field practically unscathed.
4)Each squad has 4 Str7 Rending shots against AV...You can easily penetrate AV14 with these guys no sweat.
5)After shooting a model(AV or Infantry/MC/Whatever), these bad boys can swing in for the kill, all rerolling failed hits, and the Marshals reroll failed wounds at Int5; all ignoring armour saves.
6) You don't have to take AACNMTO vow, Abhor the Witch grants the entire army a pre-scout move and nullifys any power that hits them on a 5+. Suffer Not the Unclean grants the entire army +1Strength at -1Initiative, but all the termies have Powerfists anyway, meaning Str9Hits, or Str10 if it's against an AV model.
7) You can replace the AssaultCannons for CycloneMLs for only 5 points more per model if you desire which is easily squeezed into the list.

Downsides:
1)Low model count, namely scoring units.
2)If you do DS in, they won't arrive until Turn2+.
3)No longrange support, and no means of transport. You could get out-manouvered by a fast army(Eldar) if you don't take them down when you land.
4)If only one squad makes it in on Turn2 it better get some because it's going to have the entire enemy's shots being poured into it.

It's not an allcomers list however what it does do it does well. The enemy won't have any armour left and if they don't concentrate on the termies you will have their objectives if that is the game mode or more KPs if it's a KillPoint game. If nothing else take a photo of your opponents face when you bring out the list.

There is no hunting like the hunting of man, and those who have hunted armed men long enough and liked it, never care for anything else thereafter. ~Ernest Hemingway~ 
   
 
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