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![[Post New]](/s/i/i.gif) 2010/12/25 16:53:25
Subject: Kommando questions.
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Regular Dakkanaut
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Ok, I'm working on some different ideas for my Mech Ork lists. One idea is to use some kommando orks for outflanking goodness. But I'm wondering about a few ideas.
I'm originally making a looted wagon to go with my burnas. It will have boarding planks, big shoota, and wrecking ball.
The questions are:
If I make a Kommando squad, ten orks, with Nob w/ BP and PK, plus two burnas and put them in that wagon, could they still outflank? I like the idea of being able to outflank to take out enemy artillery. Medusas are my bane. I have two buzzkoptas right now and will probably add in a third, but I also have an extra elite slot left open. I figure putting the kommando unit in the wagon should help should they have to get by a turn of shooting. This leads to the next few questions.
If I enter the board and move 12" can I still use the boarding plank and wrecking ball?
Can the burnas use those as well, or would that only be on a 6" move?
Looted wagons are not fast, but can tank shock/ram. If you tank shock, can you still use plank and ball attacks on the vehicle? I'm using a rhino as my wagon and adding the shoota/ball and planks from trukk parts.
Last question. If I can not use the Kommando w/ tank to outflank, then would using them as a normal unit same as above still be a good idea?
Thanks for the answers.
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Speed freaks 4000 points
Drop Marines 5000+ points Black Templars 1500+ (+1000 WIP)
Word Bearers 1000 points Fleshtearers 3000+ points
Catachan 2000 +(+500 WIP)
Dark Eldar 1500+(+1000 WIP)
High Elves 3000 points Vampire Counts 2000 points |
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![[Post New]](/s/i/i.gif) 2010/12/25 17:07:54
Subject: Re:Kommando questions.
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Purposeful Hammerhead Pilot
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I think that only dedicated transports can outflank, which a looted wagon is not. Also, do you mean that your squad of kommandos has two burnas or there's a squad of two burnas also going in the wagon? Two squads can't go in one transport, only the one.
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This message was edited 1 time. Last update was at 2010/12/25 17:13:08
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![[Post New]](/s/i/i.gif) 2010/12/25 17:33:04
Subject: Kommando questions.
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Regular Dakkanaut
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Two burna toting kommando in the squad^ thanks.
I wasn't sure on the dt part for that.
What do you think of the second option?
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Speed freaks 4000 points
Drop Marines 5000+ points Black Templars 1500+ (+1000 WIP)
Word Bearers 1000 points Fleshtearers 3000+ points
Catachan 2000 +(+500 WIP)
Dark Eldar 1500+(+1000 WIP)
High Elves 3000 points Vampire Counts 2000 points |
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![[Post New]](/s/i/i.gif) 2010/12/25 19:14:29
Subject: Kommando questions.
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Lord Commander in a Plush Chair
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Yes you can use boarding Plank and Wrecking ball when you come in from reserves(as long as you do not move more than 12" on the table).
Candlestick is correct only DTs gain Scouts when the unit that bought it has scouts and outflanks.
Interestingly enough infiltrate does not ever get conferred to DTs.
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This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
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![[Post New]](/s/i/i.gif) 2010/12/25 20:19:48
Subject: Kommando questions.
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Regular Dakkanaut
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I was afraid that might be the case.
I'll probably just start the Kommando unit in the wagon when I deploy. No real point in reserving without the outflank. All my trukks run the plank and ball as well, with PK nobz, so it will just be a slower trukk. It would be nice if Kommando could take a trukk, too bad. I like the Kommando overall, cheaper than burna unit and can get a nob w/BP and PK. I'm just wondering if the unit might be too slow to be useful. Can the burnas be used after a 12" move, I'm thinking only 6" but not sure. Still not bad if I get in close with guard, bugs, and other orkz. I run biker nobz for heavy anti-tank. Usually they take the heavy hits and leave other units untouched. I'll probaby have to try it out and see how it goes. But the Kommando might be better without the vehicle. Thanks.
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Speed freaks 4000 points
Drop Marines 5000+ points Black Templars 1500+ (+1000 WIP)
Word Bearers 1000 points Fleshtearers 3000+ points
Catachan 2000 +(+500 WIP)
Dark Eldar 1500+(+1000 WIP)
High Elves 3000 points Vampire Counts 2000 points |
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![[Post New]](/s/i/i.gif) 2010/12/26 09:07:46
Subject: Kommando questions.
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Decrepit Dakkanaut
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Only 6" when embarked, ever - unless you have a CODEX specific rule that says otherwise (as nowhere in the BRB lets you)
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![[Post New]](/s/i/i.gif) 2010/12/26 11:07:12
Subject: Kommando questions.
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Stormin' Stompa
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As I just mentioned in another thread... buy ten shoota boyz to sit on an objective, and take a Trukk upgrade. Deploy your Kommandos behind the Trukk. Embark on the first turn. Enjoy!
Kommandos are frankly a little expensive to use in this fashion... you might as well just take Burna Boyz if you aren't going to use his special Infiltrate. The configuration you have mentioned (10+ with PK Nob and Burnas) is deadly when it pops up from the rear, and at the very least forces your opponent to keep their defensive units some distance from the board edge... and closer to the inevitable tide of Orks!
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![[Post New]](/s/i/i.gif) 2010/12/26 15:33:42
Subject: Kommando questions.
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Regular Dakkanaut
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Yeah, I think the outflank is better for the points. I can use the wagon for another unit. With three buzzkoptas and a kommando squad it should be interesting. Just need something to keep my opponents from putting medusa and basilisk in either corner and blowing me away as bad. I'm probably going to use the trukk rules for the wagon or just stick a boys mob in there and have it follow the trukks in.
I'm not a big fan of burnas, they are too expensive to field a lot of and don't really get any good upgrades. Plus, without the Nob and bosspole, pretty much run off the board. I had tossed around sticking them in the wagon with three meks, two with big shootas and one with a megablasta. I don't think that is worth it though. I haven't built a real kommando mob yet, just using some of my burnas and a few boys, if I like them, then I will model some up.
*Kommandos are frankly a little expensive to use in this fashion... you might as well just take Burna Boyz if you aren't going to use his special Infiltrate. *^
I would be running ten of either one. Not running Snikrot, too expensive for that. Burnas are 150 but no nob and Kommando are 170, for 20 points I'm getting PK and bosspole, but trading off power attacks. Anti-armor is more important in most cases.
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This message was edited 1 time. Last update was at 2010/12/26 15:41:17
Speed freaks 4000 points
Drop Marines 5000+ points Black Templars 1500+ (+1000 WIP)
Word Bearers 1000 points Fleshtearers 3000+ points
Catachan 2000 +(+500 WIP)
Dark Eldar 1500+(+1000 WIP)
High Elves 3000 points Vampire Counts 2000 points |
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![[Post New]](/s/i/i.gif) 2010/12/27 13:24:31
Subject: Kommando questions.
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Lord Commander in a Plush Chair
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Arctik_Firangi wrote: The configuration you have mentioned (10+ with PK Nob and Burnas) is deadly when it pops up from the rear, and at the very least forces your opponent to keep their defensive units some distance from the board edge... and closer to the inevitable tide of Orks!
Unfortunately this configuration will not deter back edge hugging; no snikrot means no back edge outflank. Inclusion of the PK nob means you cannot have Snikrot.
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This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
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![[Post New]](/s/i/i.gif) 2010/12/27 13:47:39
Subject: Kommando questions.
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Stormin' Stompa
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Derp! I haven't played my Orks for ages... overlooked that one. I used to run Snikrot+Burnas to scare defensive players. PK when using a Trukk... and cheaper to deliver. Still not as cheap as regular Boyz...
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