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Made in gb
Freaky Flayed One




Hi all. I've been playing with Orks now for about 3 months (10 Battles give or take) and I've lost everytime. I've caused alot of upset with a Nob squad in a Trukk but that's about it. Here's my list now;

Warboss
Power Klaw, 'Eavy Armour, Cybork Body, Attack Squig

Big Mek
Kustom Force Field

Nobz x 2
5 Nobz, 1 Painboy, 3 Power Klaws, Waaagh Banner, 'Eavy Armour, Cybork Bodies, Trukk

Boyz
29 Boyz, 1 Nob, 3 Big Shootas, Power Klaw

Killa Kans x 2
3 Kans

So the Boss kicks it back with a Nobz Mob and minces something up nice, and the other one goes for something juicy, those 2 perform well enough. The Mek parties with the Kans, which I havn't decided on a weapon set yet 'cos there's very new and i don't have enough experience with them. The big squad of boyz dies.

I don't know where to go next, what to add or take away, I fight SM, DE, Tau and 'Nids mainly and I want to at least win a game. Any help would be appreciated.
   
Made in us
Mekboy Hammerin' Somethin'





Moody AFB, GA

Well your main problem is your list and not your tactics, you a 1/2 mech and 1/2 kan wall. Pick one or the other!

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Made in us
Hollerin' Herda with Squighound Pack




Corvallis, Or

You need to take some more boyz. That's really a simple answer. Orks need to just be able to swarm the enemy, and you need to be able to take pleanty of casualties and still have enough to take them down in CC.

Simple answer is to get another squad of boyz.

Oh, and what do you have on the Kanz?
   
Made in us
Hellacious Havoc





US

I agree with sickening. But:
Nobs in a trukk are a bad idea. Always will get shot 1st and AV10 isnt good. Then theyre left footslogging, this will lead to their death
KFF Big Mek=AWESOME
Not enough boyz, boys before toyz.
Put some Grotzookas on those kans. Or rokkits if you prefer.

In my opinion, this looks more like a kan wall. You could use the warboss as another KFF mek. Buy about 50 more shoota boyz. Get some lootas and you''ll be rolling in the wins,

"I've missed over 9,000 shots in my career. I've lost almost 300 games. 26 times I've been trusted to take the game-winning shot . . . and missed. I've failed over and over and over again in my life. And that is why I succeed." The great, Michael Jordan 
   
Made in us
Mekboy Hammerin' Somethin'





Battle Creek, MI

Your list is want needs help. This topic should be moved IMO

   
Made in us
Zealous Sin-Eater



Chico, CA

More BOYZ, I tend to feild 30 boyz w/ Nob PK and BP for every 500pts we play (at 500 and lower its 2 units of 10 boyz including Nob), at 1000pts-1500pts I slip in 1 unit of Gretchin for the Boyz so I can feild some more toys. To start about half your points should be in Boyz, then you can decide if your play style need a little more or less. As for the Nobz 1 PK for every 3 Nobz is a good way to go and save you points that can be used on other things like more Boyz. For the Kan Gortzookaz and Rokkits are the way to go, Skorcha waste BS3, Big Shoota is a joke, and Mega-Blatsa I just don't like 5pts just for 1 better AP while PASM die just a easy to Rokkit. Think about adding Lootaz and Burnaz they are just so much fun and killy.

Peter: As we all know, Christmas is that mystical time of year when the ghost of Jesus rises from the grave to feast on the flesh of the living! So we all sing Christmas Carols to lull him back to sleep.
Bob: Outrageous, How dare he say such blasphemy. I've got to do something.
Man #1: Bob, there's nothing you can do.
Bob: Well, I guess I'll just have to develop a sense of humor.  
   
Made in us
Irked Necron Immortal




On the train headin down to delicious town

If you take those burnas though make sure you have a battlewagon to put them in! Raises their killing power exponentially!


Automatically Appended Next Post:
Forgot to add:

Id buy a wagon or two either way...Battlewagons are made of awesome!

This message was edited 1 time. Last update was at 2010/12/27 03:05:40


loota boy wrote:Ah, I see you have run into the great Mephiston, Lord of Cheese! Not to worry, that block of chedder can be tied up easily with 30 boyz, can get his ass handed to him in a match with Ghazzy, and can be squigified with Zogwort. How satisfiying would that be? ....Squigfiston, Lord of gak...
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Made in us
Liche Priest Hierophant






I'm with Shake Zoola on the Battlewagon. Even a bare minimum, BW+Deffrolla and Red Paint Job would be worth it, just for that first turn krumpin into the enemy line.


But I won't be like the rest of these guys, claiming that it's all about the list. There are, in fact, some tactics involved in using an Ork army proppa, even one that's 'balanced' (and I know that seems to be thrown around like a bad word among most competitive ork players.)


I see you're rather Nob-heavy, and I'm guessing you're taking one of those as a Troops choice, with your Warboss. That's a decent choice, there. What you'll want to do with those, since they're both in Trukks, is to either completely split them, so they're flanking the enemy in a pincer movement, or put them pretty much on top of each other, and just use them to smash through the enemy line, straight at any objectives, or the 'ardest enemy unit. with the Nobz, Go fast or Go home. Wound allocation is your friend here, so, since you have relatively small squads, make sure each and every Nob is kitted out differently with things like Kombi-shootas and Bosspoles, maybe give on a Big choppa (since it doesn't really have any disadvantage over a Slugga/Choppa combo), and allocate like crazy. Cybork, Eavy armour, and FnP will mean those will be rediculously difficult units to completely kill, but you will have to worry about wound-spam, so keep them away from the Gaunt swarms and Genestealers. And if you give the Trukks Reinforced Rams, you can Tank Shock with them, so just drive straight into the enemy before bailing out, shooting at them a little, and assaulting. And Trukks are Fast, Open topped, so you should be able to Assault pretty much anywhere on the board first turn.


The Kanz and Mek. Keep these guys together as much as you can, and keep them advancing, at least to the center of the board. I'd suggest magnetizing or otherwize swappable-izing the kan'z weapons, to be able to kustomize for the army you're facing: Grotzookas for 'nids, Big Shootaz for Tau and DE, and if you're not strapped for points, Kustom Mega Blastas for use against Space Mahreens (remember, the Gets Hot! USR doesnt' count for Vehicle mounted Weaponry, and it'll pop Termie armor for the same range and strength as Rokkits).
But whatever you do with shooting, keep 'em moving forward, and keep your Mek completely covered behind them, giving them his 4+ Kff save. These guys are tough, but can't hold objectives; but they're still pretty good in Close Combat, with their DCCWs and Armour value. I've been able to tie up multiple tac squads of Marines for whole games with just a single squad of Kanz. (just look out for Power Fists)


Ah, the boyz. When it comes to them, bigger squads are better, but sometimes a few squads might be preferred. If you split 'em into two squads, one of 10 and one of 20, with a PK Nob in each, you'll have twice the PK and the same of everything else - and you can still 'act' as though they're one mob if you want. Anyways, when it come to the Boyz, either run them up behind the Kanz until you're close enough to assault (don't trust the trukks to cover you, they're too fast and too rickety) or go with Shoota boyz, and hunker them down around a home objective taking 40+ potshots at anyone who dares come too close. But always, ALWAYS try to keep them in cover and spread out to the limits of unit coherency, elsewise template weapons will wipe them out. Assault Tao and Space Marines, (and maybe Dark Eldar, don't know how they are in horde close combat), and shoot at 'nids. If you can catch a tank, assault and peel it open with your PK. Otherwise, don't worry too much about taking on armor with Boyz. That's what the Nobz and Kanz are for with their PKs and DCCWs.



Whatever else you're going for, though, don't try for blanket control. Orks work best when mobbed up, as one giant, armoured green fist that smashes into the enemy like da hand a Gork. If youz gonna flank 'em wif da nobz, keep one'a da Nob Mobz wif da rest a da boyz, 'an poun' 'em 'tween a 'amma an' a 'itty fing. (hammer and anvil).


Most importantly, though, is have fun. Take a sadistic, masochistic glee in watching your orks get slaughtered, while they slaughter the enemy. I only ever won a single game (against a Deathwing of all things) but I love running my boyz across the table and smashing them willy-nilly into the enemie, with little to no real strategy other than "Krump 'em good!". Or go all Rommel on them if that's more your thing. If you're doing that, then make sure to keep in mind Cover, movement, coherency and the rules thereov, and remember that 'base within' such as when disembarking, means to the very edge of the back of the base, not the front.


Good Krumpin'!

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Made in za
Drop Trooper with Demo Charge





South Africa

I play orks for the fun of it. Just enjoy the sheer randomeness of them

Lost my old page, so check out Ricekake87 for all my old stuff
1500 and growing 2000+pts 3000+pts
 
   
Made in gb
Freaky Flayed One




Hi again. Thank you for the help and suggestions. The usual idea with the army if the board permits is a pincer with da nobz, relying on cover which seems to work often enough, and then the kans and the boyz up the center, aiming for objectives. The Mek is always covered by the kans and they're always moving and making a solid attempt at laying down some fire.

I do enjoy watching my boyz getting blown up, and when I roll less then a 5 on my ramshakle trukks I come over all happy like christmas. I just wanted to possibly win a game.

I was thinking about taking a 2nd KFF Big Mek and sticking him in a tooled up battlewagon, and trying a fire platform. What weapons should I be looking at with it?

I'll be getting more boyz then, going for a 20 man shoota squad in cover first. Then some more.

Again thank you for the help, hopefully I'll do some major crumpin' on wednesday.

Also are Kammandos any good?
   
Made in us
Mekboy Hammerin' Somethin'





Moody AFB, GA

Well if you are posting here asking for help then I would guess you would want some tips on how to win? Now lots of people stand on there soap box saying orks are all about random fun and not winning, so you need to decide where you stand on this issue. If you just want a fun list look into the codex and see what you could cause some mayhem, if you want a competitive list them PM me had I will help you rewrite your list.

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Made in us
Dakka Veteran





Your list could use some improvement, and I agree with others that you should decide what type of list you are going for here. With 2 Trukks you are starting for a speed list, but not following through. With 2 groups of Kanz and a Big Mek, you're starting on a Mech list but not following through.

- Your Nob squads are too PK heavy for a group of only 5 Nobz. As was mentioned previously, equip them differently to take advantage of wound allocation. 2 PKs, 1 Big Choppa, a Bosspole, and a Waagh! Banner will do it.

- Either ditch the Kanz and get Warbikes or more Trukks to keep up with your Trukks, or ditch the Trukks and get a Battlewagon for your Nobz more Kanz, and maybe a Deff Dread.

- 2nd Big Mek never hurts, especially with a Mek list. The Warboss gives you the advantage of Nobz as troops though.

- Shoota Boyz squads I find are best in groups of 20 with 2 Big Shootas. Choppa Orks are best in groups of 30 unless you're in a Trukk.

- Kommandos are awesome if used correctly. Don't listen to people that say they're useless without Snikrot. a PK Nob-led small Kommando squad with a Burna can wreck havoc.

- Equip at least one of your Kan squads with Grotzookas. The awesomeness of this weapon cannot be overstated. The other Kan group should either be Rokkits or more Grotzookas.
   
Made in gr
Sneaky Lictor





Greece

Hello mate! I looked at your list and it's all overt the place, but don't worry it's normal if your just starting out...
Firstly it appears to you that the nobz are causing alot of upset but when you consider that those 2 units cost more that half your army points then you will see that they are damaging you more than they help. Orks are about having lots of threats on the table that are either too numerous to deal with, or too fast to deal with in time. (the exception to this rule being nob bikers)
Secondly the Ork codex works on synergies. The things in your list should be working together. As you have it your nobz will arrive on turn 2 (if at all as the trukk is too flimsy for what it's carrying), next the Kans and then the boys (depending on what you deployed forward). The Big Mek is 85 points wasted as it's only covering for 3 Kans if I am correct?
Thirdly Boys before toys!. The list looks like approximately 1200 points (maybe more?) so you should be looking at 40 to 60 boys minimum...
Check out other peoples list for some ideas, if you check topic of mine you can find Kan wall list, Battlewagon List and Trukk spam or even better DashofPepper has a halfwritten tactica which can be found in many of his ork threads.

FaarisShazad wrote:The guy with the spiky dildo for a picture had a good point.

Ork Management Program
I take care of problems that need to be solved with violence  
   
Made in gb
Freaky Flayed One




Hi again, again. Thank you for more help. I think I'll be going into a mek list and trying to amalgamate my trukks into wagons and doing something fun with the nobz there. The Big Mek can cover both the kans units and the boyz. But yeah I am just starting out.

How does this sound?

Replace the trukks with a Battlewagon and have a big squad with different gear. Kit for the battlewagon, I have no idea.

Get a squad of shooty boyz.

Stick Grotzookas on the kans and big shootas/rokkit launchers?

Get a squad of Kammandos.
   
Made in gr
Sneaky Lictor





Greece

OK! Mek list, cool! How many points are you looking at?
That is a major criteria for your choices... Kommadoes is probably not a good idea

FaarisShazad wrote:The guy with the spiky dildo for a picture had a good point.

Ork Management Program
I take care of problems that need to be solved with violence  
   
Made in us
Dakka Veteran





Sounds like you're well on your way Ed. I think your plan will work out well. I don't have Army Builder in front of me, but I'd shoot for something close to the following list, which I think you'd be able to do at 1500 Points. The Warboss lets you take Nobz as Troops, and the Nobz can take the BW as a dedicated transport, freeing your Heavy Support for your Kanz.

I would probably mount the Big Mek AND the Warboss in the BW to extend the range of the KFF as far as possible. Just don't have the Big Mek get out of the transport with the Nobz. The Battlewagon should have a Deff Rolla, and Armour Plates to make sure it can always move forward to drop off the Nobz and Deff Roll. Once it offloads the Nobz, then start rolling over anything you can, and firing the Kannon. The Big Shoota is added on mostly for Weapon Destroyed results.

If you have extra points, a Kommando squad COULD actually work in this type of a setup. The other alternative would be to take a Deff Dread as a troops choice, but I'm pretty sure that this list will get you close to 1500. Your Nob squad should be about 6-8 Nobz plus the Painboy, whatever you can afford. The Big Mek doesn't need any equipment besides the KFF, and the Warboss doesn't need to be expensive either. Give him a PK, and Cybork. If you have the points, go for an attack squig or Heavy Armour.

Battlewagon w/ Nobz / Big Mek / Warboss
- Kannon, Big Shoota, Armour Plates, Deff Rolla

6-7 Nobz + Painboy w/ 2 PK, 2 Big Choppas, Bosspole, Waagh! Banner, Combi-Skorcha, Cybork

3 Killa Kans w/ Grotzookas

3 Killa Kans w/ Grotzookas

3 Killa Kans w/ Rokkits

20 Shoota Boyz w/ Nob, PK, BP, 2 Big Shootas

20 Shoota Boyz w/ Nob, PK, BP, 2 Big Shootas

   
Made in gb
Freaky Flayed One




Hi. that was pretty much what I was going to be doing The original list I posted hit 1415, so with the other bits and bobs it will get to 1500. I'd like to get 2500, but our gaming circle is small and nobody usually plays more than 2000. I'll be running something as close as possible to the mek list tomorrow and I'll post it in the evening. Thanks for everyones help, massively appreciated.
   
Made in gb
Freaky Flayed One




Hello again. Unfortunatly the battle was a 1v1v1 so it wasn't very representative. But in short I lost, but did manage to claim 1 of 3 objectives with my nobz. I lost my own to a ironclad dreadnought in a drop pod and a squad of marines in a razorback, and the marine player held thieir own. I lost a squad of 20 boys and 5 kans on the first turn, so I didn't really have chance to do anything with them, but my nobz+warboss did kill a swarmlord, his guard and 6 tyrant guard in 2 turns. Thankyou for your help, I'll test my list alot more over the next few weeks hopefully.
   
 
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