Continuing Valkyrie and Footslogging's attempts at creating a Grot Codex, here's a special character based off the Forge World Runt Bot
Scrappa and Snappa
[i]Snappa is the name given to the colossal mechanical Ork controlled by the Grot Scrappa. How he acquired parts to create this monstrosity baffles all, as no-one ever knew of his creation before the day he rampaged through several villages my accident, claiming “bitz of fungus pi’” got stuck in his controller. Scrappa does not actually take part in combat, rather he remains perched on Snappa’s shoulder, occasionally ducking down into the mesh of metal when the fighting gets too hard. However, some of the Grots claim that Snappa is in fact a sentient being, that he is an Ork Warboss in service to Snappa after he rescued him and jammed his brain into the mechanical body. Scrappa himself refuses to comment on that particular matter, and any who question him tend to end up with a nasty case of bifurcation…
Scrappa and Snappa – 200 points
Snappa WS5 BS3 S5 T5 W3 I2 A4 Ld8 Sv2+
Scrappa WS2 BS3 S2 T2 W1 I3 A2 Ld6 Sv6+
HQ choice
Infantry
Weapons and Wargear
Snappy clawz
Blasta
Scrappa
Blasta
Snappy clawz: Count as a pair of Power Klaws
May be upgraded to carry a Big Shoota at +20 points
Special Rules
Independent Character
Unstoppable!
Surge of Powerz!
Berzerk!
Scrappa
Stealth (only applicable if Scrappa has been thrown off Snappa via the Berzerk! rule)
Unstoppable!: Snappa is more iron than living flesh, and blows that would take out a battle tank simply blast unnecessary scraps of iron off his armour. He has a 4+ Invulnerable save to represent this.
Surge of Powerz!: Scrappa may provide Snappa with a momentary burst of power, which while it has a chance of shorting out his systems, can accelerate his engine to near-impossible limits. You may choose to inflict an automatic wound on Snappa in order to increase his movement by
D6” for that turn. Saves are allowed against this wound.
Berzerk!: Although Snappa has been fully lobotomised by Scrappa, a few shreads of the occupant’s insanity remains, and can emerge for short periods at a time. At the beginning of each of the controlling player’s turn, you must roll a
D6. On a 2+, Scrappa acts as normal, on a 1, Snappa throws Scrappa from his shoulder and rampages towards the enemy. The following rules come into effect.
- Scrappa is thrown off Snappa by rolling a scatter dice and a
D6. On a hit, he still moves in the direction indicated by the little arrow on the hit marker. If he would come into contact with enemy units or impassable terrain, he is removed from play. If he would come into contact with difficult or dangerous terrain or friendly units, place him 1” from the terrain instead. Until Scrappa remounts Snappa, he acts as a separate unit with a separate profile, as indicated above. If Snappa moves back into base contact with Snappa, he remounts the monster and the effects of Berzerk! cease.
- While Snappa is under the effects of the Berzerk! rule, his
BS is reduced to 0, his A increases by 1, and he gains the Rage and Furious Charge
USR’s. He is also under the effects of the Slow and Purposeful
USR. He also loses the Surge of Powerz! rule.
So what do you think?