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Made in gb
Deadshot Weapon Moderati





Rochdale (GW Manchester)

I have just finished my daemonhunters army which is well over 3000 points. I have decided to leave the army till the new codex. But loving the imperium so much I decided to expand my army towards imperial guard so that I can ally the armies in the future. I have just bought the codex and dont really know where to go. I am looking at about 1500 points.

I currently have 1 platoon command squad and 3 guard squads. I was thinking of adding some heavy weapons teams and a few tanks. i really want a guard army that is heavy on infantry but im not sure how to go about it as the tanks are so cool. Could anyone please help me out. I have no idea what to get as a hq, i was thinking a command squad.

If you have any ideas or a sample army list that would be really helpful.

(would be cool to have a bunch of infantry with some artilery/tank support)

"Innocence Proves Nothing... Except That You've Done Nothing Wrong"

Welcome to the Daemonhunters, the ranks of the exalted Ordo Malleus and their cannon fod....er, I mean, loyal allies. Remember...the only ones who need fear the righteous might of the Ordo Malleus are the Daemonic.


quote: Dashofpepper: ...sad rivulet of demon prince tears. He ponders for a moment, then lashes the demon hunters into him. He assaults them, kills a terminator or two....and then demon hunters being demon hunters....they proceed to wtfpwn him. Second player leaves the table... 
   
Made in us
Storm Trooper with Maglight



Milwaukee, WI

Command squad are generally the best way to use HQ1, the orders can help. Are you seeing using the guard as a walking meat shield with artillery/tank support?

Also, I think I may have bad news about the whole "so that I can ally the armies in the future" bit...

This message was edited 1 time. Last update was at 2010/12/29 16:13:21


18th Gamtilla Secundus Dragoon Guards Regiment: “The Lord Governor’s Own” 
   
Made in us
Lord of the Fleet





Texas

Yup, by next year the GK (formerly DH) codex will be out and allies thrown out the window so that idea is gone.

Infantry+Tanks is certainly viable. Maybe I'll write up a quick list

 
   
Made in gb
Deadshot Weapon Moderati





Rochdale (GW Manchester)

Thanks and im sad to hear about the allies. Oh well. The meat shield is kinda what im thinking yes, but i like the idea of lots of heavy weapon squads in the place of some tanks. i would like some tanks but one lucky shot can kill any tank and i dont really like that idea. woudl rater have more man power!

"Innocence Proves Nothing... Except That You've Done Nothing Wrong"

Welcome to the Daemonhunters, the ranks of the exalted Ordo Malleus and their cannon fod....er, I mean, loyal allies. Remember...the only ones who need fear the righteous might of the Ordo Malleus are the Daemonic.


quote: Dashofpepper: ...sad rivulet of demon prince tears. He ponders for a moment, then lashes the demon hunters into him. He assaults them, kills a terminator or two....and then demon hunters being demon hunters....they proceed to wtfpwn him. Second player leaves the table... 
   
Made in us
Storm Trooper with Maglight



Milwaukee, WI

The Acolyte wrote:Thanks and im sad to hear about the allies. Oh well. The meat shield is kinda what im thinking yes, but i like the idea of lots of heavy weapon squads in the place of some tanks. i would like some tanks but one lucky shot can kill any tank and i dont really like that idea. woudl rater have more man power!


Something to remember with HWS is that they aren't two 1-wound guardsmen with a heavy weapon between them anymore, they're now a 2-wound units with the usual Guard toughness so they can get instakilled too (although you have three of them in a HWS so it's threeshot not oneshot), just something to keep in mind.

If you want a meat shield to stand up and walk very slowly towards the enemy (sorry, just re-watched Black Adder 4 last night) then you'll want to combine the squads and maybe add a Commissar to stop them from running away (or at least stop them running so quickly).

Look on your codex at the Infantry Platoon (p. 96 and 97) and put together what you think an Infantry Platoon "should" look like. Remember you need a PCS and at least two squads. Post it here.

This message was edited 1 time. Last update was at 2010/12/29 16:45:19


18th Gamtilla Secundus Dragoon Guards Regiment: “The Lord Governor’s Own” 
   
Made in us
Lord of the Fleet





Texas

Ok heres a powerblobish army with some tank backup. Basically combine each platoon infantry squads into 1 group of 30 to be this one massive unit with plenty of kick to it and stubborn of LD9. Although I'm a hydra fan, you wanted HWS so I went with autocannon squads. Only reason that vendetta has HB is becuase I didnt know what to do with the last points. Maybe get a PP for the CCS, I dunno

90-Company Command Squad: 4 Meltaguns
55-Chimera: Hull Heavy Flamer
Platoon 1
50-Platoon Command Squad: 4 Flamers
55-Chimera: Hull Heavy Flamer
120-Infantry Squad: Sergeant with Power Weapon and Meltabomb, Commissar with Power Weapon, Meltagun
75-Infantry Squad: Sergeant with Power Weapon and Meltabomb, Meltagun
75-Infantry Squad: Sergeant with Power Weapon and Meltabomb, Meltagun
75-Heavy Weapons Platoon: 3 Autocannons
Platoon 2
50-Platoon Command Squad: 4 Flamers
55-Chimera: Hull Heavy Flamer
125-Infantry Squad: Sergeant with Power Weapon and Meltabomb, Commissar with Power Weapon, Plasma Gun
80-Infantry Squad: Sergeant with Power Weapon and Meltabomb, Plasma Gun
80-Infantry Squad: Sergeant with Power Weapon and Meltabomb, Plasma Gun
75-Heavy Weapons Platoon: 3 Autocannons
140-Vendetta Gunship: Heavy Bolter Sponsons
150-Leman Russ Battle Tank: Hull Heavy Flamer
150-Leman Russ Battle Tank: Full Heavy Flamer

1500

Doctor Optimal wrote:
Something to remember with HWS is that they aren't two 1-wound guardsmen with a heavy weapon between them any more, they're now a 2-wound units with the usual Guard toughness so they can get instakilled too (although you have three of them in a HWS so it's threeshot not oneshot), just something to keep in mind.


This is sadly true. Pretty much all anti tank stuff can instant gib HW teams and even worse, most pie plates are also instant gibbing. Make sure you got some cover saves in handy

This message was edited 1 time. Last update was at 2010/12/29 16:37:10


 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

So, the way that any guard army should start is with a codex, a couple boxes of troops, and a half dozen special weapons guys. It looks like you're already on the right track for this.

After this point, you should buy 3 commissars and another 2 boxes of infantry if you want to do a foot-based list, or 3 chimeras and another half dozen special weapon dudes (your infantry will all be veterans) if you want to do a mech list.

Once you have your troops choices set up, the manner in which you set them up will determine which support choices you should take.


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Made in us
Calm Celestian






Doctor Optimal wrote:Something to remember with HWS is that they aren't two 1-wound guardsmen with a heavy weapon between them anymore, they're now a 2-wound units with the usual Guard toughness so they can get instakilled too (although you have three of them in a HWS so it's threeshot not oneshot), just something to keep in mind.


Moreover, they are Ld 7, which is on the edge of sucking. Still, when it works, it can work a treat.

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Made in us
Jovial Plaguebearer of Nurgle




The mechanized list I have found most effective is like so:

ccs, chimera

pcs
infantry squad, lascannon, chimera
infantry squad, lascannon, chimera
pcs
infantry squad, lascannon, chimera
infantry squad, lascannon, chimera
pcs
infantry squad, lascannon, chimera
infantry squad, lascannon, chimera

Vendetta
Vendetta
Vendetta

Manticore
_______________________________
1500 pts.

PCS go in vendettas. You can always just combine squads if you go up against a cc army and the deployment does not suit you, hold the pcs behind to give frfsrf etc. Fielding platoons and the ability to mech up offers the most versatility when going into the unknown imho.

You could always swap out the lascannons for upgrades on the command squads but the lascannons help you deal with just about anything because the multi-lasers help deal with AV10-11 while the lascannons help with the 12+. Evens out pretty well, and you get an ap2 weapon in every unit.

Higher point levels you just add in psyker battle squads or something like hydras and another manticore. I'd suggest moar manticore at higher points for the pie. We real men do enjoy our multiple pie at once

EDIT: wrote list wrong


Automatically Appended Next Post:
Either way you go, all infantry or all mechanized: 2 Battleforce boxes is an amazing start.

This message was edited 2 times. Last update was at 2010/12/30 05:06:17


The true followers of the God-Emperor will never forget their name! We are the Imperial Guard!
Now and forever serving the God-Emperor, and Him alone! 
   
Made in gb
Deadshot Weapon Moderati





Rochdale (GW Manchester)

Thanks kenshin620 for writing the list for me. I'm kinda going towards a list like that. I'm thinking of 1 ccs and 2 infantry platoons. Both platoons will have 3 infantry squads and command squads with a heavy weapon squad each like you said. I am thinking of replacing the russes on your list with armoured sentinels. I would include 2 squads of 3 of sentinels if possible. 3 armed with plasmas and 3 with lascannons. I think this would kinda make the ememys anti tanks useless against this army as alot of sentinels means alot of targets to choose from and there is no point shooting a guardsman with a lascannon

Mostly I really like the idea of a very nonmech guard army.

"Innocence Proves Nothing... Except That You've Done Nothing Wrong"

Welcome to the Daemonhunters, the ranks of the exalted Ordo Malleus and their cannon fod....er, I mean, loyal allies. Remember...the only ones who need fear the righteous might of the Ordo Malleus are the Daemonic.


quote: Dashofpepper: ...sad rivulet of demon prince tears. He ponders for a moment, then lashes the demon hunters into him. He assaults them, kills a terminator or two....and then demon hunters being demon hunters....they proceed to wtfpwn him. Second player leaves the table... 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Nenya97 wrote:The mechanized list I have found most effective is like so

I'd like to see how this fares against a horde list.

As for foot-based guard, it strikes me that there are two really good ways to go for it. The first is to take combined infantry squads with a commissar and plasma EVERYWHERE (except on the commissar), and the other way is to take combined squads with a commissar and power weapons/meltabombs everywhere (which is what I do).


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
 
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