HQ:
Hive Tyrant- seems ok to me, got some nice upgrades, a beast in
CC and in range with dual devourers
- Always a solid choice. Either Winged or accompanied by 1-2 guards (for 50% or more being non-
MC, and hence getting cover saves vs.
AP)
Prime- good for supporting warriors only i geuss
- One of the most awesome units in the army

two of those together with 2 carni'es for cover saves, wound allocations,
BS/
LW's for deducing
ini, and you're good.
Tervigon- better to be taken as a troop choice, looks like a awesome support unit, although without the punch
- Awesome support unit indeed, and yes, always as Troop. Either one or two will do fine, and always with
AG + Toxic and Cata for
FnP.
Parasite- Dont like
SC so i wont comment
- ANOTHER Totally awesome
SC you over-look. Why? Imagine this with 20 Garg's and a Winged
HT with Old Adv. getting into assault in turn two <3
Swarmlord- Same as above
- One of my most beloved. 1-2 Guards to go, and foe is bound to focus fire for several turns to get him down. Serves to protect the rest of the army, and is near-impossible to kill in Assault (with 2 wounds left, he alone can survive a 10-man Honor Guard squad with Libby.)
Troops:
Genestealers- Awesome unit, great model, i see no drawback
- Perfect
MEQ killers. They just eat anything.
Hormagaunts- Nice
CC unit, but squishy, i dont see a good purpose for them...
- Agreed. They got their uses, but Garg's outshine them by FAR.
Termagants- good ranged unit, but again squishy and no good purpose other then gettin a tervigon in the troops section
- You'll get enough of these, hopefully, from Tervigon spawns. But in tall numbers, they tend to serve well against Termies etc.
Ripper Swarms- Looks like a good unit to me, i see nothin wrong with them
- Spawned by Parasite. Nothing more to say.
Elites:
Pyrovores- Heavy Flamers that explode? meh, i can only see them used in
Spods.
- Meh-unit
Zoanthropes- Great unit, strong psychic attacks and a 3+
inv save! i love 'em
- Fails miserably against armies that can deny psychic powers or
Inv. Safe. Potential when Spodded though. Meant as a suicide-unit mostly.
Venomthropes- Good Supporting unit for everything! must have in my opinion
- The fact they're an Elite-choice makes them, well... Less likely to be added.
Hiveguard- Also a must have, i began to notice the lack of ranged anti-tank... these bring the much needed punch and dont require
LoS! also love them!
- 'Nidz main Elite choice. Always fill, at least 6 of these, either 2x3 or 3x2.
Ymargl- Uber-Genestealers... but take a elite slot which can be used for hiveguard, zoans, and venoms, am i right?
- These guys just works. They can even take down Land Raiders with good throws. And they just pwn everything else.
Lictors- Looks like a good supporting/ Disruption unit.
-
lol-unit. Don't even...
Doom of Malan'tai see: Prime
- Can be instant death'ed. But if gotten into an assault, this guy starts eating away everything around him and may end up with 10 wounds in no time.
Deathleaper: see: Prime
- Mainly a Psychic defense unit. But hardly worth the Elite-slot.
Heavy Support:
Carnifex- Perfect for taking out enemy tanks! i think they're good
- They're awesome. Awesome! Either Devourers or naked with 2 primes for massive destruction once they land assaults.
Old one eye- no comment
- No comment indeed!
Biovore- weak artillery, dont like the model, im nevar gunna use 'em
- Meh.
Trygon- These are awesome units! Great model, great stats! what not to like
- Oh yeah, baby. Two of these! And with
AG!
Mawloc- Same as trygon, but with worse stats, but its got a nice str6 ap2 pie plate good at taking out artilerry, and doing some backfield carnage
- Relying on their Blast marker, which almost always will fail. Nah.
Tyrannofex- To many points for what it does in my opinion
- Says most others too. Tervigons with Onslaught, a heavy amount of Hive Guards and about two of these guys, and anything-armored is bound to explode.
Fast Attack:
Ravenors- I love these guys, they're fast, strong, and can take a lot of damage.
- Can be Instant death'ed, so very vulnerable to st8+ or power fists. They're pretty nice, but the T4... T_T
Gargoyles- same as hormagaunts, but with wings
- Very capable unit. Moves 12", to-hit rolls of 6 auto-wounds.
HT with
OA nearby for rerolls, and with Toxic +
AG, they just rock.
Spore Mine Cluster- I see them as point-fillers, hey, i might get lucky with them
- Meh.
Harpy- Dont like them, cause they dont have a model and their t5, means insta death from str10
- Instant death, anyone?
Shrikes- same as warriors, but with wings
- Holds some potential if used correctly. But T4 and 5+ save..?
Sky-Slasher Swarm- same as rippers but with wings
- Meh.
Badically, what you wanna do is consider your army on a larger base. Consider what a Swarmlord or/and a Hive Tyrant, a Tervigon and what not can make of your armies by adding small numbers, which eventually will change the odds drastically. In many cases, getting the 3+ instead of the 4+ on a throw can just turn everything around, and turn a decent unit into a killing machine.
So my tip to you:
Look carefully through the
HQ's abilities and Psychic Powers, and start thinking about what they could do for a unit, and whether or not you can completely turn the tides around from this. Also consider Toughness vs. Instant Death!