| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2010/12/30 01:54:33
Subject: strength above 10?
|
 |
Sybarite Swinging an Agonizer
|
I was just wondering if for the purpose of penatrating a vehicle can a models strength go above 10? like my warboss on the charge he WOULD be strength 11 (with a PK)
thanks
|
Black Templars WIP 2k
Xynovyth Kadruls Kabal of the shattered soul-2500
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/30 02:15:25
Subject: strength above 10?
|
 |
Navigator
|
Only stats allowed above 10 are vehicle armor. So no the best your warboss could get is S10.
|
|
This message was edited 1 time. Last update was at 2010/12/30 02:15:52
Oh I come from a land, from a faraway space
Where the caravan shuttles roam
Where the war is immense
And the fights are intense
It's barbaric, but hey, it's home
Imperium nights
Like Imperium days
More often than not
Are hotter than hot
In a lot of good ways |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/30 02:17:58
Subject: Re:strength above 10?
|
 |
Regular Dakkanaut
|
Attacks can go above 10 as well. I think that is the only thing that can go above 10.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/30 02:24:03
Subject: strength above 10?
|
 |
Decrepit Dakkanaut
|
actually, the number of attacks you put down in any given combat can be over 10, but the Attack characteristic on the stat line is still stuck at 10 as the max.
But to the OP, no, you can't do S11 attacks.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/30 02:37:20
Subject: strength above 10?
|
 |
Regular Dakkanaut
|
Strength maxes out at 10.
|
Your Grandmaster is the only good leprechaun that remains, all the others turned to whiskey. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/30 03:34:15
Subject: Re:strength above 10?
|
 |
Pauper with Promise
Where ever I'm needed
|
Why would strength stop at 10? I mean, realistically, there is no limit to power, is there?
|
RA RA RA IM SOOOOO ANGRY RA RA RA!!!!
GREY KNIGHTS FTW!!!-460pts
HIGH ELVES FTW!!!-0pts |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/30 03:43:08
Subject: strength above 10?
|
 |
Painlord Titan Princeps of Slaanesh
|
There is, and it is 10.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/30 03:44:39
Subject: Re:strength above 10?
|
 |
Longtime Dakkanaut
|
Commissar Nemesio wrote:Why would strength stop at 10? I mean, realistically, there is no limit to power, is there?
Emphasis mine.
The game is an abstraction, and while you are free and encouraged to play it your own way, one must remember that broadly speaking, the rules of this edition of Warhammer 40,000 are designed to make it fun first, balanced second, and realistic third. Strength stops at ten because the rules say they do.
|
There's just an acre of you fellas, isn't there? |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/30 03:47:37
Subject: strength above 10?
|
 |
Androgynous Daemon Prince of Slaanesh
|
Hasn't there been discrepency over this issue with vehicle ramming? I mean, the rulebook states (can't quote because my book isn't in front of me) that a vehicle adds +1 for every 3" moved, +1 for tank, +1 for each point of armor over 10. It never mentions "to a maximum of 10." Therefore, it could be taken either way. Most weapons usually say "to a maximum of 10" though, so I feel that for all of those weapons the cap is at 10. Vehicles ramming...maybe not. Again, I recognize that was a thread discussed before, but it was so much slinging back and forth that I never bothered to look at the eventual outcome-there is an argument for both sides of the coin.
|
|
This message was edited 1 time. Last update was at 2010/12/30 03:48:18
Reality is a nice place to visit, but I'd hate to live there.
Manchu wrote:I'm a Catholic. We eat our God.
Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/30 03:50:42
Subject: strength above 10?
|
 |
Painlord Titan Princeps of Slaanesh
|
timetowaste85 wrote: Therefore, it could be taken either way...
No it really cannot, rams max out at 10 as well. It doesn't say you CAN be greater than 10 and previous rules already say you cannot.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/30 03:59:52
Subject: strength above 10?
|
 |
Androgynous Daemon Prince of Slaanesh
|
@Calypso2ts: I recognize you can't play the "well, it doesn't say you CAN'T game," I'm just throwing recognition that every other item says there is a cap out at 10 but this one does not-including tyranid guns, dreadnaught CCWs, etc etc. As I said, I can't quote and look things up directly-one of my friends accidentally snagged my rulebook and has yet to give it back. I'm running on memory here, but there was like a 10 page argument on here about that very subject about a year back. I've talked to a bunch of people in my area who all agree it sounds like it can go over 10 and that it makes sense that it can go over 10, but I haven't actually asked a GW rep or anything yet: in my town, I am the 40K expert-the other workers in the store I work at don't know gak about 40k, and I can see both sides of the argument. If I was asked in a tournament that I was running if vehicles could do damage above 10 for ramming, I'd probably flip a coin on it.
|
Reality is a nice place to visit, but I'd hate to live there.
Manchu wrote:I'm a Catholic. We eat our God.
Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/30 04:04:31
Subject: strength above 10?
|
 |
Lord Commander in a Plush Chair
|
timetowaste85 wrote:Hasn't there been discrepency over this issue with vehicle ramming? I mean, the rulebook states (can't quote because my book isn't in front of me) that a vehicle adds +1 for every 3" moved, +1 for tank, +1 for each point of armor over 10. It never mentions "to a maximum of 10." Therefore, it could be taken either way. Most weapons usually say "to a maximum of 10" though, so I feel that for all of those weapons the cap is at 10. Vehicles ramming...maybe not. Again, I recognize that was a thread discussed before, but it was so much slinging back and forth that I never bothered to look at the eventual outcome-there is an argument for both sides of the coin.
The rulebook FAQ does mention that Str of a Ram attack is capped at 10(also there are very few things that can get to 10, let alone above it)
A Battle wagon with a Reinforced ram, Ramming a vehicle exactly 12" away gets base 0+ 4 for Front AV +1 for being a Tank +1 for the Reinforced ram +4 for distance traveled = 0+4+1+1+4=10.
The only thing I can think of off hand is a Dark eldar Ravager with Shock prow and Aethersails Ramming a vehicle 21 or more inches away and rolling a "3" for the Prow: 0+1 for front AV +3 for prow +7 for distance = 0+1+3+7=11(reduced to 10 due to Stat cap).
For reference here is the FAQ quote:
Q: Can a ramming vehicle’s Strength go above 10? (p69)
A: No, only a vehicle’s Armour Value makes exception to
the ‘Maximum 10’ rule for characteristics.
note on the FAQ web-page this question and answer is in Black; that indicates it is an old question kept unchanged(excepting the addition of a rulebook page number to reference where the rules relevant to the question are found) from before the FAQ was updated last.
|
This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/30 05:10:29
Subject: strength above 10?
|
 |
Androgynous Daemon Prince of Slaanesh
|
@Kel: Ok, if it's in the FAQ then no more questions from me: I'll gladly adhere to the FAQ ruling, thanks for clearing that up for me. But if they could go farther than S10, I could get a S15 hit with an eldar tank: ramming specifies the full movement of the turn (that is spelled out very clearly for the full turn), not just how much you move in the moving phase, and star engines let you move a further 12". If you could move the full 36", plus A12, PLUS being a tank, that would put you at a S15 hit-autopenetrating for an Eldar tank. The thought of ramming said tank into a monolith has made me feel evil before...but, alas, if it isn't allowed....I'll live with it. Again, thanks for letting me know that's in the FAQ now
|
Reality is a nice place to visit, but I'd hate to live there.
Manchu wrote:I'm a Catholic. We eat our God.
Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/30 05:11:38
Subject: Re:strength above 10?
|
 |
Regular Dakkanaut
|
Page 42 Power Fist or Power Claw doubles the users strength up to a maximum of 10.
@ Ailaros Page 37 any bonus attacks are an exception to the rules for characteristics' maximum modifiers. So you can change the characteristic to be > 10. I got to 18 attacks with a TW Lord Warrior Born against a giant IG blob before they broke. Was good times. Off hand though I don't know of anyway to exceed 10 attacks base.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/30 05:15:41
Subject: strength above 10?
|
 |
Androgynous Daemon Prince of Slaanesh
|
@ Sol: Yeah, you can hypothetically get up to 17 attacks with a Khorne Lord with a Daemon Weapon. Fun times...most I ever got was 16 attacks against a squad of blood and goo-I mean terminators. Hehe...
|
Reality is a nice place to visit, but I'd hate to live there.
Manchu wrote:I'm a Catholic. We eat our God.
Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/30 05:33:15
Subject: strength above 10?
|
 |
Regular Dakkanaut
|
timetowaste85 wrote:@ Sol: Yeah, you can hypothetically get up to 17 attacks with a Khorne Lord with a Daemon Weapon. Fun times...most I ever got was 16 attacks against a squad of blood and goo-I mean terminators. Hehe...
Yea you need to go solo on a stubborn IG blob with Warrior Born, and then the IG player not kill off the guy that makes them stubborn to get in the 20's I guess. The Space Wolf with Warrior Born is only limited by how much he can kill between assault phases.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/30 07:35:13
Subject: strength above 10?
|
 |
Lord Commander in a Plush Chair
|
timetowaste85 wrote:@Kel: Ok, if it's in the FAQ then no more questions from me: I'll gladly adhere to the FAQ ruling, thanks for clearing that up for me. But if they could go farther than S10, I could get a S15 hit with an eldar tank: ramming specifies the full movement of the turn (that is spelled out very clearly for the full turn), not just how much you move in the moving phase, and star engines let you move a further 12". If you could move the full 36", plus A12, PLUS being a tank, that would put you at a S15 hit-autopenetrating for an Eldar tank. The thought of ramming said tank into a monolith has made me feel evil before...but, alas, if it isn't allowed....I'll live with it. Again, thanks for letting me know that's in the FAQ now
Ramming is only done in the movement phase(that is when you declare a ram; that is when the ram movement is done).
BRB Page 68 under tank shock, second paragraph: "When moving a tank, the player may declare that the vehicle is going to attempt to make a tank shock attack instead of moving normally. This is an exception to the rule that enemy models cannot be moved through."
I Italicized the relevant bit.
BRB Page 69 under Ramming, second paragraph: "Ramming is a special type of tank shock move and is excecuted the same way, except that the tank must always move at the highest speed it is capable of."
The Eldar FAQ has this to say about Star Engines:
"Q. The Star Engines description says the vehicle may
move an extra 12" ‘in lieu of shooting’. Does this
mean that they cannot make this extra move if they
are unable to shoot for other reasons (such as being
shaken). Also, when is this move executed – in the
Movement or the Shooting phase?
A. As long as the vehicle is allowed to move that turn,
and does not shoot or embark/disembark troops, it
may use its Star Engines. This means that it can use
them when shaken, but not whilst stunned. This extra
move of up to 12" is executed during the Shooting
phase."
The last sentence of the answer is the relevant bit to this discussion.
|
This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/30 07:57:45
Subject: strength above 10?
|
 |
Sybarite Swinging an Agonizer
|
The person that told me it could go above ten stated that "any stat could go above ten if it was temporary"
|
Black Templars WIP 2k
Xynovyth Kadruls Kabal of the shattered soul-2500
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/30 09:14:31
Subject: strength above 10?
|
 |
Decrepit Dakkanaut
|
They are gettign confused with Attacks, whcih is the ONLY stat that can temporarily go above 10
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/01/03 21:19:44
Subject: strength above 10?
|
 |
Krazed Killa Kan
|
calypso2ts wrote:There is, and it is 10.
That was so well played. Good laugh.
|
2500 4000 4000 5000 5000
DE 2500 TS: 2500 2500 |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/01/03 22:29:03
Subject: strength above 10?
|
 |
Bonkers Buggy Driver with Rockets
|
And we all forgot strength D
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/01/03 23:41:00
Subject: strength above 10?
|
 |
Huge Bone Giant
|
Juvieus Kaine wrote:And we all forgot strength D
I doubt forgot is the right word. Apocalypse exceptions are rarely brought up regarding anything but Apocalypse queries.
It is also awkward to argue that D > 10.
Greater effect, certainly. It is not an integer regardless.
|
"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."
DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/01/04 00:22:36
Subject: strength above 10?
|
 |
Stalwart Ultramarine Tactical Marine
|
So would a Shokk Attack Gun that rolled a couple sixes(?) be strength 12 or strenth 10 still? Wondering as my brother recently acquired one.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/01/04 00:25:12
Subject: strength above 10?
|
 |
Dakka Veteran
|
The rules for the SAG in the Orc codex explain what happens when you roll 11 or 12.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/01/04 00:34:09
Subject: Re:strength above 10?
|
 |
Fixture of Dakka
|
It would technically be S10, as that is the maximum. But, as Veldrain points out, on the result of 11 or 12, the attack is performed in a different manner, using the rules specified in the codex.
Note: On an 11, your attack is said to be S10.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/01/04 04:53:58
Subject: strength above 10?
|
 |
Jovial Plaguebearer of Nurgle
|
The only way to get above S10 on a hit against a vehicle is to get something along the lines of tank hunter rules which "add 1 to the penetration roll" which just effectively makes your S above 10.
I believe the only guy able to even do something like that anymore is Knight Commander Pask in a Leman Russ Demolisher.
|
The true followers of the God-Emperor will never forget their name! We are the Imperial Guard!
Now and forever serving the God-Emperor, and Him alone! |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/01/04 15:46:20
Subject: strength above 10?
|
 |
Sergeant First Class
|
Nenya97 wrote:The only way to get above S10 on a hit against a vehicle is to get something along the lines of tank hunter rules which "add 1 to the penetration roll" which just effectively makes your S above 10.
I believe the only guy able to even do something like that anymore is Knight Commander Pask in a Leman Russ Demolisher.
A tank hunters Black Templar Venerable Dreadnought's DCCW is 10+1 in combat vs. vehicles.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/01/04 16:19:33
Subject: strength above 10?
|
 |
Tail-spinning Tomb Blade Pilot
|
10 is the highest stat you can get unless you are talking about attacks. you can clearly get more then 10 attacks. Just noty more then 10 base.
|
|
|
|
 |
 |
|
|