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Made in us
Nimble Glade Rider





So Cal

OK, my friends and I are pretty new to 40k, and after reading the rules and listening to other people trying to interpret them to us, we are confused about the rules of Sweeping advance.

1) What are the exact conditions for a sweeping advance to occur. (We thought that if you fail your morale check then you get the chance for the sweeping advance after an I check, however we have heard that if you have no models in base contact before you fall back then you do not get the chance.)

2) Scenario 1: I assaulted my friends unit of 10 immortals with a mix group of Kroot& kroot hounds numbering at about 20, He lost 4 Immortals and I lost 1 kroot, i was able to successfully sweeping strike him and i killed all of his immortals.

Scenario 2: I assaulted his unit of 10 warriors with a mix of kroot & kroot hounds numbering at about 27ish He lost 1 warrior (i had extremely gakky rolls) and I lost 3 kroot, he was able to sweeping strike me and i lost all of my kroot/hounds.

something about these scenarios just didnt seem right to us....are we doing this right?


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Made in au
[MOD]
Making Stuff






Under the couch

Vladamyr wrote:1) What are the exact conditions for a sweeping advance to occur. (We thought that if you fail your morale check then you get the chance for the sweeping advance after an I check, however we have heard that if you have no models in base contact before you fall back then you do not get the chance.)

As detailed on page 40 of the rulebook, the only thing (barring a special rule of the unit in question) that prevents a unit from making a Sweeping Advance is being still engaged with another enemy that isn't also running away.

The base contact requirement was last edition. It no longer applies. If you were in combat, and your enemy is running away, you perform a Sweeping Advance.


2) Scenario 1: I assaulted my friends unit of 10 immortals with a mix group of Kroot& kroot hounds numbering at about 20, He lost 4 Immortals and I lost 1 kroot, i was able to successfully sweeping strike him and i killed all of his immortals.

Scenario 2: I assaulted his unit of 10 warriors with a mix of kroot & kroot hounds numbering at about 27ish He lost 1 warrior (i had extremely gakky rolls) and I lost 3 kroot, he was able to sweeping strike me and i lost all of my kroot/hounds.

something about these scenarios just didnt seem right to us....are we doing this right?

Provided that morale checks happened in there somewhere before the Sweep, yes.

 
   
Made in us
Boosting Ultramarine Biker





Atlanta, GA.

I'll add one more diddy...

If you have a fearless unit and your fearless unit loses combat, you do NOT get wounds for how much you lost combat by if you are outside of base to base contact.
   
Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

MisterMoon wrote:I'll add one more diddy...

If you have a fearless unit and your fearless unit loses combat, you do NOT get wounds for how much you lost combat by if you are outside of base to base contact.


Page number? Outside base contact with whom? This sounds like a 4th edition rule...

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Decrepit Dakkanaut




MisterMoon wrote:I'll add one more diddy...

If you have a fearless unit and your fearless unit loses combat, you do NOT get wounds for how much you lost combat by if you are outside of base to base contact.


Incorrect. As long as your unit is still in combat and lost, you will take NR! wounds regardless of btb contact status.
   
Made in us
Boosting Ultramarine Biker





Atlanta, GA.

pg 44 in mini book under No Retreat, last paragraph. I'm reading this right, right?
   
Made in fi
Confessor Of Sins




calypso2ts wrote:
MisterMoon wrote:If you have a fearless unit and your fearless unit loses combat, you do NOT get wounds for how much you lost combat by if you are outside of base to base contact.


Page number? Outside base contact with whom? This sounds like a 4th edition rule...


Not only sounds like, it is a 4th edition rule. 5th edition checks who can fight at the start of the combat - no more strategic removal of casualties so the slower enemy can't strike back or to avoid SA.

edit: "can actually hurt it" means there must be someone in the combat with enough Strength that the enemy could even be wounded.

This message was edited 1 time. Last update was at 2010/12/30 15:27:34


 
   
Made in us
Boosting Ultramarine Biker





Atlanta, GA.

yeah... can actually hurt means just what you said, I had to think about it. I don't play fearless units, but someone showed me that and came to the conclusion I had originally and I was like ohh... but yeah, can actually hurt means weapons or strength to do so.

belay that order.
   
Made in us
Lord Commander in a Plush Chair






No, cannot actually hurt would be S3 models "fighting" a T7+ enemy; or S4 "fighting" T8+.

Lets use an Eldar wraithlord and several Gaurdians fighting a unit of assault marines. The Eldar side loses the multiple combat by 3 wounds, the SM have no power fist, nor Relic blade. The guardians fail their morale test and fall back, the Wraithlord is fearless, and incapable of being hurt by the marines; the gaurdians get to fall back(and regroup if they are still at least 50%, blah, blah, blah) without fear of sweeping advance(the marines are still locked with a non-fleeing unit), and the wraithlord, being fearless would go to the no retreat step of Combat resolution. We now find that the marines cannot possibly hurt the Wraithlord so it does not have to take a single armor save.

edit: Total reading comprehension fail. That is to say, my fail, in reading your posts. At least now anyone esle reading this thread has a detailed description of how it works

This message was edited 1 time. Last update was at 2010/12/30 16:04:20


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Made in us
Mysterious Techpriest





Except in the rare case of a unit having S2, is there anything other than the wraithlord (and one forgeworld greater daemon, if I remember correctly) with a T7 or higher? Everything else, from tyranids to greater daemons, caps out at T6, as far as I can remember. Walkers don't count, obviously, since they both lack a T value and aren't affected by the rule in question to start with.

 
   
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Tilter at Windmills






Manchester, NH

Talos and Chronos Parasite Engines are both T7.

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C'tan are T8

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Mysterious Techpriest





Mannahnin wrote:Talos and Chronos Parasite Engines are both T7.

The fact that I play deldar makes it all the more embarrassing that I missed that.

 
   
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Devestating Grey Knight Dreadknight





I believe GDO Nurgle is t10. Or is it 8?
   
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Mysterious Techpriest





Great Unclean Ones are T6. There's a Forgeworld unique greater daemon of nurgle that has T10 or something like that I believe, but I've never seen rules for it. Their greater daemon models are now just labeled as greater daemons.

 
   
 
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